|Released||29 March 2004 (Update)|
|Also called||Runecrafting, RC|
as of 1 January 2021 - update
as of 1 January 2021 - update
Runecraft (also known as Runecrafting) is a skill that allows players to craft their own runes for Magic spells. The experience earned from making runes is small, making Runecraft a very slow skill to train, on par with Agility. And due to the need for constant running and banking, it is fairly click and attention intensive. However, due to the constant demand for different types of runes, it can create a very generous profit.
Due to how slow Runecraft is to train, many players look to avoid training Runecraft, and use the experience from lamps and books of knowledge and from playing Tears of Guthix to raise the stat without having to train it.
With the release of the Blood and Soul altars on 7 January 2016, training Runecraft has become less time consuming for high-level runecrafters, with blood runes reaching experience rates of around 38,000 per hour and soul runes reaching up to around 47,000 experience per hour. Alternatively, if the player is willing to put in the effort, lava runes can be crafted for between 68,000 and 75,000 xp per hour from level 75 and up.
- 1 Crafting runes
- 2 Essence
- 3 Talismans
- 4 Altars
- 5 Abyss
- 6 Multiple runes
- 7 Combination runes
- 8 Runecrafting pouches
- 9 Infusing
- 10 Runecraft pet
- 11 Tips
- 12 Temporary boosts
- 13 Quests
- 14 Changes
- 15 See also
Crafting runes[edit | edit source]
In the Runecraft skill, magical runes are crafted by binding the magical energy from runecrafting altars into magical stones. These stones are called essence. There are various types of essence, with each of these types being able to be crafted in a selection of runes.
Essence[edit | edit source]
Rune essence[edit | edit source]
Obtaining[edit | edit source]
Rune essence can be acquired by mining and from monster drops.
Mining rune essence requires completion of the Rune Mysteries quest. After completing this quest, a selection of wizards can teleport the player to the rune essence mine, where the player can mine the Rune Essence to obtain rune essence for the Runecraft skill.
Pure essence[edit | edit source]
Obtaining[edit | edit source]
Pure essence can be acquired by mining and from monster drops.
Mining pure essence requires completion of the Rune Mysteries quest. After completing this quest, a selection of wizards can teleport the player to the rune essence mine, where the player can mine the Rune Essence to obtain pure essence for the Runecraft skill.
Daeyalt essence[edit | edit source]
Daeyalt essence can be used instead of pure essence, to craft air, mind, water, earth, fire, and body runes as well as cosmic, chaos, astral, nature, law, death, and wrath runes. Doing so grants a 50% bonus in xp gained from creating these runes. This effect also applies to runes crafted at the ZMI.
Obtaining[edit | edit source]
Daeyalt essence can be acquired from the daeyalt essence mine in Darkmeyer. Shards can be converted to daeyalt essence by trading Noranna Tytanin located near the entrance of the mine at a 1:1 ratio. Any essence received is sent to the bank.
To trade in the shards for daeyalt essence, a version of the vyre noble disguise needs to be worn.
Access to Darkmeyer and the essence mine requires completion of Sins of the Father.
Dark essence fragments[edit | edit source]
Obtaining[edit | edit source]
Collecting dark essence fragments requires 25% Arceuus favour and level 38 and 38 or higher. The ability to use the dark essence fragments to craft runes requires 100% Arceuus favour and level 77 or higher.
Dark essence fragments require a few steps to obtain. In the Arceuus essence mine mine the dense runestones to obtain dense essence blocks. This requires a pickaxe and a chisel. Bring these dense essence blocks to the Dark Altar to bind its energy into the blocks. This will turn the dense essence blocks into dark essence blocks. Use a chisel on the dark essence blocks to obtain dark essence fragments.
Talismans[edit | edit source]
Talismans are quite important in the runecrafting skill, as they are used to access most altars. Each one is magically attuned to the Runecrafting altar that shares its name. An air talisman, for example, is attuned to the air altar. A player may use the talisman only on its corresponding 'mysterious ruin', to repeatedly reach the altar inside. Talismans can be acquired from drops or by trading with other players.
Tiaras[edit | edit source]
A talisman can be fused with a tiara. This creates an equipable item that lets you left-click on the corresponding mysterious ruins to enter, and saves an inventory space. All talismans except the elemental talisman can be bound in this way.
