Slayer training

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For the Ironman guide, see /Ironman.
Slayer master Duradel.

Slayer is a skill that allows players to kill monsters that may otherwise be immune to damage. Players must visit a Slayer master, who will assign them a task to kill certain monsters. Slayer experience is roughly equal to a slain monster's Hitpoints, and is awarded each time the player kills an assigned monster.

This guide focuses on the most efficient ways to train Slayer. Generally when slaying for the best experience rates, players will barrage multiple Slayer monsters at once for the majority of the experience, and use Melee with the dwarf multicannon when barraging is not viable. Players should also follow a task list which offers the fastest Slayer experience per hour, and use Slayer reward points to skip undesirable tasks as often as possible. However, some players may find that alternative priorities suit them best, as Slayer has the potential to be a highly profitable skill as well.

Slayer also provides a lot of passive experience in combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Slayer helmet (i)), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer or 200 million experience, resulting in less time wasted gaining extra combat experience, which is not necessary since it could have been obtained through Slayer.

General information[edit | edit source]

Access to Slayer masters[edit | edit source]

Usually, you get tasks from the highest-level Slayer master that your Combat and Slayer levels allow, because the monsters they assign generally give more experience than lower-level Slayer masters. Duradel is the best Slayer master to use for the fastest experience, but some players may find that Nieve's (or Steve's) task weighting suit better for their preferences.

If a player has a relatively low combat level, however, they may find that they benefit from sticking with lower level Slayer masters as Slayer XP is closely tied to damage output, which means that fighting weaker targets that can be consistently hit can lead to higher XP/hour rates even if the XP per kill is lower, especially if the player finds themselves needing to bank multiple times during a single task. Players using this strategy may still want to swap to the best Slayer master they have access to for every 10th task in order to take advantage of the bonus Reward Points.

Requirements or quests for accessing different Slayer masters and areas include:

Slayer Master Location Requirement to use Points/task 10th 50th 100th 250th 1000th
Turael Burthorpe Any level 0 0 0 0 0 0
Spria Draynor Village A Porcine of Interest 0 0 0 0 0 0
Mazchna Canifis Priest in Peril, 20 combat 2 5 15 50 70 100
Vannaka Edgeville Dungeon 40 combat 4 20 60 100 140 200
Chaeldar Zanaris Lost City, 70 combat 10 50 150 250 350 500
Konar quo Maten Mount Karuulm 75 combat 18 90 270 450 630 900 (more with elite diary)
Nieve Tree Gnome Stronghold 85 combat 12 60 180 300 420 600 (more with elite diary)
Duradel Shilo Village Shilo Village, 100 combat, 50 Slayer 15 75 225 375 525 750
Krystilia Edgeville Any level (Done at least 1 task) 25 125 375 625 875 1250

Access to Slayer tasks[edit | edit source]

While some monsters can be found during a quest or in other locations, you still need to complete the respective quest in order to unlock them for slayer assignments.

Quests[edit | edit source]

Combat levels[edit | edit source]

Slayer masters can sometimes assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a challenging task for low levelled players. While baby green dragons are an option, there are a few requirements to access them. The player can speak with slayer masters regarding their combat level, and they will let you know if you have any handicaps on.

By default, slayer masters will assign tasks based on your combat level, essentially blocking tasks that are "too strong" for you until you reach the recommended level. You may speak to them to let them assign tasks regardless of your combat level. This can be changed at any time by speaking to them again.

Recommended stats, quests, diaries[edit | edit source]

It is strongly recommended to have fairly high combat stats and have completed a lot of quests for blocks before starting Slayer training. While there are no real requirements for Slayer training and it can technically be started at a low level, high combat stats increase damage output considerably and allow the player to use the best equipment available. Low-level Slayer masters also have poor task lists and give fewer Slayer reward points than the higher-level ones.

Recommended skills[edit | edit source]

  • 100+ Combat
  • 80+ Attack
  • 80+ Strength
  • 80+ Defence
  • 75+ Magic
  • 75+ Ranged
  • 70+ Prayer for Piety
  • Construction 90 for the ornate rejuvenation pool, occult altar and fairy ring
    • Construction 82 is only required if using spicy stews and crystal saw to boost the Construction level
    • Having at least Construction 80 (or Construction 75 with stew boost) is strongly recommended for the ancient altar to quickly switch spellbooks
  • Agility 81 for access to most shortcuts up to the Fremennik slayer cave shortcut.
  • Crafting 75 for slayer rings

Recommended quests and diaries[edit | edit source]

Equipment[edit | edit source]

Players should use the best equipment they can afford in order to maximise experience rates. If the player cannot afford best-in-slot equipment, it is best to sacrifice from Magic accuracy and Melee bonuses before Magic damage, as the majority of the Slayer experience is likely gained through barraging and most monsters are very weak to Magic. It is strongly recommended to have a kodai wand, as it has significant offensive bonuses, 15% chance of negating rune costs and it provides unlimited water runes, all of which end up saving a lot of money in the long run.

