Sorcerer's Tower

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Sorcerer's Tower
Sorcerer's Tower.png
Released25 March 2002 (Update)
Advanced data
Location on World Map
Ranging Guild
Hemenster Sorcerer's Tower Keep Le Faye
Legends' Guild

The Sorcerer's Tower is a four-story tower south of Seers' Village. It is the residence of Thormac the sorcerer.

The quickest ways to get there are using the Kandarin headgear 3+ teleport to Sherlock, the quest point cape teleport to the Legends' Guild, the fairy ring code BLR to the Legends' Guild; or the combat bracelet teleport to the Ranging Guild. An alternative way of getting there is to enter the west portal on the 2nd floor[UK]3rd floor[US] of the Wizards' Guild.

At the Sorcerer's Tower, players may begin the Scorpion Catcher quest by talking to Thormac, the completion of which allows the player to pay Thormac 40,000 coins to enchant any elemental battlestaff into a mystic staff.

The Sorcerer's Tower used to be popular with players with high Woodcutting, as it contains the second largest number of magic trees in one area (4), as well as being fairly easily accessible. There are also three magic trees directly north-east, behind the tower. Since the addition of the Woodcutting guild, it has become deserted.

There is also a knife spawn at the ground floor[UK]1st floor[US] and 3 flax plants in the garden where the Magic Trees are. The closest bank to the Sorcerer's Tower is inside the Legends' Guild. The second closest bank is in Seers' Village.

A clue from a clue scroll leads to the 1st floor[UK]2nd floor[US] of this tower. "Read 'how to breed scorpions' by O.W.Thathurt", Search the northern bookcase on the 1st floor[UK]2nd floor[US] to unlock the next clue scroll in your treasure trail.

The music track Magical Journey is unlocked when first entering the tower.