Slayer

From Old School RuneScape Wiki
Jump to: navigation, search
This article is about the Slayer skill. For information on training Slayer, see Slayer training.
For a list of all requirements and unlockables within the Slayer skill, see Slayer/Level up table.
Slayer.png

Slayer is a skill that allows players to kill monsters that may otherwise be immune to damage. Players must visit a Slayer master, who will assign them a task to kill certain monsters based on the player's Combat level. Slayer experience is roughly equal to a slain monster's Hitpoints, and is awarded each time the player kills an assigned monster.

Many players primarily train Combat by completing Slayer tasks, as Combat experience is still given as normal while fighting Slayer monsters. Slayer is a very profitable skill to train, as high levelled slayer monsters such as slayer bosses have a multitude of both rare and valuable drops.

As of 12 December 2013, players can earn Slayer points by completing assigned tasks.

Audio options icon.png
Slayer level-up music
The first music that can be played when levelled up.
Audio options icon.png
Slayer level-up music
The second music that can be played when levelled up.

Introduction[edit | edit source]

To receive a Slayer task, players must visit one of eight Slayer masters throughout RuneScape. All but two Slayer masters have a Combat level requirement, and the final Slayer master also has a Slayer level requirement. The tasks assigned are generally appropriate for the Combat level of the player, assuming he or she uses the highest level master available. Players may be assigned normal monsters to kill, or they may be assigned monsters that require the use of Slayer-specific items to deal damage or Slayer-specific armour to prevent stat reduction.

The Slayer equipment necessary to kill slayer monsters can be purchased from any slayer master. When you get your task, you can ask the master for advice on killing the assigned monsters, and they will tell you if special equipment is required. If no special equipment is necessary, they will give you other tips or advice such as if the monster is weak to poison or Magic.

One of the things the masters sell is an enchanted gem. Once you start training (this involves some begging from your chosen master), you get one for free. Afterwards, you can buy them for 1 coin each. These allow you to contact your Slayer master, ask for tips, ask who the monster is and where it is located, and most importantly, see how many monsters you still have to kill before completing the task. The gems cannot be used to get a new assignment; for that, you must see a master in person. An alternative to the gem is a Combat bracelet, which will update the player every 10 kills while worn.

Players who have unlocked the Lunar Spells can also use the NPC Contact spell in order to receive a new assignment from a Slayer master of their choosing. The Slayer gems automatically put you through to the Slayer master who will be best for training you; this may not be the one who gave you the assignment. It is advised to use the master the Slayer gems contact you to.

Players may also partner up with another player to receive the same slayer task by right-clicking an enchanted gem, slayer ring, or slayer helmet and selecting the "Partner" option. Players will only be given a slayer assignment that they have unlocked, have the slayer and combat level to complete and do not have blocked. If one partner meets these criteria and the other doesn't, only the one who meets them will receive the slayer task. Players can dismiss their partner by using the above items to do so.

The masters vary in the level of difficulty of their assignments; several of them require certain combat levels before you may get assignments from them. If you go to a Slayer master that is too hard for you, Turael in Burthorpe may consider giving you an easier assignment if the task is something that he doesn't normally assign. For example, if Duradel assigns you Desert lizards, then Turael cannot change your task, as he too assigns desert lizards. All slayer masters can assign the same monsters as the masters below them; however, as their difficulty increases, there is a substantially higher chance of getting a more difficult monster. The masters are shown on the map with a yellow skull Slayer Master icon.png icon.

Note: Skipping assignments through Turael is not a recommended choice, as it's better to gain Slayer points from doing tasks in a row and spending it on blocking or skipping your current task without breaking your task streak, as Slayer points also allow you to buy useful items and perks.

Slayer masters[edit | edit source]

A handful of Slayer masters dot the map; each master gives assignments oriented towards a general range of Combat levels.

Slayer masters
Name Image Location Requirements Details
Turael
Turael.png
Turael location.png
None
Southeast Burthorpe - Games necklace teleport or Hot-air balloon


Turael's assignments are simple, small, and easy to find. These assignments are excellent for the slayer with a low combat level, but his assignments yield such low experience that most players find him unsatisfactory.

However, Turael is willing to replace an assignment given by another Slayer master with an easier one, if the task to be replaced wouldn't normally be given by him (for example, he will replace a player's Black demon task but not a Crawling Hand task). This ability results in more players using his services than normally would.

Krystilia
Krystilia.png
Krystilia location.png
None
Edgeville - Amulet of glory teleport


Krystilia's assignments are monsters found within the Wilderness. Only monsters slain within the Wilderness count towards her tasks. She will assign players any task on her list without regard to the player's Combat level. Monsters killed during her tasks have the ability to drop slayer enchantments, tier 1 mysterious emblems and Larran's keys to compensate for this.

Assignments from her have a separate task completion counter to standard assignments, so players will have to complete five of her slayer assignments to begin earning slayer reward points.

Mazchna
Mazchna.png
Mazchna location.png
20 Combat,
Priest in Peril
Northeast Canifis on the bridge - Ectophial, fairy ring CKS or Kharyll Teleport (can be via house)


Mazchna gives fairly easy assignments too, but sometimes he may give a very small amount of more difficult monsters. Mazchna also has the habit of giving assignments which can be completed very close to him, making it convenient to get new assignments once completed.

Vannaka
Vannaka.png
Vannaka location.png
40 Combat
Vannaka is one of the most popular Slayer masters. His assignments are usually suitable for slayers with medium and even high combat skills. He can also be found on Tutorial Island, where he is the Melee and Ranged combat teacher.



