|Release date||29 March 2004 (Update)|
|Also known as||Runecrafting, RC|
as of 1 August 2019 - update
as of 1 August 2019 - update
Runecraft (also known as Runecrafting) is a skill that allows players to craft their own runes for Magic spells. The experience earned from making runes is small, making Runecraft a very slow skill to train, on par with Agility, and due to the need for constant running and banking, it is fairly click and attention intensive. However, due to the constant demand for different types of runes, it can create a very generous profit.
Due to how slow Runecraft is to train, many players look to avoid training Runecraft, and use the experience from lamps and books of knowledge and from playing Tears of Guthix to raise the stat without having to train it.
With the release of the Blood and Soul altars on 7 January 2016, training Runecraft has become less time consuming for high-level runecrafters, with blood runes reaching experience rates of around 38,000 per hour and soul runes reaching up to around 47,000 experience per hour. Alternatively, if the player is willing to put in the effort, lava runes can be crafted for up to 78,000 experience per hour at higher levels.
- 1 Essence
- 2 Altars
- 3 Talismans
- 4 Crafting runes
- 5 Rune running
- 6 Tips
- 7 Weight reduction
- 8 Temporary boosts
- 9 Quests
- 10 See also
Essence[edit | edit source]
Rune and pure essence[edit | edit source]
Obtaining[edit | edit source]
Both rune and pure essence can be mined in the rune essence mine. Completion of Rune Mysteries is required to access the mine. Members with a Mining level of 30 or higher will always obtain pure essence, otherwise obtaining normal rune essence.
To access the mines, players must talk to one of five NPCs who can teleport them to the mine. A player may either talk to the NPC and ask to be teleported, or right-click on the NPC and select the "teleport" option.
- Aubury, inside his shop in Varrock.
- Sedridor, inside the Wizards' Tower south of Draynor Village.
- Wizard Distentor, inside the Wizards' Guild in Yanille. (members-only)
- Wizard Cromperty in East Ardougne. (members-only)
- Brimstail, inside a small cave in Tree Gnome Stronghold. (members-only)
Dark essence[edit | edit source]
Obtaining[edit | edit source]
Dense essence blocks can be mined in the Arceuus essence mine, requiring level 38 Mining, level 38 Crafting and 25% Arceuus favour. The dense essence blocks can then be taken to the Dark Altar to be made into dark essence blocks, requiring 100% favour. Finally, they can be chipped with a chisel and pickaxe to make dark essence fragments. Dense essence blocks and dark essence blocks can be banked but are untradeable. Dark essence fragments can not be banked.
Altars[edit | edit source]
Altars are where players make their runes. A talisman or a tiara is needed to enter these altars, which are hidden inside "mysterious ruins." Players can find altars by finding them on their own, using a talisman or tiara to locate, or by asking other players. To find an altar using a talisman, players can right-click on the talisman and click on the "locate" option. This will give a message in the chatbox that tells the player the direction they need to go in to find the altar.
When a player has found the mysterious ruins, they then need to enter the ruins. The player can enter by using their talisman on the ruins. If they are wearing an enchanted tiara, they can use the left-click "Enter" option on the ruins instead.
Inside the altar area, the player can then use their essence with the altar to craft runes, or use an unenchanted tiara on the altar if they have the corresponding talisman to enchant the tiara.
Altar locations[edit | edit source]
The table below lists the locations of each altar.
|1||Air altar||South of Falador and north-east of the Crafting Guild.|
|2||Mind altar||Between Ice Mountain and Goblin Village.|
|5||Water altar||South of Lumbridge in the swamp and south-east of Draynor Village.|
|9||Earth altar||North-east of Varrock, near the Lumber Yard.|
|14||Fire altar||North-east of Al Kharid, next to the Duel Arena.|
|20||Body altar||Between Ice Mountain and Barbarian Village; south of the Edgeville Monastery.|
|27||Cosmic altar||The southern part of Zanaris.|
|35||Chaos altar||Wilderness level 9, north-west of Edgeville.|
During What Lies Below, players can get to the chaos altar without entering the wilderness.
