Skills

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The skills tab.

StatsStats icon.png Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook food, chop down trees, make fires, use magic and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.

A player levels up a skill.

There are 23 skills in Old School RuneScape.

All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Hiscores for the relative rankings of the different skills.

A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.

All players are currently displayed on the Hiscores regardless of level attained.

Skills[edit | edit source]

Free-to-play skills[edit | edit source]

There are 15 free-to-play skills:

Icon Skill Description Release Date
AttackAttack icon.png Attack Allows players to wield stronger melee weapons and fight more accurately in Melee. 4 January 2001
StrengthStrength icon.png Strength Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts. 4 January 2001
DefenceDefence icon.png Defence Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, as is a common misconception). 4 January 2001
RangedRanged icon.png Ranged Allows players to fight with missiles and projectiles from a distance. 4 January 2001
PrayerPrayer icon.png Prayer Allows players to pray for assistance, such as ability boosts. 4 January 2001
MagicMagic icon.png Magic Allows players to cast spells and teleportation. 4 January 2001
RunecraftRunecraft icon.png Runecraft Allows players to make runes for Magic. 29 March 2004
HitpointsHitpoints icon.png Hitpoints Allows players to sustain more damage. 4 January 2001
CraftingCrafting icon.png Crafting Allows players to create items, from pottery to ranged armour. 8 May 2001
MiningMining icon.png Mining Allows players to obtain ores from rocks. 4 January 2001
SmithingSmithing icon.png Smithing Allows players to smelt ores into bars and smith bars into armour and weapons. 4 January 2001
FishingFishing icon.png Fishing Allows players to catch fish. 11 June 2001
CookingCooking icon.png Cooking Allows players to cook food. The food can then be eaten to heal players' Hitpoints. 4 January 2001
FiremakingFiremaking icon.png Firemaking Allows players to make fires. 4 January 2001
WoodcuttingWoodcutting icon.png Woodcutting Allows players to cut down trees to obtain logs. 4 January 2001

Members-only skills[edit | edit source]

There are 8 members only skills:

Icon Skill Description Release Date
AgilityAgility icon.png Agility Allows players to use shortcuts and increases the rate at which energy recharges. 12 December 2002
HerbloreHerblore icon.png Herblore Allows players to make potions. 27 February 2002
ThievingThieving icon.png Thieving Allows players to steal from market stalls and chests and pickpocket non-player characters. 30 April 2002
FletchingFletching icon.png Fletching Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged. 25 March 2002
SlayerSlayer icon.png Slayer Allows players to kill certain monsters that can't normally be defeated. 26 January 2005
FarmingFarming icon.png Farming Allows players to grow plants (fruits, vegetables, herbs, trees, etc.). 11 July 2005
ConstructionConstruction icon.png Construction Allows players to build a house. 31 May 2006
HunterHunter icon.png Hunter Allows players to hunt and catch animals through various methods. 21 November 2006

Skill types[edit | edit source]

There are four types of skills in RuneScape: Combat, Gathering, Artisan and Support.

Combat skills - These skills involve fighting in Combat.

AttackAttack icon.png Attack, StrengthStrength icon.png Strength, DefenceDefence icon.png Defence, MagicMagic icon.png Magic, RangedRanged icon.png Ranged, PrayerPrayer icon.png Prayer, and HitpointsHitpoints icon.png Hitpoints.

Gathering skills - These skills involve obtaining resources or items from the environment.

MiningMining icon.png Mining, FishingFishing icon.png Fishing, WoodcuttingWoodcutting icon.png Woodcutting, HunterHunter icon.png Hunter, and FarmingFarming icon.png Farming.

Artisan skills - These skills involve processing items obtained through gathering skills into finished products.

CookingCooking icon.png Cooking, SmithingSmithing icon.png Smithing, FletchingFletching icon.png Fletching, FiremakingFiremaking icon.png Firemaking, HerbloreHerblore icon.png Herblore, CraftingCrafting icon.png Crafting, RunecraftRunecraft icon.png Runecraft and ConstructionConstruction icon.png Construction.

Support skills - These skills have no classification.

AgilityAgility icon.png Agility, ThievingThieving icon.png Thieving, and, SlayerSlayer icon.png Slayer.

Experience increase[edit | edit source]

The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) Therefore the required experience for each level-up grows exponentially; the growth of experience gaps between levels gets faster and faster at higher levels. The experience table clearly indicates this.

In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.

The below equation directly gives the number of experience per level:

This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows: