|Shilo Village (#41)|
|Released||27 January 2003 (Update)|
|Lead developer(s)||Tytn H|
Shilo Village is a quest in which the player lays to rest a vengeful spirit that is attacking Shilo Village, a town located in southern Karamja. The quest unlocks access to the village and its cart system.
Details[edit | edit source]
|Start point||Talk to Mosol Rei outside of Shilo Village in the south part of Karamja.|
|Description||New areas in the southern part of Karamja Island have been discovered with a mysterious village. Who knows what hidden treasures exist, and what dangers lurk to guard them?|
|Official length||Medium – Long|
|Enemies to defeat|
Walkthrough[edit | edit source]
Beginning the quest[edit | edit source]
Warning: If you ask, "What danger is there around here?", you will be attacked by a couple of undead ones.
A quick way of getting there is using the gnome glider to Karamja (aka Gandius) then crossing the stepping stones towards the south-west (30 Agility required, but you can still cross by falling off; you'll automatically swim to the other side). If you have access to the fairy ring network, you may travel to south of Tai Bwo Wannai Village (CKR) and run south across the bridge, then east on the path behind Shilo Village.
Select the following five options:
- "Why do I need to run?"
- "Rashiliyia? Who is she?"
- "What can we do?"
- "I'll go to see the Shaman"
- "Yes, I'm sure and I'll take the Wampum belt to Trufitus."
All items except good food, armour, teleports, and the bones can be purchased at Jiminua's Jungle Store en route to visiting Trufitus. The bones can be obtained from the Tribesman (Level 32) south of Trufitus past the rotten fence. Respawn time Aprox. 20sec.
Mosol Rei should give you a wampum belt to take to Trufitus (start of Jungle Potion) who is in the house north-east of Tai Bwo Wannai. Use the wampum belt on Trufitus, and he will tell you that things look very bleak
Ask him about a legend and the temple, and tell him to tell you more. He will have almost no hope of anyone finding the temple of Ah Za Rhoon. You must state that you will look for the temple, and once you affirm your intent to search, Trufitus will take the wampum belt from you, and this quest will turn yellow in your Quest Journal.
Ah Za Rhoon[edit | edit source]
To get to the temple of Ah Za Rhoon from Tai Bwo Wannai, go east to the river, cross the log near the crashed glider, and go south along the river until you reach a mound of earth surrounded by rocks. If you have completed The Grand Tree, a quicker way to get there is to teleport to the Duel Arena using a ring of dueling and take the glider to Gandius.
- Use your spade on the mound of earth to find a fissure.
- Use your torch or candle on the fissure to light it up (it will drop down and you will not be able to get it back).
- Add a rope to the fissure.
- Search the fissure and climb down into the dungeon below (requiring 32 Agility).
- Note: If you wait too long before climbing down, the dirt mound will respawn and cover the entry. You don't need another torch and rope to open it back up, just right click and search it twice to resume the quest.
In this cave system, you will need to find four items. Consult the following map to aid in finding them.
|1 - Entrance||5 - Waterfall rocks|
|2 - Cave-in||6 - Loose rocks|
|3 - Smashed table||7 - Sacks|
|4 - Strange looking stone||8 - Gallows|
- Start off by heading south until you see the water.
- Use a chisel on the strange-looking stone (4 on the map) to obtain the stone-plaque.
- Go west past the column and search the Cave in (2 on the map) to crawl through and into some ruins.
- Head north until you reach the end of the ruined buildings. Search the loose rocks (6 on the map) near the north-west wall to find the tattered scroll. If you fail, you will get hit for 4-7 (possibly more) damage.
- Now head south-east until you come to a small dead-end branch. Search the sacks next to a smashed table (7 on the map) to obtain the crumpled scroll.
- Finally, head north to the far end of the cavern, where you will find the old gallows (8 on the map). Search it and remove the corpse to obtain the Zadimus corpse.
After acquiring all four items, you can teleport out. Otherwise, to exit the dungeon, return to the smashed table (3 on the map). You can craft the smashed table into a raft and use it to leave. This does not always work; it is possible to get the message that there isn't enough wood left. In this case, you will have to leave by other means. If you want, you can continue south, then east to the end of the cave. Search the rocks you find there to leave via the waterfall. You will take a lot of damage if you fall while leaving this way. You will find yourself near the stepping stones to the east of Shilo Village.
Scrolls from Ah Za Rhoon and the proper burial[edit | edit source]
Read both the scrolls and the plaque. Next, use both scrolls, the plaque, and the corpse on Trufitus. He will tell you about the tomb of Bervirius and instruct you to bury the corpse.
Go to the Tribal Statue west of Trufitus' hut, and bury the Zadimus corpse. The Spirit of Zadimus will appear. He will give you a bone shard. Take the bone shard back to Trufitus, and he'll tell you to look for Bervirius' tomb.
