|Released||7 January 2016 (Update)|
Stealing artefacts is a Thieving activity located in Port Piscarilius. It requires 49 Thieving and 75% Piscarilius favour. Talk to Captain Khaled, located in the foodhall south-east of the bank, to start stealing artefacts from residential district houses, in the south-western-most section of Port Piscarilius consisting of 6 buildings on 4 docks over the water.
A lockpick or hair clip is required to steal artefacts (stolen pendant, stolen garnet ring, stolen circlet, stolen family heirloom, or stolen jewelry box) from drawers inside the assigned house and smuggle them out without attracting the attention of constantly moving patrolmen and patrolwomen. Players must travel back to Captain Khaled on foot because any teleportation removes the artefact. If players are caught with stolen goods, they will be relocated near the Kourend guards south-west of the general store without the artefact.
Successfully picking the lock grants 750 Thieving experience. Delivering the artefact to Captain Khaled yields additional Thieving experience equal to 40 times the current Thieving level, 500–1,000 coins, and 2% Piscarilius favour.
Logging out or teleporting with an artefact will require the player to report to Captain Khaled that the item is lost and a new task will be given.
Experience Rates[edit | edit source]
Using guard lures (see below) and stamina or super energy potions, the following are average times on each path:
|House||Time||Time (Kharedst's memoirs)|
Laps average 1 minute and 15 seconds meaning 48 artefacts stolen per hour. Using Kharedst's memoirs teleport option The fisher's flute, requiring The Queen of Thieves quest, after delivering items to return to town, saves on average 10 seconds meaning 55.4 artefacts stolen per hour.
Paths[edit | edit source]
North-western, south-western and western house[edit | edit source]
The artefacts are located up the ladder in a drawer. For the south-western house, wait until the patrolwoman is walking away from you, then run to the spot in the first image.
Southern, northern and south-eastern house[edit | edit source]
The artefacts are located up the ladder in a drawer. For the northern house, the artefacts are located on the ground floor.
If stealing an artefact at the northern house, wait until both the patrolman circling around the house and the patrolwoman north of the house are walking away from you before moving to the spot in the second image.
Efficient method using only middle and south-east exits with guard lures[edit | edit source]
Increased experience rates are achieved by only using the south-eastern exit for the south-east house and the middle bridge for all other houses. This requires setting up with an artefact in the inventory to attract their attention, then getting close to the guard to move their vision line in a specific direction. Doing this may take several attempts to get the timing right. It may be necessary to walk onto the guard diagonally and from the back, rather than directly from the side or behind.
The Middle Bridge can be crossed from its north tile if the guard is facing directly west, or any safe tile if the guard is facing south.
Note: Getting too close to a guard causes them to turn around and remove the player from the area. You'll need to acquire a new artefact and set up the guard again.
Note: Teleporting out to set up the lure requires getting a new artefact afterwards.
Note: Setting up the lures requires running, which moves 2 tiles in 1 tick. Running under from 2 tiles away will effectively teleport beneath him without time to alert before getting under.
Middle bridge guard lure setup[edit | edit source]
South-eastern guard lure setup[edit | edit source]