Edgeville Dungeon, east of the Wilderness gate - Padewwa Teleport or Amulet of glory

Chaeldar
Chaeldar.png
Chaeldar location.png
70 Combat,
Lost City
Zanaris Fairy Queen's court - fairy ring hub


Chaeldar will only give assignments to players over a combat level of 70. She gives out the fourth toughest Slayer assignments. It is recommended that a player over a combat level of 70 should use Chaeldar as their Slayer master.

She is infamous for sometimes handing out dangerous tasks, such as bronze dragons.

Konar quo Maten
Konar quo Maten.png
Konar quo Maten location.png
75 Combat
Mount Karuulm - fairy ring CIR then run north.


Konar quo Maten is the third hardest Slayer Master. To receive slayer tasks from her, a combat level of 75 is required.

Unlike other slayer masters, her slayer assignments also include the location in which she asks you to slay. However, she will not assign any tasks in the Wilderness, as Krystilia already does this.

Additionally, when on a slayer task assigned by Konar, all kills on task have a chance of dropping a Brimstone Key which opens the Brimstone Chest beside Konar. The chance of getting this drop is scaled by the combat level of the NPC players are fighting, and the key is granted in addition to the primary drop you would receive.

Nieve
Nieve.png
Nieve location.png
85 Combat
Tree Gnome Stronghold, near the magic trees and the southern bank.


Nieve is the second most difficult slayer master. Her assignments are the same as Duradel's, except she doesn't assign waterfiends, but turoths instead (along with the number of monsters assigned per task).

If players have completed Monkey Madness II, she is replaced by her little cousin, Steve.

Duradel
Duradel.png
Duradel location.png
100 Combat,
50 Slayer
Shilo Village, top floor of the Fishing store - fairy ring CKR, Gnome glider, Karamja gloves 3 or the Shilo Village cart system


Duradel is the most difficult Slayer master. His assignments are generally high-levelled monsters, both in combat and slayer levels. He also assigns waterfiends.

Slayer equipment[edit | edit source]

Main article: Slayer equipment
Slayer equipment
Slayer Level Item Cost from Slayer equipment shop/
Other methods of obtaining
Use
1 Enchanted gem.png Enchanted gem 1 coin Contacting Slayer masters. Checking how many kills are left for the assigned task.
1 Black mask.png Black mask Rare drop from Cave horrors. Gives a +15% Attack and Strength boost against the players Slayer assignment. Requires 10 Defence, 20 Strength, and 40 Combat to wield.
1 Black mask.png Black mask (i) Imbued version of the Black mask, costing 1,250,000 points at the Nightmare Zone. Gives a +15% Melee Attack and Strength, 15% Ranged accuracy and strength & 15% Magic accuracy and damage boost against the players Slayer assignment. Requires 10 Defence, 20 Strength, and 40 Combat to wield.
1 Slayer helmet.png Slayer helmet Free, after purchasing the ability to make it for 400 Slayer reward points. Crafted from a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, and an uncharged Black mask, with 55 Crafting. Provides the protection of a Spiny helmet, a Facemask, Earmuffs, a Nosepeg, the +15% Attack and Strength boost of an uncharged Black mask, with defence bonuses similar to that of a Rune full helm.

Can also be imbued if the black mask used to make it hasn't already been imbued, giving bonuses to Ranged and Magic.

10[1] Facemask.png Facemask 200 coins Protecting against the environment within the Smoke Dungeon, and against Dust devils' attacks.
15 Earmuffs.png Earmuffs 200 coins Protecting against Banshees.
20[2] Bag of salt.png Bag of salt 10 coins each Finishing off Rock slugs (one per slug).
22[2] Ice cooler.png Ice cooler 1 coin each Finishing off Desert lizards (one per lizard).
25 Mirror shield.png Mirror shield 5000 coins Protecting against Basilisks and Cockatrice (requires 20 Defence to wield).
32[2] Fishing explosive.png Fishing explosive 60 coins Luring Mogres.
33 Lit bug lantern.png Unlit bug lantern 130 coins Harming Harpie Bug Swarms (equipped in shield slot, must be lit to work).
35 Spiny helmet.png Spiny helmet 650 coins Protecting against Wall beasts (requires 5 Defence to wield).
35[1] Witchwood icon.png Witchwood icon 900 coins Protecting against Cave horrors.
37 Insulated boots.png Insulated boots 200 coins Protecting against Killerwatts.
39 Slayer bell.png Slayer bell 150 coins Luring Molanisks.
42 Slayer gloves.png Slayer gloves 200 coins Protecting against Fever spiders.
44 Boots of stone.png Boots of stone 200 coins Feet protection from extreme heat within the Karuulm Slayer Dungeon.
55 Leaf-bladed spear.png Leaf-bladed spear 31,000 coins Killing Turoths and Kurasks. Requires 50 Attack to wield.
55 Leaf-bladed sword.png Leaf-bladed sword (not sold by Slayer masters) Killing Turoths and Kurasks. Requires 50 Attack to wield.
55 Leaf-bladed battleaxe.png Leaf-bladed battleaxe (not sold by Slayer masters) Killing Turoths and Kurasks (17.5% damage buff compared to Leaf-bladed spear and sword). Requires 65 Attack to wield.
55 Broad arrow 5.png Broad arrows 60 coins each, 250 arrows for 35 Slayer reward points Killing Turoths and Kurasks.
55 Broad bolts 5.png Broad bolts 250 bolts for 35 Slayer reward points Killing Turoths and Kurasks.
55 Broad arrowheads 5.png Broad arrowheads 55 coins Fletching Broad arrows, after purchasing the ability to do so, with 52 Fletching.
55 Unfinished broad bolts 5.png Unfinished broad bolts 55 coins Fletching Broad-tipped bolts, after purchasing the ability to do so, with 55 Fletching.
55 Broad arrowhead pack.png Broad arrowhead pack 5500 coins A pack containing 100 broad arrowheads.
55 Unfinished broad bolt pack.png Unfinished broad bolt pack 5500 coins A pack containing 100 Unfinished broad bolts.
55 Slayer's staff.png Slayer's staff 21,000 coins Allowing the use of the Slayer Dart spell to kill Turoths and Kurasks.
57 Fungicide spray.png Fungicide spray 300 coins Finishing off Mutated Zygomites (10 per refill).
57[2] Fungicide.png Fungicide 10 coins each Refilling Fungicide spray.
60[1] Nose peg.png Nose peg 200 coins Protecting against Aberrant spectres.
75[2] Rock hammer.png Rock hammer 500 coins Finishing off Gargoyles (this item is not equippable).
75[2] Rock thrownhammer.png Rock thrownhammer 200 coins Finishing off Gargoyles (one per gargoyle - this item is not equippable).
  1. 1.0 1.1 1.2 Although the Facemask requires level 10 Slayer to equip, the player cannot hurt Dust devils until level 65 Slayer. Similarly, the Witchwood icon can be equipped at level 35 Slayer, but players cannot harm Cave horrors until level 58 Slayer. What's more odd is that the Nose peg can't be worn until 60 Slayer, but the Slayer helmet, which contains a Nose peg, can be worn at any level, as long as the person has sufficient Slayer reward points to buy the ability.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Cannot be equipped and thus do not have a Slayer level requirement to use, but are only useful at these levels, as that is the level their respective monsters require.

