Scale theory

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The Temple Trekking minigame, an example of scale theory. Locations depicted in the minigame cannot be visited by the player outside of it, but canonically exist in-universe. This is because Morytania is much larger than it appears to be while playing the game.

Scale theory is a term used by Jagex and players to describe the apparent contradiction between the size of Gielinor in-game and its actual canonical size as confirmed by official lore.

For practical reasons, the size of the game world is considerably smaller than the land depicted is actually supposed to be. A journey that may take the player several hours would actually take an in-universe adventurer several days to complete. Likewise, cities throughout the game are truncated in size, explaining the apparent contradiction between large cities like Varrock and Falador appearing as small towns.

Although initially a fan theory, it has since been confirmed as canonical by the developers.[1]

Examples[edit | edit source]

  • Cities such as Ardougne, Falador, and Varrock are far larger than depicted in-game, being home to several thousand people each. This is also why these cities appear to contain more NPCs than there is housing available for (e.g. Guards).
  • Temple Trekking features ordinarily inaccessible areas of Morytania while depicting an extensive journey through the swamplands.
  • The Ratcatchers Mansion is located near Ardougne, but cannot be visited outside of the Ratcatchers quest due to it being in an area that is not depicted in-game.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 25 October 2021. (Archived from the original on 25 October 2021.) Mod Ash: "We gloss over size details, intentionally, rather than trying to represent the full ecosystem of a city realistically (e.g. where could all the guards have lived with families while growing up?) - any discussion of these extremely real incongruities can be called "scale theory"."