Players should always wear a bracelet of slaughter or an expeditious bracelet to extend or speed up tasks. For general training, making better tasks longer and worse tasks shorter is almost always better than having slightly more damage output by wearing ferocious gloves or tormented bracelet. There are some exceptions however, such as when killing certain bosses or doing certain Melee tasks with a scythe of vitur.

The Slayer helmet is better than a black mask. The helmet should be unlocked when the player can kill dust devils, so the player does not have to wear a face mask for face protection. The imbued variant should be a high priority if not obtained yet, since the bonuses will also apply to Magic and Ranged.

A Holy wrench can be brought to slayer tasks as this can help save prayer potions over time. Requires completion of Rum Deal quest.

Apart from point boosting, using Ranged is generally not recommended unless Melee or Magic is not a viable option, such as hydra tasks. The toxic blowpipe is the only viable option for most tasks in terms of damage output, and using it can be very expensive. Melee is also preferred for efficiency since Ranged is already trained on some tasks through the dwarf multicannon.

Powered staves and single-target Magic spells should not be used for general training, except when they are the only viable option (such as cave krakens. They generally offer worse damage output than Melee and using them costs money. Melee is also preferred for efficiency since Magic is already trained on some tasks through barraging.

Slayer helmet (i).png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Ghrazi rapier.png
Bandos chestplate.png
Avernic defender.png
Bandos tassets.png
Expeditious bracelet.png
Primordial boots.png
Berserker ring (i).png

For Melee tasks, players should use equipment that offers the highest strength and accuracy bonuses, such as Bandos armour and primordial boots. Proselyte armour can be used instead to give a higher Prayer bonus, reducing the amount of Prayer points drained per second.

The Ghrazi rapier is the best melee weapon for general use. However it can be very expensive, so many players will choose to use the much more affordable abyssal whip instead at a slight damage output loss. Avernic or dragon defenders should always be used except against wyverns, and for dragon tasks players should use extended super antifire potions.

The scythe of vitur can be used for some tasks (such as dark beasts, kalphites, and bloodvelds) for better damage output, but the weapon is very expensive and using it costs a lot of money. The dragon hunter lance is the best weapon to use against draconic enemies, and arclight should be used against demons if the player has enough charges for it. If the player cannot afford a dragon hunter lance or ghrazi rapier for dragons, a stab weapon such as Zamorakian hasta or abyssal dagger should be used.

Dragon claws are generally the best special attack weapon to use for single combat. Dinh's bulwark is better for certain multi-combat areas (such as dagannoth), but it can also be used to obtain aggression. The dragon dagger is much cheaper than the dragon claws however, and the special attack can outperform dragon claws against monsters that have low Defence. Alternatively, players can use Saradomin godsword to restore Hitpoints and Prayer points during a task, or an Eldritch nightmare staff to restore only prayer points at a rate better than that of the Saradomin godsword.

Equipment[edit | edit source]

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadSlayer helmet (i).pngSlayer helmet (i)Black mask (i).pngBlack mask (i)N/AN/AN/A
NeckAmulet of torture.pngAmulet of tortureAmulet of fury.pngAmulet of furyAmulet of glory.pngAmulet of gloryN/AN/A
BackInfernal cape.pngInfernal capeFire cape.pngFire capeMythical cape.pngMythical capeArdougne cloak 4.pngArdougne cloak 4Capes of accomplishments (trimmed).gif Cape of Accomplishment
BodyBandos chestplate.pngBandos chestplateFighter torso.pngFighter torsoObsidian platebody.pngObsidian platebodyProselyte hauberk.pngProselyte hauberkTorag's platebody.pngTorag's platebody
LegsBandos tassets.pngBandos tassetsObsidian platelegs.pngObsidian platelegsProselyte cuisse.pngProselyte cuisse / Proselyte tasset.pngProselyte tassetVerac's plateskirt.pngVerac's plateskirtN/A
WeaponGhrazi rapier.pngGhrazi rapier + Scythe of vitur.pngScythe of viturAbyssal whip.pngAbyssal whipAbyssal bludgeon.pngAbyssal bludgeonZamorakian hasta.pngZamorakian hastaAbyssal dagger.pngAbyssal dagger
ShieldAvernic defender.pngAvernic defenderDragon defender.pngDragon defenderDragonfire shield.pngDragonfire shieldN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/AN/AN/A
GlovesExpeditious bracelet.pngExpeditious bracelet / Bracelet of slaughter.pngBracelet of slaughterFerocious gloves.pngFerocious glovesBarrows gloves.pngBarrows glovesN/AN/A
BootsPrimordial boots.pngPrimordial bootsDragon boots.pngDragon bootsGuardian boots.pngGuardian bootsN/AN/A
RingBerserker ring (i).pngBerserker ring (i)Brimstone ring.pngBrimstone ringN/AN/AN/A
Special attackDragon claws.pngDragon claws + Dinh's bulwark.pngDinh's bulwarkDragon dagger.pngDragon daggerEldritch nightmare staff.pngEldritch nightmare staffSaradomin godsword.pngSaradomin godswordN/A

Slayer helmet (i).png
Imbued saradomin cape.png
Occult necklace.png
Rada's blessing 4.png
Kodai wand.png
Ancestral robe top.png
Arcane spirit shield.png
Ancestral robe bottom.png
Bracelet of slaughter.png
Eternal boots.png
Seers ring (i).png

Magic is commonly used to barrage or burst multiple monsters at once for fast Slayer experience. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Players should wear equipment that gives the highest Magic damage bonuses, such as kodai wand, occult necklace, imbued god cape and ancestral robes. Having a higher max hit increases damage output considerably and makes casts effectively cheaper as each cast deals more damage for the same rune cost. Considering that players will likely gain the majority of the Slayer experience through barraging, it is strongly recommended to invest into Magic damage-boosting equipment, most importantly the kodai wand, as this will save a lot of money and time in the long run.

