Serpentine helm

From Old School RuneScape Wiki
Jump to: navigation, search
Serpentine helm (uncharged) detail.png
Serpentine helm (uncharged) chathead.png
Serpentine helm detail.png
Serpentine helm chathead.png

The serpentine helm is a degradable helmet made at level 52 Crafting by using a chisel on a serpentine visage, giving the player 120 Crafting experience. The helmet requires 75 Defence to wear. Its defensive bonuses are comparable to those of the Barrows helmets, without the prayer bonus that Verac's helm offers. It has the second highest strength bonus of all helmets, although its high cost of use may make helm of neitiznot more convenient for general training.

Loading...
UnchargedCharged
Attack icon.png Attack bonusesSerpentine helm (uncharged) equipped.png
A player wearing an uncharged serpentine helm
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0-5-5
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngHead slot.png
+0+0+0%+0List
Attack icon.png Attack bonusesSerpentine helm equipped.png
A player wearing a serpentine helm
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0-5-5
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+52+55+58+0+50
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngHead slot.png
+5+0+0%+0List

Charging[edit | edit source]

The helmet is charged with zulrah's scales, requiring 11,000 scales to fully charge it, costing 2,706,000. It cannot be equipped if it is uncharged, except when fully degraded while equipped. When fully charged, the helmet will last for 15 hours of combat before returning to its uncharged state. Using the helmet costs 180,400 per hour or equivalently 3,006.67 per minute.

In comparison, a 4 dose Anti-venom+ costs 930.58 per minute to use.

When uncharging, players will retrieve all the scales that were stored in the helm to their inventory.

Passive effects[edit | edit source]

The serpentine helm provides two passive effects:

  • When equipped, the helmet will grant immunity to venom and poison.
  • The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.

The chances of inflicting venom when the player damages a monster with the helmet equipped are as follows:

  • 1 in 6 chance (16.7%) if using a non-poisoned melee weapon (this includes melee hits with the Toxic staff of the dead, since it alone can only apply venom with spells).
  • 1 in 2 chance (50%) if using poisoned weapons.
  • 100% chance if using the toxic blowpipe, trident of the swamp, or damaging spells with the toxic staff of the dead.

Death & dismantling[edit | edit source]

If a player dies with the helmet in PVP and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.

In addition, players can dismantle an uncharged helm to receive 20,000 zulrah's scales, resulting in a loss of -55,939 coins.

Recolouring[edit | edit source]

The player can use mutagens dropped by Zulrah to recolour the serpentine helm into one of its two colour variants: using a magma mutagen creates a magma helm, and using a tanzanite mutagen creates a tanzanite helm. These variants do not apply any stat changes and are purely cosmetic. The only way to obtain the recoloured helmets is by killing Zulrah itself, as the mutagens or recoloured helmets cannot be traded.

Concept art[edit | edit source]

Changes[edit | edit source]

Date Changes
7 February 2019
(update | poll)
The helmet's strength bonus was restored back to +5 from +3.
16 November 2017
(update | poll)
The helmet's envenoming capabilities was improved, giving poisoned weapons a 50% chance to envenom and venom-inflicting weapons a 100% chance when the helmet is worn.
26 May 2017
(update)
Due to player complaints about the serpentine helm being left with no offensive benefits in comparison to the much cheaper helm of Neitiznot, the envenoming effect was brought back, but will only work against opponents that the player damages with melee
25 May 2017
(update)
The envenoming effect, which gave opponents a 1 in 6 chance (16.7%) of being envenomed if they attacked the player wearing the helmet, was removed. The strength bonus of the helmet was also reduced from +5 to +3.