|Royal Trouble (#106)|
|Released||22 May 2006 (Update)|
|Lead developer(s)||Isobel H|
Royal Trouble is a Fremennik quest that takes you to Miscellania. Mysterious robberies threaten to plunge the island into a war with neighbouring Etceteria and, as regent, you are to investigate the occurrences to prevent this from happening.
Details[edit | edit source]
|Start point||Go to Miscellania and speak to Advisor Ghrim in the castle.|
|Description||It's tough being a regent of a small island kingdom, especially when the king has declared war while you were adventuring. Something is up in Miscellania and Etceteria, so you'd better find out what before both kingdoms end up in royal trouble.|
|Enemies to defeat||Giant Sea Snake (level 149)|
Walkthrough[edit | edit source]
Stolen goods[edit | edit source]
- Travel to Miscellania (fairy ring: CIP), and speak to Advisor Ghrim in the castle to start the quest.
- Speak to Prince Brand or Princess Astrid in one of the rooms next door and a cutscene should follow. Prince Brand and Princess Astrid suggest that you have to marry the King to Queen Sigrid.
- King Vargas says that items have been going missing, and that you should investigate.
- Speak to either Gunnhild by the herbs, Leif by the trees, Frodi on the dock, or Magnus by the mines (they will all say the same thing, you only need to talk to one of them). Apparently, Etceteria came to ask for tithes, the workers refused, and the next day items were stolen.
More stolen goods[edit | edit source]
- Talk to the King again, he tells you to talk to Queen Sigrid.
- Speak to Queen Sigrid in Etceteria. She tells you to talk to her citizens about things gone missing and other stuff, once again criticising the king whenever she gets the chance.
- Speak to Matilda in the marketplace inside the Etceteria castle walls, and she will tell you the same story as the workers in Miscellania.
- Speak to Queen Sigrid, and update her on the known information. Soldiers have been mentioned in both stories, and she has no army.
- Be sure to have the things you will need for the fight at this point. Remember to take antipoison potions and prayer potions as needed. It is recommended to leave about 10 inventory spaces open for items you're going to use later on during the quest.
To the dungeon with you![edit | edit source]
- Speak to King Vargas about finding out that the Miscellanians don't have an army either, and he says he could make one, and this is arousing suspicion, so you ask what else you can do to further the investigation.
- Speak to Advisor Ghrim, and he will tell you to talk to people to find out if they had seen any suspicious characters.
- Speak to the Sailor at the docks of Miscellania, and he will mention a group of children who said they had gone to go visit their family in the dungeon.
- Speak to King Vargas to get access to the dungeon. He gives you a scroll with his signature.
- Take the scroll with you and enter the dungeon (in Miscellania Castle, ground floor[UK]1st floor[US], look for the dungeon mark on the minimap), and you will arrive in a small underground town. Find and speak to a dwarf called Donal, who is at the pub.
Repairing the lift[edit | edit source]
- Speak with Donal, who is located in the underground pub. He'll give you a mining prop.
- Head up north, and you will see two dwarf miners. Pick up a pickaxe from the rock if you need one.
- Use the mining prop on the crevice.
- Squeeze through the crevice.
Now, you need to repair the lift using items found in the boxes in the chamber:
- First, take an engine and three beams, three pulley beams, and two ropes from the crates.
- Before you start assembling the whole structure, add five chunks of coal to the engine. If you did not bring coal with you, the chamber has four coal rocks as well as a pickaxe near the dwarves if you forgot one.
- Use a pulley beam on the broken scaffold on the east side of the room to attach it.
- Use a beam on a pulley beam to make a long pulley beam, and then use it with another beam to get a longer pulley beam, which you must attach to the scaffold.
- Use the final pulley beam on the scaffold.
- Use the rope on the scaffold to wind it through the pulleys.
- Use the third beam on the platform to repair it.
- Place the engine on the engine platform.
The lift should be operational now, while making sure you have another rope, click the 'use-lift' on the platform to head closer to the mysteries of the island. (If this option doesn't appear, make sure you have added 5 coal to the engine. You can do it when placed on the engine platform.)
The burnt diary[edit | edit source]
- Take the plank and enter the tunnel. Travel east and use a rope with the overhanging rock to get across the water.
- You will come across the remains of a fire, search it to get the first part of a burnt diary. Read the diary, and save it for later.
