Released 18 October 2004 (Update)
Type Minigame
Members Yes
Location Mort'ton
Participants 1+
Skills Combat, Crafting, Firemaking, Prayer
Reward currency None
Tutorial No
Music Lair
Location

The Shades of Mort'ton is a minigame in which players create pyre logs to cremate shades in hopes that they will receive a key to unlock special chests. A player must have completed the Shades of Mort'ton quest before they can play this minigame. Playing the game can earn you Combat, Crafting, Firemaking, and Prayer experience.

Sacred oil and pyre logs are tradeable, so the minigame is split into two parts, where players can participate in either one or both. Players can build the temple and sanctify oil to sell. Alternatively, they can buy sacred oil or pyre logs, using these to burn shades and open chests.

## Rewards

Players often play the game to get sacred oil, which can be utilised to create pyre logs for cremating shades, or sold to other players.

The Shades of Mort'ton minigame provides a variety of experience, primarily in Crafting (repairing the temple), Prayer (burning shades), and Firemaking (burning shades). Players can also gain combat (killing shades) and Herblore (creating serums) experience from this minigame. It can be lucrative, with clue scrolls being a semi-common reward from shade keys, as well as many armour and jewellery rewards from the chests. It is one of the cheapest methods to gain Crafting experience, by repairing the temple, but at around 12 experience points a second (with flamtaer hammer) it is very slow for the money saved.

The intended rewards from this minigame come from using the shade keys on chests in the Shade Catacombs. These chests contain a variety of rewards that vary greatly in value. See the section below on unlocking the chests.

A combat level of at least 81 is strongly recommended to avoid being targeted by the Loar Shades whilst building the temple and cremating the shade remains. Loar Shades are so tenacious that once a shade targets a player, it can be lured through the entire length of the wandering path and halfway through Mort Myre Swamp before the shade is forced to turn back at a programmed boundary. These shades will also actively seek to find and engage a player from larger than normal distances and around objects. Mort'ton is a single combat zone but other shades in the area will still be attracted to the player and tend to line up while waiting for the player to finish combat. The shades also appear in large numbers throughout the town which makes avoiding them difficult. When there are many players at the temple, such as on World 377, the shades are less problematic for low combat players since they will be more likely to attack the temple and players engaging them for the minigame.

## Mort'ton notes

Completing the Shades of Mort'ton quest unlocks the minigame teleport which places you just south of the temple.

Nature Spirit needs to be started to access southern Morytania through the gates south-east of the temple. Alternatively a player may go from the south side of the Haunted Woods into the eastern Mort Myre swamp then walk over to the west swamp through the wall of weeds. Once in the west swamp, the player can head south through the winding path just as if they had went through the monk's gate.

There are many much easier methods of reaching Mort'ton once players have completed further quests such as Fairytale II and In Aid of the Myreque.

It is highly recommended to use a dose of Serum 208 on Razmire Keelgan and Ulsquire Shauncy as soon as possible for assistance, trading, and supplies. Completing In Aid of the Myreque before this minigame is strongly recommended to access the bank in Burgh de Rott. The nearest bank without doing so is in Canifis.

## Sanctifying the oil

Sacred oil is used to create the various types of pyre logs. To create one of the many types of pyre log, a player must use a vial of sacred oil on the chosen type of log. Sacred oil is created from olive oil which can be bought from the Mort'ton general store or by using serum on the afflicted. The olive oil must be blessed on the fire altar in the temple north-east of Mort'ton in order to be sanctified into sacred oil. To do this, you will need to help build and defend the Temple of Mort'ton as was done in the quest. Sanctity is gained by either building/reinforcing the temple walls or by killing the shades that come to attack the temple. Killing shades is recommended only for players high in combat, as only the kill itself generates sanctity. Players lose 1% sanctity every 30-50 seconds so this method should only be used if the player can kill the shades consistently in less than a minute.

