Slayer training

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For the Ironman guide, see /Ironman.
Slayer master Duradel.

Slayer is a skill that allows players to kill monsters that may otherwise be immune to damage. Players must visit a Slayer master, who will assign them a task to kill certain monsters based on the player's Combat level. Slayer experience is roughly equal to a slain monster's Hitpoints, and is awarded each time the player kills an assigned monster. This guide focuses on the most efficient ways that players are able to train the Slayer skill, however many players may find that alternative priorities suit them best, as Slayer has the potential to be a highly profitable skill as well.

Slayer is worthwhile to train, especially if you are also interested in training your combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Slayer helmet (i)), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer or 200 million experience, resulting in less time wasted gaining extra combat experience, which is not necessary since it could have been obtained through Slayer. Generally when slaying for best experience rates you will have a Slayer helmet (i) and make extensive use of the dwarf multicannon where possible.

Usually, you get tasks from the highest-level Slayer master that your Slayer level allows because the monsters they assign generally give more experience than lower-level Slayer masters. However, in some cases, Nieve can give better Slayer tasks for experience and at a more frequent rate, but Duradel is almost always the optimal slayer master for maximising experience gain.

Use Slayer points to unlock the essential things, like the Slayer helmet, Slayer ring and autokill ability and to gain the opportunity to block or skip the useless tasks (bad tasks being those which give slowest xp/h discussed later in the guide AND/OR tasks which the player chooses to block at their own will). Whatever players choose to spend their points on, they are strongly advised to keep enough points in reserve to cancel several tasks in a row, in case of multiple undesirable assignments being given.

General information[edit | edit source]

Access to Slayer masters[edit | edit source]

Requirements or quests for accessing different Slayer masters and areas include:

Slayer Master Location Requirement to use Points/task 10th 50th 100th 250th 1000th
Turael Burthorpe Any level 0
Mazchna Canifis Priest in Peril, 20 combat 2 5 15 50 70 100
Vannaka Edgeville Dungeon 40 combat 4 20 60 100 140 200
Chaeldar Zanaris Lost City, 70 combat 10 50 150 250 350 500
Konar quo Maten Mount Karuulm 75 combat 18 90 270 450 630 900 (more with elite diary)
Nieve Tree Gnome Stronghold 85 combat 12 60 180 300 420 600 (more with elite diary)
Duradel Shilo Village Shilo Village, 100 combat, 50 Slayer 15 75 225 375 525 750
Krystilia Edgeville Any level (Done at least 1 task) 25 125 375 625 875 1250

Access to Slayer tasks[edit | edit source]

While some monsters can be found during a quest or in other locations, you still need to complete the respective quest in order to unlock them for slayer assignments.

Quests[edit | edit source]

Unlock[edit | edit source]

With unlocking, you do not need a quest to access them. Instead, you pay with slayer points to get these monsters for your slayer assignment. Be aware that these task unlocks generally apply to high level Slayer Masters.

If you decide to stop doing assignments which are toggleable, consider if you will do the task again. If you will not do those tasks anymore, toggle the task off. This will essentially act as a "block", allowing you to block other undesired monsters if needed.

Slayer Unlock Monster task Assigned By Notes
Seeing Red Red dragons Konar, Nieve/Steve, Duradel Baby or Brutal red dragons can be killed instead
I hope you mith me Mithril dragons Konar, Nieve/Steve, Duradel Requires the player to speak with Otto about Barbarian training
Watch the birdie Aviansies Chaeldar, Konar, Nieve/Steve, Duradel Kree'arra and his bodyguards also count for this task.
Hot stuff TzHaar Chaeldar, Konar, Nieve/Steve, Duradel TzTok-Jad can be killed instead if you take the challenge, or TzKal-Zuk if you have defeated him once.
Reptile got ripped Lizardmen Chaeldar, Konar, Nieve/Steve, Duradel Can kill Lizardman, Lizardman brutes or Lizardman shamans. No favour is required for ones west of the Shayziens' Wall; 5% for lizardmen in the Lizardman Canyon and 100% for the shamans there.
Like a boss All normal bosses Konar, Nieve/Steve, Duradel Corporeal Beast not included. Assigned bosses are determined if you meet the access requirement(s).

Blocking[edit | edit source]

Players can block specific tasks if they do not like the task for specific reasons. In order to block tasks, players must have 50 quest points, along with 100 slayer points and be assigned the task that they wish to block. There are 5 slots, so in order to use all of them, the player must have 250 quest points. Full completion of the Lumbridge & Draynor Diary will add a sixth block slot.

For toggled tasks like lizardmen, the player should simply cancel the toggle and the task itself, so that they cannot obtain the task anymore, which essentially acts as a block.

With 500 slayer points, a block can be applied to Fossil Island Wyverns. While significantly more expensive than any task block in-game, the player has the ability to freely toggle on and off this block as they desire.

Task extension[edit | edit source]

Some tasks can be extended for Slayer points, which will greatly increase the number that you can be assigned if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like.

