Skull sceptre (i)

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Skull sceptre (i)
Skull sceptre.png
Released18 May 2017 (Update)
MembersNo
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Invoke, Divine, Drop
Worn optionsInvoke, Divine
ExamineAn imbued magical Sceptre.
Values
Value1 coin
High alch0 coins
Low alch0 coins
Weight1.814 kg
Advanced data
Item ID21276
Skull sceptre (i) detail.png

The skull sceptre (i) is an imbued version of the skull sceptre. Like the regular skull sceptre, the imbued sceptre can be used to teleport to Barbarian Village, and can autocast Crumble Undead as well as combat spells from the Arceuus spellbook. Note: Swapping weapons will turn off auto-cast settings.

Unlike the regular skull sceptre, this sceptre does not break after depleting the teleport charges, and it can be recharged with bone fragments or sceptre pieces as explained below. As it is one of the few teleport items available to free-to-play, it is highly desired among those players.

It can be obtained by players who have set up the RuneScape Authenticator by showing a skull sceptre and a pair of fancy or fighting boots (equipped, in the bank, or in your inventory) to Solztun in the Stronghold of Security.

If additional sceptres are created after imbuing a skull sceptre, any additional sceptres will start imbued. These additional sceptres can be stacked with the original in your bank.

Warning: Should players disable the Authenticator, the sceptre will revert to a regular skull sceptre when used on the next login after it is disabled. The chatbox message will read, "The Skull Sceptre suddenly loses its imbue due to the disabling of your authenticator."

 Attack bonusesSkull sceptre equipped.pngSkull sceptre equipped female.png
StabSlashCrushMagicRanged
+0-1+7+10+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+4+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot
+3+0+0%+0List
Base attack speedRange
Monster attack speed 5.png1
square

Combat styles[edit | edit source]

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

This sceptre can only be used to autocast combat spells from the Arceuus spellbook, or the Crumble Undead spell.

Teleport mechanics[edit | edit source]

The sceptre has two right-click options:

  • Invoke: The player will be teleported to the entrance of the Stronghold of Security in Barbarian Village. One charge will be consumed.
  • Divine: A dialogue box opens up that shows the number of remaining charges.

The sceptre can hold a maximum of 10 charges by default. Once the player has completed the easy, medium, hard and elite Varrock Diary, the sceptre can hold 14, 18, 22, and 26 charges respectively.

At any time, players can use bone fragments or sceptre pieces on the sceptre (which has to be in the inventory) to recharge it. Each fragment gives one charge. The amount of charges that a sceptre piece gives can be seen in the table below. It is the same as the amount of bone fragments that would be obtained by using a chisel on the sceptre piece.

Item Default Varrock Diary Completed
Easy Medium Hard Elite
Left skull half.png Left skull half 5 6 7 8 9
Bottom of sceptre.png Bottom of sceptre 3 4 5 6 7
Top of sceptre.png Top of sceptre 3 4 5 6 7
Right skull half.png Right skull half 3 4 5 6 7

Creation[edit | edit source]

Requirements
Talk to Solztun with fancy boots or fighting boots.
Must have an active RuneScape Authenticator.
Members
Free-to-play icon.png
Ticks? (edit)
ToolsNoneFacilitiesSolztun
Materials
ItemQuantityCost
Skull sceptre.pngSkull sceptre1N/A
Total cost0
Skull sceptre.pngSkull sceptre (i)1N/A

Comparison between other magic weapons[edit | edit source]

Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow.png Tumeken's shadow

Magic 85

+35 N/A 1,483,568,688
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff.png Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 267,801,452
Volatile nightmare staff.png Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 118,817,096
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 199,114,669
Sanguinesti staff.png Sanguinesti staff Magic 82 +25 N/A 97,671,888
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff.png Holy Sanguinesti staff
Kodai wand.png Kodai wand Magic 80 +28 +15% 92,177,254
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp.png Trident of the swamp Magic 78 +25 N/A 2,154,150
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e).png Trident of the swamp (e) 9,011,926
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25 +15% 12,835,095
Staff of light.png Staff of light Magic 75 Attack +17 +15% 7,442,842
Staff of balance.png Staff of balance Magic 75 Attack +17 +15% 20,311,719
Staff of the dead.png Staff of the dead Magic 75 Attack +17 +15% 10,630,810
Trident of the seas.png Trident of the seas Magic 75 +15 N/A 42,511
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e).png Trident of the seas (e) 5,253,321
Slayer's staff (e).png Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,096[n 1]
Nightmare staff.png Nightmare staff Magic 72
Hitpoints 50
+16 +15% 26,248,841
Ahrim's staff.png Ahrim's staff Magic 70 Attack +15 +5% 127,490
Ancient sceptre.png Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 60,547
Accursed sceptre.png Accursed sceptre Magic 70 +22 N/A 2,766,090
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a).png Accursed sceptre (a)
Master wand.png Master wand Magic 60 +20 N/A 3,974,524
Thammaron's sceptre.png Thammaron's sceptre Magic 60 +15 N/A 2,359,720
Thammaron's sceptre (a).png Thammaron's sceptre (a)
Saradomin staff.png Guthix staff.png Zamorak staff.png God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff.png Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u).png Iban's staff (u) 400,000[n 3]
Ancient staff.png Ancient staff Magic 50 Attack +15 N/A 60,547
Slayer's staff.png Slayer's staff Magic 50
Slayer 55
+12 N/A 22,911
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff.png Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,271,725
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack +12 1,194,078
Swamp lizard.png Orange salamander.png
Red salamander.png Black salamander.png
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 41
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
122
Attack Ranged Magic 60
(Red)
70
Attack Ranged Magic 70
(Black)
281
Ancient crozier.png Armadyl crozier.png
Bandos crozier.png Guthix crozier.png
Saradomin crozier.png Zamorak crozier.png
Croziers Prayer 60 +10 N/A 8,148
Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre.png Skull sceptre (i)
Staff of air.png Staff of water.png
Staff of earth.png Staff of fire.png
Elemental staves Magic 1
(Basic)
+10 N/A 1,592
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 8,998
Magic 40 Attack
(Mystic staff)
+14 25,130
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Changes[edit | edit source]

Date Changes
30 June 2021
(update | poll)

The skull sceptre (i) can now autocast Crumble Undead.

16 June 2021
(update | poll)

The skull sceptre (i) can now autocast spells from the Arceuus spellbook.

28 April 2021
(update)

The sceptre's magic attack bonus has been increased from +4 to +10. It was changed from a polestaff to a staff, but no spells could be autocast with it yet.

18 November 2020
(update | poll)
  • Bone fragments can now be used to charge the sceptre.
  • The base number of charges you can hold on a completed Sceptre has been raised from 5 to 10.
  • Each completed tier of the Varrock Achievement Diary increases the number of max charges to 14, 18, 22, and 26 respectively.
  • Skull Sceptres are no longer destroyed they are dropped or killed and unprotected.
  • Multiple can be owned.
  • Multiple imbued Skull Sceptres share the same charges, but are only recharged with fragments, Sceptre pieces, or whole Skull Sceptres.
  • Unimbuing one imbued skull sceptre now unimbues them all, same rule for imbuing.
  • The "Destroy" option was replaced with a "Drop" option.
15 March 2018
(update)

The "Teleport" option while equipped was replaced with "Divine" and "Invoke" options.