Slayer monsters[edit | edit source]

Slayer-exclusive monsters[edit | edit source]

Main article: Slayer monsters

Some monsters can only be killed once players have reached a certain level in Slayer. Not all of them require special equipment.

Different Slayer Monsters:
Slayer Level Monster Name Combat Level(s) Superior Variant Slayer XP Slayer Equipment Notable Drops Location
5 Crawling Hand icon.png Crawling Hand 8/12 Yes 16/19 None Various Canifis gloves Canifis Slayer Tower
7 Cave bug icon.png Cave bug 6 No 5 None Various Herblore drops Lumbridge Swamp Caves
10 Cave crawler icon.png Cave crawler 23 Yes 22 None Bronze boots Fremennik Slayer Dungeon
15 Banshee icon.png Banshee 23 Yes 22 Earmuffs Black/red Mystic gloves, various herbs, noted pure essence Canifis Slayer Tower
17 Cave slime icon.png Cave slime 23 No 25 None Iron boots Lumbridge Swamp Caves
20 Rockslug icon.png Rockslug 29 Yes 27 Bag of salt White/gold Mystic gloves Fremennik Slayer Dungeon and Lumbridge Swamp Caves
22 Desert Lizard icon.png Desert Lizard 12/24/42 No 15/25/40 Ice cooler White/gold Mystic gloves South of the Uzer and east across the river from Pollnivneach
25 Cockatrice icon.png Cockatrice 37 Yes 37 Mirror shield White/gold Mystic boots Fremennik Slayer Dungeon
30 Pyrefiend icon.png Pyrefiend 43 Yes 45 None Steel boots Fremennik Slayer Dungeon
32 Mogre icon.png Mogre 60 No 48 Fishing Explosive Mudskipper flippers/hat Mudskipper Point
33 Harpie Bug Swarm icon.png Harpie bug swarm 46 No 25 Bug lantern Steel boots Northern most beach of Karamja
35 Wall beast icon.png Wall beast 49 No 105 Spiny helmet White/gold Mystic hat Lumbridge Swamp Caves
37 Killerwatt icon.png Killerwatt 55 No 51 Insulated boots Fire battlestaffs (value of 9500 gp) Killerwatt plane
39 Molanisk icon.png Molanisk 51 No 52 Slayer bell Mole claws Dorgesh-Kaan South Dungeon
40 Basilisk icon.png Basilisk 61 Yes 75 Mirror shield White/gold Mystic hat Fremennik Slayer Dungeon
40 Terror dog icon.png Terror dog 100/101 No 85/89 None Granite helmet Tarn's Lair
42 Fever spider icon.png Fever spider 49 No 40 Slayer gloves Kwuarm herbs Braindeath Island, in the basement of the Pirates' Brewery
44 Sulphur Lizard icon.png Sulphur Lizard 50 No - Boots of brimstone, Boots of stone, or Granite boots Mystic gloves (light) Karuulm Slayer Dungeon
45 Infernal Mage icon.png Infernal mage 68 Yes 60 None Black/red Mystic boots and hats Canifis Slayer Tower
47 Brine rat icon.png Brine rat 70 No 50 None Brine sabre Brine Rat Cavern
50 Bloodveld icon.png Bloodveld 76 Yes 120 None Black boots Canifis Slayer Tower
52 Jelly icon.png Jelly 78 Yes 75 None Rune full helm Fremennik Slayer Dungeon
52 Jelly icon.png Warped Jelly 112 Yes 140 None Rune full helm Catacombs of Kourend
55 Turoth icon.png Turoth 83/85/87/89 No 76/77/79/81 Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe White/gold Mystic robe bottom, Leaf-bladed sword, Frequent Herbs drops Fremennik Slayer Dungeon
57 Mutated zygomite icon.png Mutated zygomite 74/86 No 65/75 Fungicide spray - Zanaris
58 Cave horror icon.png Cave horror 80 Yes 55 Witchwood icon Black mask Mos Le'Harmless Caves
60 Aberrant spectre icon.png Aberrant spectre 96 Yes 90 Nosepeg Black/red Mystic robe bottom, Frequent Herbs drops Canifis Slayer Tower
62 Wyrm icon.png Wyrm 99 No 133.33 Boots of brimstone, Boots of stone, or Granite boots Dragon harpoon, Dragon knife, Dragon sword, Dragon thrownaxe Karuulm Slayer Dungeon
63 Spiritual ranger icon.png Spiritual ranger 122/118/115/127 No 106 None - God Wars Dungeon
65 Dust devil icon.png Dust devil 93 Yes 105 Facemask Dragon chainbody (very rare) Smoke Dungeon west of Pollnivneach
66 Fossil Island wyverns icon.png Wyverns 139/147/152 No 205 Elemental shield, Mind shield, Dragonfire shield, or Ancient wyvern shield Granite longsword, Granite boots, Wyvern visage Wyvern Cave
68 Spiritual warrior icon.png Spiritual warrior 125/115/134/123 No 98-134 None -