Superior slayer monsters[edit | edit source]

Greater abyssal demon.png

With the Bigger and Badder perk unlocked (requiring 150 Slayer points), several monsters have a 1/200 chance of attracting a superior variant of the monster. Superior monsters are stronger than their normal counterparts, typically having a higher max hit and new mechanics, but grant additional Slayer experience. In addition, superior slayer monsters have a low drop chance to drop an Eternal gem, or an Imbued Heart both of which sell for a reasonable price, making this perk extremely valuable.

Activating this perk is optional, but recommended since you can toggle it off without penalty if you do not want to fight superior monsters.

Combat levels[edit | edit source]

Sometimes, slayer masters can assign you a task where you may be asked to kill monsters that you may have extreme difficulty fighting. Such examples include green dragons from Vannaka, which can be a challenging task for low levelled players. While baby green dragons are an option, there are a few requirements to access them. The player can speak with slayer masters regarding their combat level, and they will let you know if you have any handicaps on.

By default, slayer masters will assign tasks based on your combat level, essentially blocking tasks that are "too strong" for you until you reach the recommended level. You may speak to them to let them assign tasks regardless of your combat level. This can be changed at any time by speaking to them again.

Equipment[edit | edit source]

Players should use the best equipment they can afford in order to maximise experience rates. If the player cannot afford best-in-slot equipment, it is best to sacrifice from Magic accuracy and Melee bonuses before Magic damage, as the majority of the Slayer experience is gained through barraging and most monsters are very weak to Magic. At the very least it is strongly recommended to have a kodai wand, as it has significant offensive bonuses, 15% chance of negating rune costs and it provides unlimited water runes, all of which end up saving a lot of money in the long run.

Players should always wear an expeditious bracelet or a bracelet of slaughter to shorten or extend tasks, except when killing certain bosses or doing Melee tasks that are not cannonable (such as gargoyles).

The Slayer helmet or (i) is better than a black mask. With the helmet, you have face and nose protection, so you don't have to bring face masks or nosepegs. The imbued variant should be a high priority if not obtained yet, since the bonuses will now apply to both Ranged and Magic.

Using Ranged is generally not recommended, as toxic blowpipe is the only viable option in terms of damage output and it is very expensive to use.

Recommended skills[edit | edit source]

  • 80+ AttackAttack icon.png
  • 80+ StrengthStrength icon.png
  • 80+ DefenceDefence icon.png
  • 70+ or 94+ MagicMagic icon.png (Ice Burst or Ice Barrage)
  • High PrayerPrayer icon.png (70 required for Piety)

Slayer helmet (i).png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Ghrazi rapier.png
Bandos chestplate.png
Avernic defender.png
Bandos tassets.png
Expeditious bracelet.png
Primordial boots.png
Berserker ring (i).png

Melee tasks should be performed in what is usually referred to as "max strength" gear, consisting of the melee armour which yields the greatest strength bonuses, such as Bandos armour and primordial boots. Proselyte armour can be used instead to give yourself a high Prayer bonus, reducing the amount of Prayer points drained per second.

Ghrazi rapier is the best Melee weapon for general use. However it can be very expensive, so many players will choose to use the much more affordable abyssal whip instead at a slight damage output loss. Dragon hunter lance is the best weapon to use against dragons, and arclight should be used against demons if the player has charges. If the player cannot afford a dragon hunter lance or ghrazi rapier for dragons, a stab weapon such as Zamorakian hasta or abyssal dagger should be used. Avernic or dragon defender should always be used except against wyverns, and for dragon tasks players should use extended super antifire potions.

Dragon claws are generally the best special attack weapon to use for single combat, and Dinh's bulwark for multi-combat areas. Dragon dagger is much cheaper than the dragon claws however, and the special attack can outperform dragon claws against monsters that have low Defence. Alternatively, players can use Saradomin godsword to restore Hitpoints and Prayer points during a task.

A Holy wrench can be brought to slayer tasks as this can help save prayer potions overtime. Requires completion of Rum Deal quest.

Equipment[edit | edit source]

