Stealing artefacts

From Old School RuneScape Wiki
Jump to: navigation, search
The locations of the houses Captain Khaled assigns you to steal from.

Stealing artefacts is a Thieving activity located in Port Piscarilius. It requires 49 Thieving and 75% Piscarilius favour. Talk to Captain Khaled, located in the foodhall south-east of the bank, to start stealing artefacts from residential district houses, in the south-western-most section of Port Piscarilius consisting of 6 buildings on 4 docks over the water.

A lockpick or hair clip is required to steal artefacts (stolen pendant, stolen garnet ring, stolen circlet, stolen family heirloom, or stolen jewelry box) from drawers inside the assigned house and smuggle them out without attracting the attention of constantly moving patrolmen and patrolwomen. Players must travel back to Captain Khaled on foot because any teleportation removes the artefact. If players are caught with stolen goods, they will be relocated near the Kourend guards south-west of the general store without the artefact.

Successfully picking the lock grants 750 Thieving experience. Delivering the artefact to Captain Khaled yields additional Thieving experience equal to 40 times the current Thieving level, 5001,000 coins, and 2% Piscarilius favour.

Logging out or teleporting with an artefact will require the player to report to Captain Khaled that the item is lost and a new task will be given.

Experience Rates[edit | edit source]

Using guard lures (see below) and stamina or super energy potions, the following are average times on each path:

House Time Time (Kharedst's memoirs)
North 1:00 0:50
South-east 1:05 0:55
South 1:10 1:00
West 1:20 1:10
North-west 1:25 1:15
South-west 1:30 1:25

Laps average 1 minute and 15 seconds meaning 48 artefacts stolen per hour. Using Kharedst's memoirs teleport option The fisher's flute, requiring The Queen of Thieves quest, after delivering items to return to town, saves on average 10 seconds meaning 55.4 artefacts stolen per hour.

Thieving Level Estimated XP/hr Estimated XP/hr (Kharedst's memoirs)
49 130,080 150,000
55 141,600 163,000
60 151,200 174,000
65 160,800 186,000
70 170,400 197,000
75 180,000 208,000
80 189,600 219,000
85 199,200 230,000
90 208,800 241,000
95 218,400 252,000
99 226,080 261,000

Paths[edit | edit source]

North-western, south-western and western house[edit | edit source]

The artefacts are located up the ladder in a drawer. For the south-western house, wait until the patrolwoman is walking away from you, then run to the spot in the first image.

Southern, northern and south-eastern house[edit | edit source]

The artefacts are located up the ladder in a drawer. For the northern house, the artefacts are located on the ground floor.

If stealing an artefact at the northern house, wait until both the patrolman circling around the house and the patrolwoman north of the house are walking away from you before moving to the spot in the second image.

Efficient method using only middle and south-east exits with guard lures[edit | edit source]

Increased experience rates are achieved by only using the south-eastern exit for the south-east house and the middle bridge for all other houses. This requires setting up with an artefact in the inventory to attract their attention, then getting close to the guard to move their vision line in a specific direction. Getting too close to a guard causes them to turn around and remove the player from the area. Setting up the guard will be required again and acquiring a new artefact will also be required. Doing this may take several attempts to get the timing right. It may be necessary to walk onto the guard diagonally and from the back, rather than directly from the side or behind.

Note: Teleporting out to set up the lure will require the player to get a new artefact.

Middle bridge guard lure setup[edit | edit source]

Walk under the guard to get his attention without being caught, and quickly teleport to a far away area, which will force the guard to look to the south.
One example of using the middle bridge after the guard is lured to look south, being sure to keep a 1 tile distance between you and the guard.

South-eastern guard lure setup[edit | edit source]

Walk under the guard to get his attention, then run back and climb the ladder to lose his attention, causing him to be stuck facing the pillar, then pass him while keeping a 1 tile distance.
West bridge safe-spots useful for south-west, west, and north-west houses.
Paths in a single image.