When the fire altar in the centre of the temple has been lit (with a tinderbox), use a vial of olive oil on it to create sacred oil. When a player successfully lights the fire altar, 100 experience points in the Firemaking skill are received. It is possible to fail while attempting to light the fire. Players can only light the fire altar if they have more than 10% sanctity, as well as only being allowed to sanctify olive oil with sanctity above 10%. Each time a player blesses an olive oil, it will use up 0.9% of the player's accumulated sanctity (2.7% for a 3 dose vial, 3.6% for a 4 dose vial). It is not only more profitable (slightly) but also more useful to decant your olive oil into 4 doses before bringing it to be blessed. If you're going to make yew, magic, or redwood pyre logs, you must have 4 doses.

## Building the temple

To get sanctity to make sacred oil, it is necessary to help with repairing the temple. When starting, three figures will appear in the top-right corner of the screen.

### Repair state

This percentage indicates the condition of the temple. The number is raised by repairing the walls, and will gradually fall as shades attack and destroy it. Resources are used up by repairing the walls.

The temple also occasionally goes through a phase of 'resetting', where any attempts to repair it are outpaced by the walls decaying. In this case, just wait it out for a few minutes until repairing is possible again.

### Resources

Resources are used for repairing the temple. Unlike the repair state, this is individual and not a shared statistic. When at the temple, choosing Repair Wall starts the repair process if the player has the necessary items in their inventory to do so. Once this is done, the resources are drawn down as the temple is repaired.

The following items are used to create resources. All the items needed can be bought from Razmire Keelgan in Mort'ton. 5% resources are added for each set of the following items used:

Also needed is a hammer, imcando hammer or flamtaer hammer to build the temple, the latter being much faster. A flamtaer bag is recommended to save inventory space and a flamtaer bracelet to speed up the building. The flamtaer bag is able to store up to 60 timber beams, 60 limestone bricks and 500 swamp paste.

### Sanctity

Sanctity is what is used to make sacred oil from olive oil. This figure like resources is personal, and starts at 0. It increases by repairing or reinforcing the temple, or by killing the shades around it. When building the temple, approximately 5% sanctity is earned for each 1% of resources spent while killing a shade gives 2% sanctity per kill. Sanctity will slowly decrease over time and will reset to 0% upon logging off. Repairing is recommended over killing shades for raising sanctity quickly.

#### Serum 208

You can use sanctity from building the temple to make Serum 208 by using a Serum 207 on the fire. Giving this to the Afflicted that wander the town will cure them, and they will reward you with some coins and other small gifts. You must have a minimum of 20% sanctity to make Serum 208. You can use both serums to cure the Afflicted, but Serum 208 yields a greater reward, including the occasional Bronze key.

## Cremating the pyre logs

You can only cremate shades with pyre logs. Pyre logs can be created by using sacred oil on various types of logs. The table below shows what kind of logs are required to burn which kind of shade remains.

Type of log Firemaking Required doses
of sacred oil
Remains that can be cremated Cost of
pyre log
Cost
per XP
Level Experience
Pyre logs 5 50 2 Loar, Phrin 1,367 27.34
Oak pyre logs 20 70 2 Loar, Phrin 1,471 21.01
Willow pyre logs 35 100 3 Loar, Phrin, Riyl 2,084 20.84
Teak pyre logs 40 120 3 Loar, Phrin, Riyl 2,191 18.26
Arctic pyre logs 47 158 2 Loar, Phrin, Riyl 1,755 11.11
Maple pyre logs 50 175 3 Loar, Phrin, Riyl 1,870 10.69
Mahogany pyre logs 55 210 3 Loar, Phrin, Riyl 1,367 6.51
Yew pyre logs 65 255 4 Loar, Phrin, Riyl, Asyn 2,298 9.01
Magic pyre logs 80 404.5 4 Loar, Phrin, Riyl, Asyn, Fiyr 3,305 8.17
Redwood pyre logs 95 500 4 Loar, Phrin, Riyl, Asyn, Fiyr, Urium 3,073 6.15

To kill the shades, first you have to get to them. Loar shades are the easiest since they just wander around the village. The rest, though, are encountered during Temple Trekking or found in the Shade Catacombs just north-west of the town. To get to the various higher level shades you will need various types of keys to get through the different doors. Fortunately, higher level keys will open the matching type of door and will also open lower level doors. For example; a steel key will open steel and bronze doors. Your keys will not disintegrate when walking through doors. For more information about the levels of keys and how to get them, see Cremating the shades.

