Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook food, chop down trees, make fires, use magic and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.
There are 23 skills in Old School RuneScape.
All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Hiscores for the relative rankings of the different skills.
A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.
All players are currently displayed on the Hiscores regardless of level attained.
Skills[edit | edit source]
Free-to-play skills[edit | edit source]
There are 15 free-to-play skills:
|Attack||Allows players to wield stronger melee weapons and fight more accurately in Melee.||4 January 2001|
|Strength||Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts.||4 January 2001|
|Defence||Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, as is a common misconception).||4 January 2001|
|Ranged||Allows players to fight with missiles and projectiles from a distance.||4 January 2001|
|Prayer||Allows players to pray for assistance, such as ability boosts.||4 January 2001|
|Magic||Allows players to cast spells and teleportation.||4 January 2001|
|Runecraft||Allows players to make runes for Magic.||29 March 2004|
|Hitpoints||Allows players to sustain more damage.||4 January 2001|
|Crafting||Allows players to create items, from pottery to ranged armour.||4 January 2001|
|Mining||Allows players to obtain ores from rocks.||4 January 2001|
|Smithing||Allows players to smelt ores into bars and smith bars into armour and weapons.||4 January 2001|
|Fishing||Allows players to catch fish.||11 June 2001|
|Cooking||Allows players to cook food. The food can then be eaten to heal players' Hitpoints.||4 January 2001|
|Firemaking||Allows players to make fires.||4 January 2001|
|Woodcutting||Allows players to cut down trees to obtain logs.||4 January 2001|
Members-only skills[edit | edit source]
There are 8 members-only skills:
|Agility||Allows players to use shortcuts and increases the rate at which energy recharges.||12 December 2002|
|Herblore||Allows players to make potions.||27 February 2002|
|Thieving||Allows players to steal from market stalls and chests and pickpocket non-player characters.||30 April 2002|
|Fletching||Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged.||25 March 2002|
|Slayer||Allows players to kill certain monsters that can't normally be defeated.||26 January 2005|
|Farming||Allows players to grow plants (fruits, vegetables, herbs, trees, etc.).||11 July 2005|
|Construction||Allows players to build a house.||31 May 2006|
|Hunter||Allows players to hunt and catch animals through various methods.||21 November 2006|
Skill types[edit | edit source]
There are four types of skills in RuneScape: Combat, Gathering, Artisan and Support.
Combat skills - These 7 skills involve fighting in Combat.
Gathering skills - These 5 skills involve obtaining resources or items from the environment.
Artisan skills - These 8 skills involve processing items obtained through gathering skills into finished products.
Support skills - These 3 skills have no classification.
Experience increase[edit | edit source]
The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) Therefore the required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels. The experience table clearly indicates this.
In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.
The below equation directly gives the number of experience per level:
This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows:
Changes[edit | edit source]
|9 April 2015
You'll now see all level up messages when receiving more than one in a short amount of time.