Slayer task/Cave horrors

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Cave horrors can be assigned as a slayer task starting at level 70 combat by Chaeldar, Nieve, and Duradel. Cave horrors are found exclusively in the Mos Le'Harmless Cave, requiring completion of Rum Deal.

You must wear a Witchwood icon to fight them at melee distance, as if you don't, the cave horrors have a special attack which always deals damage equal to 10% of the player's base Hitpoints level, rounded down (e.g. 9 damage at 96). This can be completely mitigated by using Protect from Melee, or using a safespot.

A light source is also required to fight them without taking additional damage, unless a fire of eternal light is lit.

Cave horrors attack with Magic-based melee, meaning that Protect from Melee will negate the damage, but high magic defence will help when not praying. They have fairly low Hitpoints, and they are relatively spread apart, so it is generally best to use a fast-firing Ranged weapon like a toxic blowpipe, magic shortbow (i) or Karil's crossbow. If using Melee, it is recommended to use equipment that provides high Prayer bonus (such as Proselyte armour) and always use Protect from Melee so a better amulet can be used. A dwarf multicannon can also be used to speed up kills. Cave horrors can alternatively be safespotted by using the mushrooms, stalagmites, and boulders inside the cave, such as the area by the swamp near the cave entrance.

Slayer Unlocks[edit | edit source]

Main article: Slayer reward point
Unlock Points cost Notes
Cave horror icon.png Horrorific 100 Number of cave horrors assigned is increased to 200-250.


Monster Variants[edit | edit source]

Monster Combat level Slayer XP Locations Notes
Cave horror 80 55
  • The standard variant of Cave horror.
Cave abomination 206 1300
  • The superior version of Cave horror, available after unlocking the perk Bigger and Badder.

Location Comparison[edit | edit source]

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Location Maplink Amount Multicombat Cannonable Safespotable Notes
Mos Le'Harmless Cave 70 No Yes Yes