Shooting Stars

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Shooting Stars
Shooting Stars.png
Released 17 March 2021 (Update)
Type Distraction and Diversion
Members No
Location Global
Skills Mining
Reward currency Stardust
Music Varies on location of star
A map of landing sites; zoom out to see more.

Shooting Stars are a Distraction and Diversion in which a meteoroid falls from the sky approximately every two hours across every in-game server. These appear as Crashed Stars that can be mined for stardust, which can be exchanged at a shop run by Dusuri at the Mining Guild entrance in Falador.

On every world, a shooting star will fall at a random spot selected from a predetermined list roughly every two hours (with a variation of up to 15 minutes), although stars on different worlds may fall closer in time to one another, or even at the same time.

Although the activity is available in free-to-play worlds, players only get awarded half the experience points. On top of that, Dusuri's Star Shop, where players can exchange stardust for rewards, is members only.

If you are standing near the crash site where a shooting star is falling, you will hear a whistling sound as it falls from the sky and the crash as it impacts the ground.

Locating[edit | edit source]

A shooting star viewed through a telescope.

Members can use a telescope in a study room in a player-owned house to find the approximate area and time of the next landing. It is also possible to use telescopes in another player's house for this purpose.

  • If the telescope is blocked by another room in the house, (not including outdoor rooms such as the Menagerie), or the room is underground, it will not work.
  • Better telescopes provide a more accurate time window:
  • If a star has recently fallen, the following text appears:
    • "You look through the telescope but you don't see anything interesting."

Join the Shooting Stars grouping chat to share locations with other players. It is very likely that these star locations will be very crowded, especially in safe areas with few requirements to access.

Mining[edit | edit source]

A shooting star crashing, becoming a size-5 crashed star.

Crashed Stars come in sizes from 1 to 9. Players can find out how large the star is by prospecting it. Additionally, prospecting it will reveal the progress to the next level. (See Star sizes below for experience for each star size.)

Audio options icon.png
Crashed Star discovered
The jingle that plays upon discovering a crashed star.

The first person to attempt to mine the crashed star will be notified in the chatbox that they are the first to find the star, and a jingle will play alongside the chatbox message. In addition, their name will be added to the Shooting Star Noticeboard in the reception room north of the Observatory; up to five players are displayed on the noticeboard.

Each layer of the star is mined from 0% to 100%, at which point the outermost layer sloughs off, and the star's size is reduced by one tier. The amount left to mine of the current layer can be determined by prospecting while mining.

Players will receive stardust as they mine the crashed star, receiving experience each time a piece of stardust is mined. A roll for mining stardust is performed regularly based on the strength of your pickaxe, with the mining chance for each roll shown in the table below. There is also a chance players may receive additional stardust depending on the star size. Mining enhancers that multiply yield do not work on crashed stars.

Players may receive a rock golem whilst mining, where the chance is scaled off the size of the star. If mining at the Trahaearn mine entrance, there is also a 1/127 chance of obtaining a crystal shard.

A star can only deplete at a maximum rate of 3 stardust per game tick. For example, if 8 players successfully mine the same star on the same tick, they will all still receive loot as normal, but the star's remaining "health" bar will only decrease by 3 points. This means, for example, that the final layer of a star will always last at least 4 minutes, regardless of the amount of players mining it at once.

Once the final layer (when the star is size one) is fully mined, the star will crumble and disappear. Stars will also disappear if they have not been fully mined once a new star crashes within the same world.[1] Players can exchange stardust via a shop run by Dusuri at the Mining Guild entrance on the surface.

Star sizes[edit | edit source]

Size Mining Level Crash chance[2] Stardust available Additional dust chance XP per dust Total XP Cumulative XP Min. layer duration Min. total duration Success % 1 - 99[3]
9 90 3% 15 90% 244 3660 78110 3 seconds 9.76 minutes 6% - 7%
8 80 5% 40 72% 162 6480 74450 8 seconds 9.71 minutes 7% - 10%
7 70 9% 40 56% 123 4920 67970 8 seconds 9.58 minutes 9% - 13%
6 60 12% 80 42% 74 5920 63050 16 seconds 9.44 minutes 15% - 20%
5 50 17% 175 30% 48 8400 57130 35 seconds 9.18 minutes 23% - 30%
4 40 20% 250 20% 31 7750 48730 50 seconds 8.59 minutes 30% - 44%
3 30 18% 430 12% 26 11180 40980 1.43 minutes 7.66 minutes 30% - 49%
2 20 16% 700 6% 22 15400 29800 2.33 minutes 6.33 minutes 30% - 57%
1 10 0% 1,200 2% 12 14400 14400 4 minutes 4 minutes 30% - 100%

At max size, a star has a minimum of 2930 Stardust and offers 78110 experience.