Players will need to use a weapon that can autocast Ancient Magicks. The best option by far is the kodai wand, as it also has a 15% chance to negate rune costs and provides unlimited water runes. The nightmare staff is a decent alternative, although it lacks the rune-saving effect. Using other weapons is not recommended for long-term Slayer training, assuming the player does a lot of barrage tasks for the fastest experience.

Most Slayer monsters which are commonly barraged (such as Greater Nechryael and dust devils) have very low Magic defence, so having a higher Magic accuracy makes negligible difference on damage output. For those tasks players may wear equipment with high Prayer bonus, such as ring of the gods (i), devout boots and book of darkness. Certain monsters (such as smoke devils and Warped Jellies) do have Magic defence however, so Magic accuracy will matter against them and players should wear equipment with high Magic accuracy bonuses.

Dinh's bulwark special attack can optionally be used to draw aggression of monsters into a barrage pile.

Equipment[edit | edit source]

Recommended equipment for Magic
SlotItem (most effective → least effective)
HeadSlayer helmet (i).pngSlayer helmet (i)Black mask (i).pngBlack mask (i)N/AN/AN/A
NeckOccult necklace.pngOccult necklaceN/AN/AN/AN/A
BackImbued saradomin cape.pngImbued god capeGod capes.gif God capeArdougne cloak 4.pngArdougne cloak 4Capes of accomplishments (trimmed).gif Cape of AccomplishmentSaradomin cloak.pngGod cloak
BodyAncestral robe top.pngAncestral robe topAhrim's robetop.pngAhrim's robetop / Saradomin robe top.pngVestment robesMystic robe top.pngMystic robe top / Monk's robe top.pngMonk's robe topN/AN/A
LegsAncestral robe bottom.pngAncestral robe bottomAhrim's robeskirt.pngAhrim's robeskirt / Saradomin robe legs.pngVestment robesMystic robe bottom.pngMystic robe bottom / Monk's robe.pngMonk's robeN/AN/A
WeaponKodai wand.pngKodai wandNightmare staff.pngNightmare staffMaster wand.pngMaster wandAncient staff.pngAncient staffN/A
ShieldArcane spirit shield.pngArcane spirit shieldBook of darkness.pngBook of darknessUnholy book.pngUnholy bookBook of balance.pngBook of balanceN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/AN/AN/A
GlovesBracelet of slaughter.pngBracelet of slaughter / Expeditious bracelet.pngExpeditious braceletTormented bracelet.pngTormented braceletBarrows gloves.pngBarrows glovesN/AN/A
BootsEternal boots.pngEternal boots / Devout boots.pngDevout bootsInfinity boots.pngInfinity boots / Holy sandals.pngHoly sandalsWizard boots.pngWizard bootsMystic boots.pngMystic bootsN/A
RingSeers ring (i).pngSeers ring (i) / Ring of the gods (i).pngRing of the gods (i)Brimstone ring.pngBrimstone ring / Ring of wealth.pngRing of wealthN/AN/AN/A
Special attackDinh's bulwark.pngDinh's bulwarkN/AN/AN/AN/A

Slayer helmet (i).png
Ava's assembler.png
Necklace of anguish.png
Rada's blessing 4.png
Toxic blowpipe.png
Armadyl chestplate.png
Armadyl chainskirt.png
Expeditious bracelet.png
Pegasian boots.png
Archers ring (i).png

Ranged is not commonly used for general Slayer training, as Melee is preferred for efficiency since Ranged is already trained on some tasks through the dwarf multicannon. However, toxic blowpipe is the best option when using Turael to boost Slayer points. Otherwise, players who do not value gaining Melee experience can use the toxic blowpipe, which can be faster than using Melee on certain tasks. However, using the toxic blowpipe is very expensive and worse Ranged weapons do not give sufficient damage output.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]

