List of worlds[edit | edit source]
This is the list of worlds and their respective activities. There are currently 155 normal members worlds and 78 free-to-play worlds.
Isolation of worlds[edit | edit source]
For the most part, events that occur in one world will not affect any other RuneScape world. For example, buying an item in a shop will only decrease the inventory for the shop in that world. Shop inventory, character respawns, item respawns, and resource regeneration (e.g. ores, trees) are all managed individually for each server. Additionally, players (along with chat messages) contained in one world will not be visible to players in another world.
One exception to this rule is the timing of certain events. For example, when tackling organized crime, each world will consistently spawn and despawn the gang meetings at the same times and locations as the other worlds on that server.
World hopping[edit | edit source]
Because each world has its own shop inventory, players will often change worlds rapidly to buy from one store many different times. Also, players often switch worlds to find more favourable conditions (e.g. more populated) for minigames, player killing, or trading. This is known as world hopping.
Interaction between worlds[edit | edit source]
Persistence of character state[edit | edit source]
When a user logs off of a world, all settings particular to that character are saved to the player's account profile in a global database. Therefore, when logging into a different world, the character's skills, inventory, etc. will be restored to the same state, regardless of which server the character last logged onto.
Themed servers/worlds[edit | edit source]
In August 2007, Jagex added a new column to the world select screen highlighting those worlds with associated activities, especially those team-based events like Trouble Brewing, to make it easier to find people with similar ideas.
In the update of July 5 2018, Jagex removed the themes of several worlds where the theme was unused or no longer necessary. This was only a text change in the world selection screen, with no impact on the actual worlds.
Skill total worlds[edit | edit source]
Skill total worlds are worlds that are locked to accounts that do not meet the required Total level to enter. Free-to-play skill total worlds calculate total levels from free-to-play skills alone and do not acknowledge members skills, meaning players require a cumulative total of 500 or 750 in free-to-play skills (total level of 508 or 758 respectively if all member's skills are 1) to enter those worlds.
Player killing[edit | edit source]
- 308 — Wilderness PK - Free
- 316 — Wilderness PK - Free
- 365 — High Risk World
- 369 — Wilderness PK - Members
- 392 — PvP World
On these worlds, players may attack each other almost everywhere and are prevented from teleporting for a few seconds after using a special attack in PvP combat on PvP or Bounty Hunter worlds. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence. Players are also prevented from teleporting while their special attack bar is activated on these worlds.
Normally some PvP worlds are affected by the PvP world rotation, changing when they are available in one week intervals. This is to reduce the number of worlds to make each more active, while changing locations to provide fairer lag to players across the world.
Rotation A[edit | edit source]
This rotation is currently active for the next 7 days.
- 390 – LMS Competitive
- This world is online at all times, but it can only be used to play LMS competitive during rotation A
- 539 — PvP World
- 548 — PvP World - High Risk
- 559 — LMS Competitive
- 577 — PvP World - Free
Rotation B[edit | edit source]
This rotation is currently inactive.
High-risk worlds[edit | edit source]
High Risk worlds (currently worlds 365, 474, 533, and PvP world 548) are worlds where players will lose all items on death due to having a special skull status over the head () at all times. Going into these worlds can be a risky, but good way to make money if you have a high Combat level with good armour and weapons and are proficient in player-versus-player combat. It is strongly recommended that you only take items that you are willing to lose! Also, note that World 365, 474, and 533 are "safe" worlds unless you go into the Wilderness as they are not PvP worlds.
Upon killing any opponent, you will always get the items they were wearing and carrying, unless the item is (or was) untradeable, in which case will usually turn into a stack of gold coins according to its value.
Warning[edit | edit source]
A warning is shown on attempting to login to a high-risk server from the login screen. If using the World Switcher instead, a confirmation will appear. Upon logging into a PvP world, a chat message will appear saying
Changes[edit | edit source]
|6 June 2022
The PvP world rotation has been turned back on.
|11 April 2022
The PvP world rotation was turned off for world deployment system maintenance. All PvP worlds are available simultaneously.
|22 September 2021
On high-risk PvP worlds, death no longer removes the Special Skull icon.
|20 August 2015
(update | poll)
Added four skill total worlds that require a minimum of 1250+, 1500+, 1750+, or 2000+ total level in order to access.
|5 March 2015
Due to an influx of free-to-play players, 3 members worlds (301, 326 and 335) have been converted to F2P.
|17 July 2014
Resources and monsters now spawn at a standardised rate throughout all worlds regardless of how many people are currently online instead of based on how many people were online on that world, where more players meant a faster respawn.
References[edit | edit source]