Special attacks

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"Spec" redirects here. For the shield, see Spectral spirit shield.
A full special attack bar.
Special attack orb.png

Some weapons in Old School RuneScape have special attacks available for them. There are many types of special attacks, from temporary boosts in stats, to strikes dealing extra damage. They are activated by the player by clicking on the special attack bar under the Combat Options interface, or on the minimap orb (excluding PvP areas). Hovering over the special attack bar will show a tooltip with the weapon's special attack's name and description.

Special attacks have an energy bar that is drained when you use the attack; this is drained of varying amounts according to which weapon is used. The special energy bar regenerates at a rate of 10% every 30 seconds, or five (5) minutes to regenerate from empty to full. The bar will not regenerate while a player is logged out, nor will it regenerate if a player has their bank window open. The special attack bar also does not regenerate on death or upon exiting the Clan Wars portal. However, the Elidinis Statuette at Nardah, a restoration pool or higher in player-owned houses, and exiting a Nightmare Zone dream fully restore special attack energy.

The energy bar is related to the player, not to the weapon - in other words, changing weapons does not change the special energy bar.

On PvP worlds or in the Wilderness, players are prevented from teleporting for a few seconds after using an offensive special attack in PvP combat. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence.

A player fighting the stranger who uses the dragon dagger's special attack.

While players are the most common users of special attacks, NPCs are known to use them too. The stranger that may be encountered during Desert Treasure is capable of using his dragon dagger's special attack. He does not seem to be limited by a special attack bar and can even unleash consecutive special attacks per game tick.

Melee weapons[edit | edit source]

Abyssal Weaponry[edit | edit source]

Abyssal bludgeon.pngAbyssal bludgeon
Penance.gif
Name Penance
Energy used 50%
Description An attack that deals 0.5% extra damage for every prayer point the attacker is missing.
Attack Level 70
Strength Level 70
Abyssal dagger.pngAbyssal dagger Abyssal dagger (p).pngAbyssal dagger (p) (p+) (p++)
Abyssal Puncture.gif
Name Abyssal Puncture
Energy used 50%
Description A double attack that deals 15% less damage with 25% more accuracy. If the first attack hits, so will the second attack. Otherwise, both attacks will miss.
Attack Level 70
Abyssal tentacle.pngAbyssal tentacle
Binding Tentacle.gif
Name Binding Tentacle
Energy used 50%
Description Binds an opponent for 5 seconds and increases opponent's chance of being poisoned.
Attack Level 75
Abyssal whip.pngAbyssal whip
Energy Drain.gif
Name Energy Drain
Energy used 50%
Description An attack that has 25% additional accuracy and, when used against another player, transfers 10% of the target's run energy to the user.
Attack Level 70

Ancient Warriors' Weaponry[edit | edit source]

Statius's warhammer.pngStatius's warhammer
Smash (Statius's warhammer).gif
Name Smash
Energy used 35%
Description An attack that deals anywhere between 25% and 125% of the user's standard max hit and lowers the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level).
Attack Level 78
Vesta's longsword.pngVesta's longsword Vesta's blighted longsword.pngVesta's blighted longsword
Feint.gif
Name Feint
Energy used 25%
Description An attack that deals anywhere between 20% and 120% of the user's standard max hit; the accuracy of this special attack is rolled against 25% of the opponent's defence.
Attack Level 78 (normal)
75 (blighted)
Vesta's spear.pngVesta's spear
Spear Wall.gif
Name Spear Wall
Energy used 50%
Description An attack that damages up to 16 targets within 8 tiles surrounding the player. Outside of multicombat zones, only one target is damaged. In addition, the user becomes immune to melee attacks for 8 ticks (4.8 seconds).
Attack Level 78

Demonbane weaponry[edit | edit source]

Darklight.pngDarklight Arclight.pngArclight
Weaken (special attack).gif
Name Weaken
Energy used 50%
Description Temporarily reduces the target's Attack, Strength, and Defence by 5%. Twice as effective on demons (reduces each stat by 10%).
Attack Level 75 (Arclight)
Quest points Quest Shadow of the Storm

Dragon weaponry[edit | edit source]

Dragon 2h sword.pngDragon 2h sword
Powerstab.gif
Name Powerstab
Energy used 60%
Description Hit up to 14 enemies surrounding you.
Attack Level 60
Dragon battleaxe.pngDragon battleaxe
Rampage.gif
Name Rampage
Energy used 100%
Description Lowers the user's Attack, Defence, Ranged, and Magic levels by 10% each, but increases their Strength by 10 + (levels drained / 4).
Attack Level 60
Quest points Quest Heroes' Quest
Dragon claws.pngDragon claws
Slice and Dice.gif
Name Slice and Dice
Energy used 50%
Description Hits 4 times in quick succession with great accuracy.
Attack Level 60
Dragon dagger.pngDragon dagger Dragon dagger(p).pngDragon dagger(p) (p+) (p++)
Puncture.gif
Name Puncture
Energy used 25%
Description Two quick slashes with 15% increased accuracy and 15% increased damage.
Attack Level 60
Quest points Quest Lost City
Dragon halberd.pngDragon halberd
Sweep.gif
Name Sweep
Energy used 30%
Description Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy.
Attack Level 60
Strength Level 30
Quest points Quest Regicide
Dragon hasta.pngDragon hasta Dragon hasta(p).pngDragon hasta(p) (p+) (p++) Dragon hasta(kp).pngDragon hasta(kp)
Unleash.gif
Name Unleash
Energy used 5-100%
Description The next attack used after activation will have a 5% boost in accuracy and a 2.5% boost in damage for every 5% of special attack energy used. For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%.
Attack Level 60
Dragon longsword.pngDragon longsword
Cleave.gif
Name Cleave
Energy used 25%
Description A powerful attack that deals 15% more damage.
Attack Level 60
Quest points Quest Lost City
Dragon mace.pngDragon mace
Shatter.gif
Name Shatter
Energy used 25%
Description Increases damage by 50% and accuracy by 25% for one hit.
Attack Level 60
Quest points Quest Heroes' Quest
Dragon scimitar.pngDragon scimitar
Sever.gif
Name Sever
Energy used 55%
Description A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds.
Attack Level 60
Quest points Quest Monkey Madness I
Dragon spear.pngDragon spear Dragon spear(p).pngDragon spear(p) (p+) (p++) Dragon spear(kp).pngDragon spear(kp)
Shove (dragon spear).gif
Name Shove
Energy used 25%
Description Push your opponent back and stun them for three seconds. This attack deals no damage and doesn't work on creatures that occupy two or more spaces.
Attack Level 60
Dragon sword.pngDragon sword
Wild Stab.gif
Name Wild Stab
Energy used 40%
Description Hits the target with 25% increased accuracy and damage. If the target is using Protect from Melee, the special attack will ignore the prayer for one attack.
Attack Level 60
Dragon warhammer.pngDragon warhammer
Smash.gif
Name Smash
Energy used 50%
Description An attack that deals 50% additional damage and will lower the target's current Defence level by 30% on a hit other than 0 (stackable; relative to current level).
Attack Level 60

God Wars Dungeon weaponry[edit | edit source]