Recommended equipment for Ranged
SlotItem (most effective → least effective)
HeadSlayer helmet (i).pngSlayer helmet (i)Black mask (i).pngBlack mask (i)N/AN/AN/A
NeckNecklace of anguish.pngNecklace of anguishAmulet of fury.pngAmulet of furyAmulet of glory.pngAmulet of gloryN/AN/A
BackAva's assembler.pngAva's assemblerAva's accumulator.pngAva's accumulatorRanging cape.pngRanging capeN/AN/A
BodyArmadyl chestplate.pngArmadyl chestplateArmadyl d'hide body.pngBlessed bodyBlack d'hide body.pngBlack d'hide bodyN/AN/A
LegsArmadyl chainskirt.pngArmadyl chainskirtArmadyl chaps.pngBlessed chapsBlack d'hide chaps.pngBlack d'hide chapsN/AN/A
WeaponToxic blowpipe.pngToxic blowpipeN/AN/AN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/AN/AN/A
GlovesExpeditious bracelet.pngExpeditious bracelet / Bracelet of slaughter.pngBracelet of slaughterBarrows gloves.pngBarrows glovesArmadyl bracers.pngBlessed vambracesBlack d'hide vambraces.pngBlack d'hide vambracesN/A
BootsPegasian boots.pngPegasian bootsRanger boots.pngRanger bootsArmadyl d'hide boots.pngBlessed bootsBoots of brimstone.pngBoots of brimstoneSnakeskin boots.pngSnakeskin boots
RingArchers ring (i).pngArchers ring (i)Brimstone ring.pngBrimstone ringRing of suffering (i).pngRing of suffering (i)N/AN/A
Special attackToxic blowpipe.pngToxic blowpipeN/AN/AN/AN/A

Slayer helmet (i).png
Ava's assembler.png
Necklace of anguish.png
Rada's blessing 4.png
Craw's bow.png
Black d'hide body.png
Black d'hide chaps.png
Expeditious bracelet.png
Snakeskin boots.png
Ring of wealth.png

Ranged is primarily used for Wilderness Slayer to boost Slayer points. Craw's bow is the best weapon to use for most tasks, but for some tasks toxic blowpipe is better due to its higher attack speed. Players should bring 4 expensive items and the rest of the equipment should be cheap that the player will not mind losing.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]

Recommended equipment for Ranged
SlotItem (most effective → least effective)
HeadSlayer helmet (i).pngSlayer helmet (i)Black mask (i).pngBlack mask (i)N/A
NeckNecklace of anguish.pngNecklace of anguishAmulet of glory.pngAmulet of gloryN/A
BackAva's assembler.pngAva's assemblerAva's accumulator.pngAva's accumulatorRanging cape.pngRanging cape
BodyBlack d'hide body.pngBlack d'hide bodyN/AN/A
LegsBlack d'hide chaps.pngBlack d'hide chapsN/AN/A
WeaponCraw's bow.pngCraw's bowToxic blowpipe.pngToxic blowpipeN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2N/A
GlovesExpeditious bracelet.pngExpeditious braceletN/AN/A
BootsSnakeskin boots.pngSnakeskin bootsN/AN/A
RingRing of wealth.pngRing of wealthExplorer's ring 4.pngExplorer's ring 4Ring of dueling.pngRing of dueling

Inventory[edit | edit source]

Cannonball.pngDivine ranging potion(4).pngAnti-venom+(4).pngStamina potion(4).png
Cannon base.pngCannon stand.pngCannon barrels.pngCannon furnace.png
Super restore(4).pngSuper restore(4).pngManta ray.pngManta ray.png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Expeditious bracelet.pngExpeditious bracelet.pngTeleport to house (tablet).pngRoyal seed pod.png

Using Slayer reward points[edit | edit source]

Slayer reward points are awarded for completing a task. These can be used to cancel undesirable tasks, permanently block assignments and unlock useful rewards.

When training Slayer for the fastest experience, this is generally an optimal order for spending Slayer reward points:

  • Blocks (including the special Fossil Island Wyvern block)
  • Superior Slayer monsters
  • Slayer helmet
  • Extensions
  • Extra unlocks (such as slayer rings)

Cancelling and blocking tasks[edit | edit source]

Slayer reward points are mainly used to cancel undesirable tasks, which offer slow experience, poor profit or mediocre experience but take too long to complete. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment.

Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to six assigned monsters (or monster groups) can be blocked. To block an assignment, 50 quest points are required per slot, totalling up to 250 reward points for five slots. A sixth slot is available only with the completion of the Elite Lumbridge & Draynor Diary. For toggled tasks like lizardmen, the player should simply cancel the toggle and the task itself, so that they cannot obtain the task anymore, which essentially acts as a block. With 500 slayer points, a block can be applied to Fossil Island Wyverns. While significantly more expensive than any task block in-game, the player has the ability to freely toggle on and off this block as they desire.

The main goal for Slayer training is to spend as much time as possible doing good tasks, and as little time as possible doing bad tasks. It is therefore optimal to make use of all the available blocks as soon as possible, and then use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. Players are also strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

The undesirable tasks with the highest weighting (tasks are most commonly assigned) should be blocked as soon as possible, and tasks with lower weighting (less common tasks) should be skipped. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway. For example, if the player does not want to do greater demon or iron dragon tasks from Duradel but only has 1 block available, it is better to block greater demons as they have higher weighting (9) than iron dragons (5), and iron dragons should be skipped even though some would consider them as a worse task.

