Splashing/Guide

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This article details how to splash. Splashing is the act of training magic by casting combat spells against a NPC while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.

Despite the NPC remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.

Equipment required[edit | edit source]

It is necessary to wear items adding up to at most -64 Magic attack.

A typical example setup (40+ Range):

Players without 40+ Range for d'hide vambraces can achieve the desired Magic attack by swapping the elemental staff for a Cursed goblin staff (obtained from Diango in Draynor). This precludes the rune savings of an elemental staff, but achieves -68 Magic attack.

If the user is a Member they may also seek to use certain pieces of the Granite equipment set (50 def/50 str) as Granite legs gives a -31 to Magic attack (-21 with Platelegs), and the Granite shield gives -12 instead of -8 with a Kiteshield.

The exceptions are the Granite body, as it gives -22 instead of -30 with a regular Platebody, and the Granite boots as they only give a -1 to magic attack.

Locations[edit | edit source]

Any monster that cannot deal damage sufficient to cumulate to a player's health going to zero can be used to splash (given the defensive bonuses of the splash equipment the player is wearing). Commonly used monsters are rats, seagulls, and spiders, though rats in member's worlds can be killed by unwanted cats.

Popular locations include seagulls in Port Sarim and in Port Piscarilius.

Players may also elect to check the Bestiary/Levels 1 to 10 and find a suitable creature/location themselves.

The only exception is the area in Lumbridge as shown in the map, including the castle basement. Here, spells yield no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players. [1]

The lvl 1 chickens just east of East Ardougne east bank right next to Captain Barnaby are a good choice, as they are close to a bank and there will be few (if any) other players.

Should reaching -64 Magic attack prove difficult, attempting to splash on monks at the Edgeville Monastery is a viable alternative. This is due to their high health, relatively high defence for their level, and regular healing. As a result, low level strike spells are unlikely to kill them even when they connect. This will also provide slightly higher Magic XP per cast and some Hitpoints XP when damage is dealt.

Splashing rates by spell[edit | edit source]

Standard Spellbook[edit | edit source]

Lvl Icon Name Runes Base exp/cast Exp/hr*1 Exp/hr
(Harmonised nightmare staff)*2
Raw cost/cast*3 Cost/cast
(basic elemental staff*4)
Cost/hr
(basic elemental staff*4)
Gp/exp
(basic elemental staff*4)
Cost/cast
(combination elemental staff*5)
Cost/hr
(combination elemental staff*5)
Gp/exp
(combination elemental staff*5)
1
Wind Strike.png
Wind Strike 1Air 1Mind 5.5 6600 8250 8 3 3,600 0.55 3 3,600 0.55
5
Water Strike.png
Water Strike 1Air 1Water 1Mind 7.5 9000 11250 13 8 9,600 1.07 3 3,600 0.4
9
Earth Strike.png
Earth Strike 1Air 2Earth 1Mind 9.5 11400 14250 18 8 9,600 0.84 3 3,600 0.32
13
Fire Strike.png
Fire Strike 2Air 3Fire 1Mind 11.5 13800 17250 28 13 15,600 1.13 3 3,600 0.26
17
Wind Bolt.png
Wind Bolt 2Air 1Chaos 13.5 16200 20250 79 69 82,800 5.11 69 82,800 5.11
23
Water Bolt.png
Water Bolt 2Air 2Water 1Chaos 16.5 19800 24750 89 79 94,800 4.79 69 82,800 4.18
29
Earth Bolt.png
Earth Bolt 2Air 3Earth 1Chaos 19.5 23400 29250 94 79 94,800 4.05 69 82,800 3.54
35
Fire Bolt.png
Fire Bolt 3Air 4Fire 1Chaos 22.5 27000 33750 104 84 100,800 3.73 69 82,800 3.07
41
Wind Blast.png
Wind Blast 3Air 1Death 25.5 30600 38250 207 192 230,400 7.53 192 230,400 7.53
47
Water Blast.png
Water Blast 3Air 3Water 1Death 28.5 34200 42750 222 207 248,400 7.26 192 230,400 6.74
53
Earth Blast.png
Earth Blast 3Air 4Earth 1Death 31.5 37800 47250 227 207 248,400 6.57 192 230,400 6.1
59
Fire Blast.png
Fire Blast 4Air 5Fire 1Death 34.5 41400 51750 237 212 254,400 6.14 192 230,400 5.57
62
Wind Wave.png
Wind Wave 5Air 1Blood 36 43200 54000 401 376 451,200 10.44 376 451,200 10.44
65
Water Wave.png
Water Wave 5Air 7Water 1Blood 37.5 45000 56250 436 401 481,200 10.69 376 451,200 10.03
70
Earth Wave.png
Earth Wave 5Air 7Earth 1Blood 40 48000 60000 436 401 481,200 10.03 376 451,200 9.4
75
Fire Wave.png
Fire Wave 5Air 7Fire 1Blood 42.5 51000 63750 436 401 481,200 9.44 376 451,200 8.85
81
Wind Surge.png
Wind Surge 7Air 1Wrath 44.5 53400 66750 339 304 364,800 7.15 304 364,800 7.15
85
Water Surge.png
Water Surge 7Air 10Water 1Wrath 46.5 55800 69750 389 339 406,800 7.29 304 364,800 6.54
90
Earth Surge.png
Earth Surge 7Air 10Earth 1Wrath 48.5 58200 72750 389 339 406,800 6.99 304 364,800 6.27
95
Fire Surge.png
Fire Surge 7Air 10Fire 1Wrath 50.5 60600 75750 389 339 406,800 6.71 304 364,800 6.02

*1 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

*2 Using a Harmonised nightmare staff (584,629,443), which autocasts with a speed of 4 ticks.

