|Released||13 June 2006 (Update)|
|Requirements||Combined Attack and Strength levels at or greater than 130, or skill mastery of one of the two (level 99).|
|Location on World Map|
|Sinclair Mansion||←||Warriors' Guild||→||Burthorpe|
|White Wolf Mountain|
The Warriors' Guild is a large building located just west of Burthorpe, founded by Harrallak Menarous. In order for the guild's door guard Ghommal to allow you entry into the guild, a player's Attack and Strength levels must add up to at least 130, or they must have one of these skills at level 99 - boosts cannot be used. Inside the guild, players may play various minigames related to melee combat. When players perform well in these minigames, they are rewarded with Warrior guild tokens, which are used to gain entry to the top floor and basement of the guild and kill cyclopes for defenders. Players who have achieved level 99 attack do not require tokens to access the cyclopes, and can enter for free while wearing an Attack cape.
- 1 Travel
- 2 Minigames
- 3 Top floor
- 4 Basement
- 5 Treasure Trails
- 6 Shops
- 7 Changes
Travel[edit | edit source]
The Warriors' Guild is located in Burthorpe and can be accessed in a number of ways:
- Combat bracelet teleport to directly outside the guild.
- Games necklace teleport to Burthorpe, just east of the guild.
- Minigame Group Finder teleport to the Burthorpe Games Room.
- Falador Teleport or Camelot Teleport, after which a player can walk to the guild.
- House teleport if a player's house is in Taverley, or a redirected teleport to house tablet to a Taverley teleport tablet.
- Balloon transport system to Taverley - requires partial completion of the Enlightened Journey quest.
- Strength cape teleport to inside the Warriors' Guild.
Minigames[edit | edit source]
Animation room[edit | edit source]
The animation room of the Warriors' Guild, created by Shanomi, is located on the ground floor[UK]1st floor[US], south-west of the Guild entrance. This room is one of the most commonly used rooms out of the whole guild to gain tokens. Players must bring a set of metal armour, such as bronze or mithril, consisting of a full helmet, platelegs, and a platebody. To begin the minigame, the player must click on the animation machine with the full set of armour in their inventory, or use one of the pieces of armour on the machine. The armour will come to life and begin attacking the player. Upon defeating the animated armour, the player may pick their armour set up again along with tokens for defeating it. Higher-level armour sets are stronger but reward more tokens upon defeating them.
Note that you will NOT lose the armour if you die while fighting its animated state, since you can retrieve it by talking to Shanomi.
A table of each armour set follows:
- Rounded correctly to three decimal places.
For lower level armour sets, there is a chance that it will not drop a piece of the armour that makes up the set when it is defeated. Using a set made of iron, the platelegs have a chance to be destroyed. Using steel, the helm has a chance to be destroyed. Items of black armour and higher will not get destroyed.
To determine what is the most efficient way to receive tokens, one must consider to take the amount of tokens per hitpoint into account. While the rune suit may drop 40 tokens per kill, the black set drops exactly as many tokens per hitpoint, and has a considerably lower defence level. This means that players may receive more tokens per hour if they kill black armour suits rather than rune ones. While steel suits give the highest number of tokens per hitpoint, the helm can be destroyed, potentially making it less viable for tokens. Also, high level players should keep in mind that their DPS probably makes it far more click intensive to kill low level armour suits, because they will have to constantly reanimate the suits after just one or two successful hits. For this reason, high level players seeking a less click intensive alternative to animated black armour suits without taking a noticeable reduction in tokens are advised to use Adamant armour for a less click intensive experience with comparable results.
Animation Room Strategies[edit | edit source]
Whilst more click intensive, because of the time it takes to reanimate and kill higher level animated armour sets like Adamant at lower combat levels, it is most efficient to kill black animated armour sets for the following reasons.
- Their pieces never break.
- They are easier to kill than Mithril, Adamant, or Rune.
- They have the best token to hitpoint ratio of all non degradable armours (tied with Rune).
Dummy room[edit | edit source]
The dummy room of the Warriors' Guild, created by Ajjat is located on the ground floor[UK]1st floor[US], north-west of the entrance. There are no requirements for this minigame; however, it is a good idea to bring melee weapons of all types and styles — stab, slash, crush, accurate, aggressive, defensive, and controlled. This room tests players' reflexes with attack styles by creating various dummies. To defeat these dummies, players must choose the correct attack method to destroy them. Players should look at the poster inside of the dummy room for more information on what styles to use for each dummy. Each dummy correctly hit will reward players with 15 Attack experience and 2 warrior guild tokens.