God Wars Dungeon

70 Kurask icon.png Kurask 106 Yes 97 Leaf-bladed spear/Broad arrows/Slayer staff/Leaf-bladed sword/Leaf-bladed battleaxe White/gold Mystic robe top, Leaf-bladed sword, Leaf-bladed battleaxe, Frequent Herbs drops Fremennik Slayer Dungeon
72 Skeletal Wyvern icon.png Skeletal Wyvern 140 No 210 Elemental shield or Dragonfire shield Granite platelegs, Dragon platelegs, Dragon plateskirt, Draconic Visage (very rare) Asgarnian Ice Caves
75 Gargoyle icon.png Gargoyle 111 Yes 105 Rock hammer Black/red Mystic robe top, Adamant boots, Granite maul Canifis Slayer Tower
77 Brutal black dragon icon.png Brutal black dragon 318 No 315/346.5 None Draconic Visage Catacombs of Kourend
80 Nechryael icon.png Nechryael 115 Yes 105 None Rune boots Canifis Slayer Tower
82 Ancient Wyvern icon.png Ancient wyvern 227 No 300/315 Elemental shield or Dragonfire shield Granite boots, Granite longsword, Wyvern visage Wyvern Cave
83 Spiritual mage icon.png Spiritual mage 120/121/123 No 85/75/106/86 None Dragon boots God Wars Dungeon
84 Drake icon.png Drake 192 No 268.5 Boots of brimstone, Boots of stone, or Granite boots Dragon knife, Dragon thrownaxe, Drake's claw, Drake's tooth Karuulm Slayer Dungeon
85 Abyssal demon icon.png Abyssal demon 124 Yes 150 None Abyssal whip, Abyssal dagger (very rare), Abyssal head Canifis Slayer Tower, Catacombs of Kourend
85 Abyssal demon icon.png Abyssal Sire 350 No 450 None Unsired (Bludgeon spine, Bludgeon claw, Bludgeon axon, Abyssal whip, Abyssal dagger, Jar of miasma, Abyssal head, Abyssal orphan) Abyssal Nexus
87 Cave kraken icon.png Cave kraken 127 No 125 None Trident of the seas, Kraken tentacle (very rare) Kraken Cove
87 Cave kraken icon.png Kraken 291 No 255 None Trident of the seas (full), Kraken tentacle Kraken Cove
90 Dark beast icon.png Dark beast 180 Yes 220 None Dark bow

Mourner Tunnels, Catacombs of Kourend

91 Cerberus icon.png Cerberus 318 No 690 None Primordial crystal, Eternal crystal, Pegasian crystal, Smouldering stone Cerberus's Lair
93 Smoke devil icon.png Smoke devil 160 Yes 185 Face mask Occult necklace, Dragon chainbody

Smoke Devil Dungeon

93 Smoke devil icon.png Thermonuclear smoke devil 301 No 240 Face mask Occult necklace, Dragon chainbody, Smoke battlestaff

Smoke Devil Dungeon

95 Hydra icon.png Hydra 194 No 322.5 Boots of brimstone, Boots of stone, or Granite boots Dragon knife, Dragon thrownaxe, Hydra's eye, Hydra's fang, Hydra's heart, Hydra tail Karuulm Slayer Dungeon
95 Hydra icon.png Alchemical Hydra 426 No 1320 Boots of brimstone, Boots of stone, or Granite boots Dragon knife, Dragon thrownaxe, Hydra's claw, Hydra's eye, Hydra's fang, Hydra's heart, Hydra leather, Hydra tail Karuulm Slayer Dungeon

Where to slay monsters[edit | edit source]

