Warriors' Guild
Warriors' Guild | ||||
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Released | 13 June 2006 (Update) | |||
Members | Yes | |||
Location | Burthorpe | |||
Requirements | Combined Attack and Strength level of at least 130, or level 99 in either skill. | |||
Map | ||||
Advanced data | ||||
Type | guild | |||
Location on World Map | ||||
Death Plateau | ||||
↑ | ||||
Sinclair Mansion | ← | Warriors' Guild | → | Burthorpe |
↓ | ||||
White Wolf Mountain |
The Warriors' Guild is a large building located in the west of Burthorpe, founded by Harrallak Menarous. Only players with a combined Attack and Strength level of at least 130 (or level 99 in either skill), are allowed entrance by the guild's guard Ghommal. Temporary boosts cannot be used.
Inside the guild, players may play various minigames related to melee combat. These activities reward warrior guild tokens, which grant access to the top floor and basement of the guild where players can kill cyclopes for defenders. Players wearing an Attack cape can enter these areas without tokens.
When the rewards for the easy or medium tier of the combat achievements have been claimed from Ghommal, the amount of tokens earned throughout the guild will be respectively doubled or tripled.
Getting there[edit | edit source]
The Warriors' Guild can be easily accessed in a number of ways;
- Combat bracelet or Strength cape to teleport directly to the Warriors' Guild.
- Games necklace to teleport to Burthorpe, then head west.
- Grouping teleport to the Burthorpe Games Room, then head west.
- House teleport (if a player's house is in Taverley) or a Taverley teleport tablet, then head north.
- Balloon transport system to Taverley (requires partial completion of Enlightened Journey), then head northwest.
Minigames[edit | edit source]
Animation room[edit | edit source]
This room, created by Shanomi, is located on the ground floor[UK]1st floor[US] next to the entrance hall. This is the most commonly played minigame for warrior guild tokens, as it requires little attention and is rather fast compared to the other activities.
To start, players must activate a magical animator with a set of metal armour (full helm, platelegs, and a platebody) in their inventory. The armour will then come to life and begin attacking the player. When defeated, the animated armour drops a certain amount of tokens and possibly the equipment used to create it, depending on its armour type.
Animated armour is immune to poison and venom, and has a high Ranged and Magic resistance. It will despawn if not defeated within five minutes. Should this happen, or should the player die against one, the equipment may be retrieved from Shanomi.
Metal | Combat Lvl | HP | Tokens | Tokens/HP | Recyclable[1] | |
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Bronze | 11 | 10 | 5 | 0.500 | 72.9% |
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Iron | 23 | 20 | 10 | 0.500 | 90% |
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Steel | 46 | 40 | 15 | 0.375 | 90% |
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Black | 69 | 60 | 20 | 0.333 | 100% |
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Mithril | 92 | 80 | 25 | 0.313 | 100% |
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Adamant | 113 | 99 | 30 | 0.303 | 100% |
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Rune | 138 | 120 | 40 | 0.333 | 100% |
- ^ Chance to regain all three equipment pieces.
It is the most efficient to use black armour in this minigame. Of all non-degradable animated armour, it shares the highest token-to-hitpoint ratio while being the easiest to defeat.
Dummy room[edit | edit source]
This minigame, hosted by Ajjat, is also located next to the entrance hall. There are no required items for this activity. It tests players' reflexes with dummies that each require a different combat or attack style to be hit. Players can look at the poster outside of the dummy room to know what style to use for each dummy. Each dummy correctly hit will reward players with 15 Attack experience and 2 warrior guild tokens.
There are seven dummies, covering all four combat styles and all three melee attack styles. Having means to cover all combat and attack styles can come in handy. For example, a longsword will be able to hit six dummies, while unarmed combat can be used as crush damage for the seventh dummy.
Catapult room[edit | edit source]
This activity is located on the 1st floor[UK]2nd floor[US] next to the stairwell. To start, players may speak with Gamfred to obtain a two-handed defensive shield, which can only be equipped in this minigame. With the shield equipped, players need to block ammunition fired at them from the catapult by selecting the appropriate defensive style from their inventory. Each time players defend successfully, they will receive 10 Defence experience and 1 token. The catapult fires every 8 ticks (4.8 seconds), which equates to only 750 tokens and 7,500 defence experience per hour.