Blocking assignments should only be done for Duradel, as the lower Slayer masters will not assign some (if not most) of the monsters that they will have. Before banning a selected monster, consider if you will return to them again for Slayer (such as black demons, then completing Monkey Madness II and accessing demonic gorillas, which are far more profitable and count towards them), their location and the time it takes to complete an assignment. Common but very short tasks (such as killing baby black dragons) are also worthwhile to do for fast points, even if they do not provide fast experience or good profit.

Duradel assigns 39 different Slayer tasks. Each player can develop their own personal task list using a method like this:

  1. Sort the tasks from fastest to slowest Slayer experience, and choose 3–4 tasks that offer the highest experience per hour. These will be your main tasks where you want to spend as much time as possible.
  2. Sort the rest of the tasks from fastest to slowest experience and how long it takes to complete them on average. Sometimes it can be better to do a shorter task that offers slower experience than a longer one which offers faster experience, and vice versa.
  3. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 13–16 tasks.
  4. Draw a cut-off line after the nth best task (i.e., the 15th best task). All tasks below this line will be either blocked or cancelled.
  5. Of the tasks below the cut-off line, permanently block the six which are most commonly assigned.
  6. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line, and adjust the cut-off line if you are gaining or losing too many points.

Players who aim for the fastest Slayer experience should generally spend the majority of the time doing high experience tasks, and spend the rest of the time doing relatively fast tasks for points. Even though a certain task offers decent experience in itself but takes fairly long to complete, such as black demons, it is likely not worth doing as this would mean spending less time doing tasks that offer much better experience per hour, thereby decreasing overall experience rates.

Players who aim to make money from Slayer training should generally spend the majority of the time killing highly profitable bosses and monsters on task, such as Vorkath (blue dragons), Cerberus (hellhounds), Abyssal Sire (abyssal demons), and demonic gorillas (black demons). The rest of the time should be spent doing fast tasks for points, and optionally tasks that offer high experience rates. Before attempting alternative options however, players should consider whether a task is profitable enough or not, and how long the task takes to complete. For example, a player who would kill Cerberus and Vorkath for profit likely finds gargoyles (and the Grotesque Guardians) to be not worth doing, as this would mean spending less time doing tasks that offer much better profit. While gargoyles are profitable, they take fairly long to complete and offer mediocre profit in comparison, which would likely mean making less money overall.

Unlocking new tasks[edit | edit source]

With unlocking, you do not need a quest to access them. Instead, you pay with slayer points to get these monsters for your slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.

If you decide to stop doing assignments which are toggleable, consider if you will do the task again. If you will not do those tasks anymore, toggle the task off. This will essentially act as a "block", allowing you to block other undesired monsters if needed.

Generally it is not worth unlocking any new Slayer tasks when training Slayer efficiently, but in some cases it may be worth unlocking mithril dragons for a very fast point task.

Slayer Unlock Monster task Assigned By Notes
Seeing Red Red dragons Konar, Nieve/Steve, Duradel Baby or Brutal red dragons can be killed instead
I hope you mith me Mithril dragons Konar, Nieve/Steve, Duradel Requires the player to speak with Otto about Barbarian training
Watch the birdie Aviansies Chaeldar, Konar, Nieve/Steve, Duradel Kree'arra and his bodyguards also count for this task.
Hot stuff TzHaar Chaeldar, Konar, Nieve/Steve, Duradel TzTok-Jad can be killed instead if you take the challenge, or TzKal-Zuk if you have defeated him once.
Reptile got ripped Lizardmen Chaeldar, Konar, Nieve/Steve, Duradel Can kill Lizardman, Lizardman brutes or Lizardman shamans. No favour is required for ones west of the Shayziens' Wall; 5% for lizardmen in the Lizardman Canyon and 100% for the shamans there.
Like a boss All normal bosses Konar, Nieve/Steve, Duradel Corporeal Beast and The Nightmare not included. Assigned bosses are determined if you meet the access requirement(s).

Task extension[edit | edit source]

Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like. For efficient Slayer training it is recommended to extend nechryael and dust devils.

Superior Slayer monsters[edit | edit source]

Greater abyssal demon.png

With the Bigger and Badder perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a superior variant of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but grant additional Slayer experience. They can also drop the valuable and sought-after eternal gem and imbued heart, both of which sell considerably well on the Grand Exchange, along with a 10x increased drop rate on clue scrolls should the monster be capable of dropping clue scrolls.

Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.

Killing perks[edit | edit source]

The only recommended killing perk to obtain is Gargoyle Smasher should the player do gargoyle tasks. High levelled Slayer masters will assign gargoyles quite frequently, and players will save a large amount of time by automatically smashing Gargoyles whenever they reach 9 hitpoints or lower, and automatically smashes Dawn and Dusk when they reach 0 hitpoints. 'Shroom Sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.

Dwarf multicannon[edit | edit source]

Green represents double shots. Red means no fire. For 1x1 monsters, players should lure them onto the green area.

The dwarf multicannon adds a significant amount of extra damage output, and it should be used whenever viable. Using the cannon can be quite expensive, but the cost is justified by the saved time compared to not using one. For example, certain Melee tasks like suqahs, dagannoth and kalphites offer good experience per hour with the cannon as the cannon does a lot of damage in these multi-combat areas, but without the cannon the experience rates would be mediocre at best. The player will also gain some passive Ranged experience while getting nearly as much Melee experience as the player would without using a cannon.