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Slayer helmet (i).png: Inventory image of Slayer helmet (i) Slayer helmet (i) Black mask (i).png: Inventory image of Black mask (i) Black mask (i) N/A N/A N/A
Neck Amulet of torture.png: Inventory image of Amulet of torture Amulet of torture Amulet of fury.png: Inventory image of Amulet of fury Amulet of fury Amulet of glory.png: Inventory image of Amulet of glory Amulet of glory N/A N/A
Back Infernal cape.png: Inventory image of Infernal cape Infernal cape Fire cape.png: Inventory image of Fire cape Fire cape Mythical cape.png: Inventory image of Mythical cape Mythical cape Ardougne cloak 4.png: Inventory image of Ardougne cloak 4 Ardougne cloak 4 Capes of accomplishments (trimmed).gif Cape of Accomplishment
Body Bandos chestplate.png: Inventory image of Bandos chestplate Bandos chestplate Fighter torso.png: Inventory image of Fighter torso Fighter torso Obsidian platebody.png: Inventory image of Obsidian platebody Obsidian platebody Proselyte hauberk.png: Inventory image of Proselyte hauberk Proselyte hauberk Torag's platebody.png: Inventory image of Torag's platebody Torag's platebody
Legs Bandos tassets.png: Inventory image of Bandos tassets Bandos tassets Obsidian platelegs.png: Inventory image of Obsidian platelegs Obsidian platelegs Proselyte cuisse.png: Inventory image of Proselyte cuisse Proselyte cuisse / Proselyte tasset.png: Inventory image of Proselyte tasset Proselyte tasset Verac's plateskirt.png: Inventory image of Verac's plateskirt Verac's plateskirt N/A
Weapon Ghrazi rapier.png: Inventory image of Ghrazi rapier Ghrazi rapier Abyssal whip.png: Inventory image of Abyssal whip Abyssal whip Abyssal bludgeon.png: Inventory image of Abyssal bludgeon Abyssal bludgeon Zamorakian hasta.png: Inventory image of Zamorakian hasta Zamorakian hasta Abyssal dagger.png: Inventory image of Abyssal dagger Abyssal dagger
Shield Avernic defender.png: Inventory image of Avernic defender Avernic defender Dragon defender.png: Inventory image of Dragon defender Dragon defender Dragonfire shield.png: Inventory image of Dragonfire shield Dragonfire shield N/A N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4 Rada's blessing 4 God blessing.png: Inventory image of God blessing God blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3 Rada's blessing 3/2 N/A N/A N/A
Gloves Expeditious bracelet.png: Inventory image of Expeditious bracelet Expeditious bracelet / Bracelet of slaughter.png: Inventory image of Bracelet of slaughter Bracelet of slaughter Ferocious gloves.png: Inventory image of Ferocious gloves Ferocious gloves Barrows gloves.png: Inventory image of Barrows gloves Barrows gloves N/A N/A
Feet Primordial boots.png: Inventory image of Primordial boots Primordial boots Dragon boots.png: Inventory image of Dragon boots Dragon boots N/A N/A N/A
Ring Berserker ring (i).png: Inventory image of Berserker ring (i) Berserker ring (i) Brimstone ring.png: Inventory image of Brimstone ring Brimstone ring N/A N/A N/A
Special attack Dragon claws.png: Inventory image of Dragon claws Dragon claws + Dinh's bulwark.png: Inventory image of Dinh's bulwark Dinh's bulwark Dragon dagger.png: Inventory image of Dragon dagger Dragon dagger Saradomin godsword.png: Inventory image of Saradomin godsword Saradomin godsword N/A N/A

Slayer helmet (i).png
Imbued saradomin cape.png
Occult necklace.png
Rada's blessing 4.png
Kodai wand.png
Ancestral robe top.png
Arcane spirit shield.png
Ancestral robe bottom.png
Bracelet of slaughter.png
Eternal boots.png
Seers ring (i).png

Magic is commonly used to barrage or burst multiple monsters at once. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned slayer monster.

Kodai wand is the most important piece of equipment to have, as it has high offensive bonuses, 15% chance of negating rune costs and it provides unlimited water runes. These features combined save a lot of time and money in the long run.

As most Slayer monsters where barrage spells are used have very little Magic defence, having a high Magic accuracy is less important for those tasks, and players may use Prayer-boosting equipment instead. However, Magic damage bonuses still matter if a piece of equipment gives a max hit. For certain monsters (such as smoke devils) Magic accuracy will matter so it is best not to use Prayer-boosting gear for those.

Players may wish to use an Arcane spirit shield for the best magic attack bonus on the shield slot, although it is very expensive. Players should use an Occult necklace when using magic as it provides 10% magic damage (the only necklace to do so). Ancestral robes are the best magic robes to use, although Ahrim's robes are a much more affordable alternative with slightly lower stats.

Equipment[edit | edit source]

