Shadow Veil

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Shadow Veil icon (mobile).png

Shadow Veil is a spell within the Arceuus spellbook that requires 47 Magic and completion of A Kingdom Divided quest to be cast.

While under the effects of Shadow Veil, players have a 15% chance to avoid being stunned and damaged while pickpocketing NPCs. This stacks multiplicatively with the dodgy necklace, where Shadow Veil will attempt to avoid the stun first for a total of 36.25% chance to not take damage from a failed pickpocket[1]. The effects of the spell remain active for a duration ( seconds), where is the player's Magic level at the time of casting. Players can only cast Shadow Veil once every 30 seconds. (Resulting in level 50 Magic providing 100% uptime via lasting the full 30 seconds to cast again. Higher Magic levels will reduce the need to cast as often.)

Cost[edit | edit source]

Spell cost
InputCost
5Earth rune.png5Fire rune.png5Cosmic rune.png785
Combo runes
5Fire rune.png5Cosmic rune.png5Dust rune.png795
5Fire rune.png5Cosmic rune.png5Mud rune.png1,800
5Cosmic rune.png5Lava rune.png760
5Earth rune.png5Cosmic rune.png5Smoke rune.png1,130
5Earth rune.png5Cosmic rune.png5Steam rune.png1,130
Main-hands
5Fire rune.png5Cosmic rune.pngStaff of earth.pngAlt760
5Earth rune.png5Cosmic rune.pngStaff of fire.pngAlt760
5Cosmic rune.pngLava battlestaff.png735
Main and off-hands
5Earth rune.png5Cosmic rune.pngTome of fire.png760
5Cosmic rune.pngStaff of earth.pngAltTome of fire.png735

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 25 June 2021. (Archived from the original on 25 June 2021.) Mod Ash: "The Veil tries first, with its 15% roll. If it succeeds, the NPC doesn't shout. If that fails, the NPC shouts, and then the necklace does its 25% roll. So your chance of dodging the penalty is indeed the 36.25% you calculated, and you can see which one happened to you."