Rune pure (free-to-play)

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A rune pure is a type of mid level free-to-play combat pure account with defence level trained up to 40 in addition to other combat skills.

At 40 defence level, rune pures have access to the rune armour and green d'hide body. Since they can also wear gold decorative boots, rune pures can achieve the highest maximum hits with all combat styles and all free-to-play melee weapons.

Equipment[edit | edit source]

Rune pures can wear rune armour and full green d'hide armour.

The gold decorative boots also give them a slight edge in terms of offence over accounts with a defence level under 30 thanks to their unique strength bonus. However, keep in mind that they will be broken upon death in player-versus-player combat and will require 5,000 coins to repair. Additionally, they will be lost upon death beyond the 20 level of the wilderness.

1-vs-1 combat[edit | edit source]

Ranged-to-melee switch[edit | edit source]

Rune pures typically wear a combination of rune armour and green d'hide armour for duels.

DPSKO
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Maple shortbow.png
Rune chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -44Range: +41Defence bonusStab: +128Slash: +134Crush: +146Magic: +6Range: +119Other bonusesMelee strength: +11Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 18.4 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune 2h sword.png
Rune chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: +69Crush: +50Magic: -48Range: +12Defence bonusStab: +128Slash: +134Crush: +146Magic: +6Range: +118Other bonusesMelee strength: +81Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 20.7 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune scimitar.png
Rune chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -44Range: +12Defence bonusStab: +128Slash: +135Crush: +146Magic: +6Range: +119Other bonusesMelee strength: +55Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 18.9 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune battleaxe.png
Rune chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -2Slash: +48Crush: +43Magic: -44Range: +12Defence bonusStab: +128Slash: +134Crush: +146Magic: +6Range: +118Other bonusesMelee strength: +75Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 19.8 kg
A balanced variant with good defensive bonuses against slash and crush attacks.

DPSKO
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Maple shortbow.png
Green d'hide body.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -55Range: +37Defence bonusStab: +134Slash: +127Crush: +136Magic: +17Range: +121Other bonusesMelee strength: +11Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 22.1 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune 2h sword.png
Green d'hide body.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: +69Crush: +50Magic: -59Range: +8Defence bonusStab: +134Slash: +127Crush: +136Magic: +17Range: +120Other bonusesMelee strength: +81Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 24.3 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune scimitar.png
Green d'hide body.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -55Range: +8Defence bonusStab: +134Slash: +128Crush: +136Magic: +17Range: +121Other bonusesMelee strength: +55Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 22.5 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune battleaxe.png
Green d'hide body.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -2Slash: +48Crush: +43Magic: -55Range: +8Defence bonusStab: +134Slash: +127Crush: +136Magic: +17Range: +120Other bonusesMelee strength: +75Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 23.4 kg
A balanced variant with good defensive bonuses against ranged, stab and magic attacks.

DPSKO
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Maple shortbow.png
Rune chainbody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -55Range: +22Defence bonusStab: +157Slash: +167Crush: +169Magic: -6Range: +146Other bonusesMelee strength: +11Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 22.1 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune 2h sword.png
Rune chainbody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: +69Crush: +50Magic: -59Range: -7Defence bonusStab: +157Slash: +167Crush: +169Magic: -6Range: +145Other bonusesMelee strength: +81Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 24.3 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune scimitar.png
Rune chainbody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -55Range: -7Defence bonusStab: +157Slash: +168Crush: +169Magic: -6Range: +146Other bonusesMelee strength: +55Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 22.5 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune battleaxe.png
Rune chainbody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -2Slash: +48Crush: +43Magic: -55Range: -7Defence bonusStab: +157Slash: +167Crush: +169Magic: -6Range: +145Other bonusesMelee strength: +75Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 23.4 kg
A defensive variant with high ranged and melee defences at the cost of ranged accuracy.