Shades are classified as undead, so the Salve amulet and its imbued forms will boost accuracy and damage when fighting them.

Bleached bones can be saved from undead zealots to fully restore prayer points at the Shade Catacombs altar.

Because getting a key for the later areas can take some time, it is a good idea to leave at least one key in your bank of equal rating to the door you need to go through in the event you are killed.

Once you have the shade remains and the appropriate pyre logs, you can start cremating them.

• Place your logs on any of the funeral pyres located around the south and west edge of Mort'ton.
• Place the shade remains on top
• Click the pyre to light it.

Note: Light your fire promptly, the funeral pyre will despawn after about 30 seconds.
You will see an animation of a shade's spirit floating up into the air, then either a key or a stack of coins will appear on the pedestal nearby. The type of key depends on the type of shade remains used. The number of coins you get this way are roughly equal to the High Alchemy value of the item you would get from the chest it would open. Although you can leave the reward on the pedestal and then collect them all at once, there is a chance they may begin despawning if you take too long. Keys will despawn in 120 seconds and coins will disappear in 30 seconds (if no new coins are spawned to refresh the stack timer).

To prevent reward despawning, you should aim to cremate efficiently. This is more easily accomplished by positioning the camera to be able to quickly click between the inventory and the funeral pyre. The shade remains may be added immediately as the pyre logs appear. Done perfectly, it is possible to spawn and loot 5 rewards with no chance of despawning, with no ticks to spare; but it is recommended to only cremate 4 shades before picking up the rewards to account for mistakes or lag. Additionally, you may use tick manipulation to immediately light the funeral pyre; this saves up to 3 ticks per cremation, allowing for 7 rewards before potential despawning, with 1 tick to spare.

In general, every shade gives keys of two metals, low tier trims (red/brown/crimson) for the higher tier metal and high tier trims (black/purple/etc.) for the lower tier metal. The amount of coins and type of key per remains is shown in the table below. The Fraction indicates the probability to obtain that metal key from that type of shade remains. For example, black keys are obtained fastest by burning riyl remains (because 0.665 > 0.282), and silver keys are obtained fastest by burning Fiyr remains (because 0.634 > 0.508).

Each remains has a 0.21 chance of dropping coins, otherwise a key is obtained.

Shade Low metal keys Fraction High metal keys Fraction
Loar 400-500 N/A N/A 0.79
Phrin 600-700 0.125 0.665
Riyl 700-800 0.125 0.665
Asyn 800-900 0.282 0.508
Fiyr 1500-5000 0.634 0.156
Urium 2000-7000 0.79 N/A N/A

Prayer experience is gained by burning the shades. The amount depends mainly on the type of shade cremated, and to a lesser extent on the type of log used. The experience obtained from each combination is shown in the table below.

Type of log Loar Phrin Riyl Asyn Fiyr Urium
Pyre logs 25 37.5 N/A N/A N/A N/A
Oak pyre logs 33 45.5 N/A N/A N/A N/A
Willow pyre logs 33.5 46 61 N/A N/A N/A
Teak pyre logs 33.7 46.2 61.2 N/A N/A N/A
Arctic pyre logs 33.9 46.4 61.4 N/A N/A N/A
Maple pyre logs 34 46.5 61.5 N/A N/A N/A
Mahogany pyre logs 34.3 46.8 61.8 N/A N/A N/A
Yew pyre logs 34.5 47 62 79.5 N/A N/A
Magic pyre logs 35 47.5 62.5 80 100 N/A
Redwood pyre logs 35.5 48 63 80.5 100.5 120.5

## Obtaining and using the wearable coffin

Dampe, an NPC located outside the entrance to the catacombs, will give the player a broken coffin after speaking to him. He will repair the coffin once he is given bronze, steel, black, silver, or gold locks, all found as rewards within the catacombs. Each coffin is equipable in the cape slot and can be used to store shade remains of any type. The higher the tier of locks, the more shade remains that can be contained inside the coffin.