There are seven dummies in the dummy room, covering all four combat styles (defensive, aggressive, accurate and controlled) and all three melee attack styles (slash, crush, and stab). As a result, choosing the right weapons for this minigame is important. One is required to have at least two weapons to be able to hit every dummy. The best strategy is to bring one weapon that can hit all but one dummy, and another weapon that will deal with the last dummy. For example, a longsword will be able to hit all dummies except for crush, in which case the player could carry a warhammer for the crush dummy. A mace can hit all dummies but slash, for which the player could carry a battleaxe. Whatever combination is decided upon, it should be kept in mind that the attack bonuses for the weapon do not help in this minigame; therefore, it is as easy to obtain tokens with a bronze longsword as it is with a dragon one. If a player does not have the ideal weaponry for this minigame, they can visit Anton on the 1st floor[UK]2nd floor[US] to buy appropriate weaponry. Note that unarmed combat counts as a crush weapon.
This game can be tricky at first. Try to memorise which type of dummy appears in each slot, as they never change slots.
Catapult room[edit | edit source]
The catapult room of the Warriors' Guild, created by Gamfred, is located on the 1st floor[UK]2nd floor[US], west of the Armoury. To begin this minigame, players may speak with the dwarf outside of the room to obtain a two-handed defensive shield. This shield can only be equipped while standing on the target area. Once the shield is equipped, participants should look at the ammunition being shot at them and observe the panel which replaces the inventory, then select the appropriate defensive style. Each time players defend successfully, they will receive 10 Defence experience and 1 token. The catapult launches 1 ammunition every 8 ticks (4.8 seconds), which equates to 750 tokens and 7,500 defence experience per hour. Though this minigame is arguably the easiest at which to be successful, its token payoff is relatively low.
Shot put room[edit | edit source]
Mechanics[edit | edit source]
The shot put room of the Warriors' Guild is located on the 1st floor[UK]2nd floor[US], in the north-east corner of the guild. To begin, players pick up a cannonball and select one of the three throwing styles. If a player fails, they will drop the ball on their toe, taking one hitpoint of damage in the process. There are several different factors that come into play when participating in this activity:
- The main factor is the player's base Strength level . The higher the level, the further the shot will go. Boosts do not affect this game.
- The main variable players can influence is the player's run energy percentage at the time of the shot. The higher the energy, the further the shot will be.
- Another factor is the throwing style . A 'Standing throw' will get , 'Step and throw' will get and 'Spin and throw' will get .
- The weight of the shot in pounds (lb) also has a direct effect: the lighter shot will travel further.
- Dusting one's hands using ground ashes will give a bonus of . Otherwise this factor is .
These factors all combine to form a single variable . This variable directly influences all of the outcomes of the shot. The experience gained from the shot is , and the amount of run energy used is . The probability of a shot succeeding is ; if the shot fails, it lands on the player's toes and deals 1 hitpoint of damage. Failure does not reward any experience, but it does cost the same amount of run energy. The distance the shot reaches is also based on this variable. This table displays threshold values for that will result in a certain shot put distance. Minimising for this value will reduce the run energy cost per warrior guild token.
For calculating the values for and the corresponding run energy cost, success chance, and the experience rewards, see our Shot Put calculator.
The maximum shot put distance possible is 14 yards, achieved at level 99 Strength with 100% energy, performing a standing shot with an 18lb shot, with dusted hands, which gives a value . This has a 86.4% chance of success, and will allow the player to make a shot of 14 yards. Changing any of these factors will cause the shot to travel less distance. The minimum distance possible is 1 yard, achieved at the minimum strength level of 50, with 5% energy, performing a spinning throw with a 22lb shot, without dusted hands, which gives a value .
