# Splashing/Guide

This article details how to splash. Splashing is the act of training magic by casting combat spells against a NPC while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.

Despite the NPC remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.

## Equipment required

It is necessary to wear items adding up to at least -64 Magic attack.

A typical example setup (40+ Range):

• Full bronze/iron/steel/black/mithril/adamant/rune (Platebody/Armour Set)
• Bronze/iron/steel/black/mithril/adamant/rune/dragon boots or snakeskin boots
• Any d'hide vambraces or Snakeskin vambraces if you are a member and use some Granite equipment
• Any elemental staff to reduce runes needed and to enable autocast

Players without 40+ Range for d'hide vambraces can achieve the desired Magic attack by swapping the elemental staff for a Cursed goblin staff (obtained from Diango in Draynor). This precludes the rune savings of an elemental staff, but achieves -68 Magic attack.

If the user is a Member they may also seek to use certain pieces of the Granite equipment set (50 def/50 str) as Granite legs gives a -31 to Magic attack (-21 with Platelegs), and the Granite shield gives -12 instead of -8 with a Kiteshield.

The exceptions are the Granite body, as it gives -22 instead of -30 with a regular Platebody, and the Granite boots as they only give a -1 to magic attack.

## Locations

Any monster that cannot deal damage sufficient to cumulate to a player's health going to zero can be used to splash (given the defensive bonuses of the splash equipment the player is wearing). Commonly used monsters are rats and seagulls.

Popular locations include seagulls in Port Sarim and in Port Piscarilius.

Players may also elect to check the Bestiary/Levels 1 to 10 and find a suitable creature/location themselves.

The only exception is the area in Lumbridge as shown in the map, including the castle basement. Here, spells yield no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players. [1]

The lvl 1 chickens just east of East Ardougne east bank right next to Captain Barnaby are a good choice, as they are close to a bank and there will be few (if any) other players.

## Splashing rates by spell

### Standard Spellbook

Lvl Icon Name Runes Base exp/cast Exp/hr*1 Exp/hr
(Harmonised nightmare staff)*2
Raw cost/cast*3 Cost/cast
(basic elemental staff*4)
Cost/hr
(basic elemental staff*4)
Gp/exp
(basic elemental staff*4)
Cost/cast
(combination elemental staff*5)
Cost/hr
(combination elemental staff*5)
Gp/exp
(combination elemental staff*5)
1
Wind Strike 1 1 5.5 6600 8250 8 3 3,600 0.55 3 3,600 0.55
5
Water Strike 1 1 1 7.5 9000 11250 13 8 9,600 1.07 3 3,600 0.4
9
Earth Strike 1 2 1 9.5 11400 14250 16 8 9,600 0.84 3 3,600 0.32
13
Fire Strike 2 3 1 11.5 13800 17250 28 13 15,600 1.13 3 3,600 0.26
17
Wind Bolt 2 1 13.5 16200 20250 54 44 52,800 3.26 44 52,800 3.26
23
Water Bolt 2 2 1 16.5 19800 24750 64 54 64,800 3.27 44 52,800 2.67
29
Earth Bolt 2 3 1 19.5 23400 29250 66 54 64,800 2.77 44 52,800 2.26
35
Fire Bolt 3 4 1 22.5 27000 33750 79 59 70,800 2.62 44 52,800 1.96
41
Wind Blast 3 1 25.5 30600 38250 201 186 223,200 7.29 186 223,200 7.29
47
Water Blast 3 3 1 28.5 34200 42750 216 201 241,200 7.05 186 223,200 6.53
53
Earth Blast 3 4 1 31.5 37800 47250 217 201 241,200 6.38 186 223,200 5.9
59
Fire Blast 4 5 1 34.5 41400 51750 231 206 247,200 5.97 186 223,200 5.39
62
Wind Wave 5 1 36 43200 54000 402 377 452,400 10.47 377 452,400 10.47
65
Water Wave 5 7 1 37.5 45000 56250 437 402 482,400 10.72 377 452,400 10.05
70
Earth Wave 5 7 1 40 48000 60000 430 402 482,400 10.05 377 452,400 9.43
75
Fire Wave 5 7 1 42.5 51000 63750 437 402 482,400 9.46 377 452,400 8.87
81
Wind Surge 7 1 44.5 53400 66750 350 315 378,000 7.41 315 378,000 7.41
85
Water Surge 7 10 1 46.5 55800 69750 400 350 420,000 7.53 315 378,000 6.77
90
Earth Surge 7 10 1 48.5 58200 72750 390 350 420,000 7.22 315 378,000 6.49
95
Fire Surge 7 10 1 50.5 60600 75750 400 350 420,000 6.93 315 378,000 6.24

