Skills

The skills tab.

Stats Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repetitive actions that give experience in the skill, until enough experience is earned for the next level. Some skills allow players to cook food, chop down trees, make fires, use magic and more. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking.

A player levels up a skill.

There are 23 skills in Old School RuneScape.

All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Hiscores for the relative rankings of the different skills.

A player could bring a level of a skill to 100 while wearing a Cape of Accomplishment of that skill, with no great significant bonus; it is just for the feeling of having a skill boosted over the level 99 mark. Skills can also be temporarily boosted through special equipment, items, Prayer, or potions.

All players are currently displayed on the Hiscores regardless of level attained.

Skills

Free-to-play skills

There are 15 free-to-play skills:

Skill Description Release Date
Attack Attack Allows players to wield stronger melee weapons and fight more accurately in Melee. 4 January 2001
Strength Strength Allows players to deal more melee damage and equip certain weapons. It also gives access to several agility shortcuts. 4 January 2001
Defence Defence Allows players to wear stronger armour and decrease chance of being hit (does not reduce damage dealt, as is a common misconception). 4 January 2001
Ranged Ranged Allows players to fight with missiles and projectiles from a distance. 4 January 2001
Prayer Prayer Allows players to pray for assistance, such as ability boosts. 4 January 2001
Magic Magic Allows players to cast spells and teleportation. 4 January 2001
Runecraft Runecraft Allows players to make runes for Magic. 29 March 2004
Hitpoints Hitpoints Allows players to sustain more damage. 4 January 2001
Crafting Crafting Allows players to create items, from pottery to ranged armour. 8 May 2001
Mining Mining Allows players to obtain ores from rocks. 4 January 2001
Smithing Smithing Allows players to smelt ores into bars and smith bars into armour and weapons. 4 January 2001
Fishing Fishing Allows players to catch fish. 11 June 2001
Cooking Cooking Allows players to cook food. The food can then be eaten to heal players' Hitpoints. 4 January 2001
Firemaking Firemaking Allows players to make fires. 4 January 2001
Woodcutting Woodcutting Allows players to cut down trees to obtain logs. 4 January 2001

Members-only skills

There are 8 members only skills:

Skill Description Release Date
Agility Agility Allows players to use shortcuts and increases the rate at which energy recharges. 12 December 2002
Herblore Herblore Allows players to make potions. 27 February 2002
Thieving Thieving Allows players to steal from market stalls and chests and pickpocket non-player characters. 30 April 2002
Fletching Fletching Allows players to create projectiles (arrows, bolts) and bows which can be used for Ranged. 25 March 2002
Slayer Slayer Allows players to kill certain monsters that can't normally be defeated. 26 January 2005
Farming Farming Allows players to grow plants (fruits, vegetables, herbs, trees, etc.). 11 July 2005
Construction Construction Allows players to build a house. 31 May 2006
Hunter Hunter Allows players to hunt and catch animals through various methods. 21 November 2006

Skill types

There are four types of skills in RuneScape: Combat, Gathering, Artisan and Support.

Combat skills - These skills involve fighting in Combat.

Attack Attack, Strength Strength, Defence Defence, Magic Magic, Ranged Ranged, Prayer Prayer, and Hitpoints Hitpoints.

Gathering skills - These skills involve obtaining resources or items from the environment.

Mining Mining, Fishing Fishing, Woodcutting Woodcutting, Hunter Hunter, and Farming Farming.

Artisan skills - These skills involve processing items obtained through gathering skills into finished products.

Cooking Cooking, Smithing Smithing, Fletching Fletching, Firemaking Firemaking, Herblore Herblore, Crafting Crafting, Runecraft Runecraft and Construction Construction.

Support skills - These skills have no classification.

Agility Agility, Thieving Thieving, and, Slayer Slayer.

Experience increase

The amount of experience needed for every level-up increases approximately by 10% for every level. This is shown in the way that it is 83 experience between levels 1 and 2, but 91 experience between levels 2 and 3. (10% of 83 is roughly 8, therefore the next level-up would require 91 experience.) Therefore the required experience for each level-up grows exponentially; the growth of experience gaps between levels gets faster and faster at higher levels. The experience table clearly indicates this.

In addition, the experience required doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.

The below equation directly gives the number of experience per level:

${\displaystyle total\ experience=\left\lfloor {\frac {\sum _{x=1}^{L-1}\left\lfloor x+300\times 2^{\frac {x}{7}}\right\rfloor }{4}}\right\rfloor }$

This can be further derived into a closed-form function with a positive real variable L (standing for level), although this requires ignoring one floor function of the exact formula and thus contains an exceedingly minor error margin. The approximation rapidly approaches the original sum asymptotically. The function is as follows:

${\displaystyle total\ experience\approx \left\lfloor {\frac {1}{8}}\cdot \left({L}^{2}-L\right)+75\cdot {\frac {{2}^{\frac {L-1}{7}}-1}{1-{\sqrt[{7}]{0.5}}}}\right\rfloor }$

Changes

Date Changes
9 April 2015
(update)
You'll now see all level up messages when receiving more than one in a short amount of time.