Altars[edit | edit source]
Runecrafting altars are locations at which players can use the Runecraft skill to turn essence into runes. Each altar corresponds to a different type of rune.
Regular altars[edit | edit source]
Most altars are located in another dimension, accessible through Mysterious Ruins scattered across the surface of Gielinor. This includes the air, mind, water, earth, fire, body, cosmic, chaos, nature, law, death and wrath altar. The astral altar is the only regular altar that is not accessed through Mysterious Ruins.
Mysterious Ruins are not labelled on the mini-map. Players can discover ruins by clicking 'locate' on a talisman, finding the ruins accidentally, or by asking other players where they are. A talisman, tiara, or runecraft cape is required to actually enter the ruins and use the altars.
When a player clicks on the altar, all essence in their inventory are converted to a type of rune (depending on the altar), and they gain Runecraft experience. They can also enchant a tiara if they have a normal tiara and talisman in their inventory. Use the tiara on the altar to enchant it.
Blood and soul altar[edit | edit source]
Ourania Altar[edit | edit source]
The Ourania Altar, also known as the ZMI Altar, converts pure essence into an assortment of random runes, with a chance of bonus runes being created if players have the medium Ardougne Diary completed. The altar, which requires no talisman or tiara to enter, gives roughly 1.7 times the normal experience for each pure essence used. Rune essence cannot be used. Players do not need a specific Runecraft level in order to craft at this altar, but the chance of crafting higher-levelled runes increases with a higher Runecraft level. Players can not craft a wrath rune through the Ourania Altar; this is the only rune uncraftable at the Altar outside of combination runes.
Abyss[edit | edit source]
The Abyss is a special region that requires completion of the Enter the Abyss miniquest. The Abyss provides access to all the runecrafting altars without the need for a talisman, with the exception of astral runes and wrath runes. The Abyss consists of two rings: a dangerous outer ring in a multiway combat zone and a safe inner ring with rifts leading to the runecrafting altars. In appearance, it seems to be oddly organic, with eyes, boils, and strange-looking tendrils. Aside from the abyssal monsters inhabiting it, using the Abyss is also dangerous because players who enter the Abyss will have their Prayer points drained to 0, and players who enter without wearing an Abyssal bracelet will also be immediately given a skull.
Multiple runes[edit | edit source]
As a player's Runecraft level increases, they can make more runes. However, they only earn experience based on the amount of essence they use. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the runecrafting action, even if crafting the same amount of essence one piece at a time would yield more runes. For example, a player with a runecraft level of 22; will craft 3 air runes to 1 pure essence.
|Rune||Lvl for 1x||Lvl for 2x||Lvl for 3x||Lvl for 4x||Lvl for 5x||Lvl for 6x||Lvl for 7x||Lvl for 8x||Lvl for 9x||Lvl for 10x|
5x earth runes can only be achieved with a skill level of 99 with a +5 boost from an evil stew and is the only rune that has a reachable multiple requirement that is past a skill level of 99, with fire runes being just shy of being an accessible 2nd; others are possible but are not accessible with the current existing boosts. It is currently unknown if cosmic and later runes have any multiplier for 3x or higher.
Note: Death & Law Runes are the only runes that can yield multiple runes that do not follow the normal levelling conventions.
Combination runes[edit | edit source]
Members have an extension to Runecraft, which is the ability to combine two runes into one item.
To craft combination runes, a player needs to take existing runes that are one half of the combination, with a matching talisman (not a tiara), along with an equal amount of pure essence to the altar which comprises the other half of the combination. Use the existing runes or the talisman for the existing runes on the altar. This has a 50% chance of success, and will consume the talisman whether successful or not. Players can wear a binding necklace to have a 100% chance of success instead.
The player may use the Lunar spell Magic Imbue to make combination runes without needing the opposing talisman. Using binding necklaces and Magic Imbue to craft lava runes can yield the highest Runecraft experience per hour in Old School RuneScape.
|Level||Rune||Combination||Exp (Low)||Exp (High)|
Players receive less experience at the lower-levelled altars. For example, making mist runes at the air altar will give 8 experience for each rune made, while making them at the water altar will give 8.5 experience for each rune made.
Normally when runecrafting, there is a delay after clicking on the altar which restricts the player from performing any action for a couple seconds. There is no such delay when crafting combination runes, so you can empty pouches or use teleports such as dueling rings immediately after crafting them.