The dwarf multicannon is typically used to speed up Melee tasks, and to lure smoke devils. For Melee tasks, it is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, slightly increasing experience rates. Around 750–1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500.

Should the player not be able to afford to use the cannon at all, it is better to simply make the money for the cannonballs rather than train Slayer without the cannon. Players should also consider how much time they will spend on tasks where the cannon is used, as having a cannon-heavy task list much more expensive and generally less efficient than doing a lot of barrage tasks. For example, it may be a good idea not to extend tasks where little to no money is made back from the drops, such as black demons or suqahs. On some cannonable tasks monster drops will cover some of the cost of using the cannon, but usually not enough to break even. Most barrage tasks on the other hand usually break even or even profit slightly.

Prayer[edit | edit source]

Protection and offensive prayers are used extensively when training Slayer. Players will need to bring prayer potions or super restores to every task, and have a good supply of them in the bank. It is also recommended to have a high Prayer level, as it allows you to pay less attention to your Prayer points, and having a higher Prayer level allows you to restore more prayer points per prayer potion dose. The holy wrench also boosts the amount of prayer gained from prayer potions, thus reducing the number of prayer potions used. These make the overall lifespan of your potions much higher, and saves a lot of money in the long run.

It is very useful to have the rejuvenation pool (or better) in the player-owned house or a quick access to any altar to restore Prayer points before starting a new task. However, players should not constantly teleport out from the task area to restore Prayer points and run back there, as this lowers experience rates significantly and it is worth the money to simply drink prayer potions whenever needed.

The best available offensive prayers should always be used for Melee and Ranged, and also for Magic if having a higher Magic accuracy makes a notable difference on damage output (such as against smoke devils and Warped Jellies). It is recommended not to use offensive prayers against monsters with low Magic defence, as this would have a negligible benefit to damage output and it would be much more expensive. However, for Melee and Ranged offensive prayers increases the max hit and thus the damage output considerably, and using them is worth the cost.

Protection prayers should be used on dangerous tasks where the player would otherwise take heavy damage. Such tasks include all barrage tasks and most tasks in multi-combat areas, metal dragons, dark beasts, aberrant spectres and other damage-heavy tasks. Protection prayers along with Prayer-boosting armour (such as Proselyte armour) can also be used as a low-effort alternative to defensive armour and food. This requires paying less attention overall as the player will not take damage and the Prayer points are drained at a slower rate.

Prayer flicking is a tedious and very click-intensive but an extremely efficient way of saving Prayer points. If you are willing to put the effort, it can more than triple the life span of your prayer points with proper timing.

Slayer locations[edit | edit source]

While some slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a slayer master can assign can be found.

Location Advantages Disadvantages
Slayer Tower Has various slayer monsters, some of them being less crowded due to other locations. You also receive more experience if you have the Morytania diaries done. Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower.
Fremennik Slayer Dungeon Has various slayer monsters, with most of them being found only in the dungeon. Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded.
Stronghold Slayer Cave Has a handful of monsters that medium/high levelled slayer masters assign, and close to a bank. A cannon can be used in this cave. Often crowded.
Catacombs of Kourend Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like dust devils and nechryael. Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon.
Chasm of Fire Contains lesser, greater and black Demons. The black demons here can be more easily cannoned than those in Taverley Dungeon. Can be far if optimal teleports are not unlocked.
Kalphite Cave More kalphites can be found in here. N/A

The following transportation methods help slayers get to their tasks faster.

Player-owned houses[edit | edit source]

Player-owned houses are a big asset for Slayer training, though it does take considerable input to get the required Construction levels.

At level 50, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.

At level 90 Construction, the Ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats and health when interacted with. This saves a lot of supplies if you use the house a lot.

At level 95 Construction, you can build the Spirit tree & fairy ring. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.

Location Advantages Disadvantages
Rimmington Close to Mudskipper Point for mogre, ice warrior and skeletal wyvern tasks. Far from a Slayer master to exchange slayer points.

Fairy ring code AIQ teleports directly to Mudskipper Point.

Taverley Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks.

Close to the Heroes' Guild and Taverley Dungeon for blue dragon tasks.
Close to Burthorpe Slayer master for reassignment of tasks.

The Games necklace and Trollheim tablet teleports closer to all these locations (except blue dragons).
Great Kourend Close to one of the entrances to the Catacombs of Kourend. The Kourend Castle Teleport option/"Xeric's Heart" teleport from Xeric's talisman is significantly faster.
Pollnivneach Close to the Smoke Dungeon. The Camulet is somewhat slower but cheaper.

Far from a Slayer master to exchange slayer points.

Rellekka Quick access to Lunar Isle for a spellbook swap.

Close to Fremennik Slayer Dungeon.
Close to the Lighthouse for dagannoth tasks.
Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings).
Close to Brine rats.

Far from a Slayer Master to exchange slayer points.

