|Released||8 May 2002 (Update)|
|Location on World Map|
|Scorpion Pit||←||Rogues' Castle||→||Wilderness Volcano|
The Rogues' Castle is a fortress located in the deep Wilderness, specifically in levels 52-56. As with all of the land beyond the long fence or border, this area is only accessible to members. It is one of the few places that rogues reside in (they can be fought and pickpocketed). An aggressive boss monster, the Chaos Elemental, can be found lurking around or inside the castle. The song Regal is unlocked near the castle. It is also part of the Curse of the Empty Lord miniquest.
This area is considered to be highly dangerous, as it is in high level wilderness which runs the risk of PKers, and has the nearby Chaos Elemental, who can bind and unequip players, cutting off possible escape routes. Additionally, there are aggressive rogues located within the castle. There is a Wilderness Obelisk nearby which can be used to escape the immediate vicinity, though it is not a surefire way to reach safety.
Features[edit | edit source]
- There are four floors in the castle, the upper two being towers. Several gold ore respawns are spread throughout the inside of the castle.
- There are a few chests that can be thieved from.
- There is a bronze sq shield respawn on the 1st floor[UK]2nd floor[US].
- Two cape merchants walk around the area.
Hostilities[edit | edit source]
The Chaos Elemental patrols the west and south perimeter of the castle, and can attack players "offscreen", making the area quite dangerous to reach. However, there is a teleportation obelisk in the area, which makes for a fast transport to the castle area, or a quick escape for players being hunted by the Elemental. The Elemental does not enter the actual "courtyard" of the castle; but, even while inside the castle gate on the south side of the castle, the Elemental can attack you. Prior to the Elemental's release, the castle was actually one of the safest areas in the Wilderness.
Purpose[edit | edit source]
Players come here mainly to kill the Chaos Elemental. Some players come here to loot the chests—there are three chests that are at the base of the Rogues' Castle, requiring 84 Thieving to attempt to unlock. Players attempting to open it without 84 Thieving will be hit for severe damage, anywhere from 16 to 43. The chest contains some decent rewards ranging from 1,000 minimum in value to approximately 40,000 gold, including various noted fish, runes, ores, and noted cut dragonstones. However, when a player loots from a chest, rogues within range will begin to attack you, making this a dangerous but profitable method of money making. Chests inside the castle are also lootable, giving 1-5 blood runes, nature runes or death runes.
The cape merchant Edward is located around the back of the castle by the thieving chests. He is the answer for the master clue anagram "DED WAR." He gives the player a puzzle box to solve in order to get the next clue.
Surrounding area[edit | edit source]
Just north of the Rogues' Castle, there exists a large set of hexagonal blocks of different heights. These are along the shore and are only found in two locations in the game, the other being near the Lighthouse. The meaning of these blocks is unknown. (Most likely, they are purely aesthetic and are there to add to the atmosphere as they closely resemble the basalt formations of the Giant's Causeway in Northern Ireland, which were formed through volcanic activity around 40 million years ago.)
Changes[edit | edit source]
|10 April 2014
Some scenery at the Rogues' Castle has been rearranged to make the rogues less prone to getting trapped on it.
|27 March 2014
Rogues' Castle chests now appear in the Thieving skill guide.
|20 March 2014
The level 129 rogues outside the Rogues' Castle can no longer be lured into the building or out of the keep.
|13 March 2014
(update | poll)