DPSKO
Rune med helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Maple shortbow.png
Green d'hide body.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -41Range: +59Defence bonusStab: +97Slash: +85Crush: +107Magic: +29Range: +86Other bonusesMelee strength: +11Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 17.5 kg
Rune med helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune 2h sword.png
Green d'hide body.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: +69Crush: +50Magic: -45Range: +30Defence bonusStab: +97Slash: +85Crush: +107Magic: +29Range: +85Other bonusesMelee strength: +81Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 19.8 kg
Rune med helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune scimitar.png
Green d'hide body.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -41Range: +30Defence bonusStab: +97Slash: +86Crush: +107Magic: +29Range: +86Other bonusesMelee strength: +55Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 18.0 kg
Rune med helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png
Rune battleaxe.png
Green d'hide body.png
Green d'hide chaps.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -2Slash: +48Crush: +43Magic: -41Range: +30Defence bonusStab: +97Slash: +85Crush: +107Magic: +29Range: +85Other bonusesMelee strength: +75Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 18.9 kg
An offensive variant with high ranged accuracy and magic defence at the cost of other defensive bonuses.

As a rule of thumb, using more rune armour pieces will improve the overall melee and ranged defence bonuses at the cost of ranged accuracy, while green d'hide armour pieces will raise the ranged accuracy and magic defence at the cost of melee and ranged defence bonuses. Rune platebody in particular has very high defensive bonuses, but also a significant ranged accuracy penalty.

Although it has much lower defensive bonuses than the rune full helm, a rune med helm might also be considered due to its lower price and the lack of ranged accuracy penalty. A coif can also be used to maximize the ranged accuracy bonus.

Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage. This is especially relevant for this gear variant, as amulet of power improves the damage output of both ranged and melee attack as opposed to amulet of strength that works only on melee.

Rune pures will usually use a maple shortbow in addition to a knockout weapon such as a rune battleaxe or a rune 2h sword, as well as an optional rune scimitar as a secondary melee weapon for quicker combos. Rune battleaxe might be preferred over rune 2h sword to due to its shorter attack delay.

God armour pieces can be used in place of regular rune items for their prayer bonuses.

Melee setup[edit | edit source]

DPSKO
Rune full helm.png
Green cape.png
Amulet of strength.png
Rune scimitar.png
Rune platebody.png
Rune kiteshield.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -78Range: -25Defence bonusStab: +220Slash: +224Crush: +209Magic: -10Range: +207Other bonusesMelee strength: +55Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 31.1 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Rune 2h sword.png
Rune platebody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: +69Crush: +50Magic: -74Range: -22Defence bonusStab: +176Slash: +175Crush: +163Magic: -9Range: +160Other bonusesMelee strength: +81Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 27.5 kg
Rune full helm.png
Green cape.png
Amulet of strength.png
Rune battleaxe.png
Rune platebody.png
Rune kiteshield.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -2Slash: +48Crush: +43Magic: -78Range: -25Defence bonusStab: +220Slash: +223Crush: +209Magic: -10Range: +206Other bonusesMelee strength: +75Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 32.0 kg

Rune battleaxe might be preferred over rune 2h sword to keep the shield on at all times and for its shorter attack delay. Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage.

God armours can be used in place of the regular rune armour for their prayer bonuses.

No honour and multicombat[edit | edit source]

These setups are meant for the areas beyond the 20 level of the wilderness, where no honour fights are common and utility spells like Snare and Tele Block are widely used.

Ranged switchMelee switchMagic switch
Rune full helm.png
Green cape.png
Amulet of power.png
Adamant arrow 5.png
Maple shortbow.png
Green d'hide body.png
Rune platelegs.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -36Range: +40Defence bonusStab: +129Slash: +123Crush: +128Magic: +21Range: +127Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1Weight icon.png 21.0 kg
Rune full helm.png
Green cape.png
Amulet of power.png
Adamant arrow 5.png
Rune scimitar.png
Green d'hide body.png
Rune kiteshield.png
Rune platelegs.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +13Slash: +51Crush: +4Magic: -44Range: +8Defence bonusStab: +173Slash: +172Crush: +174Magic: +20Range: +173Other bonusesMelee strength: +50Ranged strength: +31Magic damage: +0.0%Prayer: +1Weight icon.png 26.9 kg
Wizard hat.png
Green cape.png
Amulet of power.png
Adamant arrow 5.png
Staff of fire.png
Black robe.png
Rune kiteshield.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +9Slash: +5Crush: +15Magic: +15Range: +7Defence bonusStab: +54Slash: +61Crush: +56Magic: +23Range: +54Other bonusesMelee strength: +12Ranged strength: +31Magic damage: +0.0%Prayer: +4Weight icon.png 11.0 kg

Since the rewards from the Castle Wars minigame are lost beyond the 20 level of the wilderness, wearing gold decorative boots in the deep wilderness is risky due to their considerable cost. Leather boots or red decorative boots can be used instead due to their negligible costs. Out of the two, decorative boots have higher melee defensive bonuses, while leather boots have no accuracy penalties in any combat styles including ranged and magic.