Monster Slayer level Location Essential item(s) Slayer master(s)
Aberrant spectres 60 Stronghold Slayer Cave, Slayer Tower Nose peg/Slayer helm (must-have) Salve amulet (optional, gives +20% Attack and Strength vs. the undead, but does not stack with Slayer helm) 3, 4, 5, 6
Abyssal demons 85 Slayer Tower, Catacombs of Kourend, Abyssal Area Good gear and weapon. Rune armour and a Dragon scimitar or Abyssal whip 5, 6
Ankous 1 4th level of Stronghold of Security, Catacombs of Kourend, Stronghold Slayer Cave Salve amulet is helpful, but not required. 3, 5
Banshees 15 Slayer Tower Earmuffs/Slayer helmet, Salve amulet 1, 2, 3, 4, 5
Basilisks 40 Fremennik Slayer Dungeon Mirror shield 3, 4, 5
Bats 1 Keep Le Faye, Silvarea, Morytania None 1, 2
Bears 1 Near Ardougne mines, low-to-mid-level Wilderness (watch for PK'ers) None 1, 2
Birds 1 Lumbridge or Falador chicken coops, Undead farm None 1
Black demons 1 Taverley Dungeon, Edgeville Dungeon, Brimhaven Dungeon, Chasm of Fire, Catacombs of Kourend Good gear and/or Protect from Melee with a Dwarf multicannon and several prayer potions, Darklight, Holy water 4, 5, 6
Black dragons 1 Taverley Dungeon, Lava Maze, Evil Chicken's Lair, Catacombs of Kourend (Brutal Black Dragons) Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon 5, 6
Bloodvelds 50 Stronghold Slayer Cave, Slayer Tower Dragonhide armour and a decent weapon 3, 4, 5, 6
Blue dragons 1 Taverley Dungeon, Ogre Enclave, Heroes' Guild Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too) or Ranged weapon 4, 5
Brine rats 47 Brine Rat Cavern None 3, 4
Bronze dragons 1 Brimhaven Dungeon, Catacombs of Kourend Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4
Catablepon 1 3rd level of Stronghold of Security None 2
Cave bugs 7 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon None 1
Cave krakens 87 Kraken Cove Magic weapon preferred, as Ranged hits are heavily reduced. Melee weapons cannot be used as they surface above water. 5, 6
Cave crawlers 10 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison, Slash attacks or Bone weapons 2, 4
Cave horrors 58 Mos Le'Harmless Caves Witchwood icon, Light source 3, 4, 5, 6
Cave slimes 17 Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Antipoison 1, 2, 3
Cockatrices 25 Fremennik Slayer Dungeon Mirror shield 2, 3
Cows 1 Crafting Guild, Lumbridge, Falador or Undead farms None 1
Crawling Hands 5 Slayer Tower Salve amulet (optional) 1, 2, 4
Crocodiles 1 Near Elid, southern shore of Kharidian Desert None 3
Cyclopes 1 2nd floor of Warriors' Guild, Ardougne Zoo None 2
Dagannoths 1 Lighthouse, Waterbirth Island Cannon (optional to drastically speed up kills) 4, 5
Dark beasts 90 Temple of Light dungeon, Catacombs of Kourend Good armour and weapon 6
Desert Lizards 22 Kharidian Desert Ice cooler 1, 2, 3, 4
Dogs 1 Ardougne, McGrubor's Wood, Black Arm Gang hideout in Brimhaven, Brimhaven Dungeon None 1, 2
Dust devils 65 Smoke Dungeon, Catacombs of Kourend Face mask or Slayer helmet 3, 4, 5, 6
Dwarfs 1 Ice Mountain, Mining Guild, Keldagrim, Dwarven Mine, beneath White Wolf Mountain (the underground path unlocked after doing Fishing Contest), south of Yanille None 1
Earth warriors 1 Edgeville Dungeon None 3, 4
Elves 1 Lletya, Elf Camp None 4, 5
Fever spiders 42 Braindeath Island (brewery basement) Slayer gloves 4
Fire giants 1 Stronghold Slayer Cave, Brimhaven Dungeon, Deep Wilderness Dungeon, Smoke Dungeon, Waterfall Dungeon None 3, 4, 5, 6
Flesh Crawlers 1 2nd level of Stronghold of Security None 2
Gargoyles 75 Slayer Tower Rock hammer 4, 5, 6
Ghosts 1 Varrock Sewers, Draynor Manor, Melzar's Maze, 4th level of Stronghold of Security, Taverley Dungeon, West Ardougne (graveyard), Scorpius Shrine, Lair of Tarn Razorlor, Death altar, Haunted Mine, Forgotten Cemetery Salve amulet 1, 2
Ghouls 1 West of Canifis None 2, 3
Goblins 1 Goblin Village, Port Sarim, around the Digsite, 1st level of Stronghold of Security, Underground Pass, Goblin Cave, Coal Trucks, inside holes in Myreque Hideout in Mort Myre, the cave near Observatory, Coal Trucks, east of Gunnarsgrunn None 1
Goraks 1 Fairy ring code DIR None 6
Greater demons 1 Chasm of Fire, Entrana Dungeon, Brimhaven Dungeon, Ogre Enclave, Demonic Ruins, Lava Maze Dungeon None 4, 5
Green dragons 1 North of Goblin Village in level 13 Wilderness, between the Ruins and Graveyard of Shadows in level 24 Wilderness, west of the Bone Yard, between the Lava Maze and Hobgoblin Mine Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon 3
Harpie Bug Swarms 33 East of Jogre Dungeon in Karamja Bug lantern 3, 4
Hellhounds 1 Stronghold Slayer Cave, Taverley Dungeon, east of the Deserted Keep, Witchaven Shrine Dungeon None 3, 4, 5, 6
Hill Giants 1 Edgeville Dungeon, Gnome Stronghold, north of the Observatory, Taverley Dungeon, Gnome Maze, northeast of Chaos Temple in Wilderness, Lava Maze, Deep Wilderness Dungeon None 2, 3
Hobgoblins 1 Asgarnian Ice Dungeon, Crandor, Hobgoblin Peninsula near Crafting Guild, Edgeville Dungeon, near Karamja Hunter area, north of Outpost, north of Rellekka, Tree Gnome Village dungeon, Waterbirth Island, Hobgoblin Mine, Witchaven Dungeon None 2, 3
