Runecrafting altar

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Runecrafting altars are locations at which players can use the Runecraft skill to turn rune essence into runes. Each altar corresponds to a different type of rune. The altars are located in another dimension, accessible through Mysterious Ruins scattered across the surface of Gielinor.

Mysterious Ruins are not labelled on the mini-map. Players can discover ruins by clicking 'locate' on a talisman, finding the ruins accidentally, or by asking other players where they are. A talisman, tiara, or runecraft cape is required to actually enter the ruins and use the altars.

When a player clicks on the altar, all essence in their inventory are converted to a type of rune (depending on the altar), and they gain Runecraft experience. They can also enchant a tiara if they have a normal tiara and talisman in their inventory. They use the tiara on the altar and it becomes enchanted.

History[edit | edit source]

In the First or Second Age, a Fremennik by the name of V------ discovered the Stone of Jas on Lunar Isle. The power of the stone had altered the rocks in that cave, turning them into rune essence. This discovery allowed humans to create runes. This discovery caused a great deal of conflict within the Fremenniks. Some believed that the runes should be used to benefit humanity, whereas others felt that the stones were the property of the gods and that to use them would be an unholy act. The conflict soon threatened to tear the tribe apart.

The half of the tribe that supported the use of runes travelled the world of Gielinor, searching for areas with certain properties that would imbue the runestones with magical energies. Soon, a number of temples had been built all across the world (plus one on Zanaris), the altars themselves were hidden away in pocket dimensions, which required a talisman to access. The Fremenniks banished the runecrafters from their tribe. These people would eventually become the Moon Clan that inhabits Lunar Isle today, and eventually the amount of magic they practisced made it so that they no longer needed runes, although they continued to craft them regardless.

During the Fourth Age the people of Arceuus used the Dark Altar to create a blood and a soul altar by drawing the blood spilt and the souls lost in Kourend's conflicts to them; combined with power drawn from the original altars, although their locations were unknown.

The knowledge of Runecrafting remained completely unknown to those outside the Moon Clan, until the Rune Essence Mine, a former resting place of the Stone of Jas, was discovered in the frozen north at the end of the Fourth Age, starting the Fifth Age. The human race soon began mass production of runes, allowing it to establish itself as a dominant force in much of Gielinor. The Fremenniks would later lead a twentyyear long military campaign known as the Runecrafting Crusades against Kandarin, Asgarnia, and Misthalin as a result, and the temples were destroyed, although runecrafting was still widely practised. According to Erdan of the Myth's guild, the wrath of the Runecrafting Crusaders rippled through the pocket spaces as they destroyed the altar, which inadvertely led to the creation of the Wrath altar, which the Sect of Uhld built the Myth's guild around it and used the runes provided from the altar to scare off the crusaders. In year 70 of the Fifth Age a disasterous fire ravaged the Wizards' Tower. The fire resulted in most knowledge about Runecrafting was lost, which meant that humans once again lost the ability to craft runes. Approximately a century later Sedridor, the head wizard of the rebuilt Wizards' Tower, and Aubury, a rune salesman, managed to recover some of the essential knowledge about runecrafting: the source of rune essence in the north and the teleportation spell leading to it. When an adventurer brought an air talisman to Sedridor, Sedridor deduced that it was the final missing pieces as the talismans were the keys, that would lead to the runecrafting altars, thus rediscovery of the art of Runecrafting was achieved.

Locations[edit | edit source]

Altar Location Trailblazer Region
Air rune.pngAir altar Northeast of the Crafting Guild and south of Falador. Asgarnia Asgarnia
Mind rune.pngMind altar Between Ice Mountain and Goblin Village. Asgarnia Asgarnia
Water rune.pngWater altar South of Lumbridge in the swamps and southeast of Draynor Village. Misthalin Misthalin
Earth rune.pngEarth altar Northeast of Varrock, near the Lumber Yard. Misthalin Misthalin
Fire rune.pngFire altar Northeast of Al Kharid. Desert Desert
Body rune.pngBody altar Between Ice Mountain and Barbarian Village, south of Edgeville Monastery. Asgarnia Asgarnia
Cosmic rune.pngCosmic altar The southern part of Zanaris. Requires Lost City. Misthalin Misthalin
Chaos rune.pngChaos altar Wilderness level 9, northwest of Edgeville. Wilderness Wilderness
Astral rune.pngAstral altar Southern part of Lunar Isle. Requires Lunar Diplomacy. No talisman required. Fremennik Fremennik
Nature rune.pngNature altar North of Shilo Village. Karamja Karamja
Law rune.pngLaw altar Northern part of Entrana. No weapons or armour allowed. Asgarnia Asgarnia
Death rune.pngDeath altar Temple of Light, bottom floor. Also accessible from the Underground Pass. Requires Mourning's End Part II. Tirannwn Tirannwn
Blood rune.pngBlood altar South of the Dark Altar in Arceuus. No talisman required. None
Soul rune.pngSoul altar East of the Dark Altar in Arceuus. No talisman required. None
Wrath rune.pngWrath altar South of the Myths' Guild through the Corsair Cove Dungeon. Requires Dragon Slayer II. Kandarin Kandarin
Ourania altar Within the Ourania Cave southwest of West Ardougne. No talisman required. Kandarin Kandarin
Unknown Underneath Meiyerditch in the Lab dungeon Morytania Morytania

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Runecrafting altar entrances are not marked on the world map.

See also[edit | edit source]