Sorceress's Garden/Summer

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Summer garden detail.png
Summer Garden Overhead View

The Summer Garden is available starting at level 65 Thieving. It is located north of the teleport spawn point.

Lap Time[edit | edit source]

If using the one-click method, it takes ~36 seconds to reach the centre, yielding 100 summer sq'irks or 50 summer sq'irkjuice per hour. This assumes near perfect laps and constant running.

Experience[edit | edit source]

Stamina potion(4).pngStamina potion(4).pngStamina potion(4).pngBeer glass.png
Beer glass.pngBeer glass.pngBeer glass.pngBeer glass.png
Beer glass.pngBeer glass.pngBeer glass.pngBeer glass.png
Beer glass.pngBeer glass.pngBeer glass.pngBeer glass.png
Beer glass.pngBeer glass.pngBeer glass.pngBeer glass.png
Beer glass.pngBeer glass.pngBeer glass.pngBeer glass.png
Beer glass.pngPestle and mortar.png
  • At level 65 Thieving players may begin training at the Summer garden as an alternative method to Ardougne knights or Menaphite thugs.
  • By using the one-click method, the maximum experience possible per hour is 150,000, however this does not factor in lag or the occasional misclick. Realistically, the player can expect to gain around 140,000 experience per hour.
  • Picking a fruit from the central tree in the Summer garden gives 60 Farming experience.
  • Picking the herbs from any garden gives 50 Farming experience.
  • If you fill your 28 inventory slots with the fruits and bank them you will get 1,680 total Farming experience and 42,000 Thieving experience per trip (1,500 Thieving XP per fruit). This involved getting 28 of the fruits you picked and putting them into 14 beer glasses.
  • The recommended inventory for this activity is ~3 stamina potions, a Pestle and mortar, 22 Beer glasses, and two empty inventory spaces for the sq'irks.

Sq'irk Navigation Guide[edit | edit source]

Elementals 1, 2 & 3[edit | edit source]

Safespots for elementals 1, 2 & 3
  • Start at safespot 1.
  • When the first elemental hits the wall and moves away from you, run to safespot 2.
  • When the first elemental moves past you in the other direction, run to safespot 3.
  • When the second elemental moves past you, run to safespot 4.
  • When the third elemental moves past you, run to safespot 5.

Elemental 4[edit | edit source]

Safespots for elemental 4
  • This elemental moves in a figure eight pattern. When it has its back to you, run to safespot 6.
  • Again, when the fourth elemental has its back to you, run to safespot 7. You don't need to worry about the fifth elemental seeing you.

Elementals 5 & 6[edit | edit source]

Safespots for elementals 5 & 6
  • When the fifth elemental moves away from you into the corridor, move to safespot 8.
  • When the fifth elemental moves out of the corridor, and the sixth elemental has its back to you, run to safespot 9. Be ready to move quickly.
  • Let the sixth elemental get a couple tiles ahead of you, so that you don't overtake it, and run to the sq'irk tree.

One-click Summer Garden Method[edit | edit source]

When you see these two elementals bounce off the inner walls at the same time, prepare to click on the sq'irk tree.

Stand in the tile just before the path of the elemental, marked with a red box in the image.

Wait until elementals 1 and 3 bounce off the inner walls at the same time. This is when you need to prepare yourself for running.

  • If they happen to be off-tick, that is, one bounces and the second one bounces right after, just get caught by the first elemental, and they should bounce together again.

Click on the sq'irk tree when elemental 1 moves from tile 2 to 3.

Repeat this process until the other elementals no longer catch you.

  • Some worlds have an issue where elementals don't always seem to delay for 1 tick when they spot you, making it so you can keep getting spotted on the same tile. It's easiest to change worlds.
  • Alternatively, to "fix" these elementals, stand still on a tile where the non-delaying elemental would spot you. They should delay properly when they spot you then. If not, try another tile.
  • If you ran past an elemental that spotted you and starts following you, but didn't teleport you, log out and back in.
When the first summer elemental moves from the second to third tile, click on the sq'irk tree.
  • A perfect run is 60 game ticks (~36 seconds) which is just enough time to run the full course, pick the sq'irk, and get back in time for elementals 1 and 3 to meet on their respective walls.
  • Just because you have aligned elemental 1 and 3 does NOT mean the rest will be in order! You may have to make 2-8 runs to align the rest of the elementals.
You can save time by syncing these two up first. Then wait for 1 and 3 to bounce off the inner wall to sync the rest up.
You can save time by syncing these two up first. Then wait for 1 and 3 to bounce off the inner wall to sync the rest up.

Summer Garden Herbs[edit | edit source]

Herb Navigation Guide[edit | edit source]

The one-click method for acquiring sq'irks is equally effective for obtaining herbs. Simply click on the herb patch when you would normally click on the tree.

Herb Drop Table[1][edit | edit source]

Item Quantity Rarity Price High Alch
Guam leaf.png: Sorceress's Garden/Summer drops Guam leaf with rarity 16/111 in quantity 1Guam leaf116/111801
Marrentill.png: Sorceress's Garden/Summer drops Marrentill with rarity 14/111 in quantity 1Marrentill114/111493
Tarromin.png: Sorceress's Garden/Summer drops Tarromin with rarity 13/111 in quantity 1Tarromin113/1111246
Harralander.png: Sorceress's Garden/Summer drops Harralander with rarity 12/111 in quantity 1Harralander112/11177512
Irit leaf.png: Sorceress's Garden/Summer drops Irit leaf with rarity 11/111 in quantity 1Irit leaf111/11174024
Avantoe.png: Sorceress's Garden/Summer drops Avantoe with rarity 10/111 in quantity 1Avantoe110/1111,77628
Ranarr weed.png: Sorceress's Garden/Summer drops Ranarr weed with rarity 9/111 in quantity 1Ranarr weed19/1119,00315
Kwuarm.png: Sorceress's Garden/Summer drops Kwuarm with rarity 8/111 in quantity 1Kwuarm18/1111,48732
Cadantine.png: Sorceress's Garden/Summer drops Cadantine with rarity 7/111 in quantity 1Cadantine17/1111,60439
Lantadyme.png: Sorceress's Garden/Summer drops Lantadyme with rarity 6/111 in quantity 1Lantadyme16/1111,44140
Dwarf weed.png: Sorceress's Garden/Summer drops Dwarf weed with rarity 5/111 in quantity 1Dwarf weed15/1111,28442

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 7 December 2016. (Archived from the original on 26 April 2020.) Mod Ash: "Someone wanted the herb chances from the Sorceress's Garden"