Upon a successful shot, players will be rewarded tokens based solely on the distance and the track they chose. The number of tokens received is calculated as follows:
- For the 18lb shot (northern track), players receive 1 + distance (yards) tokens
- For the 22lb shot (southern track), players receive 3 + distance (yards) tokens
Strategy[edit | edit source]
Due to the small effect the 22lb shot has on total distance and success rate, it is highly recommended to only use the southern track to obtain tokens. Despite the beneficial effect of ground ashes, it is not recommended to use these, due to the additional time wasted by banking for every trip. Bringing energy potions, an Explorer's ring, or other energy-restoring items is typically a better use of inventory space.
Since the 'Step and throw' and 'Spin and throw' throwing styles only have a direct negative effect on the success rate, thrown distance, and experience, it is highly recommended to only use the 'Standing throw' style. For optimal amounts of guild tokens per hour, use the southern track (22lb shot), 'Standing throw' style, at 100% run energy. Recover run energy before making another throw, in order to maximise the shot's distance.
Jimmy's challenge[edit | edit source]
Jimmy's Challenge is located on the 1st floor[UK]2nd floor[US], east of the Armoury. To begin, click on a keg in the room. You will balance the keg on your head and can go on to select another keg, up to a maximum of five. Balancing the kegs will award Strength experience but will cause damage to you if you lose balance. You will receive 2 tokens for every barrel successfully picked up. To receive tokens, speak to Jimmy for a signature and then speak to another games master. If you walk out of the room with barrels on your head, they will disappear.
Pick up one keg and drink energy potions every time your run energy goes down. It is not worth it to pick up several kegs.
Top floor[edit | edit source]
On the top floor of the Warriors' Guild is a large room where you will find about fifteen Cyclopes, which may be either level 56 or 76. This is where players can earn the defenders, which have some of the best Strength and Attack bonuses of any shield slot item. Entry to the Cyclops room requires a minimum of 100 Warrior guild tokens. 10 tokens are spent upon entry to the room, with another 10 spent every following minute in the room. If players run out of tokens whilst inside the room, Kamfreena will give a warning to the player to exit the room. If the player doesn't, they'll be teleported out after a minute passes and unable to re-enter until they obtain more tokens.
If the player has 99 Attack, wearing the Attack cape before entering the Cyclops room will allow the player to stay in the room free of charge as long as the cape is equipped.
On your first entry you can receive a bronze defender as a random drop from Cyclops. Each time you pick up a new defender, make sure to leave and re-enter the room to be able to acquire the next-strongest defender. Cyclopes in this room drop up to the rune defender and have a 1/50 chance to drop one.
Players can only attack the cyclopes with Melee attacks, as they are immune to Range and Magic attacks. Salamanders will only work if the attack style is set to Scorch (trains Strength).
Basement[edit | edit source]
In the basement of the Warriors' Guild, accessible by a trap door west of the guild (exit through the food shop), is another large room containing level 106 Cyclopes. Lorelai will require you to have a rune defender in your inventory before she will allow access to the room. You will be able to re-enter this room without showing a defender after unlocking access to it the first time. Only the Cyclopes that are located in the basement will drop the dragon defender. Entry to the Cyclops room requires 100 Warrior guild tokens. 10 tokens are used upon every entrance, and then 10 tokens are charged for every following minute you stay.
If the player has 99 Attack, wearing the attack cape before entering the basement Cyclops room will allow the player to stay in the room free of charge as long as the skillcape is equipped.
Level 106 Cyclops room
Treasure Trails[edit | edit source]
Digging in the middle of the entrance hall is a solution to an elite cryptic clue: W marks the spot.
Shops[edit | edit source]
The Warriors' Guild has many shops to aid you in playing the minigames or fighting Cyclopes.
Anton (Equipment)[edit | edit source]
Anton offers the same price as High Level Alchemy gives but only for a single item sale. Using High Level Alchemy on items tradeable at Anton's shop is therefore only beneficial for gaining magic experience, or if you have a lot of an item to sell.
Lidio (Food)[edit | edit source]
Lidio runs the Warrior Guild Food Shop in the north-west corner of the ground floor[UK]1st floor[US], and sells medium-level food. Specifically, Lidio sells cooked trout, bass, plain pizza, potatoes with cheese, and stew.
Lilly (Potions)[edit | edit source]
Jade (Bank)[edit | edit source]
Changes[edit | edit source]
|22 November 2018
Standing on one of the tiles in the Warriors Guild bank will no longer push the player away.
|5 February 2015
(update | poll)
|15 May 2014
The Warriors' Guild bank now has a deposit box.