|Released||19 May 2016 (Update)|
|Examine||No one likes crabs...|
|Attack style||Melee (crush)|
|+0||+0||+0||+0%||Not immune||Not immune|
Sand Crabs are aggressive monsters that look like harmless sandy rocks while disguised, but attack when walked by. They are found along the southern coast in Hosidius. No favour is required to access or kill them and are available to all players. The dwarf multicannon cannot be used against Sand Crabs.
Drops[edit | edit source]
Drop rates estimated based on 2,239,707 kills from the Old School RuneScape Wiki drop log project, unless otherwise cited.
Weapons and Armour[edit | edit source]
Coins[edit | edit source]
Seaweed[edit | edit source]
Ore[edit | edit source]
Oyster[edit | edit source]
|Empty oyster||1||3/128||Not sold||3|
|Empty oyster||3||1/128||Not sold||9|
Other[edit | edit source]
|Bucket of sand||1||6/128||51||1|
|Opal bolt tips||5||2/128||25||20|
|Spinach roll||1||1/128||Not sold||0|
Gem drop table[edit | edit source]
There is a 1/128 chance of rolling the gem drop table.
|Uncut sapphire||1||1/512; 1/260[d 1]||620||15|
|Uncut emerald||1||1/1,024; 1/520[d 1]||774||30|
|Uncut ruby||1||1/2,048; 1/1,040[d 1]||1,393||60|
|Nature talisman||1||1/5,461.33; 1/2,773.33[d 1]||632||2|
|Uncut diamond||1||1/8,192; 1/4,160[d 1]||2,875||120|
|Loop half of key||1||1/16,384; 1/8,320[d 1]||11,487||60|
|Tooth half of key||1||1/16,384; 1/8,320[d 1]||11,144||60|
|Rune javelin||5||1/16,384; 1/8,320[d 1]||855||1,200|
|Rune spear||1||1/262,144; 1/15,600[d 1][d 2]||11,968||12,480|
|Shield left half||1||1/524,288; 1/31,200[d 1][d 2]||65,601||66,000|
|Dragon spear||1||1/699,050.67; 1/41,600[d 1][d 2]||37,108||37,440|
Tertiary[edit | edit source]
|Clue scroll (easy)||1||1/128||Not sold||12|
Strategy[edit | edit source]
Sand Crabs effectively serve as an alternative to Rock Crabs and enable AFK training due to their clusters in some spots, with little attention needed to train on them. Sand Crabs have 10 more Hitpoints than Rock Crabs and are otherwise identical in stats and behaviour, with clusters of multiple Sand Crabs next to each other in some spots, numbering 4 or more surrounding several spots on Crabclaw Isle. Players wishing to train on Crabclaw Isle must bring 10,000 coins and may also find these spots to be occupied. Sand Crabs will become unaggressive if the player has not left the surrounding area in 10 minutes. To make the crabs aggressive again, exit the surrounding area - roughly the same distance as the diameter of the minimap - and enter again. As they are "dormant" (and cannot be seen on the minimap) until "awoken" by a passing player, Sand Crabs cannot be attacked until they are made aggressive once more.
Ammonite Crabs have likewise mostly replaced Sand Crabs. Ammonite Crabs have 100 Hitpoints and level 1 in all other stats, like the other crabs, but have slightly different mechanics; they are spaced far apart, but also have a greater range of aggression. However, there are more available spots to attack Sand Crabs.
Because of Sand Crabs near-nonexistent offensive and defensive stats, they are an effective training location for low-levelled characters.
There is an altar somewhat nearby the Sand Crabs, so it may be advisable to recharge Prayer at this altar whenever resetting their aggression. Players planning to do so would do well to bring equipment with good Prayer bonuses. Additionally, for non-ironmen players, 55 Prayer unlocks Preserve and allows potions to last longer while training AFK.
The new larger sand crab counterpart, King Sand Crabs are located in the Catacombs of Kourend. King Sand Crabs only share similarities in name, appearance, and in being dormant until walked near; they are powerful in offensive and defensive stats.
Getting there[edit | edit source]
Sand Crabs are in a remote area and there is no fast way to access them. If you have not been to Great Kourend before, you will only be able to use method #1. It is advised to bring weight-reducing gear and dump any heavy items that bring your weight above 0.0 kg (lower actually doesn't make a difference in your run drain rate), as there is a bank chest in the centre of the beach. There are several ways to get to them. If you haven't been there before, use the world map as you go along to avoid getting lost:
- Method with no requirements: Go to Port Sarim, speak to Veos (he is found on the northeast platform) and travel to Port Piscarilius, then run all the way south to the beach on the other side of the continent.
- Use the fairy ring code DJR and run east, then south. (With 40 Agility you can use the stepping stones east of the Infirmary.)
- Use Xeric's talisman to teleport nearby using the teleport marked "Xeric's Glade".
- Use the skills necklace to teleport to the Woodcutting Guild then run.
- Use the Kharedst's memoirs book to teleport to Hosidius, then follow the river south, crossing east over the bridge.
- Use the Minigame teleport to the Tithe Farm and run south-east. This requires having entered Tithe Farm previous which requires 100% Hosidius favour.
- With access to the Lovakengj Minecart Network (requires 65% Lovakengj favour), 45 Agility, and either 50 coins or having unlocked 'free' transport with 100,000 coins: from Veos, run west and slightly north. Take the minecart to Hosidius, then run southeast. Use the stepping stone to cross the river (45 Agility), then run south to the beach.
- Having unlocked Kourend Castle Teleport and with 69 Magic, use the teleport, run south-southeast, cross the bridges on the way - the eastern bridge across the river if you don't have 45 Agility, and down to the beach.
- Likely the fastest method, you can either: Move your house to Hosidius with 25 Construction and 8,750 coins, teleport to your house, exit the portal, and run south; or, you could use scrolls of redirection on House teleport tablets (still requires 25 Construction) to teleport outside the portal without having to move your house.