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Slayer helmet (i).png: Inventory image of Slayer helmet (i) Slayer helmet (i) Black mask (i).png: Inventory image of Black mask (i) Black mask (i) N/A N/A N/A
Neck Occult necklace.png: Inventory image of Occult necklace Occult necklace N/A N/A N/A N/A
Back Imbued god cape.png: Inventory image of Imbued god cape Imbued god cape God capes.gif God cape Ardougne cloak 4.png: Inventory image of Ardougne cloak 4 Ardougne cloak 4 Capes of accomplishments (trimmed).gif Cape of Accomplishment God cloak.png: Inventory image of God cloak God cloak
Body Ancestral robe top.png: Inventory image of Ancestral robe top Ancestral robe top Ahrim's robetop.png: Inventory image of Ahrim's robetop Ahrim's robetop / Vestment robes.png: Inventory image of Vestment robes Vestment robes Mystic robe top.png: Inventory image of Mystic robe top Mystic robe top / Monk's robe top.png: Inventory image of Monk's robe top Monk's robe top N/A N/A
Legs Ancestral robe bottom.png: Inventory image of Ancestral robe bottom Ancestral robe bottom Ahrim's robeskirt.png: Inventory image of Ahrim's robeskirt Ahrim's robeskirt / Vestment robes.png: Inventory image of Vestment robes Vestment robes Mystic robe bottom.png: Inventory image of Mystic robe bottom Mystic robe bottom / Monk's robe.png: Inventory image of Monk's robe Monk's robe N/A N/A
Weapon Kodai wand.png: Inventory image of Kodai wand Kodai wand Master wand.png: Inventory image of Master wand Master wand Ancient staff.png: Inventory image of Ancient staff Ancient staff N/A N/A
Shield Arcane spirit shield.png: Inventory image of Arcane spirit shield Arcane spirit shield Book of darkness.png: Inventory image of Book of darkness Book of darkness Unholy book.png: Inventory image of Unholy book Unholy book Book of balance.png: Inventory image of Book of balance Book of balance N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4 Rada's blessing 4 God blessing.png: Inventory image of God blessing God blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3 Rada's blessing 3/2 N/A N/A N/A
Gloves Bracelet of slaughter.png: Inventory image of Bracelet of slaughter Bracelet of slaughter / Expeditious bracelet.png: Inventory image of Expeditious bracelet Expeditious bracelet Tormented bracelet.png: Inventory image of Tormented bracelet Tormented bracelet Barrows gloves.png: Inventory image of Barrows gloves Barrows gloves N/A N/A
Feet Eternal boots.png: Inventory image of Eternal boots Eternal boots / Devout boots.png: Inventory image of Devout boots Devout boots Infinity boots.png: Inventory image of Infinity boots Infinity boots / Holy sandals.png: Inventory image of Holy sandals Holy sandals Wizard boots.png: Inventory image of Wizard boots Wizard boots Mystic boots.png: Inventory image of Mystic boots Mystic boots N/A
Ring Seers ring (i).png: Inventory image of Seers ring (i) Seers ring (i) / Ring of the gods (i).png: Inventory image of Ring of the gods (i) Ring of the gods (i) Brimstone ring.png: Inventory image of Brimstone ring Brimstone ring / Ring of wealth.png: Inventory image of Ring of wealth Ring of wealth N/A N/A N/A
Special attack Dinh's bulwark.png: Inventory image of Dinh's bulwark Dinh's bulwark N/A N/A N/A N/A

Slayer helmet (i).png
Ava's assembler.png
Necklace of anguish.png
Rada's blessing 4.png
Toxic blowpipe.png
Armadyl chestplate.png
Armadyl chainskirt.png
Expeditious bracelet.png
Pegasian boots.png
Archers ring (i).png

Ranged is not commonly used for general Slayer training, as Melee is preferred for efficiency since Ranged is already trained on some tasks through the dwarf multicannon. However, toxic blowpipe is the best option when using Turael to boost Slayer points. Otherwise, players who do not value gaining Melee experience can use the toxic blowpipe, which can be faster than using Melee on certain tasks. However, using the toxic blowpipe is very expensive and worse Ranged weapons do not give sufficient damage output.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Slayer helmet (i).png: Inventory image of Slayer helmet (i) Slayer helmet (i) Black mask (i).png: Inventory image of Black mask (i) Black mask (i) N/A N/A N/A
Neck Necklace of anguish.png: Inventory image of Necklace of anguish Necklace of anguish Amulet of fury.png: Inventory image of Amulet of fury Amulet of fury Amulet of glory.png: Inventory image of Amulet of glory Amulet of glory N/A N/A
Back Ava's assembler.png: Inventory image of Ava's assembler Ava's assembler Ava's accumulator.png: Inventory image of Ava's accumulator Ava's accumulator Ranging cape.png: Inventory image of Ranging cape Ranging cape N/A N/A
Body Armadyl chestplate.png: Inventory image of Armadyl chestplate Armadyl chestplate Blessed body.png: Inventory image of Blessed body Blessed body Black d'hide body.png: Inventory image of Black d'hide body Black d'hide body N/A N/A
Legs Armadyl chainskirt.png: Inventory image of Armadyl chainskirt Armadyl chainskirt Blessed chaps.png: Inventory image of Blessed chaps Blessed chaps Black d'hide chaps.png: Inventory image of Black d'hide chaps Black d'hide chaps N/A N/A
Weapon Toxic blowpipe.png: Inventory image of Toxic blowpipe Toxic blowpipe N/A N/A N/A N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4 Rada's blessing 4 God blessing.png: Inventory image of God blessing God blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3 Rada's blessing 3/2 N/A N/A N/A
Gloves Expeditious bracelet.png: Inventory image of Expeditious bracelet Expeditious bracelet / Bracelet of slaughter.png: Inventory image of Bracelet of slaughter Bracelet of slaughter Barrows gloves.png: Inventory image of Barrows gloves Barrows gloves Blessed vambraces.png: Inventory image of Blessed vambraces Blessed vambraces Black d'hide vamb.png: Inventory image of Black d'hide vamb Black d'hide vamb N/A
Feet Pegasian boots.png: Inventory image of Pegasian boots Pegasian boots Ranger boots.png: Inventory image of Ranger boots Ranger boots Blessed boots.png: Inventory image of Blessed boots Blessed boots Boots of brimstone.png: Inventory image of Boots of brimstone Boots of brimstone Snakeskin boots.png: Inventory image of Snakeskin boots Snakeskin boots
Ring Archers ring (i).png: Inventory image of Archers ring (i) Archers ring (i) Brimstone ring.png: Inventory image of Brimstone ring Brimstone ring Ring of suffering (i).png: Inventory image of Ring of suffering (i) Ring of suffering (i) N/A N/A
Special attack Toxic blowpipe.png: Inventory image of Toxic blowpipe Toxic blowpipe N/A N/A N/A N/A

Slayer helmet (i).png
Ava's assembler.png
Necklace of anguish.png
Rada's blessing 4.png
Craw's bow.png
Black d'hide body.png
Black d'hide chaps.png
Expeditious bracelet.png
Snakeskin boots.png
Ring of wealth.png

Ranged is primarily used for Wilderness Slayer to boost Slayer points. Craw's bow is the best weapon to use for most tasks, but for some tasks toxic blowpipe is better due to its higher attack speed.

