Ruby bolts (e)
Ruby bolts (e) | |||||||||||||||||||
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Released | 31 July 2006 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest item | No | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||
Equipable | Yes | ||||||||||||||||||
Stackable | Yes | ||||||||||||||||||
Options | Wield | ||||||||||||||||||
Destroy | Drop | ||||||||||||||||||
Examine | Enchanted Ruby tipped Adamantite Crossbow Bolts. | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 138 coins | ||||||||||||||||||
High alch | 82 coins | ||||||||||||||||||
Low alch | 55 coins | ||||||||||||||||||
Weight | 0 kg | ||||||||||||||||||
Grand Exchange | |||||||||||||||||||
Exchange | 286 coins (info) | ||||||||||||||||||
Buy limit | 11,000 | ||||||||||||||||||
Daily volume | 1,347,172 | ||||||||||||||||||
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Advanced data | |||||||||||||||||||
Item ID | 9242 | ||||||||||||||||||
Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the spell Enchant Crossbow Bolt (Ruby) by a player with level 49 Magic, requiring 46 Ranged to wield. The spell enchants 10 ruby bolts at a time and uses 1 blood rune, 1 cosmic rune, and 5 fire runes.
Enchanted ruby bolts have a chance of activating the Blood Forfeit effect. When activated, damage dealt to the target will be 20% of the opponent's current Hitpoints with a cap of 100 damage[1] and at the cost of 10% of the player's current Hitpoints. The effect does not activate if the player cannot spare the hitpoints below 10. A long, shrieking noise can be heard when this activates.
For low hitpoint opponents, this effect can be disadvantageous because the effect overrides bolts damage; for example, the effect might only cause 15 damage while a regular hit would cause 30. For this reason, it is often useful to also bring enchanted diamond bolts to use at the end of a fight when ruby bolts cause diminishing returns.
This enchantment is especially effective against opponents with a high number of Hitpoints. These bolts are most often used in killing bosses, commonly against God Wars Dungeon bosses and Vorkath.
The special effect has a 11% chance of activating in PvP and a 6% of activating in PvM. If the player has completed the Hard Kandarin Diary then these values increase to 12.1% and 6.6% respectively. The Kandarin Diary boost is always active regardless of whether the headgear is equipped.[2]
Blood Forfeit
A player activates the Blood Forfeit effect
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+0 | +103 | +0% | +0 | List | |||||
Creation[edit | edit source]
Skill | Level | XP | |
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![]() | 49 (b) | 59 | |
Members | Ticks | 3 (1.8s) |
Item | Quantity | Cost | |
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![]() | Ruby bolts | 10 | 3,020 |
![]() | Fire rune | 5 | 25 |
![]() | Blood rune | 1 | 366 |
![]() | Cosmic rune | 1 | 108 |
Total Cost | 3,519 | ||
![]() | Ruby bolts (e) | 10 | 2,860 |
Profit | −659 |
Changes[edit | edit source]
Date | Changes |
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16 April 2015 (update) |
Completing the Kandarin Hard Diary now increases the chance of enchanted bolt special effects activating by 10%, even without wearing Kandarin headgear 3. |
5 March 2015 (update | poll) |
The chance of enchanted bolt special effects activating is increased by 10% wearing Kandarin headgear 3. |
18 June 2007 (update) |
The item's value was increased from 1 to 138. |
Gallery[edit | edit source]
References[edit | edit source]
Metal bolts | |
Bolt tips | |
Gem-tipped bolts | |
Dragon gem-tipped bolts | |
Other bolts |
Jewellery | |
Enchanted jewellery | |
Fletching | |
Other |