- Note: Be sure to read the scrolls and the plaque, or Trufitus won't tell you about Bervirius' tomb! Also, don't worry about the quest guide not updating too much. Once you've got all the items, you should be fine to go to Bervirius' tomb.
Tomb of Bervirius[edit | edit source]
Recommended: food (for lower agility levels)
Once you're across the bridge, search the well-stacked rocks (i.e. the cairn) on the north side of the island. Enter the crawl-way (32 Agility needed) to enter the Tomb of Bervirius. You may become stuck many times, but keep trying.
Exit the cave by climbing the rock slide north of the dolmen, or teleport out.
- Note: If you drop the sword pommel or the bone beads, they will turn to dust and you will have to go back and get new ones. IF you drop the locating crystal, you will take 10 damage.
Tomb of Rashiliyia[edit | edit source]
- Tip: If you have access to the fairy ring network, you can use the karambwan fishing spot fairy ring (DKP) to travel just north of the Tomb of Rashiliyia entrance.
From the fairy ring (DKP): Head south until you're about halfway between the coast and crashed glider.
From Trufitus: Head east and follow the river southward until you come to the the log near the crashed glider. Cross the log.
Search the palm trees to find two doors. Search these doors to find the shape of the keyhole, and then use your chisel on the bone shard to make a bone key. Put on the beads of the dead necklace, and then use the key on the door to enter.
Note: You might run into The Shaikahan (level 83), which cannot be damaged with regular weapons.
Note: If you are low level, bring a friend and let them tank the zombies. If nobody can help you, then suicide-run to the door until you manage to use all 3 bones on it. Once you've done that, you can open the door and the creatures won't be able to attack you.
|1 - Entrance||3 - Skeleton door|
|2 - Rock slope||4 - Dolmen|
Once inside, run past the undead ones and through the ancient gates, then head down the rock slope. Go west until you find a stack of coins (do not pick them up), then south, and then south-west at the first fork. At the end of this corridor will be a set of doors. Other sets of dummy doors exist if you take a wrong turn, so make sure you're in the right place. Right-click the bones to use them on the door. While still wearing the necklace, enter the room. If for any reason you leave this room, you will not need bones to enter the room again.
- Note: If you try to pick up the coins, the coins will turn to dust and more undead ones will be summoned.
Nazastarool[edit | edit source]
While still wearing the beads of the dead, search the dolmen in the room. You will be attacked by Nazastarool, a level 91 zombie. He uses Melee throughout the battle. After you defeat him, he will turn into a level 68 skeleton. After you defeat him, he'll turn into a level 93 ghost. You can safespot all three forms from any side of the dolmen. You can kill each form separately, leave to restock, and then return to kill the next form.
Once you have defeated the ghost, you will get the corpse of Rashiliyia.
- Tip: Between forms, a dialogue comes in the conversation window. In extremis, perform some other action, like burying the spare bones you brought, or inspecting your quest log, and the next incarnation will not immediately appear, giving you time to heal, leave, etc.
- Note: A friend can help you slay the boss. You only need to be the last player to attack it (this counts 0s but not poison/venom), you do not need to deal any damage yourself. It is also possible to defeat the boss with a cannon.
To leave, simply return to where you entered. Use your key on the door to exit. It is recommended for lower level players to instead teleport out.
Rashiliyia's corpse[edit | edit source]
- Tip: If you have access to the fairy ring network, you can use the fairy ring north-west of the exit of the Tomb of Rashiliyia to teleport to Cairn Isle (CKR).
Go back to the tomb of Bervirius on Cairn Isle west from Shilo Village, and use Rashiliyia's remains on the dolmen. Rashiliyia will appear before you. She will thank you for letting her rest in peace and give you your reward.
Rewards[edit | edit source]
- 2 Quest points
- 3,875 Crafting experience
- Access to Shilo Village
- Ability to quick travel to Shilo Village using the cart near the Brimhaven docks
- After completing the quest, you can sell every item you obtained during the quest to Yanni Salika in Shilo Village for 2,000 — 100 each for the stone-plaque, tattered scroll, crumpled scroll, Bervirius notes and the bone key, 500 for the locating crystal, and 1000 for the beads of the dead.
- Ability to mine the gem rocks in Shilo Village mine.
Required for completing[edit | edit source]
Completion of Shilo Village is required for the following:
Trivia[edit | edit source]
- Whilst the quest start icon is at Mosol Rei, and talking to him will change the text inside the journal, the quest is actually not marked as started in the quest list until you give the wampum belt to Trufitus.
- If you attempt to leave the Tomb of Rashiliyia through the entrance door your character will say:
- Oh no, I'm going to be stuck in here forever!
- How will I ever get out!
- I'm too young to die!
- If you search the fissure after adding the rope, but decline to enter, your character will say:
- It looks very dangerous, and dark... Scary!
Changes[edit | edit source]
|16 July 2020
Corrected a typo in the 'Shilo Village' quest.
|2 June 2016
Fixed a typo in the Shilo Village quest.