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This article is about the Snare spell. For the bird trap, see bird snare. For the rabbit trap, see rabbit snare.

Snare is a level 50 Magic spell. It can deal up to 2 damage. Casting Snare on an opponent will prevent it from moving for 9.6 seconds. Players can increase the binding duration by equipping swampbark armour; each piece will increase the duration by 0.6 seconds, up to a maximum of 12.6 seconds.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
4Water rune.png4Earth rune.png3Nature rune.png553
Combo runes
4Water rune.png3Nature rune.png4Dust rune.png553
3Nature rune.png4Mud rune.png1,169
4Water rune.png3Nature rune.png4Lava rune.png549
4Earth rune.png3Nature rune.png4Steam rune.png817
4Earth rune.png3Nature rune.png4Mist rune.png1,145
4Earth rune.png3Nature rune.pngStaff of water.pngAlt533
4Water rune.png3Nature rune.pngStaff of earth.pngAlt533
3Nature rune.pngMud battlestaff.png513
4Water rune.png4Earth rune.png2.8Nature rune.pngBryophyta's staff.png519
Main and off-hands
4Earth rune.png3Nature rune.pngTome of water.png533
3Nature rune.pngStaff of earth.pngAltTome of water.png513
4Earth rune.png2.8Nature rune.pngBryophyta's staff.pngTome of water.png499

Changes[edit | edit source]

Date Changes
5 September 2019