Graph of experience per hour
Xp per hour
Graph of stardust per hour
Stardust per hour

Notes[edit | edit source]

  • The Star fall cycle will reset during a system update and stars on the ground before the update will vanish.
  • It is possible that the telescopes of two POH will show different timers. (For example, one might say its 10–12 minutes away while the other says 9–11 minutes). In this case the landing time is narrowed down to the time when the timers overlap (In this case in 10–11 minutes)
  • Only one star can crash per given world at a time. If a star is not mined or finished being mined, it will automatically despawn when the next star falls.
  • Higher star sizes will give less total stardust than at lower sizes, so for the same number of miners, a high star size reduces to the next size faster than for a low star size.
  • The experience given for mining stardust is halved in free-to-play.
  • The adamant pickaxe's 4-tick cycle allows it to be used for tick manipulation while mining shooting stars, unlike other pickaxes.
  • The rate for obtaining the Rock Golem pet increases dramatically for higher-tier stars, up to 1/87,840 for tier 9. Despite this, due to the perfect success rate of tier 1 stars and lower success of higher tier stars, on average tier 1 stars will yield the pet faster than higher tier stars at level 99 Mining.
  • Mining a Crashed Star inside Prifddinas, gives a 1/127 chance to obtain a crystal shard when mining a star, regardless of tier.[4]
  • Gems are able to be obtained from mining stars. A charged amulet of glory will increase this rate. A gem bag may be worth bringing while mining shooting stars.

Rewards[edit | edit source]

Stardust is obtained by mining the crashed star. Stardust is used as currency at Dusuri's Star Shop to purchase the celestial ring along with other rewards.

Dusuri's Star Shop
Reward Price
Celestial ring (uncharged).png Celestial ring (uncharged) Stardust 175.png 2,000
Star fragment.png Star fragment Stardust 175.png 3,000
Bag full of gems (stardust).png Bag full of gems Stardust 175.png 300
Soft clay pack.png Soft clay pack Stardust 125.png 150

Experience rates vary greatly based on level, the tier of pickaxe used, and time spent locating stars. If mining consistently, players can expect approximately 20,000 experience per hour.

Landing sites[edit | edit source]

Members may make use of a telescope to reveal the general area in which the star will fall, wherein there are a number of set locations in which the star may land. A star will not land in the same spot twice in a row.[5]

The only way to locate the actual crash site is to search each possible crash site in the given area until the crashed star is found; this process, as well as the mining process, can be greatly expedited with the assistance of other players.

Asgarnia[edit | edit source]

Location Fastest way to get there Map
Dwarven Mine northern entrance Maplink
Mining Guild entrance Maplink
West Falador mine Maplink
Taverley (White Wolf Tunnel entrance) Maplink
Crafting Guild Maplink
Rimmington mine Maplink

Crandor and Karamja[edit | edit source]

Location Fastest way to get there Map
South Crandor mine Maplink
North Crandor mine Maplink
North Brimhaven mine Maplink
South Brimhaven mine Maplink
Karamja Jungle mine (Nature Altar) Maplink
Shilo Village mine Maplink

Feldip Hills and the Isle of Souls[edit | edit source]

Location Fastest way to get there Map
Feldip Hunter area Maplink
Rantz's cave Maplink
Corsair Cove Maplink
Corsair Cove Resource Area Maplink
Myths' Guild Maplink
Isle of Souls mine Maplink

Fossil Island and Mos Le'Harmless[edit | edit source]

Location Fastest way to get there Map
Fossil Island mine Maplink
Volcanic Mine entrance Maplink
Mos Le'Harmless Maplink

Fremennik Lands and Lunar Isle[edit | edit source]

Location Fastest way to get there Map
Rellekka mine Maplink
Keldagrim entrance mine Maplink
Miscellania mine Maplink
Jatizso mine entrance Maplink
Central Fremennik Isles mine Maplink
Lunar Isle mine entrance Maplink

Great Kourend[edit | edit source]

