Slayer's staff (e)

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Slayer's staff (e) detail.png

The slayer's staff (e) is an upgraded version of the slayer's staff, obtained by using a slayer's enchantment on it. It requires 75 Magic and 55 Slayer to wield. It can be used to cast Magic Dart like the normal version of the staff.

Upon enchanting the staff, it becomes untradeable and gains 2,500 charges. Once the charges run out, it will revert back to a regular Slayer's staff, and an additional Slayer's enchantment must be used on it.

Using the staff increases the damage dealt by Magic Dart when attacking a Slayer monster the player is assigned to kill. Specifically, the max hit of Magic Dart when using the slayer's staff (e) increases from to , rounded down. This stacks with other magic-damage boosts like the occult necklace, tormented bracelet, and black mask (i)/slayer helmet (i). Each cast of Magic Dart consumes 1 charge from the staff if the spell hits. If the spell does not hit, no charges are used. Charges are also not consumed (and damage is not boosted) when casting Magic Dart on a monster that is not your Slayer assignment.

A player enchants the slayer's staff.
Bonuses
Attack icon.png Attack bonusesSlayer's staff (e) equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+7-1+25+12+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+2+3+1+10+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+35+0+0%+0List
Attack speed
Monster attack speed 4.png

Combat styles[edit | edit source]

Combat options Combat style Type Experience
CombatStyles staff.png Bash Crush Attack and Hitpoints
Pound Crush Strength and Hitpoints
Focus Crush Defence and Hitpoints
Spell Magic Magic and Hitpoints
Spell (Defensive) Magic Magic, Hitpoints and Defence

Maximum hit[edit | edit source]

The maximum hit dealt by the staff is dependent on the player's current Magic level, starting at 25 with level 75 Magic, up to a maximum of 31 at level 108 (with an imbued heart). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. With an occult necklace equipped, the maximum hit possible is 34. With an occult necklace, an imbued god cape, a tormented bracelet, and an imbued slayer helmet on a Slayer assignment, the maximum hit possible is 41.

MagicMagic icon.png
Magic level
Maximum hit
Maximum hit
(no bonuses)
Maximum hit
(Occult necklace.png)
Maximum hit
(Occult necklace.png + Tormented bracelet.png)

or (Slayer helmet (i).png)

Maximum hit
(Occult necklace.png + Tormented bracelet.png + Slayer helmet (i).png)
Maximum hit
(Occult necklace.png + Tormented bracelet.png + Slayer helmet (i).png+Imbued god capes.png)
75 25 28 29 33 34
76 25 28 29 34 34
77 25 28 29 34 34
78 26 28 30 34 34
79 26 28 30 34 35
80 26 28 30 34 35
81 26 29 30 35 35
82 26 29 30 35 35
83 26 29 30 35 35
84 27 29 31 35 36
85 27 29 31 36 36
86 27 30 31 36 36
87 27 30 31 36 36
88 27 30 31 36 37
89 27 30 32 36 37
90 28 30 32 37 37
91 28 30 32 37 37
92 28 31 32 37 37
93 28 31 32 37 38
94 28 31 33 38 38
95 28 31 33 38 38
96 29 31 33 38 38
97 29 32 33 38 39
98 29 32 33 38 39
99 29 32 34 39 39
100 29 32 34 39 39
101 29 32 34 39 39
102 30 32 34 39 40
103 30 32 34 40 40
104 30 32 35 40 40
105[1] 30 32 35 40 40
106[1] 30 32 35 40 40
107[1] 30 32 35 40 41
108[1] 31 33 35 41 41
109[1] 31 33 35 41 41
  1. 1.0 1.1 1.2 1.3 1.4 Level 105 Magic and above is only reachable by using an imbued heart