Enchanted lyre teleports close to POH portal.
Fairy rings are faster to Brine rats.
Games necklace is closer to the Lighthouse dagannoths.
A player on the Lunar spellbook can simply use the Moonclan Teleport to get to Lunar Isle.

Brimhaven Close to the Brimhaven Dungeon

Fastest way to Duradel without the use of the NPC Contact or any means of teleportation such as Karamja gloves 3 other than using the spirit tree patch followed by the cart-ride. Close to bank.

Few non-Slayer uses.
Yanille Close to blue dragons and greater demons in the Ogre Enclave. Far from a Slayer master to exchange slayer points.

Watchtower teleport/Castle Wars teleport with the Ring of Dueling is relatively close.

Task summary[edit | edit source]

(unf)
This article or section is incomplete and could do with improvement.
Reason: Needs pros, cons and xp/hr added to each assignment, missing assignments.
You can discuss this issue on the talk page or edit this article to improve it.

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on experience rates, profit and the amount of effort required.

Monster name Slayer level Combat level Pros Cons Do/skip/block Approx xp/hr Weight
Aberrant spectres 60 96 Relatively low-effort task. Valuable herbs and seeds cover most of the costs of using the cannon. Cannot be lured into double-hit cannon spots properly, which results in mediocre experience rates. Not worth doing unless Slayer points are an issue. Skip 35000 7
Abyssal demons 85 124 Decent profit from abyssal whip drops. Decent experience when barraging. Mediocre experience when meleeing. Long task and very commonly assigned. Should be blocked if money is not an issue. Do/block 55000 (Magic)

31000 (Melee)

12
Adamant dragons 1 338 Fast task with high combat stats and when using a dragon hunter lance. Poor experience rates and mediocre drops for their level. Do/Skip 20000 2
Ankous 1 75-95 Decent experience and relatively fast task when barraging in the Catacombs of Kourend. Barraging will result in a loss due to lack of valuable drops. Do 50000 (Magic) 5
Aviansies 1 69-148, 580 Kree'arra can be killed on task for good profit. Poor experience rates. Killing Kree'arra effectively requires very expensive equipment and high stats, and the profit is very inconsistent due to the value mostly being in the rare unique drops. Should not be unlocked 10000 8
Basilisk 40 61, 204 Basilisk Knights can be killed on task for good profit. Poor experience rates due to slow kills. Should not be unlocked 15000 7
Bloodvelds 50 76, 81, 123 Good experience rates when cannoning in the Meiyerditch Laboratories. Using the cannon will result in a loss. Do 75000 8
Black demons 1 172 Decent experience rates, low-effort task. Demonic gorillas can be killed for good profit at the expense of experience rates. Long task, especially if killing demonic gorillas. Using the cannon will result in a loss. Do/skip 45000 8
Black dragons 1 227 If killing baby black dragons, a very fast task when unextended. Brutal black dragons can be killed for profit at higher levels. N/A Do 35000 9
Blue dragons 1 111, 732 Vorkath can be killed on task for good and consistent profit. Poor experience rates and long task. Should be skipped if not killing Vorkath for profit. Skip 25000 4
Bosses Varies (1 for all except a few) Varies Can be a relatively quick task depending on what boss you get, in addition to 5,000 slayer experience upon completion of the task. Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. Should not be unlocked Varies 12
Cave horror 58 80 Relatively fast task. Drops cover the cost of using the cannon. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 25000 4
Cave kraken 87 127/291 Decent and low-effort profit when killing the boss variant. Poor experience rates. Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. Block 15000 9
Dagannoth 1 74, 92 Good experience rates. Can be crowded in the Lighthouse Dungeon. Using the cannon will result in a loss. Do 85000 9
Dark beasts 90 182 Fast task when unextended. Relatively low-effort task. Somewhat mediocre experience rates. Do 42000 11
Drakes 84 192 Relatively low-effort task with high combat stats. Mediocre experience rates and long task. Not worth doing unless Slayer points are an issue. Skip/Block 35000 8
Dust devils 65 93 Good experience rates when barraging in the Catacombs of Kourend. Drops cover the rune costs. Often very crowded in the Catacombs of Kourend. Not worth doing if magic is not an option, unless Slayer points are an issue. Do 75000 (Magic)

38000 (Melee)

5
Elves 1 90, 108 Relatively low-effort task. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 20000 4
Fire giants 1 86, 104, 109 Relatively low-effort task. Somewhat mediocre experience rates. Using the cannon will result in a loss. Not worth doing unless Slayer points are an issue. Skip 40000 7
Fossil Island Wyverns 66, 82 139, 147, 152, 210 Relatively low-effort task. Poor experience rates and mediocre profit. Not worth doing unless Slayer points are an issue. Block with the unique unlock 15000 5
Gargoyles 75 111 Decent profit, relatively low-effort task. Mediocre experience rates. Can be crowded in the Slayer Tower. Skip 30000 8
Greater demons 1 92 Relatively fast task when unextended. Relatively low-effort task. Mediocre experience rates and commonly assigned. Using the cannon will result in a loss. Block 38000 9
Hellhounds 1 122, 127, 318 Cerberus can be killed on task for good long-term profit. Relatively low-effort task if killing regular hellhounds. Commonly assigned and long task. Using the cannon will result in a loss due to lack of drops, killing Cerberus offers somewhat poor experience rates. Should be blocked unless killing Cerberus for profit. Do/Block 40000 (regular)

