Splashing/Guide

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This article details how to splash. Splashing is the act of training magic by casting combat spells against a NPC while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.

Despite the NPC remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.

Equipment required[edit | edit source]

It is necessary to wear items adding up to at least -64 Magic attack.

A typical example setup (40+ Range):

Players without 40+ Range for d'hide vambraces can achieve the desired Magic attack by swapping the elemental staff for a Cursed goblin staff (obtained from Diango in Draynor). This precludes the rune savings of an elemental staff, but achieves -68 Magic attack.

If the user is a Member they may also seek to use certain pieces of the Granite equipment set (50 def/50 str) as Granite legs gives a -31 to Magic attack (-21 with Platelegs), and the Granite shield gives -12 instead of -8 with a Kiteshield.

The exceptions are the Granite body, as it gives -22 instead of -30 with a regular Platebody, and the Granite boots as they only give a -1 to magic attack.

Locations[edit | edit source]

Any monster that cannot deal damage sufficient to cumulate to a player's health going to zero can be used to splash (given the defensive bonuses of the splash equipment the player is wearing). Commonly used monsters are rats, seagulls, and spiders, though rats in member's worlds can be killed by unwanted cats.

Popular locations include seagulls in Port Sarim and in Port Piscarilius.

Players may also elect to check the Bestiary/Levels 1 to 10 and find a suitable creature/location themselves.

The only exception is the area in Lumbridge as shown in the map, including the castle basement. Here, spells yield no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players. [1]

The lvl 1 chickens just east of East Ardougne east bank right next to Captain Barnaby are a good choice, as they are close to a bank and there will be few (if any) other players.

Should reaching -64 Magic attack prove difficult, attempting to splash on monks at the Edgeville Monastery is a viable alternative. This is due to their high health, relatively high defence for their level, and regular healing. As a result, low level strike spells are unlikely to kill them even when they connect. This will also provide slightly higher Magic XP per cast and some Hitpoints XP when damage is dealt.

Splashing rates by spell[edit | edit source]

Standard Spellbook[edit | edit source]

Lvl Icon Name Runes Base exp/cast Exp/hr*1 Exp/hr
(Harmonised nightmare staff)*2
Raw cost/cast*3 Cost/cast
(basic elemental staff*4)
Cost/hr
(basic elemental staff*4)
Gp/exp
(basic elemental staff*4)
Cost/cast
(combination elemental staff*5)
Cost/hr
(combination elemental staff*5)
Gp/exp
(combination elemental staff*5)
1
Wind Strike.png
Wind Strike 1Air 1Mind 5.5 6600 8250 8 3 3,600 0.55 3 3,600 0.55
5
Water Strike.png
Water Strike 1Air 1Water 1Mind 7.5 9000 11250 13 8 9,600 1.07 3 3,600 0.4
9
Earth Strike.png
Earth Strike 1Air 2Earth 1Mind 9.5 11400 14250 18 8 9,600 0.84 3 3,600 0.32
13
Fire Strike.png
Fire Strike 2Air 3Fire 1Mind 11.5 13800 17250 28 13 15,600 1.13 3 3,600 0.26
17
Wind Bolt.png
Wind Bolt 2Air 1Chaos 13.5 16200 20250 56 46 55,200 3.41 46 55,200 3.41
23
Water Bolt.png
Water Bolt 2Air 2Water 1Chaos 16.5 19800 24750 66 56 67,200 3.39 46 55,200 2.79
29
Earth Bolt.png
Earth Bolt 2Air 3Earth 1Chaos 19.5 23400 29250 71 56 67,200 2.87 46 55,200 2.36
35
Fire Bolt.png
Fire Bolt 3Air 4Fire 1Chaos 22.5 27000 33750 81 61 73,200 2.71 46 55,200 2.04
41
Wind Blast.png
Wind Blast 3Air 1Death 25.5 30600 38250 198 183 219,600 7.18 183 219,600 7.18
47
Water Blast.png
Water Blast 3Air 3Water 1Death 28.5 34200 42750 213 198 237,600 6.95 183 219,600 6.42
53
Earth Blast.png
Earth Blast 3Air 4Earth 1Death 31.5 37800 47250 218 198 237,600 6.29 183 219,600 5.81
59
Fire Blast.png
Fire Blast 4Air 5Fire 1Death 34.5 41400 51750 228 203 243,600 5.88 183 219,600 5.3
62
Wind Wave.png
Wind Wave 5Air 1Blood 36 43200 54000 447 422 506,400 11.72 422 506,400 11.72
65
Water Wave.png
Water Wave 5Air 7Water 1Blood 37.5 45000 56250 482 447 536,400 11.92 422 506,400 11.25
70
Earth Wave.png
Earth Wave 5Air 7Earth 1Blood 40 48000 60000 482 447 536,400 11.18 422 506,400 10.55
75
Fire Wave.png
Fire Wave 5Air 7Fire 1Blood 42.5 51000 63750 482 447 536,400 10.52 422 506,400 9.93
81
Wind Surge.png
Wind Surge 7Air 1Wrath 44.5 53400 66750 432 397 476,400 9.34 397 476,400 9.34
85
Water Surge.png
Water Surge 7Air 10Water 1Wrath 46.5 55800 69750 482 432 518,400 9.29 397 476,400 8.54
90
Earth Surge.png
Earth Surge 7Air 10Earth 1Wrath 48.5 58200 72750 482 432 518,400 8.91 397 476,400 8.19
95
Fire Surge.png
Fire Surge 7Air 10Fire 1Wrath 50.5 60600 75750 482 432 518,400 8.55 397 476,400 7.86

*1 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

*2 Using an Harmonised nightmare staff (873,159,273), which autocasts with a speed of 4 ticks.

