RuneScape:Varbit/3798

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Used in the Soul Wars demonstration for the current login session to display instructions in the chatbox (and various state changes). Leaving the demonstration early does not reset the value to 0, rather, it is reset to 0 when entering the demonstration.

Values[edit source]

0
Set when Nomad starts teleporting the player to the Soul Wars demonstration. After the cutscene, Nomad (10516) is seen at where the null NPC (10548) would be by the avatar.
A waypoint is placed on Nomad (10516).
The chatbox states Soul Wars demonstration.
Nomad's stated location changes to: I'm by the avatar in the south-west of the battleground.
Nomad's dialogue starts from: Welcome to Soul Wars! Let's get started.
1
Set after Nomad teleports northwards to the supplies location, when the teleportation sound is heard. Nomad (10516) is replaced with a null NPC (10548) by the avatar in the south-west, and a null NPC (10549) is replaced with Nomad (10516) by supply area. The waypoint moves with Nomad.
The chatbox states Supplies.
Nomad's stated location changes to: I'm by the supply area in the north-west of the battleground.
Nomad's dialogue starts from: You might find this little area behind me useful for defending your avatar. There's one in the other team's base, too.
2
Set after Nomad teleports to eastwards to the ruins, when the teleportation sound is heard. Nomad (10516) is replaced with a null NPC (10549) by the supply area, and a null NPC (10550) is replaced with Nomad (10516) at by the ruins. The waypoint moves with Nomad.
The chatbox changes to Souls.
Nomad's stated location changes to: I'm by the ruins to the west of the battleground.
Nomad's dialogue starts from: Now, to have a chance against an avatar, you are going to need souls. Lots of souls.
3
Set when Zimberfizz (10517) is spawns stationary in the general proximity (random location) with a "poof".
The chatbox states Souls.
Nomad's dialogue starts from: When you kill a creature in Soul Wars, they will leave a soul fragment behind, which you can use to charge the Soul Obelisk.
The player has an option to attack Zimberfizz, but can't kill Zimberfizz yet because the player has got no reason to bother that poor imp.
4
Set after the player presses to continue to Nomad's affirming Yes!
Nomad's waypoint is removed and placed on Zimberfizz.
The chatbox states Zimberfizz.
The player can kill Zimberfizz.
Nomad's dialogue starts from: Come on! Kill him already and get that soul fragment.
5
Set when Zimberfizz despawns and drops the soul fragment (25196).
For clarification, Zimberfizz' death animation before despawning still counts as value 4.
The waypoint is placed on the soul fragment (25196) dropped by Zimberfizz. If the soul fragment despawns, the waypoint is removed. If the player picks up and receives the soul fragment, the waypoint is placed on Nomad.
The chatbox states Soul fragments.
Nomad's dialogue congratulates the player and asks if the player has got a soul fragment. From now on, Nomad will take priority to ask about the soul fragment (25196) and give the player spares if the player destroys the soul fragment from inventory. If the player receives a soul fragment from Nomad (Here, have this one. Just look after it this time.), the waypoint is moved on Nomad, or added if the waypoint was removed.
The player cannot sacrifice the soul fragment to the Soul Obelisk yet, because of lacking area control.
6
Set after Nomad teleports eastwards to the Soul Obelisk, when the teleportation sound is heard. Nomad (10516) is replaced with a null NPC (10550) by the ruins, and a null NPC (10551) is replaced with Nomad (10516) by the Soul Obelisk. The waypoint moves with Nomad.
The chatbox states The Soul Obelisk.
Nomad's stated location changes to: I'm standing near the Soul Obelisk, at the centre of the battleground.
Nomad's dialogue starts from: Here we are at the Soul Obelisk.
7
Set when Zimberfizz (10518) spawns in the general proximity (random location) inside the Soul Obelisk ruins.
The chatbox states Zimberfizz returns.
Nomad's dialogue starts from: Come on, give him a good kick.
The waypoint is moved on Zimberfizz, and back to Nomad immediately after Zimberfizz despawns.
8
Set few moments after Zimberfizz despawns when the weak queue action starts to run the player towards Nomad and talk to him.
The chatbox states Area control.
Nomad's dialogue starts from the player exclaiming: Poor little guy.
9
Set when Zimberfizz "spawns" again. A null NPC (10554) is replaced with a Zimberfizz (10519) by the Soul Obelisk, with a "poof".
The chatbox continues to state Area control.
Nomad's dialogue starts from: Right, now that Zimberfizz is no longer in the Obelisk's capturable area, you outnumber the enemy!
10
Set when the Soul Obelisk is taken control by the blue team (RS:Varbit/3809 is set to 1).
The chatbox continues to state Area control.
Talking to Nomad continues from: You now have control over the Soul Obelisk; it has taken on your team's colour as a result.
The player cannot sacrifice a soul fragment to the Soul Obelisk yet: It is best to speak with Nomad before doing that.
11
Set when the chatbox states Charging the Soul Obelisk. (After continuing on: Right. Now, go and charge the obelisk that soul fragment and see what happens.)
Nomad's dialogue starts from: Go on, use the soul fragment on the Obelisk.
The player can sacrifice a soul fragment.
The waypoint is moved from Nomad to over the Soul Obelisk.
12
Set when: You charge the Soul Obelisk and weaken the enemy avatar. The red team's avatar strength is shown to be reduced from 100% to 98%, no varbit change. A weak queue is applied to have the player run towards Nomad talk to him, if the player presses to continue and doesn't interrupt.
The chatbox states Angry avatars.
Nomad's dialogue starts from: Good job! Now that you have charged the Obelisk, the enemy avatar has been weakened.
The player can no longer sacrifice soul fragments (if the player duped a soul fragment earlier during value 5).
Nomad stops caring if the player has a soul fragment in their inventory or not.
13
Set after the teleportation sound finishes playing, when the player and Nomad teleport eastwards to red team's base. Nomad (10516) is replaced with a null NPC (10551) by the Soul Obelisk, and a null NPC (10552) is replaced with Nomad (10516) by the avatar in the north-east. The waypoint moves with Nomad.
The chatbox continues to state Angry avatars.
Nomad's dialogue starts from: So, here we are in the enemy base.
Nomad's stated location changes to: I'm in the graveyard by the avatar in the south-west[sic] of the battleground.
The red team's avatar strength is set back to 100%.
14
Set after Nomad has killed the player, turned the player into a ghost and taken to the blue team's graveyard by the avatar in the south-west. The stated location and Nomad's appearance at red team base is indeterminable by any regular means. A null NPC (10553) is replaced with Nomad (10516) by the blue team's base. The waypoint moves with Nomad.
The chatbox states Ghosts. The player can have a dialogue with Nomad about "not speaking ghost" (starting from the player exclaiming Wooooooooooo!).
15
Set after 15 seconds has passed of inactivity or after the player finishes the ghost dialogue with Nomad (There we go! Much better.).
The chatbox states Death.
Nomad's dialogue starts from: There we go! Much better.
16
Set after the player has pressed to continue past the following dialogue with Nomad: Use the large blue portal at the back of this graveyard to return to the waiting area. Why not sign up for a battle while you're there? The waypoint is moved on the blue portal, but the player can leave the demonstration by any means allowed.
The chatbox states Leaving Soul Wars.
Nomad (10516)'s dialogue changes to: Use the portal over there to return to the waiting area. I'll see you on the other side!
Simultaneously when this value is set to 16, RS:Varbit/3804 is switched from 0 to 1 if this was the player's first completed demonstration.
The player may be queued to have another conversation with Nomad at the Soul Wars Lobby, after leaving the demonstration.