Serpentine helm

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UnchargedCharged
Serpentine helm (uncharged)
Serpentine helm (uncharged).png
Released8 January 2015 (Update)
Also calledSerp, Serp helm
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle
Worn optionsNone (?)
DestroyDrop
ExamineNeeds to be charged with Zulrah's scales.
Values
Value110,000 coins
High alch66,000 coins
Low alch44,000 coins
Weight0.9 kg
Grand Exchange
Exchange3,704,745 coins (info)
Buy limit8
Daily volume1,087
Loading...
Advanced data
Item ID12929
Serpentine helm (uncharged) detail.png
Serpentine helm (uncharged) chathead.png
Serpentine helm detail.png
Serpentine helm chathead.png

The serpentine helm is a degradable helmet made at level 52 Crafting by using a chisel on a serpentine visage, giving the player 120 Crafting experience. The helmet requires 75 Defence to wear. Its defensive bonuses are comparable to those of the Barrows helmets, without the prayer bonus that Verac's helm offers. It has the third highest strength bonus of all helmets, although its high cost of use makes other helmets more convenient for general training.

If a player dies with the helmet in PvP and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.

In addition, players can dismantle an uncharged helm to receive 20,000 Zulrah's scales, resulting in a profit of −164,745 coins.

UnchargedCharged
Attack icon.png Attack bonusesSerpentine helm (uncharged) equipped.pngSerpentine helm (uncharged) equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0-5-5
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngHead slot.png
+0+0+0%+0List

Passive effects[edit | edit source]

The serpentine helm provides two passive effects:

  • When charged and equipped, the helmet grants immunity to venom and poison.
  • The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.

The chances of inflicting venom when the player damages a monster with the helmet equipped are as follows:

Creation[edit | edit source]

Requirements
SkillLevelXP
Crafting Crafting52 (b)120
Members
Member icon.png
Ticks? (edit)
ToolsChisel.pngFacilitiesNone
Materials
ItemQuantityCost
Serpentine visage.pngSerpentine visage13,568,930
Total Cost3,568,930
Serpentine helm (uncharged).pngSerpentine helm (uncharged)13,704,745
Profit135,815

Charging[edit | edit source]

The helmet is charged with Zulrah's scales, requiring 11,000 scales to fully charge it at a cost of 1,947,000 coins. It cannot be equipped if it is uncharged, except when it's fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects. When fully charged, the helmet will last for 18 hours and 20 minutes of combat before returning to its uncharged state. Similar to barrows armour, the helmet will immediately use 10 scales when the player enters combat and will use another 10 if the player is still in combat after a minute has passed. A continuous hour of combat uses 600 scales, costing 106,200 coins per hour or 1,770 coins per minute.

In comparison, anti-venom+ costs 825.67 coins per minute to use.

When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.

Recolouring[edit | edit source]

The player can use mutagens dropped by Zulrah to recolour the serpentine helm into one of its two colour variants: using a magma mutagen creates a magma helm, and using a tanzanite mutagen creates a tanzanite helm. These variants do not apply any stat changes and are purely cosmetic. The only way to obtain the recoloured helmets is by killing Zulrah itself, as the mutagens or recoloured helmets cannot be traded.

Gallery[edit | edit source]

Changes[edit | edit source]

Date Changes
28 April 2021
(update)

The Serpentine Helm will no longer ask the player how many Scales you want to add to it, as long as no other Scale-using items are in the Inventory. This is in-line with similar items.

7 February 2019
(update | poll)

The helmet's strength bonus was restored back to +5 from +3.

16 November 2017
(update | poll)

The helmet's envenoming capabilities was improved, giving poisoned weapons a 50% chance to envenom and venom-inflicting weapons a 100% chance when the helmet is worn.

26 May 2017
(update)

Due to player complaints about the serpentine helm being left with no offensive benefits in comparison to the much cheaper helm of Neitiznot, the envenoming effect was brought back, but will only work against opponents that the player damages with melee

25 May 2017
(update)

The envenoming effect, which gave opponents a 1 in 6 chance (16.7%) of being envenomed if they attacked the player wearing the helmet, was removed. The strength bonus of the helmet was also reduced from +5 to +3.

18 February 2016
(update | poll)

A serpentine helm can now be dismantled for 20,000 Zulrah scales.

30 April 2015
(update | poll)

Zulrah now has a chance of dropping Tanzanite and Magma mutagens.

29 January 2015
(update)

The serpentine helm can now envenom NPCs that use only firebreath attacks.