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This article is about the Strength skill. For information on training Strength, see Melee training (F2P) (P2P).
For a list of all requirements and unlockables within the Strength skill, see Strength/Level up table.

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

Audio options icon.png
Strength level up - levels 2-49
The music that plays when achieving levels 2-49.
Audio options icon.png
Strength level up - levels 50-99
The music that plays when achieving levels 50-99.

Combat[edit | edit source]

Main article: Melee training

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.

Fighting aggressively[edit | edit source]

In order to gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus[edit | edit source]

Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus IS NOT equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to allow the player to deal higher amounts of damage.

Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal (and therefore the higher Attack level required to wield the weapon), the higher the Strength bonus. In that effect, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.

Other Strength bonuses[edit | edit source]

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+3 Berserker helm.pngBerserker helm, Helm of neitiznot.pngHelm of neitiznot, Obsidian helmet.pngObsidian helmet
+4 Inquisitor's great helm.pngInquisitor's great helm
+5 Serpentine helm.pngSerpentine helm (Magma helm.pngMagma helm, Tanzanite helm.pngTanzanite helm)
+6 Neitiznot faceguard.pngNeitiznot faceguard
Cape slot
Bonus Items
+1 Mythical cape.pngMythical cape, Mythical max cape.pngMythical max cape
+4 Fire cape.pngFire cape, Fire max cape.pngFire max cape
+8 Infernal cape.pngInfernal cape, Infernal max cape.pngInfernal max cape
Neck slot
Bonus Items
+1 Beads of the dead.pngBeads of the dead
+6 Amulet of the damned.pngAmulet of the damned, Amulet of glory.pngAmulet of glory (t), Amulet of power.pngAmulet of power, Amulet of avarice.pngAmulet of avarice
+7 Berserker necklace.pngBerserker necklace
+8 Amulet of fury.pngAmulet of fury (or)
+10 Amulet of strength.pngAmulet of strength (t), Amulet of torture.pngAmulet of torture (or)
Torso slot
Bonus Items
+3 Obsidian platebody.pngObsidian platebody
+4 Inquisitor's hauberk.pngInquisitor's hauberk, Bandos chestplate.pngBandos chestplate, Fighter torso.pngFighter torso
Shield slot
Bonus Items
+1 Steel defender.pngSteel defender
+2 Black defender.pngBlack defender, Book of war.pngBook of war
+3 Mithril defender.pngMithril defender
+4 Adamant defender.pngAdamant defender
+5 Rune defender.pngRune defender, Toktz-ket-xil.pngToktz-ket-xil
+6 Dragon defender.pngDragon defender (t)
+7 Dragonfire shield.pngDragonfire shield
+8 Avernic defender.pngAvernic defender
Legs slot
Bonus Items
+1 Fremennik kilt.pngFremennik kilt, Obsidian platelegs.pngObsidian platelegs
+2 Inquisitor's plateskirt.pngInquisitor's plateskirt, Bandos tassets.pngBandos tassets
Hands slot
Bonus Items
+1 Hardleather gloves.pngHardleather gloves, Karamja gloves 1.pngKaramja gloves 1, Karamja gloves 2.pngKaramja gloves 2, Karamja gloves 3.pngKaramja gloves 3, Karamja gloves 4.pngKaramja gloves 4,

Shayzien gloves (2).pngShayzien gloves (2)

+2 Black spiky vambraces.pngBlack spiky vambraces, Blue spiky vambraces.pngBlue spiky vambraces, Bronze gloves.pngBronze gloves, Chaos gauntlets.pngChaos gauntlets, Cooking gauntlets.pngCooking gauntlets, Goldsmith gauntlets.pngGoldsmith gauntlets, Green spiky vambraces.pngGreen spiky vambraces, Klank's gauntlets.pngKlank's gauntlets, Red spiky vambraces.pngRed spiky vambraces, Spiky vambraces.pngSpiky vambraces, Steel gauntlets.pngSteel gauntlets, Shayzien gloves (3).pngShayzien gloves (3), Shayzien gloves (4).pngShayzien gloves (4)
+3 Iron gloves.pngIron gloves, Shayzien gloves (5).pngShayzien gloves (5)
+4 Steel gloves.pngSteel gloves
+5 Black gloves.pngBlack gloves
+6 Combat bracelet.pngCombat bracelet, Mithril gloves.pngMithril gloves
+7 Adamant gloves.pngAdamant gloves, Regen bracelet.pngRegen bracelet, Granite gloves.pngGranite gloves
+8 Rune gloves.pngRune gloves
+9 Dragon gloves.pngDragon gloves
+12 Barrows gloves.pngBarrows gloves
+14 Ferocious gloves.pngFerocious gloves
Feet slot
Bonus Items
+1 Adamant boots.pngAdamant boots, Fremennik sea boots 4.pngFremennik sea boots 4
+2 Climbing boots.pngClimbing boots (g), Rune boots.pngRune boots, Gilded boots.pngGilded boots
+3 Guardian boots.pngGuardian boots, Granite boots.pngGranite boots
+4 Spiked manacles.pngSpiked manacles, Dragon boots.pngDragon boots (g)
+5 Primordial boots.pngPrimordial boots
Ring slot
Bonus Items
+4 Brimstone ring.pngBrimstone ring, Berserker ring.pngBerserker ring
+8 Berserker ring (i).pngBerserker ring (i)