Icefiends 1 Ice Mountain None 1
Ice giants 1 Asgarnian Ice Caves, Frozen Waste Plateau, White Wolf Mountain None 3
Ice warriors 1 White Wolf Mountain, Frozen Waste Plateau, Asgarnian Ice Caves None 2, 3
Infernal Mages 45 Slayer tower Ranged armour 2, 3, 4
Iron dragons 1 Brimhaven Dungeon, Catacombs of Kourend Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4, 5, 6
Jellies 52 Fremennik Slayer Dungeon Magic-resistant armour 3, 4, 6
Jungle horrors 1 Mos Le'Harmless None 3, 4, 6
Kalphites 1 Kalphite Lair, Kalphite Cave Keris dagger, Antipoison, Rope 2, 3, 4, 5, 6
Killerwatts 37 Killerwatt plane Insulated boots, non-metallic armour 3
Kurasks 70 Fremennik Slayer Dungeon Leaf-bladed sword, Leaf-bladed battleaxe, Leaf-bladed spear, Magic Dart, Broad arrows, or Broad bolts 4, 5, 6
Lesser demons 1 Wizards' Tower, Crandor and Karamja Dungeon, Melzar's Maze, Chasm of Fire, near Demonic Ruins, Lava Maze, Catacombs of Kourend None 3, 4
Mithril dragons 1 Ancient Cavern Anti-dragon shield, Dragonfire shield or Antifire potion, Barrows equipment and a good Stab (Abyssal whip or Dragon scimitar works too!) 6
Minotaurs 1 1st level of Stronghold of Security None 1
Mogres 32 Mudskipper Point Fishing explosives 2, 3
Molanisks 39 Dorgesh-Kaan South Dungeon Slayer bell 3, 4
Monkeys 1 Ape Atoll, Karamja, Mos Le'Harmless, Ardougne Zoo None 1
Moss giants 1 Brimhaven Dungeon, Crandor Isle, west of Fishing Guild, Moss Giant Island, Wilderness, Varrock Sewers, Pirates' Cove, Glarial's Tomb None 3
Nechryaels 80 Slayer Tower None 5, 6
Ogres 1 Gu'Tanoth, west of Yanille, south of Castle Wars, south of Gu'Tanoth, Toban's Island, Chaos Druid Tower dungeon, Clock Tower Dungeon, Witchaven dungeon, Underground Pass, Combat Training Camp via completing Biohazard None 3
Otherworldly beings 1 Zanaris None 3
Pyrefiends 30 Fremennik Slayer Dungeon, Smoke Dungeon Magic-resistant armour 2, 3, 4
Rats 1 Varrock Sewers, Lumbridge Swamp None N/A
Red dragons 1 Brimhaven Dungeon Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!) or Ranged weapon N/A
Rockslugs 20 Fremennik Slayer Dungeon, Lumbridge Swamp Caves, Dorgesh-Kaan South Dungeon Bag of salt 2, 3, 4
Scabarites 1 The dungeon under Sophanem, the dungeon east of the Agility Pyramid via doing Contact! Keris, Slash 5, 6
Scorpions 1 Al-Kharid Mine, Dwarven Mines, Ardougne Zoo Scorpion Pit, 3rd level of Stronghold of Security, Varrock Sewers, Wilderness, above Karamja Volcano None 1
Sea snakes 1 Miscellania & Etceteria Dungeon Antipoison 3
Shades 1 Mort'ton, Shade Catacombs, Temple Trekking Salve amulet, Gadderhammer or Ranged 3
Shadow warriors 1 Legends' Guild basement None 3, 4
Skeletal Wyverns 72 Asgarnian Ice Dungeon Elemental shield, Mind shield, or Dragonfire shield and Crush 4, 5, 6
Spiritual mage 83 God Wars Dungeon None 4, 5, 6
Spiritual ranger 63 God Wars Dungeon None 4, 5, 6
Spiritual warrior 67 God Wars Dungeon None 4, 5, 6
Skeletons 1 Wizards' Tower, Edgeville Dungeon, Draynor Sewers, Karamja Volcano, Ogre Enclave, Southern Wilderness Mine, 4th level of Stronghold of Security, Taverley Dungeon, Temple of Ikov, Varrock Sewers, Waterfall Dungeon, Wilderness, Wilderness Agility Course, Barrows, Melzar's Maze, Ape Atoll Dungeon, Underground Pass Salve amulet 1, 2
Spiders 1 Melzar's Maze, Sorceress's house, Lumbridge castle basement, behind Lumbridge Castle, 3rd level of Stronghold of Security, Ape Atoll temple, Ogre Enclave, Wilderness, Karamja, Underground Pass, North-west of the Grand Exchange Antipoison (only if fighting the poisonous variants) 1
Steel dragons 1 Brimhaven Dungeon, Catacombs of Kourend Anti-dragon shield, Dragonfire shield or Antifire potion and a good Stab (Abyssal whip or Dragon scimitar works too!), or Fire Bolt or better 4, 5, 6
Suqahs 1 Lunar Isle None (Seal of passage is recommended for communicating with Moon Clan people though.) 5, 6
Terror Dogs 40 Lair of Tarn Razorlor None 3
Trolls 1 Mountain trolls: Trollheim, tunnel outside Keldagrim, Death Plateau; Ice trolls: icy islands north of the Fremennik Isles, ice path north of Trollheim None 3, 4, 5
Turoths 55 Fremennik Slayer Dungeon Leaf-bladed sword, Leaf-bladed spear, Leaf-bladed battleaxe, Magic Dart, Broad arrows, or Broad bolts 3, 4, 5
Vampyres 1 Haunted Woods, near Abandoned Mine Holy symbol 2, 3
Vyrewatch 31 The woods east of Burgh de Rott, Meiyerditch Rod of ivandis 4, 6
Wall beasts 35 Lumbridge Swamp Caves Spiny helmet or Slayer helmet 2, 3
Waterfiends 1 Ancient Cavern, Kraken Cove Crush attacks 6
Werewolves 1 Canifis None 3
Wolves 1 1st level of Stronghold of Security, White Wolf Mountain, Feldip Hills None 1, 2
Zombies 1 Tree Gnome Village dungeon, Entrana Dungeon, Edgeville Dungeon, Graveyard of Shadows, 2nd level of Stronghold of Security, Varrock Sewers, Draynor Sewers, Wizards' Guild basement, Lair of Tarn Razorlor Salve amulet 1, 2
Zygomites 57 Zanaris Fungicide spray 4, 5, 6