|40||Astral altar||Lunar Isle, no talisman required.|
|44||Nature altar||North of Shilo Village.|
|54||Law altar||Northern part of Entrana.|
|65||Death altar||On the bottom level of the temple from Mourning's End Part II.|
|77||Blood altar||North of Arceuus. No talisman required.|
|90||Soul altar||North of Arceuus. No talisman required.|
|95||Wrath altar||South of the Myths' Guild.|
Talismans[edit | edit source]
Talismans are important as they are needed to make runes. To obtain talismans, players will have to kill monsters or buy them from other players. However, except from Abyss monsters, talismans are an uncommon drop from monsters, making them difficult to obtain. Right clicking them and selecting locate gives a direction to find the altar for that particular type of rune.
Each talisman has a name that indicates what kind of rune a player can make with it. For example, to make air runes, a player needs to find an air talisman.
Tiaras[edit | edit source]
Talismans take up a space in a player's inventory, allowing them to only hold 27 essence in their inventory. However, a tiara can be equipped, allowing them to craft runes a full inventory of 28 essence. Players can either craft a tiara or buy one from another player.
If a player has a grey tiara with no markings on it, then it is unenchanted. To enchant a tiara, the player needs to bring the talisman to an altar (explained in the next section). For example, if a player wants to make air runes wearing a tiara, then they will have to bring their air talisman to the air altar and combine the talisman and the tiara. Players can also earn some Runecraft experience from making a tiara, shown in the table below. Additionally, making a tiara does not have a Runecraft level requirement.
|Tiara||Exp||Material cost||Tiara price||Profit||GP/XP||Members|
- Note: There are no astral, blood or soul tiaras/talismans as the altars are found in the world, not in another realm.
Abyss[edit | edit source]
Players can also be teleported inside the ruins by using the Abyss, which does not need a tiara or a talisman to use. This is possibly the best way to craft your own runes. However, despite being much faster in many cases, players often choose not to use this route due to the risk of the Wilderness. Players travel to level 5 Wilderness to be teleported.
Crafting runes[edit | edit source]
When a player has entered the mysterious ruins, all they have to do is click on the altar. They will then craft all the essence they hold into runes.
Crafting multiple runes[edit | edit source]
As a player's Runecraft level increases, they can make more runes. However, they only earn experience based on the amount of essence they use. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the runecrafting action, even if crafting the same amount of essence one piece at a time would yield more runes.
|Rune||Lvl for 1x||Lvl for 2x||Lvl for 3x||Lvl for 4x||Lvl for 5x||Lvl for 6x||Lvl for 7x||Lvl for 8x||Lvl for 9x||Lvl for 10x|
5x earth runes can only be achieved with a skill level of 99 with a +5 boost from an evil stew and is the only rune that has a reachable multiple requirement that is past a skill level of 99, with fire runes being just shy of being an accessible 2nd; others are possible but are not accessible with the current existing boosts. It is currently unknown if cosmic and later runes have any multiplier for 3x or higher.
Note: Death & Law Runes are the only runes that can yield multiple runes that do not follow the normal levelling conventions.
Combination runes[edit | edit source]
Members have an extension to Runecraft, which is the ability to combine two runes into one item.
To craft combination runes, a player needs to take existing runes that are one half of the combination, with a matching talisman (not a tiara), along with an equal amount of pure essence to the altar which comprises the other half of the combination. Use the existing runes or the talisman for the existing runes on the altar. This has a 50% chance of success, and will consume the talisman whether successful or not. Players can wear a binding necklace to have a 100% chance of success instead.
