Snare

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This article is about the Snare spell. For the bird trap, see bird snare. For the rabbit trap, see rabbit snare.

Snare is a level 50 Magic spell. It can deal up to 2 damage. Casting Snare on an opponent will prevent it from moving for 9.6 seconds. Players can increase the binding duration by equipping swampbark armour; each piece will increase the duration by 0.6 seconds, up to a maximum of 12.6 seconds.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
InputCost
4Water rune.png4Earth rune.png3Nature rune.png553
Combo runes
4Water rune.png3Nature rune.png4Dust rune.png553
3Nature rune.png4Mud rune.png1,169
4Water rune.png3Nature rune.png4Lava rune.png549
4Earth rune.png3Nature rune.png4Steam rune.png817
4Earth rune.png3Nature rune.png4Mist rune.png1,145
Main-hands
4Earth rune.png3Nature rune.pngStaff of water.pngAlt533
4Water rune.png3Nature rune.pngStaff of earth.pngAlt533
3Nature rune.pngMud battlestaff.png513
4Water rune.png4Earth rune.png2.8Nature rune.pngBryophyta's staff.png519
Main and off-hands
4Earth rune.png3Nature rune.pngTome of water.png533
3Nature rune.pngStaff of earth.pngAltTome of water.png513
4Earth rune.png2.8Nature rune.pngBryophyta's staff.pngTome of water.png499

Changes[edit | edit source]

Date Changes
5 September 2019
(update)