Note many assignments have alternate monsters that can be slayed instead.

Boss slayer[edit | edit source]

Boss.png

Players who have unlocked the Like a boss ability via spending 200 slayer reward points can have Nieve/Steve, Duradel, Konar quo Maten or Krystilia (Wilderness only) assign them boss monsters in addition to the tasks they already assign. Slayer masters will check the requirements needed to access the boss; for example, if the player doesn't have 85 Slayer, they won't offer them an Abyssal Sire task. They will allow the player to decide the amount of bosses they wish to kill for that task, ranging from 3-35 per task.

Completing this type of assignment will always grant 5,000 slayer experience after the task is complete. The following bosses can be assigned:

Slayer Partners[edit | edit source]

The Slayer partner interface.

Slayer Partners were introduced to Old School RuneScape on 7 May 2015, which allows two players to work together on a Slayer assignment after inviting your partner to be your slayer partner by using an enchanted gem, slayer ring or slayer helmet on them.

However, there are a few restrictions to prevent players being given tasks that they should not get. You will only be given a slayer assignment that you have unlocked, have the slayer and combat level to complete and do not have blocked. If these criteria are not met then your partner will receive the task but you will not. You will be notified if this happens.

Players can dismiss their slayer partner at any time by using an enchanted gem, slayer ring or slayer helm to open up the interface.

Slayer reward points[edit | edit source]

Main article: Slayer reward point
On 12 December 2013, slayer reward points were released. Slayer reward points may be earned after having completed 5 tasks in a row without having a task changed by Turael. However, players may cancel a task by spending 30 points.

The rewards that can be bought with these points include unlocking new monsters as a Slayer task, a Slayer ring, the ability to combine all Slayer headgear into one item, the Slayer helmet, and even the ability to prevent players from being assigned a specific task forever.

Since getting good tasks worth keeping isn't guaranteed, it is suggested that players get their first four kills on the Slayer master Mazchna, and then get any other kills from there on higher masters like Duradel.

After getting 5 or more tasks in a row, Slayer masters will hand out points when players finish their tasks. The number of points varies as the difficulty of the Slayer master increases.

Every 10th, 50th, 100th, 250th, and 1,000th task, a special bonus is given to the player's slayer reward points, the bonuses also differ in points to each Slayer master. Whenever a task is done the player will be notified on what number task it is, and the total amount of points they have. This can help players plan to what slayer master they prefer to go next, to maximise the number of slayer reward points in the shortest amount of time.

Master Location Points given per completed Task Points per 10th Points per 50th Points per 100th Points per 250th Points per 1,000th
Turael Burthorpe opposite the pub to the east N/A N/A N/A N/A N/A N/A
Mazchna Northeast of Canifis 2 5 15 50 70 100
Vannaka Northeast area of Edgeville Dungeon 4 20 60 100 140 200
Chaeldar Throne room in Zanaris 10 50 150 250 350 500
Nieve/Steve At the Tree Gnome Stronghold, south-west of the Spirit tree 12 (15)[1] 60 (75)[1] 180 (225)[1] 300 (375)[1] 420 (525)[1] 600 (750)[1]
Duradel On the roof of the Fishing store in Shilo Village 15 75 225 375 525 750
Konar quo Maten Mount Karuulm 18 (20)[2] 90 (100)[2] 270 (300)[2] 450 (500)[2] 630 (700)[2] 900 (1,000)[2]
Krystilia Jailhouse northeast of Edgeville bank 25 125 375 625 875 1,250

After earning enough points, players will be able to buy rewards with earned points. (See main article for more details)

The Slayer helmet combines the stat boosting qualities of the Black mask with the protective slayer headgear facemask, nosepeg, earmuffs, and Spiny helmet, with the defence bonuses of a rune full helm; making it the best melee helmet option for slayers. This allows for monsters like aberrant spectres and dust devils to be killed while having the bonuses of the 15% attack and strength increase. Players can also imbue their slayer helmets via the Nightmare Zone. This gives all the bonuses of the slayer helmet, while boosting ranged and magic by 15% as well. The Slayer helmet's effects do not stack with a salve amulet or salve amulet (e) for a bonus on undead creatures such as aberrant spectres. The Slayer helmet has a better bonus so it is recommended just to wear the Slayer helmet and an amulet of your choice (unless you have yet to unlock the ability to create the helmet and use the nose peg for example; then a salve amulet is recommended).