Armadyl godsword.pngArmadyl godsword
The Judgement.gif
Name The Judgement
Energy used 50%
Description Inflicts 37.5% more damage and doubles the accuracy.
Attack Level 75
Bandos godsword.pngBandos godsword
Warstrike.gif
Name Warstrike
Energy used 50%
Description Attack does 21% more damage, doubles the accuracy, and drains one of the target's Combat stats by the amount of damage dealt, until it reaches 0. If the stat drained reaches 0 before all of the damage could be accounted for, another stat will be drained by the amount remaining. Stats are drained in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.
Attack Level 75
Saradomin godsword.pngSaradomin godsword
Healing Blade.gif
Name Healing Blade
Energy used 50%
Description Increases damage dealt by 10% and doubles the accuracy. Attack restores the user's Hitpoints by 50% of the damage dealt (with a minimum of 10 Hitpoints) and Prayer by 25% of damage dealt (with a minimum of 5 Prayer points). The attack has no effect if it misses completely but will always take effect if the attack hits anything, (This can still be a zero in the case of Successful hit)
Attack Level 75
Saradomin sword.pngSaradomin sword
Saradomin's Lightning.gif
Name Saradomin's Lightning
Energy used 100%
Description Call upon Saradomin's power to inflict 1-16 extra Magic damage upon your opponent. Increases the melee hit by 10%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour.
Attack Level 70
Saradomin's blessed sword.pngSaradomin's blessed sword
Saradomin's Blessed Lightning.gif
Name Saradomin's Blessed Lightning
Energy used 65%
Description Magic-based attack that increases the user's max hit by 25%. The special attack rolls against the opponent's magic defence bonus using your slash attack bonus making this special attack extremely accurate on melee armour.
Attack Level 75
Zamorak godsword.pngZamorak godsword
Ice Cleave.gif
Name Ice Cleave
Energy used 50%
Description Increases damage dealt by 10% and doubles the accuracy. If the special attack hits successfully, it freezes the target for 20 seconds.
Attack Level 75
Zamorakian hasta.pngZamorakian hasta Zamorakian spear.pngZamorakian spear
Shove (Zamorakian spear).gif
Name Shove
Energy used 25%
Description Push your opponent back and stun them for three seconds. This attack deals no damage.
Attack Level 70

Granite Weaponry[edit | edit source]

Granite hammer.pngGranite hammer
Hammer Blow.gif
Name Hammer Blow
Energy used 60%
Description An attack with 50% increased accuracy. Adds 5 damage to the attack; this extra 5 damage applies even if the player was supposed to deal zero damage.
Attack Level 50
Strength Level 50
Granite maul.pngGranite maul Granite maul (ornate handle).pngGranite maul (Ornate)
Quick Smash.gif
Name Quick Smash
Energy used 60% (50% with ornate handle)
Description An extra attack done instantly with no other effects.
Attack Level 50
Strength Level 50

Miscellaneous weaponry[edit | edit source]

Ancient mace.pngAncient mace
Favour of the War God.gif
Name Favor of the War God
Energy used 100%
Description An attack that hits through Protect from Melee and drains the Prayer points of the opponent by 100% of the amount hit and recharges the user's prayer points by the same amount. This can raise your current Prayer points to above your maximum Prayer level, up to the amount of damage inflicted by the attack. The special attack will restore prayer even if used against a target that has immunity to conventional weaponry such as Turoths and Kurasks.
Attack Level 15
Prayer Level 25
Quest points Quest Another Slice of H.A.M.
Barrelchest anchor.pngBarrelchest anchor
Sunder.gif
Name Sunder
Energy used 50%
Description An attack that doubles accuracy, increases max hit by 10%, and lowers the opponent's Attack, Defence, Ranged, or Magic level by 10% of the damage inflicted.
Attack Level 60
Strength Level 40
Quest points Quest The Great Brain Robbery
Bone dagger.pngBone dagger Bone dagger (p).pngBone dagger (p) (p+) (p++)
Backstab.gif
Name Backstab
Energy used 75%
Description Lowers the Defence of the target equal to the amount of damage dealt. Has a guaranteed hit if you weren't the last one to attack the target.
Quest points Quest Death to the Dorgeshuun
Brine sabre.pngBrine sabre
Liquefy.gif
Name Liquefy
Energy used 75%
Description Doubles the chance of hitting, and adds 25% of the damage dealt to the user's Strength, Attack and Defence levels. Can only be used underwater.
Attack Level 40
Crystal halberd.pngCrystal halberd
Sweep (crystal halberd).gif
Name Sweep
Energy used 30%
Description Swipe all targets in front of you for 10% extra damage. For large monsters that occupy two or more spaces, like giants, the halberd will hit twice, although the second hit will have 25% decreased accuracy.
Attack Level 70
Strength Level 35
Agility Level 50
Quest points Quest Regicide
Tasks Diary Western Provinces (Hard)
Excalibur.pngExcalibur
Sanctuary.gif
Name Sanctuary
Energy used 100%
Description Temporarily increases Defence by 8 levels.
Attack Level 20
Quest points Quest Merlin's Crystal
Rune claws.pngRune claws
Impale.gif
Name Impale
Energy used 25%
Description Attack with 10% more Attack and Strength, but with a slower speed.
Attack Level 40