If using Ranged, the slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned Slayer monster.

Equipment[edit | edit source]

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Slayer helmet (i).png: Inventory image of Slayer helmet (i) Slayer helmet (i) Black mask (i).png: Inventory image of Black mask (i) Black mask (i) N/A N/A N/A
Neck Necklace of anguish.png: Inventory image of Necklace of anguish Necklace of anguish Amulet of glory.png: Inventory image of Amulet of glory Amulet of glory N/A N/A N/A
Back Ava's assembler.png: Inventory image of Ava's assembler Ava's assembler Ava's accumulator.png: Inventory image of Ava's accumulator Ava's accumulator Ranging cape.png: Inventory image of Ranging cape Ranging cape N/A N/A
Body Black d'hide body.png: Inventory image of Black d'hide body Black d'hide body N/A N/A N/A N/A
Legs Black d'hide chaps.png: Inventory image of Black d'hide chaps Black d'hide chaps N/A N/A N/A N/A
Weapon Craw's bow.png: Inventory image of Craw's bow Craw's bow Toxic blowpipe.png: Inventory image of Toxic blowpipe Toxic blowpipe N/A N/A N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4 Rada's blessing 4 God blessing.png: Inventory image of God blessing God blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3 Rada's blessing 3/2 N/A N/A N/A
Gloves Expeditious bracelet.png: Inventory image of Expeditious bracelet Expeditious bracelet N/A N/A N/A N/A
Feet Snakeskin boots.png: Inventory image of Snakeskin boots Snakeskin boots N/A N/A N/A N/A
Ring Ring of wealth.png: Inventory image of Ring of wealth Ring of wealth Explorer's ring 4.png: Inventory image of Explorer's ring 4 Explorer's ring 4 Ring of dueling.png: Inventory image of Ring of dueling Ring of dueling N/A N/A

Inventory[edit | edit source]

Cannonball.pngDivine ranging potion(4).pngAnti-venom+(4).pngStamina potion(4).png
Cannon base.pngCannon stand.pngCannon barrels.pngCannon furnace.png
Super restore(4).pngSuper restore(4).pngManta ray.pngManta ray.png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Expeditious bracelet.pngExpeditious bracelet.pngTeleport to house.pngRoyal seed pod.png

Killing perks[edit | edit source]

The only recommended killing perk to obtain is Gargoyle Smasher. High levelled Slayer masters will assign Gargoyles quite frequently, and players will save a large amount of time by automatically smashing Gargoyles whenever they reach 9 hitpoints or lower, and automatically smashes Dawn and Dusk when they reach 0 hitpoints. 'Shroom Sprayer can also be unlocked, but only if the player completes mutated zygomite tasks.

Prayer[edit | edit source]

Protection prayers can be used as an alternative to food or Guthan's equipment on dangerous tasks where banking might take a long time or the Guthan's helmet cannot be worn. Damage-heavy tasks like Aberrant spectres, Infernal Mages, or even stronger variants of normal slayer creatures in the Catacombs of Kourend can be made trivial by protection prayers.

Offensive prayers, on the other hand, will speed up tasks drastically, even though they might be expensive. If you choose to maintain offensive prayers, bring prayer potions. Piety should be used if it is a melee task. If it is a mage task, use Mystic Might/Augury for its accuracy boost and Eagle Eye/Rigour when ranging tasks.

Regardless of the method of prayer used, prayer flicking is a click-intensive but an extremely efficient way of saving vital prayer points. With proper timing, prayer flicking can more than triple the life span of your prayer points.

If using potions, having a holy wrench is not required, but recommended. It boosts the amount of prayer gained from prayer potions thus reducing the number of prayer potions used. Over time, these savings make the one lost space actually extend the overall lifespan of your inventory of potions.

Finally, a player with an altar and extensive teleportation available in either their home or with equipment can take advantage of teleporting to their house and using the altar to refresh prayer before returning to the task area quickly. This is especially effective in the Catacombs of Kourend and even areas of the Slayer Tower provided the player can utilise the agility shortcuts.

Dwarf multicannon[edit | edit source]

With the exception of dust devils, every task in which a dwarf multicannon can be used, should be used if the player can afford it and seeks fast experience rates. Cannoning all possible tasks is recommended depending on how much wealth you have leftover and if you are seeking to rush tasks quickly and get fast experience rates. Such examples include typically long tasks like hellhounds, suqahs and black demons; they provide good experience rates, but take a while to kill without a cannon.

