Splashing/Guide
This article details how to splash. Splashing is the act of training magic by casting combat spells against a NPC while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.
Despite the NPC remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.
Equipment required[edit | edit source]
It is necessary to wear items adding up to at most -64 Magic attack.
A typical example setup (40+ Range):
- Full bronze/iron/steel/black/mithril/adamant/rune armour set (Platebody, Full Helm, Platelegs/Plateskirt and Kiteshield)
- Bronze/iron/steel/black/mithril/adamant/rune/dragon boots, Fremennik sea boots, Snakeskin boots, or Fancy/Fighting boots
- Any d'hide vambraces or Snakeskin vambraces if you are a member and use some Granite equipment
- Any elemental staff to reduce runes needed and to enable autocast
Players without 40+ Range for d'hide vambraces can achieve the desired Magic attack by swapping the elemental staff for a Cursed goblin staff (obtained from Diango in Draynor). This precludes the rune savings of an elemental staff, but achieves -68 Magic attack.
If the user is a Member they may also seek to use certain pieces of the Granite equipment set (50 def/50 str) as Granite legs gives a -31 to Magic attack (-21 with Platelegs), and the Granite shield gives -12 instead of -8 with a Kiteshield.
The exceptions are the Granite body, as it gives -22 instead of -30 with a regular Platebody, and the Granite boots as they only give a -1 to magic attack.
Locations[edit | edit source]
Any monster that cannot deal damage sufficient to cumulate to a player's health going to zero can be used to splash (given the defensive bonuses of the splash equipment the player is wearing). Commonly used monsters are rats, seagulls, and spiders, though rats in member's worlds can be killed by unwanted cats.
Popular locations include seagulls in Port Sarim and in Port Piscarilius.
Players may also elect to check the Bestiary/Levels 1 to 10 and find a suitable creature/location themselves.
The only exception is the area in Lumbridge as shown in the map, including the castle basement. Here, spells yield no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players. [1]
The lvl 1 chickens just east of East Ardougne east bank right next to Captain Barnaby are a good choice, as they are close to a bank and there will be few (if any) other players.
Should reaching -64 Magic attack prove difficult, attempting to splash on monks at the Edgeville Monastery is a viable alternative. This is due to their high health, relatively high defence for their level, and regular healing. As a result, low level strike spells are unlikely to kill them even when they connect. This will also provide slightly higher Magic XP per cast and some Hitpoints XP when damage is dealt.
Splashing rates by spell[edit | edit source]
Standard Spellbook[edit | edit source]
Lvl | Icon | Name | Runes | Base exp/cast | Exp/hr*1 | Exp/hr (Harmonised nightmare staff)*2 |
Raw cost/cast*3 | Cost/cast (basic elemental staff*4) |
Cost/hr (basic elemental staff*4) |
Gp/exp (basic elemental staff*4) |
Cost/cast (combination elemental staff*5) |
Cost/hr (combination elemental staff*5) |
Gp/exp (combination elemental staff*5) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Wind Strike | 1![]() ![]() |
5.5 | 6600 | 8250 | 8 | 3 | 3,600 | 0.55 | 3 | 3,600 | 0.55 | |
5 | Water Strike | 1![]() ![]() ![]() |
7.5 | 9000 | 11250 | 13 | 8 | 9,600 | 1.07 | 3 | 3,600 | 0.4 | |
9 | Earth Strike | 1![]() ![]() ![]() |
9.5 | 11400 | 14250 | 18 | 8 | 9,600 | 0.84 | 3 | 3,600 | 0.32 | |
13 | Fire Strike | 2![]() ![]() ![]() |