Ranged weapons[edit | edit source]

Ballistae[edit | edit source]

Light ballista.pngLight ballista Heavy ballista.pngHeavy ballista

Concentrated Shot (light ballista).gif Concentrated Shot (heavy ballista).gif

Name Concentrated Shot
Energy used 65%
Description Increases accuracy and damage by 25% each for one shot.
Ranged Level 65 (Light)
75 (Heavy)
Quest points Quest Monkey Madness II (Heavy)

Crossbows[edit | edit source]

Armadyl crossbow.pngArmadyl crossbow
Armadyl Eye.gif
Name Armadyl Eye
Energy used 40%
Description Doubles the player's accuracy for that shot.
Ranged Level 75
Dorgeshuun crossbow.pngDorgeshuun crossbow
Snipe.gif
Name Snipe
Energy used 75%
Description Has a higher chance to hit if you weren't the last one to attack the target and also lowers the opponent's Defence level equal to the amount of damage inflicted.
Ranged Level 28
Quest points Quest Death to the Dorgeshuun
Dragon crossbow.pngDragon crossbow
Annihilate.gif
Name Annihilate
Energy used 60%
Description Hits all enemies in a 3x3 area. The primary target of the attack will take 20% extra damage, while all other targets will take 20% less damage.
Ranged Level 64

Longbows[edit | edit source]

Dark bow.pngDark bow
Descent of Dragons.gif
Name Descent of Darkness Descent of Dragons
Energy used 55%
Description A powerful double attack with increased damage inflicting up to 30% more damage with a minimum of 5 damage per arrow and a capped maximum of 48.

Inflicts up to 50% more damage for a minimum of 8 damage per arrow and a maximum of 48. Only activates if dragon arrows are used.

Ranged Level 60
Magic longbow.pngMagic longbow Magic comp bow.pngMagic comp bow
Powershot.gif
Name Powershot
Energy used 35%
Description A shot that is guaranteed to hit your opponent. For some reason, it ignores Void's and prayer effects.
Ranged Level 50

Shortbows[edit | edit source]

Magic shortbow.pngMagic shortbow Magic shortbow.pngMagic shortbow (i)
Snapshot.gif
Name Snapshot
Energy used 55% (50% imbued)
Description Fires two arrows very rapidly but with reduced accuracy. For some reason, it ignores Void's and prayer effects.
Ranged Level 50
Seercull.pngSeercull
Soulshot.gif
Name Soulshot
Energy used 100%
Description Is guaranteed to hit and decreases the Magic level by the amount of damage dealt.
Ranged Level 50

Thrown weaponry[edit | edit source]

