Scythe of vitur

From Old School RuneScape Wiki
(Redirected from Scythe of vitur (uncharged))
Jump to: navigation, search
Scythe of vitur (uncharged) detail.png

The Scythe of Vitur is a two-handed slash weapon requiring 75 Attack and Strength to wield, available as a rare drop from the Theatre of Blood.

The scythe can hit up to three enemies once in a 1x3 arc in front of the player. Each hit can also hit large creatures (a target that takes up two or more game squares) up to three times in the same attack. The first hit deals 100% damage, the second deals 50% and the third deals 25%.

The scythe can only hit a maximum of three NPCs, and can only hit a maximum of three times. Each attack, regardless of which enemy is the player's primary target, is rolled independently based on their attack bonuses versus the NPCs defence bonuses.

Loading...
UnchargedCharged
Bonuses
Attack icon.png Attack bonusesScythe of vitur (uncharged) equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+50+75+10-6+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
-2+6+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+50+0+0%+0List
Attack speed
Monster attack speed 5.png
Bonuses
Attack icon.png Attack bonusesScythe of vitur equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+70+110+30-6+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
-2+8+10+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+75+0+0%+0List
Attack speed
Monster attack speed 5.png


Combat styles[edit | edit source]

CombatStyles scythe.png Combat style Type Experience
Reap Slash Attack and Hitpoints
Chop Slash Strength and Hitpoints
Jab Crush Strength and Hitpoints
Block Slash Defence and Hitpoints

Charging and degradation[edit | edit source]

A player attacks three opponents simultaneously with the Scythe of Vitur.

The scythe may be charged to drastically increase its stats. In order to charge it, players must add at least one vial of blood and a set of 300 blood runes to the vyre well next to the bank in Ver Sinhaza.

Each vial and 300 blood runes adds 100 charges to the scythe, with it being able to hold up to 20,000 charges (costing a total of 18,015,400 coins to fully charge it). Thus, one charge costs 900.77 coins. One charge is deducted per attack, and it will always lose a charge whether or not it hits. The Hourly rate of using the scythe is 1,080,924 coins , meaning the scythe has to generate at least that much more gold in drop value from a boss or monster in order to be worth using over other weapons. The fully charged scythe will last for 16.66 Hours of continuous combat before reverting to its uncharged form.

Once the charges are added to the scythe, they can be returned by using the scythe on the vyre wells in Ver Sinhaza should players decide to uncharge the scythe. Charges left will be rounded down at 100 hits per charge; e.g. with 1,235 hits remaining, 12 charges will be deposited.

Concept art[edit | edit source]

Trivia[edit | edit source]

  • Upon release, the scythe of Vitur could be brought onto Entrana despite being a weapon. This was fixed in an update on 30 August 2018.
  • The name of this weapon refers to the vampyric House of Vitur, whose founder is worshipped as a god and wielded this scythe.
  • Despite being a slash weapon, the scythe of Vitur was not able to slash webs upon release. This was fixed in an update on 2 August 2018.