Seers ring (i)
|Seers ring (i)|
|Released||26 September 2013 (Update)|
|Examine||A mysterious ring that can fill the wearer with magical power...|
|High alch||6,000 coins|
|Low alch||4,000 coins|
The seers ring (i) is an upgraded version of the regular seers' ring. It can be imbued as a reward from the Nightmare Zone, costing 650,000 reward points. Its stats are doubled compared to the seers' ring.
Dying to another player will cause the imbued ring to lose its imbued status, resulting in the player having to obtain the required Nightmare Zone Points to imbue it again.
On the other hand, if its wearer dies to a monster, the ring will retain its imbued status even if dropped on death.
Changes[edit | edit source]
|20 November 2014
(update | poll)
|The inventory models for imbued rings have now been updated to be a touch lighter than the standard version of the rings.|
Trivia[edit | edit source]
- Previously, the seers ring (i) only gave a magic attack and defence bonus of +8. This was increased to +12 in an update on 1 December 2016 after passing a poll in Old School Content Poll 49: Silver Jewellery.