Dragon knife.pngDragon knife Dragon knife(p).pngDragon knife(p) (p+) (p++)
Duality.gif
Name Duality
Energy used 25%
Description Throw two dragon knives at once, with each knife having their own accuracy and damage rolls.
Ranged Level 60
Dragon thrownaxe.pngDragon thrownaxe
Momentum Throw.gif
Name Momentum Throw
Energy used 25%
Description Improves accuracy by 25% along with guaranteeing that the player will attack on the next game tick.
Ranged Level 61
Morrigan's javelin.pngMorrigan's javelin
Phantom Strike.gif
Name Phantom Strike
Energy used 50%
Description Applies a damage over time effect to the opponent after the special attack is performed. Every 3 ticks (1.8 seconds), the opponent will take an additional 5 hitpoints of damage until the same damage dealt by the special attack has been delivered. Has no effect on NPCs.
Ranged Level 78
Morrigan's throwing axe.pngMorrigan's throwing axe
Hamstring.gif
Name Hamstring
Energy used 50%
Description An attack that deals anywhere between 20% and 120% of the user's standard max hit. In PvP, the opponent's run energy will be drained six times faster than usual for one minute.
Ranged Level 78
Rune thrownaxe.pngRune thrownaxe
Chainhit.gif
Name Chainhit
Energy used 10%
Description Throw an axe, which hits its target then bounces randomly at nearby targets. Costs 10% additional special attack for each target hit beyond the first.
Ranged Level 40

Miscellaneous[edit | edit source]

Toxic blowpipe.pngToxic blowpipe
Toxic Siphon.gif
Name Toxic Siphon
Energy used 50%
Description Increases damage by 50% and heals the wielder for half of the damage dealt.
Ranged Level 75

Magic weapons[edit | edit source]

Dawnbringer.pngDawnbringer
Pulsate.gif
Name Pulsate
Energy used 35%
Description Fires a powerful blast towards Verzik Vitur, inflicting 80-150 hitpoints of damage.
Eldritch nightmare staff.pngEldritch nightmare staff
Invocate.gif
Name Invocate
Energy used 75%
Description Hits the target for 39-67 damage (with scaling based on the caster's Magic level, equipment, and target), and restores the caster's prayer points by 50% of the damage dealt. Invocate can boost the caster's prayer points above their prayer level, up to a maximum of 120.
Magic Level 75
Hitpoints Level 50
Rod of ivandis.pngRod of Ivandis Ivandis flail.pngIvandis flail Blisterwood flail.pngBlisterwood flail
Retainer (rod).gif Retainer (flail).gif
Name Retainer
Energy used 10%
Description Captures a vampyre juvenile or juvinate that has 50% or less health so the player can apply a dose of Guthix balance potion on the vampyre.
Attack Level 40 (Flail)
Quest points Quest In Aid of the Myreque (Rod), A Taste of Hope (Flail)
Staff of the dead.pngStaff of the dead Toxic staff of the dead.pngToxic staff of the dead Staff of light.pngStaff of light Staff of balance.pngStaff of balance
Power of Light.gif
Name Power of Death
Energy used 100%
Description Reduce all Melee damage by 50% for the next minute also stacking with the PvP damage-reduction effect of Protect from Melee. The damage reduction from this special attack only works while the staff is equipped. Unequipping the staff while the effect is still active will immediately end the effect.
Magic Level 75
Attack Level 75
Volatile nightmare staff.pngVolatile nightmare staff
Immolate.gif
Name Immolate
Energy used 55%
Description Hits the target with 50% increased accuracy dealing 50-89 damage (with scaling based on the caster's Magic level, equipment, and target).
Magic Level 75
Hitpoints Level 50

Shields[edit | edit source]

Bulwarks[edit | edit source]

Bulwarks are two-handed shields that can be used both offensively and defensively. Dinh's Bulwark receives a 20% damage reduction in non-PvP battles when it is used in the defensive stance. In this stance, it is unable to make attacks and cannot cast spells.

Dinh's bulwark.pngDinh's bulwark
Shield Bash.gif
Name Shield Bash
Energy used 50%
Description Attacks surrounding targets in a 11x11 area with 20% increased accuracy.
Attack Level 75
Defence Level 75

Dragonfire[edit | edit source]

The dragonfire shield and dragonfire ward can discharge a fireball hitting around 25 damage at an opponent. It doesn't use any special attack energy, but the attack can only be used once the shield has cooled down every two minutes.