Runecrafting pouches[edit | edit source]
Pouches are bags that can hold varying amounts of rune, pure or daeyalt essence for use in the Runecraft skill. Pouches are highly prized among runecrafters because they can be used to take larger loads when runecrafting and mining pure essence.
Pouches degrade with use, and must be repaired by visiting the Dark mage in the centre of the Abyss (or by contacting him with the NPC Contact Lunar spell) or they will vanish. Note: You do NOT need to bring your pouches to the Dark mage to have them repaired; pouches that are stored in the bank will also be repaired.
|Type||Runecraft Level||Capacity||Cumulative capacity||Uses before decay (approx.)||Dropped or Obtained by|
|Small pouch||1||3||3||No decay||Abyssal guardian, leech, walker, or Dark mage|
|Medium pouch||25||6||9||45||Abyssal guardian, leech, walker|
|Large pouch||50||9||18||29||Abyssal guardian, leech, walker|
|Giant pouch||75||12||30||10||Abyssal guardian, leech, walker|
Infusing[edit | edit source]
The three crystals dropped by Cerberus, being the primordial, pegasian and eternal crystal, can be infused to the dragon boots, ranger boots and infinity boots respectively to create the primordial boots, pegasian boots and eternal boots.
This process requires level 60 or higher in the Runecraft and Magic skill and grants 200 experience in both skills.
Runecraft pet[edit | edit source]
The Rift guardian is a skilling pet that can be obtained while training Runecraft. The chances of getting it are dependent on the player's Runecraft level, the rune the player is crafting, and the number of essence used.
Tips[edit | edit source]
- As training the Runecraft skill involves a lot of running, a high Agility level and the Graceful outfit will be very beneficial.
- An alternative method for training Runecraft is by using rune runners. A runner is a player that changes noted essences into unnoted essence by converting them in a bank or a shop. At the appropriate altar, the runner trades the Runecrafter changing unnoted essences for noted essences and some fee (usually coins or runes). The Runecrafter increases the amount of essences processed and the runner gets a good reward.
- Another good way is to have a Ornate rejuvenation pool in your house and use house teleports while running, using rejuvenation pool then Amulet of Glory to Edgeville and run to the Abyss.
Temporary boosts[edit | edit source]
|Runecraft cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.|
|Oldak||±2||Visible||Requires completion of Death to the Dorgeshuun.|
Temporary boosts do not allow players to use higher tier runecrafting pouches.
Quests[edit | edit source]
Quests requiring Runecraft[edit | edit source]
|The Slug Menace||30||30 , 30 , 30|
|What Lies Below||35||42 (unless you have access to the Abyss)|
|Devious Minds||50||65 , 50|
|The Fremennik Exiles||55||65 , 60 , 60 , 60|
Quests rewarding Runecraft experience[edit | edit source]
|The Ascent of Arceuus||500||-||20% Arceuus favour|
|Enter the Abyss
|The Slug Menace||3,500||30||30 , 30 , 30|
|Devious Minds||5,000||50||65 , 50|
|The Fremennik Exiles||5,000||55||65 , 60 , 60 , 60|
|Lunar Diplomacy||5,000||-||61 , 40 , 49 , 5 , 65 , 60 , 55|
|The Eyes of Glouphrie||6,000||-||5 , 46|
|What Lies Below||8,000||35||42 (unless you have access to the Abyss)|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Runecraft. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 , 57|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 , 30 , 50|
|King's Ransom||5,000||Any skill above 50||65|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 , 20 , 22 , 32 , 33 , 40|
|A Taste of Hope||2,500 three times||Any skill above 35||48 , 45 , 40 , 40 , 38|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31|
|One Small Favour||10,000 twice||Any skill above 30||36 , 25 , 18 , 30|
|Sins of the Father||15,000 three times||Any skill above 60||62 , 60 , 56 , 52 , 50 , 50 , 49|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36|
Changes[edit | edit source]
|23 February 2017
(update | poll)
Runecrafting pouches will no longer degrade if a Runecrafting skillcape or Max cape is worn while filling the pouch. Existing pouches which are degraded will not be repaired in any way with this change, but they will also not degrade any further whilst a Runecrafting skillcape or Max cape is worn.
See also[edit | edit source]