*3 The "raw cost" assumes that all runes needed are bought.

*4 The "cost" assumes that the Basic elemental staff is used for the core elemental runes and Air air runes are also used for non-Wind spells. (No requirements to wield)

*5 The "cost" assumes that Mist Battlestaff (67,098), Dust Battlestaff (19,729), Smoke Battlestaff (955,494) or their Mystic varients are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least level 30 MagicMagic , which is quickly obtained).

Ancient Magicks[edit | edit source]

Lvl Icon Name Runes Base exp/cast Raw cost/cast*5 Cost/cast*6 Exp/hr*7 Cost/hr*6 Gp/exp*6
50
Smoke Rush.png
Smoke Rush 1Air 1Fire 2Chaos 2Death 30 478 478 36000 573,600 15.93
52
Shadow Rush.png
Shadow Rush 1Air 2Chaos 2Death 1Soul 31 619 619 37200 742,800 19.97
56
Blood Rush.png
Blood Rush 1Blood 2Chaos 2Death 33 880 880 39600 1,056,000 26.67
58
Ice Rush.png
Ice Rush 2Water 2Chaos 2Death 34 468 458 40800 549,600 13.47
62
Smoke Burst.png
Smoke Burst 2Air 2Fire 4Chaos 2Death 36 585 585 43200 702,000 16.25
64
Shadow Burst.png
Shadow Burst 1Air 4Chaos 2Death 2Soul 37 857 857 44400 1,028,400 23.16
68
Blood Burst.png
Blood Burst 2Blood 4Chaos 2Death 39 1,394 1,394 46800 1,672,800 35.74
70
Ice Burst.png
Ice Burst 4Water 4Chaos 2Death 40 570 550 48000 660,000 13.75
74
Smoke Blitz.png
Smoke Blitz 2Air 2Fire 2Blood 2Death 42 1,245 1,245 50400 1,494,000 29.64
76
Shadow Blitz.png
Shadow Blitz 2Air 2Blood 2Death 2Soul 43 1,527 1,527 51600 1,832,400 35.51
80
Blood Blitz.png
Blood Blitz 4Blood 2Death 45 2,054 2,054 54000 2,464,800 45.64
82
Ice Blitz.png
Ice Blitz 3Water 2Blood 2Death 46 1,225 1,210 55200 1,452,000 26.3
86
Smoke Barrage.png
Smoke Barrage 4Air 4Fire 2Blood 4Death 48 1,641 1,641 57600 1,969,200 34.19
88
Shadow Barrage.png
Shadow Barrage 4Air 2Blood 4Death 3Soul 49 2,059 2,059 58800 2,470,800 42.02
92
Blood Barrage.png
Blood Barrage 4Blood 4Death 1Soul 51 2,566 2,566 61200 3,079,200 50.31
94
Ice Barrage.png
Ice Barrage 6Water 2Blood 4Death 52 1,606 1,576 62400 1,891,200 30.31

*5 The "raw cost" assumes that all runes needed are bought.

*6 The "cost" assumes that a Kodai Wand (76,929,749) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.

*7 Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1200 combat spells.

30 to 99 strategies[edit | edit source]

Total experience required: 13021068.

Strategy # of splashes Time (hr) Cost - Combination Staff Cost - Elemental Staff (F2P)
Wind Strike.png 2367467 1973.0 7,102,400.73 7,102,400.73
Water Strike.png 1736143 1446.9 5,208,427.2 13,889,139.2
Earth Strike.png 1370639 1142.3 4,111,916.21 10,965,109.89
Fire Strike.png 1132267 943.6 3,396,800.35 14,719,468.17
Fire Strike.png Fire Bolt.png 579314 482.8 26,595,683.89 35,279,258.79
Fire Strike.png Fire Bolt.png Fire Blast.png 381648 318.1 68,278,585.18 75,850,286.6
Fire Strike.png Fire Bolt.png Fire Blast.png Fire Wave.png 317135 264.3 122,965,387.44 Members Only Spells
Fire Strike.png Fire Bolt.png Fire Blast.png Fire Wave.png Fire Surge.png 301246 251.1 114,149,656.83 Members Only Spells

References[edit | edit source]

  1. Jagex. "Last Man Standing Beta and Splashing Restrictions." 11 July 2019. Old School RuneScape News.