*1 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

*2 Using an Harmonised nightmare staff (859,523,464), which autocasts with a speed of 4 ticks.

*3 The "raw cost" assumes that all runes needed are bought.

*4 The "cost" assumes that the Basic elemental staff is used for the core elemental runes and air runes are also used for non-Wind spells. (No requirements to wield)

*5 The "cost" assumes that Mist Battlestaff (67,326), Dust Battlestaff (25,146), Smoke Battlestaff (1,332,386) or their Mystic varients are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least level 30 Magic , which is quickly obtained).

### Ancient Magicks

Lvl Icon Name Runes Base exp/cast Raw cost/cast*5 Cost/cast*6 Exp/hr*7 Cost/hr*6 Gp/exp*6
50
Smoke Rush 1 1 2 2 30 480 480 36000 576,000 16
52
Shadow Rush 1 2 2 1 31 619 619 37200 742,800 19.97
56
Blood Rush 1 2 2 33 837 837 39600 1,004,400 25.36
58
Ice Rush 2 2 2 34 470 460 40800 552,000 13.53
62
Smoke Burst 2 2 4 2 36 583 583 43200 699,600 16.19
64
Shadow Burst 1 4 2 2 37 851 851 44400 1,021,200 23
68
Blood Burst 2 4 2 39 1,302 1,302 46800 1,562,400 33.38
70
Ice Burst 4 4 2 40 568 548 48000 657,600 13.7
74
Smoke Blitz 2 2 2 2 42 1,161 1,161 50400 1,393,200 27.64
76
Shadow Blitz 2 2 2 2 43 1,439 1,439 51600 1,726,800 33.47
80
Blood Blitz 4 2 45 1,880 1,880 54000 2,256,000 41.78
82
Ice Blitz 3 2 2 46 1,141 1,126 55200 1,351,200 24.48
86
Smoke Barrage 4 4 2 4 48 1,563 1,563 57600 1,875,600 32.56
88
Shadow Barrage 4 2 4 3 49 1,975 1,975 58800 2,370,000 40.31
92
Blood Barrage 4 4 1 51 2,396 2,396 61200 2,875,200 46.98
94
Ice Barrage 6 2 4 52 1,528 1,498 62400 1,797,600 28.81

*5 The "raw cost" assumes that all runes needed are bought.

*6 The "cost" assumes that a Kodai Wand (86,690,034) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.

*7 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

## 30 to 99 strategies

Total experience required: 13021068.

Strategy # of splashes Time (hr) Cost - Combination Staff Cost - Elemental Staff (F2P)
2367467 1973.0 7,102,400.73 7,102,400.73
1736143 1446.9 5,208,427.2 13,889,139.2
1370639 1142.3 4,111,916.21 9,594,471.16
1132267 943.6 3,396,800.35 14,719,468.17
${\displaystyle \rightarrow }$ 579314 482.8 25,439,509.85 34,123,084.75
${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ 381648 318.1 69,370,866.39 76,942,567.81
${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ 317135 264.3 110,509,953.87 Members Only Spells
${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ ${\displaystyle \rightarrow }$ 301246 251.1 99,285,960.71 Members Only Spells

## References

1. Jagex. "Last Man Standing Beta and Splashing Restrictions." 11 July 2019. Old School RuneScape News.