- Use the plank to cross the slippery rocks - otherwise, you may be hit for 8 damage. The plank is not left behind and may be reused.
- As you proceed further into the caves, you will come across two more fire remains, search them to get the second and third part of the diary. After the third fire remains, there will be some vents in the ground. Do not walk across or stand on them as they repeatedly damage you depending on your Hitpoints level.
- After the vents, there will be another fire remains, search it for the fourth part of the diary. Going further down into the caves, there will be some rocks lying on the cliffs above your path, do not stand or walk under those rocks as they will fall down on you and deal some damage depending on your Hitpoints level.
- After progressing through the area with the rocks, you will come across yet another fire remains. Search it to find the fifth and final page for the diary. Once you have completed the diary, you must read it before being able to enter a crevice at the end of the passage.
Those meddling kids![edit | edit source]
- Enter through the crevice, and you should see a cutscene involving some lost kids. The kids had apparently not been able to pass the trials to become a Fremennik, so they were going to start a war here and then stop it, and be seen as heroes. They are to blame for everything. When it's done, talk to them; they will let you know that you need to fight a sea snake.
- Travel out through the next exit, and roam the passages where there are lots of sea snakes and snake spawns until you reach another crevice; squeeze through and kill the Giant Sea Snake (level 149).
The final battle[edit | edit source]
Protect from Melee works fine if you want to run up close, from a distance the snake uses ranged attacks so use Protect from Missiles if ranging or maging. Its poison damage hits 9 so an antipoison is strongly recommended. Note that a superantipoison will also negate any effects for 5 minutes.
- A player who has around level 70 Ranged, full Black d'hide, a Magic Shortbow (i), and Rune arrows, for example, should only need 1 dose of normal Antipoison to kill the Snake. Similarly, level ~70 Melee stats with a Dragon scimitar should also only need 1 dose of antipoison.
- 60 mage, Iban blast, and a small amount of magic bonus will be enough to kill the snake very quickly.
Pick up the heavy box that it drops. If you forget to collect the box before leaving, speak to the guard outside the dungeon on Etceteria. After the fight, it is also recommended to immediately drink your antipoison because the damage of the poison is very slow, yet heavy.
- Return through the crevice. A guard will notice you and help you up, and you will surface near Sigrid's castle.
- Go to Queen Sigrid and talk to her, she'll be impressed with you, and she'll give you 20,000 coins as a reward and a letter to take to King Vargas (reading it will not affect the quest).
- Talk to King Vargas to give him the letter for your reward. Quest complete!
Rewards[edit | edit source]
- 1 Quest point
- 20,000 Coins
- 5,000 Agility experience
- 5,000 Slayer experience
- 5,000 Hitpoints experience
- Enhanced rewards from Managing Miscellania
Changes[edit | edit source]
|4 April 2013
|An issue when retrieving the diary pages in the Royal Trouble quest has been fixed.|
Trivia[edit | edit source]
- If the player asks the guard in Miscellania if they can go down the dungeon before they get permission to go down there, the guard will say "You're the regent? Well I didn't vote for you!" This is a reference to Monty Python and the Holy Grail.
- The examine text of the empty box is "It says 'To the dungeons' on the side", a reference to the Metal Gear Solid game series since the protagonist of Metal Gear Solid, Solid Snake, can use cardboard boxes with "To the _____" printed on the side to sneak around in (with _____ being one of three in-game locations depending on which cardboard box is currently being worn).
- The examine text of the Sea Snake Hatchling reads "A baby sea snake. Snaaaaaaake!". This is another reference to the Metal Gear Solid game series.
- The examine text near the lumberjack is "He's a lumberjack and he's okay.", another reference to Monty Python.
- If the player switches their gender between Throne of Miscellania and this quest, various humorous lines such as "Weren't you a man when we last met?" are said throughout the quest.
- "Those Meddling Kids" may be a reference to Scooby-Doo, in which the antagonist would almost always say "I would've gotten away with it too, if it weren't for those meddling kids."
- Another Scooby-Doo reference happens later on in the quest when one of the children say "And we would have gotten away with it too, if it wasn't for that giant snake."
- Armod's full name is shown to be "Armod Brundtson" within Armod's Diary. This is a clear reference to him being the son of Brundt, the Chieftain of Rellekka.
- A Dwarf multicannon can be setup in the boss room to help lower levels defeat the Giant Sea Snake.