Staff of light

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Staff of light
Staff of light.png
Released8 February 2018 (Update)
Also calledSol
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield
DestroyDrop
ExamineA ghastly weapon with evil origins combined with a holy light.
Values
Value1,000,005 coins
High alch600,003 coins
Low alch400,002 coins
Weight1.5 kg
Grand Exchange
Exchange4,229,733 coins (info)
Buy limit8
Daily volume128
Loading...
Advanced data
Item ID22296
Staff of light detail.png

The staff of light is a bladed staff which requires 75 Attack and 75 Magic to wield. It is created by using Saradomin's light on a staff of the dead. This process is irreversible.

The staff of light inherits all of the staff of the dead's effects. The only differences between them is that the staff of light autocasts the Saradomin Strike god spell rather than the Flames of Zamorak god spell, and is unable to autocast Arceuus combat spells. In addition, it counts as both a Saradominist and a Zamorakian item while in the God Wars Dungeon and in the Desert Bandit Camp.

The staff of light cannot be upgraded with a magic fang to provide the additional magic attack bonus and toxic effect given to the toxic staff of the dead.

Attack icon.png Attack bonusesStaff of light equipped.pngStaff of light equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+55+70+0+17+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+3+3+17+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+72+0+15%+0List
Attack speedRange
Monster attack speed 4.png1
square

Combat styles[edit | edit source]

Category: Bladed StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Bladed Staff.pngJabStabAccurateAttack and Hitpoints+3 Attack
SwipeSlashAggressiveStrength and Hitpoints+3 Strength
FendCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Creation[edit | edit source]

Requirements
Members
Member icon.png
Ticks? (edit)
Materials
ItemQuantityCost
Staff of the dead.pngStaff of the dead14,187,875
Saradomin's light.pngSaradomin's light190,825
Total Cost4,278,700
Staff of light.pngStaff of light14,229,733
Profit−48,967

Special attack[edit | edit source]

A player using the staff of light's special attack, Power of Death.

The staff has a special attack, Power of Death, that halves all of the opponent's melee damage, consuming 100% of the player's special attack energy. Upon activating the special attack, a message will appear in the player's chatbox: "Spirits of deceased evildoers offer you their protection."

The effect lasts for one minute after using the special attack, but is immediately lost if players unequip the staff. In addition, the effect stacks with the PvP damage reduction effect of the Protect from Melee prayer.

The special attack cannot be used in the Duel Arena if magic is disabled.

Comparison between other magic weapons[edit source]

Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff.png Harmonised nightmare staff

Magic 82
Hitpoints 50

663,264,194 +16 +15%
Volatile nightmare staff.png Volatile nightmare staff

Magic 82
Hitpoints 50

196,004,158 +16 +15%
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff

Magic 82
Hitpoints 50

97,319,156 +16 +15%
Sanguinesti staff.png Sanguinesti staff Magic 82 73,616,511 +25 N/A
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand.png Kodai wand Magic 80 119,375,256 +28 +15%
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp.png Trident of the swamp Magic 78 4,667,393 +25 N/A
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack 8,836,365 +25 +15%
Master wand.png Master wand Magic 60 3,115,065 +20 N/A
Staff of light.png Staff of light Magic 75 Attack 4,229,733 +17 +15%
Staff of balance.png Staff of balance Magic 75 Attack 33,136,760 +17 +15%
Staff of the dead.png Staff of the dead Magic 75 Attack 4,187,875 +17 +15%
Nightmare staff.png Nightmare staff

Magic 72
Hitpoints 50

34,040,815 +16 +15%
Trident of the seas.png Trident of the seas Magic 75 40,475 +15 N/A
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff.png Ahrim's staff Magic 70 Attack 126,093 +15 +5%
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack
(Battlestaff)
1,445,367 +12 +10%[n 1]
Magic 40 Attack
(Mystic staff)
1,510,856 +14
Slayer's staff (e).png Slayer's staff (e)

Magic 75
Slayer 55

24,160[n 2] +12 N/A
Iban's staff.png Iban's staff Magic 50 Attack 200,000[n 3] +10 N/A
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 80,000 +6 N/A
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack 60,185 +15 N/A
Slayer's staff.png Slayer's staff

Magic 50
Slayer 55

22,302 +12 N/A
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
Untradeable[n 4] +8 N/A
Skull sceptre.png Skull sceptre Magic 1 Untradeable +10 N/A
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves Magic 1
(Basic)
1,452 +10 N/A
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
8,946 +12
Magic 40 Attack
(Mystic staff)
25,112 +14
  1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.

Trivia[edit | edit source]