*3 The "raw cost" assumes that all runes needed are bought.

*4 The "cost" assumes that the Basic elemental staff is used for the core elemental runes and Air air runes are also used for non-Wind spells. (No requirements to wield)

*5 The "cost" assumes that Mist Battlestaff (39,475), Dust Battlestaff (17,542), Smoke Battlestaff (1,847,277) or their Mystic variants are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least level 30 MagicMagic , which is quickly obtained).

Ancient Magicks[edit | edit source]

Lvl Icon Name Runes Base exp/cast Raw cost/cast*5 Cost/cast*6 Exp/hr*7 Cost/hr*6 Gp/exp*6
50
Smoke Rush.png
Smoke Rush 1Air 1Fire 2Chaos 2Death 30 542 542 36000 650,400 18.07
52
Shadow Rush.png
Shadow Rush 1Air 2Chaos 2Death 1Soul 31 717 717 37200 860,400 23.13
56
Blood Rush.png
Blood Rush 1Blood 2Chaos 2Death 33 898 898 39600 1,077,600 27.21
58
Ice Rush.png
Ice Rush 2Water 2Chaos 2Death 34 532 522 40800 626,400 15.35
62
Smoke Burst.png
Smoke Burst 2Air 2Fire 4Chaos 2Death 36 695 695 43200 834,000 19.31
64
Shadow Burst.png
Shadow Burst 1Air 4Chaos 2Death 2Soul 37 1,035 1,035 44400 1,242,000 27.97
68
Blood Burst.png
Blood Burst 2Blood 4Chaos 2Death 39 1,412 1,412 46800 1,694,400 36.21
70
Ice Burst.png
Ice Burst 4Water 4Chaos 2Death 40 680 660 48000 792,000 16.5
74
Smoke Blitz.png
Smoke Blitz 2Air 2Fire 2Blood 2Death 42 1,171 1,171 50400 1,405,200 27.88
76
Shadow Blitz.png
Shadow Blitz 2Air 2Blood 2Death 2Soul 43 1,521 1,521 51600 1,825,200 35.37
80
Blood Blitz.png
Blood Blitz 4Blood 2Death 45 1,888 1,888 54000 2,265,600 41.96
82
Ice Blitz.png
Ice Blitz 3Water 2Blood 2Death 46 1,151 1,136 55200 1,363,200 24.7
86
Smoke Barrage.png
Smoke Barrage 4Air 4Fire 2Blood 4Death 48 1,585 1,585 57600 1,902,000 33.02
88
Shadow Barrage.png
Shadow Barrage 4Air 2Blood 4Death 3Soul 49 2,105 2,105 58800 2,526,000 42.96
92
Blood Barrage.png
Blood Barrage 4Blood 4Death 1Soul 51 2,452 2,452 61200 2,942,400 48.08
94
Ice Barrage.png
Ice Barrage 6Water 2Blood 4Death 52 1,550 1,520 62400 1,824,000 29.23

*5 The "raw cost" assumes that all runes needed are bought.

*6 The "cost" assumes that a Kodai Wand (112,525,024) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.

*7 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

Arceuus spellbook[edit | edit source]

The demonbane spells of the Arceuus spellbook can only be cast on demonic monsters. Magic attack bonus needs to be -64 or lower to always splash, and equipping a tome of fire or skull sceptre will make that more difficult to reach while saving runes. Weaker demonic monsters such as icefiends and pyrefiends are ideal given their low stats, however armour will need to maximise Magical melee while keeping Magic accuracy low enough to splash.

Lvl Icon Name Runes Base exp/cast Exp/hr*8 Raw cost/cast*9 Cost/cast
(Tome of Fire*10)
Raw Cost/hr*9 Cost/hr
(Tome of Fire*10)
gp/xp*9 gp/xp
(Tome of Fire*10)
44
Inferior Demonbane.png
Inferior Demonbane 4Fire 1Chaos 27 32400 89 69 106,800 82,800 3.3 2.56
62
Superior Demonbane.png
Superior Demonbane*11 8Fire 1Soul 36 43200 220 180 264,000 216,000 6.11 5
82
Dark Demonbane.png
Dark Demonbane*11 12Fire 2Soul 43.5 52200 420 360 504,000 432,000 9.66 8.28

*8 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

*9 Includes the cost of Fire Runes.

*10 Tome of fire does not consume pages when autocasting Arceuus Spells. Therefore the cost of burnt pages is ignored.

*11 Requires completion of the quest A Kingdom Divided.

30 to 99 strategies[edit | edit source]

Total experience required: 13021068.

Strategy # of splashes Time (hr) Cost - Combination Staff Cost - Elemental Staff (F2P)
Wind Strike.png 2367467 1973.0 7,102,400.73 7,102,400.73
Water Strike.png 1736143 1446.9 5,208,427.2 13,889,139.2
Earth Strike.png 1370639 1142.3 4,111,916.21 10,965,109.89
Fire Strike.png 1132267 943.6 3,396,800.35 14,719,468.17
Fire Strike.png Fire Bolt.png 579314 482.8 39,891,685.4 48,575,260.3
Fire Strike.png Fire Bolt.png Fire Blast.png 381648 318.1 71,839,516.68 79,411,218.1
Fire Strike.png Fire Bolt.png Fire Blast.png Fire Wave.png 317135 264.3 110,644,042.59 Members Only Spells
Fire Strike.png Fire Bolt.png Fire Blast.png Fire Wave.png Fire Surge.png 301246 251.1 98,591,805.73 Members Only Spells

References[edit | edit source]

  1. ^ Jagex. "Last Man Standing Beta and Splashing Restrictions". 11 July 2019. (Archived from the original.) Old School RuneScape News.