Levels[edit | edit source]

In order to wield equipment, an Attack or Defence level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength Level Other level
Bronze warhammer.png Bronze warhammer Strength 1
Iron warhammer.png Iron warhammer Strength 1
Steel warhammer.png Steel warhammer Strength 5
Black warhammer.png Black warhammer Strength 10
White warhammer.png White warhammer Strength 10
Mithril warhammer.png Mithril warhammer Strength 20
Adamant warhammer.png Adamant warhammer Strength 30
Rune warhammer.png Rune warhammer Strength 40
Dragon warhammer.png Dragon warhammer Strength 60
Black halberd.png Black halberd Strength 5 Attack 10
White halberd.png White halberd Strength 5 Attack 10
Mithril halberd.png Mithril halberd Strength 10 Attack 20
Adamant halberd.png Adamant halberd Strength 15 Attack 30
Rune halberd.png Rune halberd Strength 20 Attack 40
Dragon halberd.png Dragon halberd Strength 30 Attack 60 Requires completion of the Regicide quest.
Crystal halberd.png Crystal halberd Strength 35 Attack 70
Agility 50
Requires completion of the Hard Western Provinces Diary.
Barrelchest anchor.png Barrelchest anchor Strength 40 Attack 60 Requires completion of The Great Brain Robbery quest.
Granite maul.png Granite maul Strength 50 Attack 50
Granite armour.png Granite armour Strength 50 Defence 50
Tzhaar-ket-om.png Tzhaar-ket-om Strength 60
Dharok's greataxe.png Dharok's greataxe Strength 70 Attack 70
Torag's hammers.png Torag's hammers Strength 70 Attack 70
Abyssal bludgeon.png Abyssal bludgeon Strength 70 Attack 70
Elder maul.png Elder maul Strength 75 Attack 75
Scythe of vitur.png Scythe of vitur Strength 75 Attack 75

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
Visibility Other info
Strength cape.png Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Jangerberries.png Jangerberries 1 Visible Also increase Attack by 2, restore 1 prayer point and reduce Defence by 1.
Beer.png Beer 0-3 Visible Boosts Strength by .
Reduces Attack by .
Available to free players.
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Braindeath 'rum'.png Braindeath 'rum' 3 Visible Increases mining by 1. Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Short green guy.png Short green guy/
Premade sgg
1-5 Visible Reduces Attack by 1-5 (needs testing).
Grog.png Grog 1-5 Visible , also drains Attack by 6.
Blood pint.png Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Wizard blizzard.png Wizard blizzard/
Premade wiz blz'd
1-6 Visible Reduces Attack by 1-5 (needs testing).
Blurberry special.png Blurberry special/
Premade blurb' sp.
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon.png Drunk dragon/
Premade dr' dragon
1-7 Visible Reduces Attack by 1-5 (needs testing).
Keg of beer.png Keg of beer 2-11 Visible Boosts Strength by , however also drastically lowers Attack.
Strength potion.png Strength potion 3-12 Visible Boosts Strength by .
Available to free players.
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Zamorak brew.png Zamorak brew 2-13 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Black warlock (item).png Black warlock (item) 4-18 Visible Boosts Strength by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Super strength.png Super strength 5-19 Visible Boosts Strength by .
Increases maximum Melee damage.
Divine super strength potion.png Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 5-19 Visible Acts like a super combat, ranging, stamina and prayer potion, boosts Magic using the same formula as Ranged, and heals 20 hitpoints.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Dragon battleaxe.png Dragon battleaxe 10-22 Visible Boosts Strength by .
Reduces Attack, Defence, Ranged, and Magic levels by .

Quests[edit | edit source]

Quests requiring Strength[edit | edit source]

Quest Strength
Other skill requirements
Darkness of Hallowvale Strength 40 Thieving 22 , Construction 5 , Mining 20 , Agility 26 , Crafting 32 , Magic 33
Legends' Quest Strength 50 Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Thieving 50 , Woodcutting 50

Quests rewarding Strength experience[edit | edit source]

Quest Experience
Other requirements
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Troll Romance 4,000 - Agility 28
Horror from the Deep 4,662.5 - Agility 35
Scorpion Catcher 6,625 - Prayer 31
Roving Elves 10,000 - Agility 56
Waterfall Quest 13,750 - -
Dragon Slayer I 18,650 - Quest points 32
Camelot training room
20,000 - Magic 45 , Defence 65
Haunted Mine 22,000 - Agility 15 , Crafting 35
Total 110,674.5

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
10,000Any skill above 40None
In Search of Knowledge
10,000Any skill above 40None
Curse of the Empty Lord
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre10,000 twiceAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
  1. 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Changes[edit | edit source]

Date Changes
4 January 2018

The Strength skillguide now correctly states that you can access the Bandos room.

16 April 2015

Fixed a typo in the strength skill guide.