The player may use the Lunar spell Magic Imbue to make combination runes without needing the opposing talisman. Using binding necklaces and Magic Imbue to craft lava runes can yield the highest Runecraft experience per hour in Old School RuneScape.
|Runecraft Level||Rune||Combination||Exp (Low)||Exp (High)|
Players receive less experience at the lower-levelled altars. For example, making mist runes at the air altar will give 8 experience for each rune made, while making them at the water altar will give 8.5 experience for each rune made.
Normally when runecrafting, there is a delay after clicking on the altar which restricts the player from performing any action for a couple seconds. There is no such delay when crafting combination runes, so you can empty pouches or use teleports such as dueling rings immediately after crafting them.
Rune running[edit | edit source]
An alternative method for training Runecraft is by using rune runners. A runner is a player that changes noted essences into unnoted essence by converting them in a bank or a shop. At the appropriate altar, the runner trades the Runecrafter changing unnoted essences for noted essences and some fee (usually coins or runes). The Runecrafter increases the amount of essences processed and the runner gets a good reward.
Tips[edit | edit source]
- It is highly recommended to complete Heroes' Quest to greatly reduce the cost and time of runecrafting in the Abyss. Completion of Heroes' Quest allows players to recharge their amulets of glory with charge dragonstone jewellery scrolls, and allows the recharging of 27 amulets in the inventory, plus one worn amulet, in a single click. With this method, the most efficient use would be to purchase or acquire 28 amulets of glory, allowing for 112 Edgeville teleports before requiring the player to recharge the amulets. This method saves a significant amount of time for a relatively small initial investment.
- Using a ring of dueling while making fire runes and lava runes allows teleporting a short distance (less than 20 squares) from the fire altar entrance and quick banking via the Castle Wars teleport. Each ring will only last for four trips, but because this method saves time and run energy, it is greatly preferred compared to banking at the Duel Arena.
- Players who have completed the hard Kandarin Diary unlock the ability to change their Camelot teleport location to Seers' Village, which is also very close to the bank.
- Players who have 99 Crafting have unlimited teleports with their crafting cape to the Crafting Guild, which is the closest teleport to a bank after completion of the Hard Falador Diary.
- Members may find it more convenient to use pouches with them when mining essence or crafting runes. Pouches can be obtained by killing the monsters in the Abyss. When bank trips are short (e.g. using the Wizards' Guild), the overhead of handling the pouches negates the additional essence carrying capacity.
- It is recommended that players mine a large amount of essence and bank it all, and then craft runes with 28 essence in their inventory each time. For example, a player should mine 28 essence, bank them, and go back to the mines and repeat until a sizeable amount of essence has been banked. This method is faster than mining 28 essence and then crafting the runes. (For water and earth runes, the gain is unclear unless this technique is combined with teleportation between bank and altar, since those two altars are only slightly nearer to banks than to rune essence mine teleport points.)
Crafting nature runes[edit | edit source]
- Have a large amount of noted essence and some money. Sell as much essence as the player's inventory can hold to the general store northwest of the altar, then buy them all back. The player can then go the nature altar and craft their runes and repeat. However, some other players may be doing the same thing, making players buy another player's essence.
- Some players use runners to bring them unnoted essence in exchange for noted essence, some cash and/or some runes.
- From Al Kharid, travel north to the gnome glider. Ride the glider to the Grand Tree and then to Karamja. Travel northwest, cross the river via the log, and then head southwest to the nature altar. The player can then craft their runes. When they are done, they can use either an amulet of glory to teleport to Al Kharid or use a ring of dueling to bank at Castle Wars and then teleport to the Duel Arena.
- Use the Abyss, using an amulet of glory to teleport to Edgeville and bank there and then repeat, use the Edgeville dungeon teleport with Ancient Magicks, or teleport home and use a mounted amulet of glory.
- Move your house (Construction skill) to Brimhaven. Teleport to home and run to the nature altar.
- Use the fairy ring teleport system.
- From any bank, teleport to your house, then use the ckr teleport to get close to the altar. Run to altar and craft. Teleport back to any bank.
