|Released||3 June 2021 (Update)|
|Examine||An intruder from the Shadow Realm, corrupted through Haemalchemy.|
|Max hit||20 (Melee)|
|Attack style||Crush, Magic|
Mechanics[edit | edit source]
Sotetseg stands immobile in the northern section of a 14×15 tiled arena. It launches small red projectiles which can be blocked with Protect from Magic. Upon striking a player, these projectiles will split into two other similar projectiles, both of which will ricochet towards other players as one grey and one red projectiles. The grey projectiles can be blocked with Protect from Missiles whereas the red projectiles can be blocked with Protect from Magic the same as original projectile. Failing to protect against Sotetseg's attacks will block the player's protection prayers for 3 seconds. Retribution, Smite, and most importantly, Redemption can still be used at this time. These projectiles are not tick-eatable up close, but it is possible at a distance. Sotetseg's melee attack is not tick-eatable, although unlike most melee attacks by NPCs, the hitsplat is applied one tick after the attack.
Sotetseg will also occasionally fire a slow-moving large red ball at a single player, which can do up to 121 damage when it hits the player. If other players are standing within a 3×3 area of the targeted player, the damage will be dispersed among them. This large red ball is tick-eatable.
At 66.6% and 33.3% hitpoints, Sotetseg will choose a single player and transport them into a shadow realm. The player must follow the red path on the tiled ground and enter the portal at the end to return to the arena. The transported player will also constantly take hits of 1-3 damage while in the realm every few seconds. The players in the arena must also follow the same path, however, they will only be able to see the current location of the transported player, denoted by a red glow on the tiled ground. Concurrently, players in the arena will also be chased by a red vortex that will deal damage to the whole party if intercepted.
Drops[edit | edit source]
Drop rates estimated based on 6,800 kills from the Drop Rate Project, unless otherwise cited.
|The shadow realm||1||Always[r 1]||Not sold||30|
|Long bone||1||1/400||Not sold||3|
|Curved bone||1||1/5,012.5||Not sold||4|
- Only received if players do not have it stored in their bank.
Changes[edit | edit source]
|1 December 2021
Sotetseg's fade-to-white effect when teleporting players is now a little less glaring.
|3 June 2021
(update | poll)
Hard mode and entry mode versions of the Theatre of Blood encounters added.
|21 June 2018
The large ball of energy attack now has the same timing regardless of the player's distance from the boss and the message notifying of it is now highlighted, and the magical and ranged attacks can no longer stack on the player on the same game tick.
Gallery[edit | edit source]
Trivia[edit | edit source]
- "Sötétség" means "darkness" in Hungarian.
- Sotetseg had a festive override wearing a white partyhat during the 2018 and 2019 Christmas events.