|Released||2 November 2004 (Update)|
|No one likes crabs...|
|Attack style||Melee (crush)|
|+0||+0||+0||+0%||Not immune||Not immune|
Rock Crabs are aggressive monsters that look like harmless rocks while disguised, but attack when walked by. Unlike most other enemies and NPCs, Rock Crabs are not marked with yellow dots on the player's minimap; this is probably due to the crabs' appearance, which camouflages them as rocks.
Players can tell if a rock is a Rock Crab by looking at the rock's shape; Rock Crabs are tall oval shaped while normal rocks in their area are mostly in large clusters of shattered pieces. Another way to tell is by right clicking on them. If the text colour is yellow, it is a Rock Crab. If the text is blue, it is just a prop.
Rock Crabs become docile if the player has not left the surrounding area in a certain amount of time (roughly between ten and twenty-five minutes). To make the crabs aggressive again, exit the surrounding area (halfway to the entrance to the village in Rellekka, or by entering and exiting the entrance to Keldagrim) and enter again. You can also find one Rock Crab that will be aggressive, kill it then you can continue killing other crabs. As they are "dormant" until "awoken" by a passing player, rock crabs cannot be attacked until they are made aggressive once more.
Rock Crabs are excellent for training at all combat levels due to their low Defence and high Hitpoints, though low level players should consider bringing food. Rock Crabs used to be a popular melee training monster until the release of Sand Crabs, and the subsequent release of Ammonite Crabs, which are now more preferred options for training.
However, due to Sand Crabs being very crowded, some players choose to train on Waterbirth Island, as it has multiple convenient spawn locations where a player can stand still and always have 3-4 Rock Crabs attacking them at any moment, making it comparable to the experience rates of Sand Crabs. The player can simply reset the aggressiveness of the Rock Crab by running back to the boat to leave Waterbirth Island, then running back to their desired training spot.
Locations[edit | edit source]
Rellekka Rock Crabs[edit | edit source]
Note: Dwarf multicannons may be used here, unlike with the other types of crabs commonly used for training. This can make training for other players difficult. There is, however, a way to avoid the cannon's fire. If a player moves to the west-most part of the multi-combat zone, most cannon fire can be avoided. There are three rock crab spawns near this location, which makes it a decent spot. Although the cannon's fire can be avoided, it is best to switch to another world when faced with overcrowding.
Drops[edit | edit source]
Weapons[edit | edit source]
Runes and talisman[edit | edit source]
Item Quantity Rarity GE market price Fire rune 7 Common 35 Nature rune 4 Uncommon 808 Chaos rune 1 Rare 99
Others[edit | edit source]
Item Quantity Rarity GE market price Coins 4–413 Common Not sold Oyster 1–2 Common 58–116 Seaweed 1–5 Common 55–275 Oyster pearl 1 Common 59 Empty oyster 1 Common Not sold Spinach roll 1 Uncommon Not sold Opal bolt tips 5 Uncommon 10 Iron ore 1 Uncommon 111 Coal 2 Uncommon 318 Copper ore 3 Uncommon 129 Tin ore 3 Uncommon 144 Fishing bait 1–10 Uncommon 4–40 Edible seaweed 2 Rare 58 Jade bolt tips 1 Rare 3 Limpwurt root 1 Rare 969 Grimy ranarr weed 1 Rare 6,881 Grimy avantoe 1 Rare 1,376 Tarromin seed 1 Rare 7 Ranarr seed 1 Rare 40,252 Clue scroll (easy) 1 Rare Not sold Casket 1 Rare 1,003
Gem drop table
In addition to the drops above, this monster has access to the gem drop table.
Show/hide gem drop table Item Quantity Rarity GE market price Uncut sapphire 1 Rare 616 Uncut emerald 1 Rare 812 Uncut ruby 1 Rare 1,418 Cosmic talisman 1 Very rare Not sold Uncut diamond 1 Very rare 2,973 Rune javelin 5 Very rare 790 Loop half of key 1 Very rare 12,063 Tooth half of key 1 Very rare 9,895 Rune spear 1 Very rare 12,073 Shield left half 1 Very rare 65,537 Dragon spear 1 Very rare 37,591
- The drop rate is increased when wearing a Ring of wealth.