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Completion of the Elite Western Provinces Diary increases the slayer reward points to match those of Duradel.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Completion of the Elite Kourend & Kebos Diary increases the slayer reward points obtained.

Training methods[edit | edit source]

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Slayer cape.png Slayer cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Wild pie.png Wild pie 5 Visible Restores 11 Hitpoints per bite.
Slayer's respite.png Slayer's respite 2 Visible Reduces Attack and Strength by 2 or more.
Slayer's respite(m).png Mature slayer's respite 4 Visible Reduces Attack and Strength by 2 or more.

Quests[edit | edit source]

Quests requiring Slayer[edit | edit source]

Quest Slayer
requirement
Other requirements
Desert Treasure 10 SlayerSlayer icon.png 53 ThievingThieving icon.png, 50 MagicMagic icon.png, 50 FiremakingFiremaking icon.png
Animal Magnetism 18 SlayerSlayer icon.png 19 CraftingCrafting icon.png, 30 RangedRanged icon.png, 35 WoodcuttingWoodcutting icon.png
The Slug Menace 30 SlayerSlayer icon.png 30 CraftingCrafting icon.png, 30 RunecraftRunecraft icon.png, 30 ThievingThieving icon.png
Rag and Bone Man II 40 SlayerSlayer icon.png 20 DefenceDefence icon.png
Royal Trouble 40 SlayerSlayer icon.png 40 AgilityAgility icon.png
Rum Deal 42 SlayerSlayer icon.png 42 CraftingCrafting icon.png, 50 FishingFishing icon.png, 47 PrayerPrayer icon.png, 40 FarmingFarming icon.png
Monkey Madness II 69 SlayerSlayer icon.png 70 CraftingCrafting icon.png, 60 HunterHunter icon.png, 55 ThievingThieving icon.png, 55 AgilityAgility icon.png

Quests rewarding Slayer experience[edit | edit source]

Quest Experience
reward
Slayer
requirement
Other requirements
Natural history quiz
(miniquest)
1,000 - -
Recipe for Disaster
(Dwarf subquest)
1,000 - -
Animal Magnetism 1,000 18 SlayerSlayer icon.png 19 CraftingCrafting icon.png, 30 RangedRanged icon.png, 35 WoodcuttingWoodcutting icon.png
The General's Shadow
(miniquest)
2,000 - -
Royal Trouble 5,000 40 SlayerSlayer icon.png 40 AgilityAgility icon.png
Wanted! 5,000 - 32 QuestQuest point icon.png
Lair of Tarn Razorlor
(miniquest)
5,000 40 SlayerSlayer icon.png -
Monkey Madness II 25,000 69 SlayerSlayer icon.png 70 CraftingCrafting icon.png, 60 HunterHunter icon.png, 55 AgilityAgility icon.png, 55 ThievingThieving icon.png
Total 45,000

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Slayer. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 FarmingFarming icon.png, 57 HerbloreHerblore icon.png
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 CraftingCrafting icon.png, 30 ConstructionConstruction icon.png, 50 PrayerPrayer icon.png
King's Ransom 5,000 Any skill above 50 65 DefenceDefence icon.png
Darkness of Hallowvale 2,000 three times Any skill above 30 5 ConstructionConstruction icon.png, 20 MiningMining icon.png, 22 ThievingThieving icon.png, 32 CraftingCrafting icon.png, 33 MagicMagic icon.png, 40 StrengthStrength icon.png
A Taste of Hope 2,500 Any skill above 35 48 CraftingCrafting icon.png, 45 AgilityAgility icon.png, 40 AttackAttack icon.png, 40 HerbloreHerblore icon.png, 38 SlayerSlayer icon.png
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 PrayerPrayer icon.png
One Small Favour 10,000 twice Any skill above 30 36 AgilityAgility icon.png, 25 CraftingCrafting icon.png, 18 HerbloreHerblore icon.png, 30 SmithingSmithing icon.png
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 QuestQuest point icon.png, 48 AgilityAgility icon.png, 50 MiningMining icon.png, 53 FishingFishing icon.png, 53 ThievingThieving icon.png, 25 HerbloreHerblore icon.png, 59 MagicMagic icon.png, 40 SmithingSmithing icon.png, 50 FiremakingFiremaking icon.png, 40 RangedRanged icon.png, 40 CraftingCrafting icon.png, 10 FletchingFletching icon.png, 10 SlayerSlayer icon.png, 36 WoodcuttingWoodcutting icon.png
Total 84,800

Changes[edit | edit source]

Date Changes
13 February 2014
(update)
  • Slayer masters no longer assign Earth warriors or Spiritual creatures to players who lacked the Agility or quest requirements to access those targets.
  • The 'Suq-A-Nother One' Slayer reward did not increase the size of the Suqah assignments correctly if they had been assigned by Nieve rather than Duradel. It now gives an increase from either.
4 April 2013
(update)
Slayer masters will now check your Defence level is appropriate before assigning creatures which require special equipment that you don’t have the requirements to wear.

See also[edit | edit source]