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Released 29 March 2004 (Update)
Members No
Level Magic 50
Spellbook Standard
Type Combat
Experience 60
Damage 3
Runes 4Earth 4Water 3Nature
Casting speed 5 ticks
Description Hold your opponent for 10 seconds
Sound Effect
Snare icon (mobile).png

Snare is a level 50 Magic spell. It can deal up to 2 damage. Casting Snare on an opponent will prevent it from moving for 9.6 seconds. Players can increase the binding duration by equipping swampbark armour; each piece will increase the duration by 0.6 seconds, up to a maximum of 12.6 seconds.

Cost[edit | edit source]

Spell cost
4Water rune.png4Earth rune.png3Nature rune.png607
Combo runes
4Water rune.png3Nature rune.png4Dust rune.png611
3Nature rune.png4Mud rune.png1,179
4Water rune.png3Nature rune.png4Lava rune.png615
4Earth rune.png3Nature rune.png4Steam rune.png1,087
4Earth rune.png3Nature rune.png4Mist rune.png1,047
4Earth rune.png3Nature rune.pngStaff of water.pngAlt587
4Water rune.png3Nature rune.pngStaff of earth.pngAlt587
3Nature rune.pngMud battlestaff.png567
4Water rune.png4Earth rune.png2.8Nature rune.pngBryophyta's staff.png570
Main and off-hands
4Earth rune.png3Nature rune.pngTome of water.png587
3Nature rune.pngStaff of earth.pngAltTome of water.png567
4Earth rune.png2.8Nature rune.pngBryophyta's staff.pngTome of water.png550

Trivia[edit | edit source]

  • Snare behaviour was modified without a patch note in an update. Unlike Bind and similarly to ice spells like Ice Barrage, this spell could have been cast on a target that was immune to its binding effect—likely due to the minor damage that it can inflict. Currently, attempting to cast the spell on an immobilized target results in a "Your target is already held by a magical force." message, while trying to cast the spell on a target during the grace period after the end of the binding effect results in a "The target is currently immune to that spell." message.

Changes[edit | edit source]

Date Changes
5 September 2019