Slayer helmet (i)
|Slayer helmet (i)|
|Released||6 January 2014 (Update)|
|Examine||You really don't want to wear it inside-out.|
|High alch||54,000 coins|
|Low alch||36,000 coins|
The Slayer helmet (i), requiring a Defence level of 10 to wear, is a piece of equipment that is worn in the helmet slot. It provides the bonuses of multiple pieces of protective and beneficial Slayer equipment. It functions in the same manner as its unimbued variant (with the 16.67% Melee bonus), except that it also provides an extra 15% boost to Ranged accuracy and Ranged damage, and a 15% boost to Magic accuracy and Magic damage, against monsters assigned as the player's slayer task.
Players can imbue the slayer helmet using 1,250,000 Nightmare Zone reward points or 500 Soul Wars Zeal tokens. This can be done to a black mask before assembling the Slayer helmet or to the Slayer helmet itself. If the imbued helmet is disassembled, a black mask (i) will be returned to the player along with the other components.
Note: This only applies for player versus monsters.
The defensive bonuses of the Slayer helmet (i) are equivalent to those of the Rune full helm, with the exception of providing +11 higher relative magic defence (+10 vs. -1) as well as positive Magic and Ranged attack bonuses.
Changes[edit | edit source]
|20 February 2014
(update | poll)
The slayer helmet (i) is now kept on death as with other untradeable items. Previously, all components of the helmet would disappear and the black mask would appear on the ground.