Around 750-1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500.

It is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, leading to an increase in experience per hour.

Although the costs of cannonballs can be expensive for some players, it can be paid off by doing hard or elite clue scrolls along with drops obtained from killing monsters such as various rune items and unique drops.

Slayer locations[edit | edit source]

While some slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a slayer master can assign can be found.

Location Advantages Disadvantages
Slayer Tower Has various slayer monsters, some of them being less crowded due to other locations. You also receive more experience if you have the Morytania diaries done. Monsters on the upper floors are annoying to reach without high Agility and a cannon can't be used in the tower.
Fremennik Slayer Dungeon Has various slayer monsters, with most of them being found only in the dungeon. Can be somewhat annoying to reach the end of the dungeon without high Agility, some areas can be crowded.
Stronghold Slayer Cave Has a handful of monsters that medium/high levelled slayer masters assign, and close to a bank. A cannon can be used in this cave. Often crowded.
Catacombs of Kourend Similar to the Stronghold Slayer Cave, but with stronger monsters and in some cases, better drops than those found elsewhere. It is also a multi-combat area so you can semi-afk more efficiently here. Some tasks are very efficient here, like dust devils and nechryael. Somewhat far without teleports to the dungeon, and a cannon can't be placed in the dungeon.
Chasm of Fire Contains Lesser, Greater and Black Demons. The black demons here can be more easily cannoned than those in Taverley Dungeon. Can be far if optimal teleports are not unlocked.
Kalphite Cave More kalphites can be found in here. N/A

The following transportation methods help slayers get to their tasks faster.

Cancelling and blocking tasks[edit | edit source]

Tasks that the player does not wish to ever do can be permanently blocked at the cost of 100 reward points. Up to five assigned monsters (or groups in some cases, such as kalphites) can be blocked. To block a monster or a group of monsters from being assigned, 50 quest points are required for the first slot, and another 50 quest points are added for the remaining slots (totalling to 250 quest points for five slots). 100 slayer reward points are also needed to block a task. A sixth slot is available only with the completion of the Elite Lumbridge & Draynor Diary.

Tasks should only be blocked if they are rather common or commonly assigned to the player but are not good tasks in terms of experience or profit. Rare tasks (tasks with low weighting) should not be blocked, but rather skipped as it is usually unlikely that the player will receive that task often. Before banning a selected monster, consider if you will return to them again for slayer (such as Black demons, then completing Monkey Madness II and accessing Demonic gorillas, which are far more profitable and count towards them), their location, and time it takes to complete an assignment.

Blocking assignments should only be done for Nieve and Duradel, as the lower Slayer masters will not assign most of the monsters that they will have.

Tasks may also be cancelled, if the player does not wish to do it at that time. Cancelling a task costs 30 reward points each time, making it potentially expensive to try and get a specific assignment. Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.

Duradel assigns 39 different Slayer tasks. Essentially, each player should develop their own personal task list using a method like this:

  1. Sort the tasks from fastest to slowest Slayer experience.
  2. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 15 tasks, give or take a few depending on how lucky the player is with assignments.
  3. Draw a cut-off line after the nth fastest task (i.e., the 15th fastest task). All tasks below this line will be either blocked or cancelled.
  4. Of the tasks below the cut-off line, permanently block the six which are most commonly assigned. Even if a certain task may be worse than another, it is better to block the one that is more common since you plan to cancel them both anyway.
  5. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line.

The cut-off line can be adjusted depending on whether the player finds that they are gaining or losing too many points. Some task that are commonly cancelled are typically due to the fact that they are either tedious or do not provide good experience rates. These include ankous and zygomites; relatively fast tasks but they don't provide a lot of experience per hour.

Player-owned houses[edit | edit source]

Player-owned houses are a big asset for Slayer training, though it does take considerable input to get the required Construction levels.

At level 50, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.

At level 90 Construction, the Ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats and health when interacted with. This saves a lot of supplies if you use the house a lot.

At level 95 Construction, you can build the Spirit tree & fairy ring. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.

Location Advantages Disadvantages
Rimmington Close to Mudskipper Point for mogre, ice warrior and skeletal wyvern tasks. Far from a Slayer master to exchange slayer points.

Fairy ring code AIQ teleports directly to Mudskipper Point.

Taverley Somewhat close to Trollheim for troll, spiritual mage, spiritual ranger, and spiritual warrior tasks.

Close to the Heroes' Guild and Taverley Dungeon for blue dragon tasks.
Close to Burthorpe Slayer master for reassignment of tasks.

The Games necklace and Trollheim tablet teleports closer to all these locations (except blue dragons).
Great Kourend Close to one of the entrances to the Catacombs of Kourend. The Kourend Castle Teleport option/"Xeric's Heart" teleport from Xeric's talisman is significantly faster.
Pollnivneach Close to the Smoke Dungeon. The Camulet is somewhat slower but cheaper.

Far from a Slayer master to exchange slayer points.

Rellekka Quick access to Lunar Isle for a spellbook swap.

Close to Fremennik Slayer Dungeon.
Close to the Lighthouse for dagannoth tasks.
Close to Waterbirth Island Dungeon for high-level dagannoth kills (level 90 Dagannoth and Dagannoth Kings).
Close to Brine rats.