- From Edgeville, run to the ring across the river and use the ckr teleport to get close to the altar. Craft and use a teleport method to get back to the Edgeville bank.
- From Castle Wars/Clan Wars, use Ardougne cloak 2 or above, and run to fairy ring east of the teleport point. Use ring of dueling to go Castle Wars/Clan Wars. *Clan Wars has portal to restore run energy.
- From Castle Wars/Clan Wars, use necklace of passage to Wizards' Tower, and run to fairy ring south of the teleport point. Use ring of dueling to go Castle Wars/Clan Wars.
- Use the boat system to travel to the Ship Yard on Karamja. Run to the nature altar. Use Camelot Teleport (standard spells) or Catherby Teleport (Lunar spells) to bank and repeat.
Crafting law runes[edit | edit source]
When crafting law runes on Entrana, there are a number of ways to craft them, because the altar is so far from a bank. Remember no weapons or armour of any kind are allowed here. Possible ways to craft law runes are:
- Walk from Draynor Village to Port Sarim. Board the boat. Craft and use an amulet of glory to return to Draynor Village. Have at least 10+ charged glories for this method.
- Use the Abyss method. Have at least 10+ charged glories for this method. This method isn't recommended because you can't use armour or weapons to protect against PKers and Abyss monsters. Also it limits the ways to get into the inner ring in the abyss.
- After doing the Enlightened Journey quest you can unlock the balloon route to/from Castle Wars. After this route is unlocked, it is one of the fastest and safest methods to craft law runes. You wear a law tiara, a ring of dueling and graceful without the hood (you can use a spotted cape if you don't have graceful). In the inventory, bring logs, pure essence and pouches. The sequence then is: Castle Wars bank, balloon ride to Entrana, walk to the altar and craft your runes, use a ring of dueling to teleport back to the Castle Wars bank.
- Leave Entrana via the boat, then run to the Void Knights' Outpost boat and use the Void Knights' Outpost bank.
Weight reduction[edit | edit source]
- When mining essence, players should only carry a pickaxe and essence pouches so that they can run longer.
- All pickaxes mine Abyss shortcuts at the same rate.
- The graceful outfit will replenish your run energy faster than normal, allowing for more time spent running when mining or crafting.
Temporary boosts[edit | edit source]
|Runecraft cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.|
|Oldak||±2||Visible||Requires completion of Death to the Dorgeshuun.|
Temporary boosts do not allow players to use higher tier runecrafting pouches.
Quests[edit | edit source]
Quests requiring Runecraft[edit | edit source]
|The Slug Menace||30 Runecraft||30 Crafting, 30 Slayer, 30 Thieving|
|What Lies Below||35 Runecraft||42Mining (unless you have access to the Abyss)|
|Devious Minds||50 Runecraft||65 Smithing, 50 Fletching|
Quests rewarding Runecraft experience[edit | edit source]
|The Ascent of Arceuus||500||-||20% Arceuus favour|
|Enter the Abyss
|The Slug Menace||3,500||30 Runecraft||30 Crafting, 30 Slayer, 30 Thieving|
|Devious Minds||5,000||50 Runecraft||65 Smithing, 50 Fletching|
|Lunar Diplomacy||5,000||-||61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining, 55 Woodcutting|
|The Eyes of Glouphrie||6,000||-||5 Construction, 46 Magic, 45 Woodcutting|
|What Lies Below||8,000||35 Runecraft||42Mining (unless you have access to the Abyss)|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Runecraft. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 Farming, 57 Herblore|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 Crafting, 30 Construction, 50 Prayer|
|King's Ransom||5,000||Any skill above 50||65 Defence|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength|
|A Taste of Hope||2,500 three times||Any skill above 35||48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31 Prayer|
|One Small Favour||10,000 twice||Any skill above 30||36 Agility, 25 Crafting, 18 Herblore, 30 Smithing|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting|
See also[edit | edit source]