|Sea Slug (#36)|
|Released||9 September 2002 (Update)|
|Quest series||Sea Slug|
|Lead developer(s)||Tom W|
Sea Slug is the first quest in the Sea Slug series, and is the only piece of content to prominently feature the Fishing Platform.
Details[edit | edit source]
|Start point||Speak to Caroline east of Ardougne, north of Witchaven.|
|Description||Something strange is happening on the Fishing Platform.
Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern.Investigate the platform, discover the truth before it's too late.
|Enemies to defeat||None|
Walkthrough[edit | edit source]
The Fishing Platform[edit | edit source]
Talk to Caroline on the coast north of the town of Witchaven, east of Ardougne. She will tell you her husband, Kent, and her son, Kennith, are missing and ask you to go to the Fishing Platform to find them. Holgart has a boat that he can maybe take you in.
Talk to Holgart, and he will tell you his ship is in need of repairs. He will ask you to go and get him one swamp paste to fix it up. The best way to get swamp paste is to buy it directly from the Grand Exchange. Alternatively, you could go to the general store in Port Khazard, located south of Ardougne - a guaranteed source. Another option is to take a ship from Ardougne to Brimhaven, idealy do this before you take the boat or teleport there, and buy some from a Trader Crewmember. This will cost 60gp extra though (30gp for each trip). Once you give him the swamp paste, Holgart will appear in a cut scene fixing the boat. Talk to him again to go to the Fishing Platform.
Investigate[edit | edit source]
When you arrive, you will notice the odd behaviour of everyone as they all seem to be in a zombie-like trance. Do not pick up the sea slugs; they will hurt you!
Tip: You can catch a fish here to complete a task for the Ardougne Medium Diary.
Look around and find Bailey inside a small room in the south-west corner of the platform. Talk to him, he will tell you about the odd happenings and the hauling up of the sea slugs. Also, pick up the broken glass on the floor there for later in the quest.
Helping Kennith[edit | edit source]
Pick up some damp sticks close to the ladder in the north-east corner of the platform, then climb up the ladder. Upstairs, in a room on the west side, past the crane, you will find Kennith. He will tell you that his father tried to leave days ago, but the fishermen stopped him from doing so. He will ask you to find his father, Kent and help him.
Go back to Holgart and talk to him. He will take you to a deserted island, where you will find Kennith's father stranded. Talk to Kent and he will tell you his story. Then ask Holgart to take you back to the platform. Talk to Bailey to find out the slugs' weakness - they are afraid of heat. He will give you an unlit torch, which he cannot light it himself as it is too damp. Use the broken glass on the damp sticks, which are found near the ladder to dry them, then rub them together to light the torch (given by Bailey). (Note: If you do not light the torch before attempting to go upstairs, you will be damaged by a fisherman.)
Climb up the ladder again (on the north-east of the platform), go into the room, and talk to Kennith. From outside the room, kick the badly repaired wall to make an opening, then use your lit torch on any fisherman or sea slugs nearby and then talk to Kennith again. Rotate the crane to save him, shown in a cut scene. Talk to Holgart to return to shore. Finish the quest by talking to Caroline.
Congratulations! Quest complete!
Rewards[edit | edit source]
Required for completing[edit | edit source]
Completion of Sea Slug quest is required for the following:
Changes[edit | edit source]
|24 July 2007
The quest was renamed from "Sea Slug Quest" to "Sea Slug".
|Locations and scenery|