Far from a Slayer Master to exchange slayer points.

Enchanted lyre teleports close to POH portal.
Fairy rings are faster to Brine rats.
Games necklace is closer to the Lighthouse dagannoths.
A player on the Lunar spellbook can simply use the Moonclan Teleport to get to Lunar Isle.

Brimhaven Close to the Brimhaven Dungeon

Fastest way to Duradel without the use of the NPC Contact or any means of teleportation such as Karamja gloves 3 other than using the spirit tree patch followed by the cart-ride. Close to bank.

Few non-Slayer uses.
Yanille Close to blue dragons and greater demons in the Ogre Enclave. Far from a Slayer master to exchange slayer points.

Watchtower teleport/Castle Wars teleport with the Ring of Dueling is relatively close.

Task summary[edit | edit source]

(unf)
This section or article is incomplete and could do with improvement.
Reason: Needs pros, cons and xp/hr added to each assignment, missing assignments. Duradel doesn't assign basilisk but does assign elves.
You can discuss this issue on the talk page or edit this page to improve it.

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an xp/h standpoint is below

Monster name Slayer level Combat level Pros Cons Do/skip/block Approx xp/hr Weight
Aberrant spectres 60 96 Decent profit from herbs and seeds. Uses mage attacks only; cannot be lured into double-hit cannon spots properly. Requires frequent banking if herb sack isn't available. Requires nose peg. Skip 35k 7
Warped Jellies 52 112 Decent Magic and Slayer xp if Bursting in Catacombs of Kourend due to increased hp, with common Hard Clue Scroll drops. May result in loss due to lack of drops. Do/skip 34k

95k (Magic)

0
Abyssal demons 85 124 Decent profit from abyssal whip drops. Should be blocked if money is not an issue. Long task if not bursting. Do/block 55k (magic)

31k (melee)

12
Ankous 1 75-95 Fast task, especially if bursting/barraging in the Catacombs of Kourend. Provides some profit if using melee. Slow xp if not bursting/barraging. Do/Skip 5
Aviansies 1 69-148 Drops adamantite bars which can sell for decent money. Kree'ara counts, which can be quite profitable. Far from a bank, relatively slow task and requires completion of the Hard Fremennik Diary for bars to become noted (Wilderness Aviansies drop noted bars but are far more dangerous). Do/Should not be unlocked 8
Dark beasts 90 182 Easily accessible with a slayer ring. Fast task when unextended. N/A Do 40k 11
Cave horror 58 80 Decent profit, highly aggressive. Requires a light source, a Witchwood icon and completion of Cabin Fever quest to access. Relatively spread apart. Skip 4
Cave kraken 87 127/291 Killing the boss variant can yield a decent profit. Can only be killed with magic, relatively slow kills per hour (especially if killing the boss). Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. Block (only if seeking fast experience rates) 15k 9
Basilisk 40 61 High health, low accuracy, runes and alchable drops. Decent profit at lower levels. Relatively slow kills and xp. High defence for its level. Cannot use a cannon. Do/block (only if seeking fast experience rates) 7
Bloodvelds 50 76, 81, 123 Decent experience rates (both normal and mutated). Often crowded. Mediocre drops unless killing mutated bloodvelds. Do 45k 8
Black demons 1 172 Good experience rates when cannoning. Can be substituted with Demonic gorillas for excellent long-term profit at the expense of experience rates. Rather poor drops if not killing demonic gorillas. Very long task if not cannoning. Do/skip 48k (Arclight)

44k (Whip)

8
Black dragons 1 227 If killing baby black dragons, a very fast task when unextended. Brutal black dragons are great profit at higher levels. N/A Do 35k 9
Blue dragons 1 111 Decent profit from bones and hides.

Vorkath can be killed in place of blue dragons.

Long task, especially if killing adult dragons. Requires frequent banking. Skip 20k 4
Bosses Varies (1 for all except a few) Varies Can be a relatively quick task depending on what boss you get, in addition to 5,000 slayer experience upon completion of the task. Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. Do/Skip/Should not be unlocked 12
Dagannoths 1 74, 92 Fast task and excellent experience rates if cannoning in the Lighthouse Dungeon. Can be crowded in the Lighthouse Dungeon. Do 80k 9
Deviant spectres 60 169 Marginally better drops compared to their regular counterparts. They have high defences and use magic attacks, healing 1 hitpoint per attack they do, making this a slow task. Skip/Block 10k 7
Dust devils 65 93 Excellent experience rates if bursting/barraging in the Catacombs of Kourend. Decent drops which cover most of the rune costs. Not worth doing if magic is not an option, unless slayer points are an issue. Do 75k (mage)

43k (melee)