Location Fastest way to get there Map
Hosidius mine Maplink
Shayzien mine Maplink
Port Piscarilius mine Maplink
Dense essence mine Maplink
Lovakite mine Maplink
Lovakengj (bank) Maplink

Kandarin[edit | edit source]

Location Fastest way to get there Map
Catherby bank Maplink
Yanille bank Maplink
Port Khazard mine Maplink
Legends' Guild mine Maplink
Coal Trucks Maplink
South-east Ardougne mine (monastery) Maplink

Kebos Lowlands[edit | edit source]

Location Fastest way to get there Map
Kebos Lowlands mine (Kebos Swamp) Maplink
Mount Karuulm mine Maplink
Mount Karuulm (bank) Maplink
Mount Quidamortem (bank) Maplink

Kharidian Desert[edit | edit source]

Location Fastest way to get there Map
Al Kharid mine Maplink
Al Kharid (bank) Maplink
Uzer mine Maplink
Desert quarry Maplink
Agility Pyramid mine Maplink
Nardah Maplink
Emir's Arena Maplink

Misthalin[edit | edit source]

Location Fastest way to get there Map
East Lumbridge Swamp mine Maplink
West Lumbridge Swamp mine Maplink
Draynor Village Maplink
Varrock (East bank) Maplink
South-east Varrock mine Maplink
South-west Varrock mine Maplink

Morytania[edit | edit source]

Location Fastest way to get there Map
Canifis (bank) Maplink
Burgh de Rott (bank) Maplink
Abandoned Mine Maplink
Ver Sinhaza (bank) Maplink
Daeyalt essence mine entrance Maplink

Piscatoris and the Gnome Stronghold[edit | edit source]

Location Fastest way to get there Map
Piscatoris mine Maplink
Grand Tree Maplink
Tree Gnome Stronghold bank Maplink

Tirannwn[edit | edit source]

Location Fastest way to get there Map
Isafdar mine Maplink
Arandar mine Maplink
Lletya Maplink
Trahaearn mine entrance Maplink (Prifddinas)

Maplink (overworld)

Mynydd mine Maplink

Wilderness[edit | edit source]

Location Fastest way to get there Map
South Wilderness mine (Mage of Zamorak) Maplink
South-west Wilderness mine (South of Dark Warriors' Fortress) Maplink
Bandit Camp mine (Hobgoblins) Maplink
Lava Maze runite mine Maplink
Resource Area Maplink
Mage Arena Maplink
Pirates' Hideout mine Maplink

Historical[edit | edit source]

As a piece of content brought into Old School RuneScape via backporting, Shooting Stars were originally released on 2 September 2008 in RuneScape as one of three Distractions and Diversions, alongside Balthazar Beauregard's Big Top Bonanza and Penguin Hide and Seek.

Like most content backported into Old School RuneScape, the Shooting Stars for Old School has a few differences which aim to better adapt it for Old School RuneScape.

  • RuneScape has 44 possible landing sites; Old School RuneScape has 76.
  • Originally, Shooting Stars were only available for members. This was changed on 9 October 2017 in RuneScape.
    • On free-to-play worlds, Shooting Stars may crash in a members area, rendering it out of reach.
    • Mining experience is half of what it usually is for members.
  • There is no additional experience given for the first player who mines the fallen star.
  • Players receive a reduced amount of experience per stardust.
  • In RuneScape, players could hold only up to 200 stardust, and could only exchange it once per day. Old School RuneScape does not have either of these limits.
  • Star Sprites do not exist in Old School RuneScape; rewards are exchanged for stardust via a shop run by Dusuri instead.

Changes[edit | edit source]

Date Changes
20 September 2023
  • Crashed stars no longer deplete faster when more people are mining them.
  • Player characters will no longer occasionally render behind the crashed star they are mining.
10 November 2021

Shooting Stars now have a chance to land in Darkmeyer, as previously intended.

30 June 2021
(update | poll)

Experience from mining crashed stars have been increased per stardust mined.

24 March 2021
  • Shooting Stars should now deplete more slowly when large groups are mining them.
  • Cannons can once again be placed where a Shooting Star would land. However, if a Star lands on it, it will be destroyed and will need to be reclaimed from Nulodion.
  • There is now a chance players might receive additional stardust when mining Shooting Stars.
17 March 2021

Players with the Twisted, Hosidius, and Cosy Cabin house styles can now properly use the telescope.

Developers[edit | edit source]

References[edit | edit source]

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