Shot put room[edit | edit source]
This room can be found east of the catapult room. Players require a Strength level of at least 50 to play this minigame, needed to pass through a Heavy door. To start, they have to pick up a shot put and select one of three throwing styles. The farther a successful shot put is thrown, the more Strength experience and warrior guild tokens are earned. Rarely, the player fails the shot and has it either drop on their toe, taking one point of damage in the process, or hit the referee outside the cage.
Aside from the throwing style and the player's Strength level, there are several more factors that weigh in the distance of a shot. See the calculator page for more information.
For the most optimal rate of guild tokens in this minigame, players should use the 22lb shot with the 'Standing throw' style at 100% run energy, recovering the energy used in-between every throw.
Jimmy's challenge[edit | edit source]
The last minigame can be found in a room adjacent to the shot put room. Here, players need to take off any headgear and have both hands empty. They have to pick up a barrel and balance it on their head. Another one can then be balanced on top of it, stacking up to five in total. Players will passively earn Strength experience and tokens for every barrel on their head, at the cost of energy. Dropping the barrels deals up to four damage to the player, and the chance this happening increases as the player's energy decreases. Barrels disappear from a player's head if they walk out of the room.
Cyclopes[edit | edit source]
Top floor[edit | edit source]
On the 2nd floor[UK]3rd floor[US] of the Warriors' Guild is a room filled with level 56 and 76 cyclopes, from which players can gain defenders up to rune. It is guarded by Kamfreena. Any yet unrewarded tokens can be claimed from her.
Players need to carry at least 100 warrior guild tokens to enter this room. Ten tokens are spent upon entering the room, and another ten every minute inside. If the player runs out of tokens, they have a minute left before being teleported outside of the room.
No tokens are required for players that wear the level 99 Attack cape.
Players have to earn the defenders in order. Without any defender, they can only receive the bronze defender as drop. Everytime the player obtains a defender, they have to leave the room and re-enter it to be able to receive the next defender! Each defender that can be found in this room has a drop chance of 1/50. Cyclopes must be fought in melee combat.
Defenders on the top floor are found in this order:
# | Defender | |
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1 | ![]() |
Bronze defender |
2 | ![]() |
Iron defender |
3 | ![]() |
Steel defender |
4 | ![]() |
Black defender |
5 | ![]() |
Mithril defender |
6 | ![]() |
Adamant defender |
7 | ![]() |
Rune defender |
Basement[edit | edit source]

Once the player has obtained the rune defender, they will be able to access the room in the basement where level 106 cyclopes roam. These cyclopses have a 1/100 chance to drop the final upgrade of the defenders; the dragon defender.
The basement entrance is found just west outside of the guild. Lorelai guards the cyclopses here. She can also reward any unclaimed tokens. The rune defender will no longer be required once the player has shown it to her once or entered the cyclops room for the first time. The same rules as on the top floor apply here, meaning tokens are required and used up by anyone not wearing the Attack cape.
Miscellaneous[edit | edit source]
The Warrior Guild Food Shop is located on the ground floor[UK]1st floor[US] near the stairwell. It is adjacent to the Warrior Guild Potion Shop. The Warrior Guild Armoury, which sells weapons, can be found in the southern room on the 1st floor2nd floor.
There is also a bank on the ground floor1st floor near the stairwell.
Music[edit | edit source]
Name | Unlock details | Music track |
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Warriors' Guild | Unlocked on entering the Warriors' Guild |
Changes[edit | edit source]
Date | Changes |
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22 November 2018 (update) |
Standing on one of the tiles in the Warriors Guild bank will no longer push the player away. |
16 March 2017 (update) |
The doors within the Warriors' Guild now have the same anti-spam functionality as most other doors throughout Old School. |
3 September 2015 (update) |
The trade option on Lilly in the Warriors' Guild now opens the shop interface instantly as it should. |
5 February 2015 (update | poll) |
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15 May 2014 (update) |
The Warriors' Guild bank now has a deposit box. |
Monsters | |
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Defenders | |
Barrels | |
Other items | |
Shops | |
NPCs | |
Scenery |
Free-to-play | |
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Members |
Inhabitants |
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Shops | |||||
Features |