11.5 | 13800 | 17250 | 28 | 13 | 15,600 | 1.13 | 3 | 3,600 | 0.26 | |
17 | Wind Bolt | 2![]() ![]() |
13.5 | 16200 | 20250 | 79 | 69 | 82,800 | 5.11 | 69 | 82,800 | 5.11 | |
23 | Water Bolt | 2![]() ![]() ![]() |
16.5 | 19800 | 24750 | 89 | 79 | 94,800 | 4.79 | 69 | 82,800 | 4.18 | |
29 | Earth Bolt | 2![]() ![]() ![]() |
19.5 | 23400 | 29250 | 94 | 79 | 94,800 | 4.05 | 69 | 82,800 | 3.54 | |
35 | Fire Bolt | 3![]() ![]() ![]() |
22.5 | 27000 | 33750 | 104 | 84 | 100,800 | 3.73 | 69 | 82,800 | 3.07 | |
41 | Wind Blast | 3![]() ![]() |
25.5 | 30600 | 38250 | 207 | 192 | 230,400 | 7.53 | 192 | 230,400 | 7.53 | |
47 | Water Blast | 3![]() ![]() ![]() |
28.5 | 34200 | 42750 | 222 | 207 | 248,400 | 7.26 | 192 | 230,400 | 6.74 | |
53 | Earth Blast | 3![]() ![]() ![]() |
31.5 | 37800 | 47250 | 227 | 207 | 248,400 | 6.57 | 192 | 230,400 | 6.1 | |
59 | Fire Blast | 4![]() ![]() ![]() |
34.5 | 41400 | 51750 | 237 | 212 | 254,400 | 6.14 | 192 | 230,400 | 5.57 | |
62 | Wind Wave | 5![]() ![]() |
36 | 43200 | 54000 | 401 | 376 | 451,200 | 10.44 | 376 | 451,200 | 10.44 | |
65 | Water Wave | 5![]() ![]() ![]() |
37.5 | 45000 | 56250 | 436 | 401 | 481,200 | 10.69 | 376 | 451,200 | 10.03 | |
70 | Earth Wave | 5![]() ![]() ![]() |
40 | 48000 | 60000 | 436 | 401 | 481,200 | 10.03 | 376 | 451,200 | 9.4 | |
75 | Fire Wave | 5![]() ![]() ![]() |
42.5 | 51000 | 63750 | 436 | 401 | 481,200 | 9.44 | 376 | 451,200 | 8.85 | |
81 | Wind Surge | 7![]() ![]() |
44.5 | 53400 | 66750 | 339 | 304 | 364,800 | 7.15 | 304 | 364,800 | 7.15 | |
85 | Water Surge | 7![]() ![]() ![]() |
46.5 | 55800 | 69750 | 389 | 339 | 406,800 | 7.29 | 304 | 364,800 | 6.54 | |
90 | Earth Surge | 7![]() ![]() ![]() |
48.5 | 58200 | 72750 | 389 | 339 | 406,800 | 6.99 | 304 | 364,800 | 6.27 | |
95 | Fire Surge | 7![]() ![]() ![]() |
50.5 | 60600 | 75750 | 389 | 339 | 406,800 | 6.71 | 304 | 364,800 | 6.02 |
*1 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.
*2 Using a Harmonised nightmare staff (584,629,443), which autocasts with a speed of 4 ticks.
*3 The "raw cost" assumes that all runes needed are bought.
*4 The "cost" assumes that the Basic elemental staff is used for the core elemental runes and air runes are also used for non-Wind spells. (No requirements to wield)
*5 The "cost" assumes that Mist Battlestaff (39,475), Dust Battlestaff (17,542), Smoke Battlestaff (1,847,277) or their Mystic variants are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least level 30 Magic , which is quickly obtained).
Ancient Magicks[edit | edit source]
*5 The "raw cost" assumes that all runes needed are bought.
*6 The "cost" assumes that a Kodai Wand (112,525,024) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.
*7 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.
Arceuus spellbook[edit | edit source]
The demonbane spells of the Arceuus spellbook can only be cast on demonic monsters. Magic attack bonus needs to be -64 or lower to always splash, and equipping a tome of fire or skull sceptre will make that more difficult to reach while saving runes. Weaker demonic monsters such as icefiends and pyrefiends are ideal given their low stats, however armour will need to maximise Magical melee while keeping Magic accuracy low enough to splash.
*8 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.
*9 Includes the cost of Fire Runes.
*10 Tome of fire does not consume pages when autocasting Arceuus Spells. Therefore the cost of burnt pages is ignored.
*11 Requires completion of the quest A Kingdom Divided.
30 to 99 strategies[edit | edit source]
Total experience required: 13021068.