The bronze coffin holds 3 remains, the steel coffin holds 8, the black coffin holds 14, the silver coffin holds 20, and the gold coffin holds 28.

## Unlocking the chests

The location of the entrance to the catacombs.
The layout of the rooms of the catacombs.

Once you have your keys, you can go into the catacombs and unlock the chests which the keys open. The entrance to the catacombs is north-west of town, a little north-east of the bridge, through some doors built into the north side of a hill. Look for a torch on the bank of the swamp.

Each time you unlock a chest, the key will dissolve in the lock. If you want to come back and fight more of the shades in a certain area, make sure you save at least one key to get back through the doors with. Again, it might be a good idea to leave one key in your bank when you finish, in case you want to come back and play again later or are killed to retrieve your gear.

To open a chest, match up the colour of the key with the lock of the chest, such as a Steel Key Black with a steel-trimmed chest with a lock painted black. If you're not sure the colour of the lock, you can examine the chest for more info. Inside the chest will usually be a few coins and one main reward which includes runes, armour, or a clue scroll. There is frequently swamp paste in the bottom of the chest as well. The levels of armour depend on the type of key.

Additionally, the colour of the loop defines the probability of the key yielding one of the more valuable items available. The order, from worst to best, is:

Red < Brown < Crimson < Black < Purple

A Silver key black is more likely to yield a better treasure than a Silver key brown, but all silver keys have the exact same set of possible rewards. Purple keys will have the highest chance of receiving a clue scroll.

This is the only place where the amulet of the damned, flamtaer bag, fine cloth, coffin locks, runescroll of swampbark, runescroll of bloodbark, and Zealot's robes can be obtained. Fine cloth is needed to make splitbark armour. Any chest has a chance of yielding fine cloth with higher rated chests having better chances.

### Coin amounts

The amount of coins received from a chest partly depends on the other loot you obtained from the chest; if you receive expensive loot, you will receive less coins.

The exact coin drop mechanics are as follows:

The integer ${\displaystyle \mathrm {RandomRoll} }$ is rolled between the following bounds:

• Bronze chest: 400 - 600
• Steel chest: 900 - 1100
• Black chest: 1500 - 2000
• Silver chest: 3600 - 7000
• Gold chest: 4500 - 9500

The integer ${\displaystyle \mathrm {MainLootValue} }$ is the value of the main loot. For each item, the value can be found in the infobox on its page. This value is then multiplied with the received quantity. For example, 15 death runes have a value of ${\displaystyle 15*180=2700}$, and a single bronze locks has a value of ${\displaystyle 800}$. Swamp paste and flamtaer bags are not included in this value.

If ${\displaystyle \mathrm {MainLootValue} \geq \mathrm {RandomRoll} }$, no coins are dropped.

If ${\displaystyle \mathrm {RandomRoll} \geq \mathrm {MainLootValue} }$, the amount of dropped coins is ${\displaystyle \left\lfloor {\frac {\mathrm {RandomRoll} -\mathrm {MainLootValue} }{3}}\right\rfloor }$.

## Banking

Items you need depend on which type of shade you are planning to cremate. At minimum some low level food, an axe, tinderbox and couple hundred gp will get you started with loar shades. Below is a table showing what logs you need to cremate later targets.

 Loar Phrin Riyl Asyn Fiyr Urium Normal Oak[n 1] Willow Teak Arctic Maple Mahogany Yew Magic Redwood Normal Oak[n 1] Willow Teak Arctic Maple Mahogany Yew Magic Redwood N/A N/A Willow[n 1] Teak Arctic Maple[n 1] Mahogany Yew Magic Redwood N/A N/A N/A N/A N/A N/A N/A Yew[n 1] Magic Redwood[n 1] N/A N/A N/A N/A N/A N/A N/A N/A Magic Redwood[n 1] N/A N/A N/A N/A N/A N/A N/A N/A N/A Redwood[n 1]
1. Recommended log to use.

## Changes

Date Changes
7 April 2021
(update)

The Shades of Mort'ton coffins have been adjusted to prevent graphical issues with shields.

24 February 2021
(update)