Sanguinesti staff

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Sanguinesti staff (uncharged) detail.png
Sanguinesti staff detail.png

The Sanguinesti staff is a powered staff requiring 75 Magic to wield, and is only available as a rare drop from the Theatre of Blood. Named after the Sanguinesti region, the staff was crafted by Lord Lowerniel Drakan himself and given to Lady Verzik Vitur as a gift for her assistance in the Misthalin - Morytania War.

The staff has a built-in magic spell that can be used regardless of the spellbook the player is using and cannot be used to autocast any other combat spells. The spell gives no base experience and grants the player 2 Magic experience per damage dealt.

In addition, the spell possesses a healing passive effect in which successful hits have a 1/6 chance of healing the wielder half the amount of hitpoints dealt to a target. This healing effect can be seen via the 'upwards spiral' on the enemy; all other animations are the same.

The spell cannot be used against other players in the Wilderness. The only way that the spell can be used against other players is during the Castle Wars, Soul Wars and TzHaar Fight Pit minigames, as well as the Clan Wars minigame if the clan leaders enable it.

The Sanguinesti staff can be combined with a holy ornament kit to make a Saradomin-themed holy Sanguinesti staff. This cosmetic enhancement won't change the stats in any way.

A player using the Sanguinesti staff's built in spell.

Combat styles[edit | edit source]

Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles Powered Staff.pngAccurateMagicAccurateMagic and Hitpoints
AccurateMagicAccurateMagic and Hitpoints
LongrangeMagicLongrangeMagic, Defence, and Hitpoints

Charging[edit | edit source]

In order to use the staff's magic spell, it must be charged with blood runes, holding up to 20,000 charges when fully charged. Each cast requires 3 blood runes, costing 1,158 coins per cast. The total cost to fully charge the staff with 60,000 blood runes is 23,160,000.

Players can uncharge the staff whenever and wherever they choose, getting all of the blood runes back.

Maximum hit[edit | edit source]

The maximum hit dealt by the staff is dependent on the player's current Magic level, starting at 24 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 39 at level 120 (obtainable only through an overload (+) in Chambers of Xeric). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The staff always has a max hit of at least 1, even when reduced to 0 magic. Compared to the other two powered staves, the Trident of the seas has a lower base maximum hit by 4 (max of 20 at level 75), and the Trident of the swamp has a lower base maximum hit by 1 (max of 23 at level 75).

Magic
Magic levels
Maximum hit
Maximum hit
no bonuses
Maximum hit
Occult necklace.png
Maximum hit
Occult necklace.png+Imbued god capes.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral.gif+Ancestral.gif
Maximum hit
Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 24 26 26 28 28 29 29
78-80 25 27 28 29 29 30 30
81-83 26 28 29 30 30 31 31
84-86 27 29 30 31 32 32 33
87-89 28 30 31 32 33 33 34
90-92 29 31 32 33 34 35 35
93-95 30 33 33 35 35 36 36
96-98 31 34 34 36 36 37 38
99-101 32 35 35 37 38 38 39
102-104[1] 33 36 36 38 39 39 40
105-107[1] 34 37 38 39 40 41 41
108-110[1] 35 38 39 40 41 42 43
111-113[1] 36 39 40 42 42 43 44
114-116[1] 37 40 41 43 44 44 45
117-119[1] 38 41 42 44 45 45 46
120+[1] 39 42 43 45 46 47 47

When on a slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a salve amulet(ei).

Magic
Magic levels
Maximum hit
Maximum hit
Slayer helmet (i).png
Maximum hit
Slayer helmet (i).png+Occult necklace.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral no hat.gif
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued god capes.gif+Tormented bracelet.png+Ancestral robe top.png+Ancestral robe bottom.png
75-77 27 29 29 32 32 33
78-80 28 31 32 33 33 34
81-83 29 32 33 34 34 35
84-86 31 33 34 35 36 36
87-89 32 34 35 36 37 37
90-92 33 35 36 37 39 40
93-95 34 37 37 40 40 41
96-98 35 39 39 41 41 42
99-101 36 40 40 42 43 43
102-104[1] 37 41 41 43 44 44
105-107[1] 39 42 43 44 46 47
108-110[1] 40 43 44 46 47 48
111-113[1] 41 44 46 48 48 49
114-116[1] 42 46 47 49 50 50
117-119[1] 43 47 48 50 51 51
120+[1] 44 48 49 51 52 54

Uses[edit | edit source]

A player attack triggers the staff's passive effect.

Compared to the trident of the swamp, the built-in spell hits one damage higher with a maximum base damage of 34 compared to the trident of the swamp's 33. The trident possesses the ability to envenom, while the staff possesses the healing passive effect.

Thus, the staff is most optimal in situations where venom or poison has no benefit and where healing is required. However, if the player's target is not immune to venom, players could initially use the trident of the swamp against the target until the target has been envenomed, then switch to the Sanguinesti staff. Notable encounters where the staff's healing capability proves very useful include the Kraken, the Chambers of Xeric, Dagannoth Rex, Zulrah and Nightmare.

The staff may also be useful in PvP since the healing passive effect will still apply.

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Harmonised nightmare staff.png Harmonised nightmare staff Magic 75

Hitpoints 50

+16
Volatile nightmare staff.png Volatile nightmare staff Magic 75

Hitpoints 50

+16
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 75

Hitpoints 50

+16
Kodai wand.png Kodai wand Magic 75 +28
  • Can autocast both Ancient Magicks and standard spells.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff Magic 75 +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Trident of the swamp.png Trident of the swamp Magic 75 +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25
Master wand.png Master wand Magic 60 +20
  • Can autocast both Ancient Magicks and standard spells.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light Magic 75 Attack +17
  • Can autocast Saradomin Strike and Magic Dart.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
Staff of balance.png Staff of balance Magic 75 Attack +17
Staff of the dead.png Staff of the dead Magic 75 Attack +17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Nightmare staff.png Nightmare staff Magic 65

Hitpoints 50

+16
Trident of the seas.png Trident of the seas Magic 75 +15
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) Magic 75

Slayer 55

+12
Smoke battlestaff.png Smoke battlestaff

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
Iban's staff.png Iban's staff Magic 50 Attack +10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 +6
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack +15
Slayer's staff.png Slayer's staff Magic 50

Slayer 55

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves

Magic 1
(Basic)

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Concept art[edit | edit source]

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).
SourceLevelQuantityRarity
Theatre of BloodN/A Casket.png11/86.45

References[edit | edit source]