Splashing is the act of purposely wearing items with bonuses that total at least -65 Magic attack (e.g. full plate armour with d'hide vambraces, or full plate armour and a cursed goblin staff), and attacking a weak opponent that cannot be interacted with by other players (such as any NPC that can be pickpocketed, or rats, which can be killed by cats). Simply bring enough runes, and turn auto cast and Auto Retaliate on.
Prior to a hidden update implemented on 10 September 2015, a player could go away-from-keyboard (AFK) until the game forced the player to log out after six hours provided the player kept their computer on and had a reliable internet connection. After an update, splashing is still possible, but after twenty minutes the player will stop auto-retaliating, making it impossible to splash for hours as in the past.
This was considered a cheap and effective way of training Magic through low levels because experience rates are based on the spell you cast rather than armour/damage bonuses, and six hours of training with Strike spells typically costs less than 40,000 coins. However, its effectiveness quickly dimishes once higher level spells are used as just a single hour of training Bolt spells can cost over 100,000 (though the XP rate is not even doubled). As no damage is dealt to your target, splashing will not give you any Hitpoints experience.
Splashing experience rates and expenses can be found in the Splashing guide.
Controversy[edit | edit source]
Splashing was once a very popular way to train Magic after an update, which made random events optional, allowing for the player to leave their avatars unattended for six hours where the game client forces the player to log out while they splash on an NPC or another player in a safe minigame, such as Clan Wars. Because of this, some players frown upon such methods of training, and may even consider it cheating, even though it was not against the game rules.
Such controversial mechanics, which was an unintentional consequence of making random events optional, prompted Jagex to release the Old School Game Integrity Survey, in which they raised multiple issues about content or activities where players believe such activities are undermining the integrity of the game, including splashing. The results were addressed officially in a followup:
|“||The key issues we had to consider when it came to splashing was that it has always been a part of Old School, however until the random events were removed it was something which wasn't appealing to players. Of course, there are those who think that splashing should remain as it is an easy way to level magic. However, we think that if everyone could get 99 magic easily any future update to the magic skill would be redundant.
What we have decided to do is to emulate the effect of random events if you are splashing. So, if you are splashing in an area where you can receive random events and not interacting with the game for a period of time, your account will stop auto-retaliating.
— The Old School Team
This only further escalated the controversy, as players resort to splashing on PvP worlds or in safe minigames where random events do not occur. During the team's weekly Q&A sessions, Mod Mat K had stated that Mod Ian Gower (one of RuneScape's original founders) was constructing a virtual data warehouse in which he will be able to assess such issues and make an informed decision based on the given statistics.
On 10 September 2015, twenty-six days since the data warehouse started operating, and approximately ten minutes before the team's weekly Q&A sessions, Jagex implemented a hidden update in which players who do not interact with the client for twenty minutes will not retaliate, forcing players to actively attend to their accounts.
Changes[edit | edit source]
|27 November 2014
(update | poll)
|If you are splashing in an area where you can receive random events and not interacting with the game for a period of time, your account will not continue to Auto Retaliate.|