|Released||3 July 2014 (Update)|
|Examine||1 dose of stamina potion.|
|High alch||60 coins|
|Low alch||40 coins|
|Exchange||1,383 coins (info)|
A stamina potion restores 20% of the player's run energy per dose and reduces the rate that run energy depletes while running by 70% for 2 minutes. This effect does not stack and its timer resets each time the player drinks a dose. When the stamina effect is active, the boot in the run energy orb turns orange from the usual yellow.
A stamina potion can be made with 77 Herblore by mixing a super energy potion with amylase crystals. One amylase crystal is required per dose, granting 25.5 Herblore experience each. Making a 3 dose potion gives 76.5 experience, whereas a 4 dose potion gives 102 experience. Players with 86 Herblore can mix caviar into a 2-dose stamina potion to create a 2-dose stamina mix.
Stamina potions are very useful in activities that require a lot of running, such as Runecraft. With low weight, the reduced energy depletion will result in minimal loss of energy even with non-stop running, which the 20% restoration generally makes up for when taking another dose.
Creation[edit | edit source]
Products[edit | edit source]
|Fancy rejuvenation pool |
|Ornate rejuvenation pool |
|Rejuvenation pool |
|Revitalisation pool |
|Revitalisation pool |
Price per dose[edit | edit source]
|Item||Price per dose|
Changes[edit | edit source]
|13 October 2016
The Jekyll random event can now ask for a clean torstol if you have one.
|15 April 2016
Half full potions could now be turned into bank placeholders.
|26 November 2015
The game message received when drinking Stamina potions has been added to the filter.
|10 July 2014
Gallery (historical)[edit | edit source]
|3 July 2014 –
10 July 2014
|10 July 2014 –|
Trivia[edit | edit source]
- The sound that plays when a stamina potion wears off is that of the Homunculus.
- A predecessor of the stamina potion, energy renewal potions, were originally offered as a reward from the Nightmare Zone minigame. This potion would have fully restored run energy, and kept it at 100% for 30 seconds; a tradeable ingredient from the reward shop would be used to create them, requiring level 92 Herblore to make (and level 96 to create the barbarian mix version).
- When it was polled in Old School feature poll 10: New Rewards, it failed the poll with only 71.5% support.