Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook food, chop down trees, make fires, use magic and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.
There are 23 skills in Old School RuneScape.
All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Hiscores for the relative rankings of the different skills.
A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.
All players are currently displayed on the Hiscores regardless of level attained.
Skills[edit | edit source]
Free-to-play skills[edit | edit source]
There are 15 free-to-play skills:
|Attack||Allows players to wield stronger melee weapons and fight more accurately in Melee.|
|Strength||Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts.|
|Defence||Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, as is a common misconception).|
|Ranged||Allows players to fight with missiles and projectiles from a distance.|
|Prayer||Allows players to pray for assistance, such as ability boosts.|
|Magic||Allows players to cast spells and teleportation.|
|Runecraft||Allows players to make runes for Magic.|
|Hitpoints||Allows players to sustain more damage.|
|Crafting||Allows players to create items, from pottery to ranged armour.|
|Mining||Allows players to obtain ores from rocks.|
|Smithing||Allows players to smelt ores into bars and smith bars into armour and weapons.|
|Fishing||Allows players to catch fish.|
|Cooking||Allows players to cook food. The food can then be eaten to heal players' Hitpoints.|
|Firemaking||Allows players to make fires.|
|Woodcutting||Allows players to cut down trees to obtain logs.|
Members-only skills[edit | edit source]
There are 8 members-only skills:
|Agility||Allows players to use shortcuts and increases the rate at which energy recharges.|
|Herblore||Allows players to make potions.|
|Thieving||Allows players to steal from market stalls and chests and pickpocket non-player characters.|
|Fletching||Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged.|
|Slayer||Allows players to kill certain monsters that can't normally be defeated.|
|Farming||Allows players to grow plants (fruits, vegetables, herbs, trees, etc.).|
|Construction||Allows players to build a house.|
|Hunter||Allows players to hunt and catch animals through various methods.|
Skill types[edit | edit source]
There are four types of skills in RuneScape: Combat, Gathering, Artisan and Support.
Combat skills - These 7 skills involve fighting in Combat.
Gathering skills - These 5 skills involve obtaining resources or items from the environment.
Artisan skills - These 8 skills involve processing items obtained through gathering skills into finished products.
Support skills - These 3 skills have no classification.
Experience increase[edit | edit source]
The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) Therefore the required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels. The experience table clearly indicates this.
In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.
The below equation directly gives the number of experience per level:
This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows:
History of release[edit | edit source]
|Skill||Release date||Time since last skill||Notes|
|Hunter||21 November 2006 (Update)||5 months, 21 days|
|Construction||31 May 2006 (Update)||10 months, 20 days||Originally planned to be called Carpentry.|
|Farming||11 July 2005 (Update)||5 months, 15 days||Originally planned to be released along with Carpentry.|
|Slayer||26 January 2005 (Update)||9 months, 28 days|
|Runecraft||29 March 2004 (Update)||1 year, 3 months, 17 days||Released alongside RuneScape 2.|
|Agility||12 December 2002 (Update)||7 months, 12 days|
|Thieving||30 April 2002 (Update)||1 month, 5 days||Added to skill list on 4 January 2001, but had no function or way to train until over a year later.|
|Carpentry||Had no function or way to train on release. Removed from the skill list on 12 December 2002. Later re-added as Construction on 31 May 2006.|
|Fletching||25 March 2002 (Update)||26 days|
|Herblore||27 February 2002 (Update)||8 months, 16 days||Known as Herblaw in RuneScape Classic. Added to skill list on 4 January 2001, but had no function or way to train until over a year later.|
|Fishing||11 June 2001 (Update)||18 days|
|Magic||24 May 2001 (Update)||16 days||Initially divided into GoodMagic and EvilMagic at the time of release, 4 January 2001.|
|Prayer||Initially divided into PrayGood and PrayEvil at the time of release, 4 January 2001. When the two skills were combined, constant effect Magic spells were moved from the spellbooks into the prayer book.|
|Crafting||8 May 2001 (Update)||4 months, 4 days|
|Attack||4 January 2001 (Update)||Initial batch of skills. [confirmation needed]|
|Hitpoints||Known as Hits at the time of release.|
|EvilMagic||Removed from the skill list on 10 May 2001. Combined with GoodMagic into Magic skill on 24 May 2001.|
|GoodMagic||Removed from the skill list on 10 May 2001. Combined with EvilMagic into Magic skill on 24 May 2001.|
|Influence||Removed and replaced with quest points on 10 May 2001.|
|PrayGood||Lacked any prayers on release but could still be trained. Removed from the skill list on 10 May 2001. Combined with PrayEvil into Prayer skill on 24 May 2001, taking some of the constant effect Magic spells.|
|PrayEvil||Lacked any prayers on release but could still be trained. Removed from the skill list on 10 May 2001. Combined with PrayGood into Prayer skill on 24 May 2001, taking some of the constant effect Magic spells.|
|Tailoring||Had few functions or ways to train on release. Removed on 10 May 2001. Concepts were combined into Crafting on 23 June 2001.|
Changes[edit | edit source]
|9 April 2015
You'll now see all level up messages when receiving more than one in a short amount of time.