Slayer helmet (i)

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Slayer helmet (i) detail.png
Slayer helmet (i) chathead.png

The Slayer helmet (i), requiring a Defence level of 10 to wear, is a piece of equipment that is worn in the helmet slot. It provides the bonuses of multiple pieces of protective and beneficial Slayer equipment. It functions in the same manner as its unimbued variant (with the 16.67% Melee bonus), except that it provides an extra 15% boost to Ranged accuracy and Ranged damage, and a 15% boost to Magic accuracy and Magic damage.

Players can imbue the slayer helmet using 1,250,000 Nightmare Zone reward points. This can be done to a black mask before assembling the Slayer helmet or to the Slayer helmet itself. If the imbued helmet is disassembled, a black mask (i) will be returned to the player along with the other components.

For players with undead Slayer tasks, the boosts given by the Salve amulet or Salve amulet (e) do not stack with the effects of a Slayer helmet (i).

Note: This only applies for player versus monsters.

The defensive bonuses of the Slayer helmet (i) are equivalent to those of the Rune full helm, with the exception of providing +11 higher relative magic defence (+10 vs. -1) as well as positive Magic and Ranged attack bonuses.

Changes[edit | edit source]

Date Changes
20 February 2014
(update | poll)
  • The Slayer helm (i) and all versions of the black mask (i) now offer a 15% damage boost to Magic damage against your assigned Slayer target, like they already do for melee and Ranging.
  • The Slayer helm (i) now has a +3 mage attack bonus, a +3 range attack bonus and a +10 mage defence bonus.
  • The Slayer helm's chathead model has had a green tint removed from its jaw.
Date unknown
The slayer helmet (i) is now kept on death as with other untradeable items. Previously, all components of the helmet would disappear and the black mask would appear on the ground.