25000 (Cerberus)

10
Iron dragons 1 189 Somewhat fast task with high stats and when using the dragon hunter lance. Mediocre experience rates, rather poor drops. Not worth doing unless Slayer points are an issue. Skip 35000 5
Jellies 52 112 Good experience rates when barraging in Catacombs of Kourend. May result in loss due to lack of drops. Do 85000 (Magic)

34000 (Melee)

0
Kalphites 1 28, 85, 141, 333 Good experience rates when cannoning the soldiers. Relatively low-effort task. Using the cannon will result in a loss. Do 75000 9
Kurasks 70 106 Somewhat decent profit. Can only be harmed with leaf-bladed weaponry, broad bolts or Slayer Dart, which results in poor experience rates. Not worth doing unless Slayer points are an issue. Do/Skip 20000 4
Lizardmen 1 53, 62, 73, 150 Decent experience rates when cannoning lizardmen. Relatively fast task. Commonly assigned, which makes this task not worth unlocking. Using the cannon will result in a loss. Should not be unlocked 50000 10
Mithril dragons 1 304 Very fast task with high combat stats and when using a dragon hunter lance. Mediocre experience rates and commonly assigned. Deal heavy damage. Toggle on/Should not be unlocked 30000 9
Nechryael 80 115 Good experience rates when barraging in the Catacombs of Kourend. Decent profit if meleeing. Often crowded, requires frequent banking if Explorer's ring 4 isn't available. Should be blocked if barraging is not an option. Do 80000 (Magic)

31000 (Melee)

9
Red dragons 1 48, 152, 289 Decent profit with high stats and when using a dragon hunter lance. Mediocre experience rates. Should not be unlocked 30000 8
Rune dragons 1 380 Very fast task when unextended and using a dragon hunter lance. Good profit. Poor experience rates. Deal heavy damage without good defensive armour. Do/Skip 18000 2
Skeletal Wyverns 72 198 Decent profit with high combat stats and when using a dragon hunter lance. Poor experience rates. Skip 15000 7
Smoke devils 93 160 Barraging smoke devils currently offers the best experience rates in the game. Drops cover most of the rune costs. Luring smoke devils properly requires a lot of practice and effort. Do 150000 (Magic)

55000 (Melee)

9
Spiritual creatures 63, 68, 83 115-134 Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin) Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 25000 7
Steel dragons 1 246 Relatively fast task with high combat stats and when using a dragon hunter lance. Mediocre experience rates. Do/Skip 30000 7
Suqahs 1 111 Decent experience rates. Relatively fast task when unextended. No notable drops to cover the cost of using the cannon. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. Do 55000 8
Trolls 1 Varies heavily Decent experience rates when cannoning ice trolls on Jatizso or mountain trolls at Mount Quidamortem. Drops cover some of the costs of using the cannon. Ice trolls deal heavy damage. Travelling to Jatizso can take a while. Do/Skip 50000 6
TzHaar 1 74, 103, 133, 149, 702 Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. If not killing Jad, TzHaars are often very crowded. Should not be unlocked Varies 10
Vyrewatch 38 Varies Killing Vyrewatch Sentinels in Darkmeyer can yield a somewhat decent profit. Can only be harmed with the ivandis flail or blisterwood flail, which results in poor experience rates. Should not be unlocked 15000 8
Waterfiends 1 115 Somewhat decent drops. Poor experience rates. Not worth doing unless Slayer points are an issue. Skip 15000 2
Wyrms 62 99 Somewhat decent drops. Mediocre experience rates. Not worth doing unless Slayer points are an issue. Skip 35000 8
Zygomite 57 74, 86 Relatively fast task. Poor experience rates. Requires fungicide in order to finish them off. Should be skipped unless Slayer points are an issue. Skip 10000 2

Quest experience[edit | edit source]

Quest Experience
reward
Slayer
requirement
Other requirements
Natural history quiz
(miniquest)
1,000 - -
Recipe for Disaster
(Dwarf subquest)
1,000 - -
Animal Magnetism 1,000 Slayer 18 Crafting 19 , Ranged 30 , Woodcutting 35
A Porcine of Interest 1,000 - -
The General's Shadow
(miniquest)
2,000 - -
Royal Trouble 5,000 Slayer 40 Agility 40
Wanted! 5,000 - Quest points 32
Lair of Tarn Razorlor
(miniquest)
5,000 Slayer 40 -
The Fremennik Exiles 15,000 Slayer 60 Crafting 65 , Smithing 60 , Fishing 60 , Runecraft 55
Monkey Madness II 25,000 Slayer 69 Crafting 70 , Hunter 60 , Agility 55 , Thieving 55
Champions' Challenge
(invisible miniquest)
40,348 - Quest points 32
Total 101,348