A complete magic switch is not necessary, but it will significantly improve the accuracy of spells like Snare and Tele Block, especially against opponents in leather armour. It is also useful when using Fire Blasts against armoured opponents.

Similarly to 1-vs-1 combat, additional rune plate armour pieces might be considered to improve the overall defensive bonuses, and green d'hide armour pieces might be used for their ranged accuracy and magic defence improvements. The example setup was chosen due to its decent overall defensive and offensive bonuses.

While the green d'hide vambraces provide the best bonuses for ranged combat, their magic accuracy penalty makes them less convenient to use than the leather vambraces when using magic. Similarly, the amulet of magic and the amulet of strength provide the best magic accuracy and strength boosts respectively, but the amulet of power has better overall bonuses for all combat styles.

Training[edit | edit source]

It is crucial to finish the Dragon Slayer I quest with no higher than 33 defence level due to its experience reward. Otherwise the account might go over the 40 defence, gaining extra combat levels without a significant advantage in combat.

Magic should be trained via methods that prevent from getting hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy.

Ranged can be trained on members worlds with methods such as cannoning to prevent from gaining additional hitpoints experience. Otherwise, standard ranged training methods apply.

While their higher defence level allows rune pures to train melee skills on NPCs more effectively than classic 1 defence pures, methods involving alts are still among the fastest on the free-to-play worlds.

Combat style[edit | edit source]

Depending on the used combat styles, rune pures can employ the same techniques as ranged-melee hybrids or melee pures respectively. However, due to their defensive capabilities, they can employ riskier tactics and perform unexpected combos even with relatively low number of hitpoints left.

Variants[edit | edit source]

Prayer[edit | edit source]

1 prayer level is pretty common among rune pures that want to stay in combat level range of regular 1 defence pures. Note that even though they do not have access to any strength prayers, their offensive capabilities are still improved thanks to the gold decorative boots. When wearing the boots at 99 strength level, the maximum hits with rune scimitar and rune 2h sword are increased to 23 and 28 respectively with a strength potion, as opposed to 22 and 27 achievable by accounts below 30 defence level and 4 prayer level.

13 and 31 prayer levels are also common, since they both unlock strength boosts with significant effect on the maximum hits. 44 level additionally unlocks the best free-to-play ranged boost and all of the protection prayers, which are extremely useful in the deep wilderness.

Defence[edit | edit source]

Adamant pure is a similar account build with 30 defence level. This allows them to wear adamant armour and decorative armour including the gold decorative boots necessary to maximize melee damage in free-to-play worlds.

Strength[edit | edit source]

Strength tanks are a variant of strength pures. They do not train attack and instead focus on strength with access to weapons such as event rpg and rune warhammer. In contrary to classic strength pures, strength tanks also train defence to a higher level to gain access to the gold decorative boots and rune armour to make up for their low accuracy. Lack of attack and lower ranged levels allow them to stay in the combat level range of 1 defence pures.

Members-only builds[edit | edit source]

The void pure and berserker builds can be thought of as the members equivalents of the rune pure with similar defence levels. When planning on participating in members player-versus-player combat, consider following their training guides with a particular focus on the recommended quests that award defence experience. To avoid going over the 40 defence level while still having the option to expand the account into members builds, the defence levels can be gained by finishing a portion of the recommended quests like Monkey Madness I and Dragon Slayer I instead of training defence in combat.

Progression[edit | edit source]

Maxed rune pures can be used for most player-versus-player activities and are considered a very good build, similarly to maxed 1 defence pures. They can still be converted to tanks by training defence, or mains by unrestricting all of the combat skills, but in general they are an excellent build that balances offensive and defensive capabilities very well.

See also[edit | edit source]