5
Elves 1 90, 108 Decent experience rates. Can be cannoned and afk'ed when killing mourners prior to completion of Song of the Elves (dark beast teleport on slayer ring). Somewhat far from a bank unless killing in Lletya or Prifddinas. Do/Skip 4
Fire giants 1 86, 104, 109 Decent experience rates. Can be crowded in the Stronghold Slayer Cave. Rather poor drops. Skip 43k 7
Fossil Island Wyverns 66, 82 139, 147, 152, 210 Decent drops (better if fighting Ancient Wyverns), Spitting Wyverns are the easiest to kill should be killed in most scenarios. Ancient and Taloned Wyverns both possess a ranged attack which hits through prayers. Wyverns are slow to kill and are resistant to magic and ranged. Cannons cannot be used. Do/block with unique unlock 5
Gargoyles 75 111 Good profit, and provides decent experience rates with the Abyssal bludgeon and Morytania Diary experience boost. Can't be cannoned. Do/Skip 31k 8
Greater demons 1 92 Decent experience rates, especially when cannoning at Chasm of Fire. Could be an option for Slayer point gathering if unextended. Rather poor drops. Do/Block 38k 9
Hellhounds 1 122, 127 Excellent profit on long-term average if killing Cerberus (requires level 91 Slayer) or if doing hard clues. Decent experience rates if using range and cannon in Taverley dungeon. No drops unless doing hard clues or killing Cerberus. Slow xp if not cannoning. Do/Block 40k with cannon, 25k (Cerberus) 10
Hill Giants 1 28 Decent experience rates. Rather poor drops. Skip 40k 0
Iron dragons 1 189 None. Unless you're an iron man hunting the draconic visage. Slow experience rates, rather poor drops. Using trident will result in a loss. Skip 25k 5
Kalphites 1 28, 85, 141, 333 Very good experience rates if cannoning soldiers. Fast task. No notable drops. Poor experience if not cannoning. Do 65k 9
Kurasks 70 106 Good profit. Can only be killed with leaf-bladed weaponry, broad bolts or Slayer Dart. Mediocre experience rates, can't be cannoned. Somewhat far from a bank and going to them can take a while without 81 Agility. Do/Skip 15k 4
Lizardmen 1 53, 62, 73, 150 Extremely fast task with very little risk, as the lizardmen focus on nearby Shayzien soldiers first. Requires 5% Shayzien favour and 75 Slayer points in order to unlock these for a task. Yields very little profit (loss if cannoning), and shamans require 100% favour in order to kill. Toggle on 10
Mithril dragons 1 304 None. Unless you're an iron man hunting the dragon full helm. Harder than Steel dragons due to increased stats and the ability to attack with all three combat styles. Should not be unlocked 9
Nechryael 80 115 Bursting/barraging provides excellent experience rates in the Catacombs of Kourend. Good profit if meleeing. Often crowded, requires frequent banking if Explorer's ring 4 isn't available. Should be blocked if mage is not an option. Do 90k (Mage)

31k (Melee)

9
Pyrefiend 30 43 Chance to get a Clue scroll Medium They hit quite accurate Do/Skip 9K
Red dragons 1 48, 152, 289 Decent profit if killing normal or brutal red dragons. Normal red dragons are very far from a bank (unless Myths' Guild is unlocked); brutal red dragons take longer to kill. 50 Slayer points are required to unlock the ability to get these for a slayer task. Do/Should not be unlocked 8
Rockslugs 20 29 Easy kills Must be killed with a Bag of salt or the Brine Sabre Do 8k
Skeletal Wyverns 72 198 Good profit. Slow experience rates, especially if ranging. Do/Skip 10k 7
Smoke devils 93 160 Bursting/barraging offers currently the best experience rates. The Thermonuclear smoke devil can be killed instead for potentially more profit. Maging them requires practice and a lot of money invested into runes. Do 55k (Melee)

120k (Mage)

9
Spiritual creatures 63, 68, 83 115-134 Mages can give decent profit and have relatively low hitpoints (75 for Zamorak, 85 for Saradomin) Rangers and warriors can be relatively slow and clunky to deal with and are not as profitable as mages. Skip/Block 25k 7
Steel dragons 1 246 Relatively fast task with high melee/magic stats. Slow experience rates. Using trident will result in loss. Skip 25k 7
Suqahs 1 111 Good experience rates if cannoning. No notable drops. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. Proselyte is not a good option. Do 55k 8
Trolls 1 Varies heavily Good experience rates if cannoning ice trolls on Jatizso or mountain trolls at Mount Quidamortem. Decent drops. Using a Fremennik roundshield, prayer-boosting gear and Protect from Melee still requires you to bring some food. Travelling to Jatizso can take a while. Do 50k 6
TzHaar 1 74, 103, 133, 149, 702 Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. If not killing Jad, TzHaars are often very crowded. Do 10
Wall beasts 35 49 Good range experience for lower level players. Fast task. Almost no drops. Do/Skip 10k
Waterfiends 1 115 Decent source of alchable drops. Good range experience for lower level players. Easy to get to with a games necklace. Hits quite high without prayer. High magic defence. Low experience rates. Skip 35k 2
Wyrms 62 99 Good Profit from bones and secondary items for lower level players. There is a bank nearby to restock or unload. Very slow experience rates at lower levels. Skip 8
Zygomite 57 74, 86 Relatively fast task, very close to a bank. Requires fungicide in order to finish them off. Should be skipped if slayer points are not an issue. Skip 2

Quest experience[edit | edit source]