Dragonfire shield.pngDragonfire shield
Operating dragonfire shield.gif
Energy used 0%
Description Use one charge to unleash a blast of dragonfire at a target once every two minutes, which can hit approximately 25 damage, up to 13 spaces away.
Defence Level 75
Quest points Quest Dragon Slayer (started)
Dragonfire ward.pngDragonfire ward
Operating dragonfire ward.gif
Energy used 0%
Description Use one charge to unleash a blast of dragonfire at a target once every two minutes, which can hit approximately 25 damage, up to 13 spaces away.
Ranged Level 70
Defence Level 75
Quest points Quest Dragon Slayer (started)

Ice breath[edit | edit source]

The ancient wyvern shield can discharge an icy breath attack at an opponent. It doesn't use any special attack energy, but once the shield has been activated, there is a cooldown before the player can use it again.

Ancient wyvern shield.pngAncient wyvern shield
Operating ancient wyvern shield.gif
Energy used 0%
Description When activated, the shield lets out a Wyvern-like attack and the target's stats are lowered accordingly. This attack also has a chance of freezing the target.
Magic Level 70
Defence Level 75
Quest points Quest Dragon Slayer (started)

Tools[edit | edit source]

Dragon axe.pngDragon axe Infernal axe.pngInfernal axe 3rd age axe.png3rd age axe Crystal axe.pngCrystal axe
Lumber Up.gif
Name Lumber Up
Energy used 100%
Description Increases the player's Woodcutting level by 3.
Attack Level 60 (Dragon and Infernal)
65 (3rd age)
70 (Crystal)
Woodcutting Level 61 (Infernal)
71 (Crystal)
Firemaking Level 85 (Infernal)
Agility Level 50 (Crystal)
Quest points Quest Song of the Elves (Crystal)
Dragon harpoon.pngDragon harpoon Infernal harpoon.pngInfernal harpoon Crystal harpoon.pngCrystal harpoon
Fishstabber.gif
Name Fishstabber
Energy used 100%
Description Increases the player's Fishing level by 3.
Attack Level 60 (Dragon and Infernal)
70 (Crystal)
Fishing Level 71 (Crystal)
75 (Infernal)
Cooking Level 85 (Infernal)
Agility Level 50 (Crystal)
Quest points Quest Song of the Elves (Crystal)
Dragon pickaxe.pngDragon pickaxe Infernal pickaxe.pngInfernal pickaxe 3rd age pickaxe.png3rd age pickaxe Crystal pickaxe.pngCrystal pickaxe
Rock Knocker.gif
Name Rock Knocker
Energy used 100%
Description Increases the player's Mining level by 3.
Attack Level 60 (Dragon and Infernal)
65 (3rd age)
70 (Crystal)
Mining Level 71 (Crystal)
Smithing Level 85 (Infernal)
Agility Level 50 (Crystal)
Quest points Quest Song of the Elves (Crystal)

Changes[edit | edit source]

Date Changes
29 May 2014
(update)
The special attack button now shows the percentage of energy you've got and indicates whether you have enough to perform the special attack with your current weapon.
10 April 2014
(update)
Special attack energy now restores while interfaces such as the bank are open.
3 April 2014
(update)
Melee weapon special attacks now correctly utilise Slayer helm, Black mask & Salve amulet bonuses.

See also[edit | edit source]

Trivia[edit | edit source]

  • Previously, within the game itself, weapons did not have names for their special attacks, nor were their effects documented in game; they were only found in the discontinued Knowledge Base on the RuneScape website. It was not until an update on 24 August 2017 that they were officially added in game after passing the poll question in Old School Content Poll 56: Quality of Life.
    • For weapons released after the release of Old School RuneScape, Jagex created their own special attack names, while adopting some that were already on this article.