Strength

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This article is about the Strength skill. For information on training Strength, see Melee training (F2P) (P2P).
For a list of all requirements and unlockables within the Strength skill, see Strength/Level up table.
Strength.png

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

Audio options icon.png
Strength level up - levels 2-49
The music that plays when achieving levels 2-49.
Audio options icon.png
Strength level up - levels 50-99
The music that plays when achieving levels 50-99.

Combat[edit | edit source]

Main article: Melee training

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.

Fighting aggressively[edit | edit source]

In order to gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus[edit | edit source]

Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus is not equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to allow the player to deal higher amounts of damage.

Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal (and therefore the higher Attack level required to wield the weapon), the higher the Strength bonus. In that effect, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.

Other Strength bonuses[edit | edit source]

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+3 Berserker helm, Helm of neitiznot,Obsidian helmet
+4 Inquisitor's great helm
+5 Serpentine helm (magma, tanzanite)
+6 Neitiznot faceguard
Cape slot
Bonus Items
+1 Mythical cape, Mythical max cape
+4 Fire cape, Fire max cape
+8 Infernal cape, Infernal max cape
Neck slot
Bonus Items
+1 Beads of the dead
+6 Amulet of the damned, Amulet of glory (t), Amulet of power, Amulet of avarice
+7 Berserker necklace
+8 Amulet of fury (or)
+10 Amulet of strength (t), Amulet of torture (or)
Torso slot
Bonus Items
+3 Obsidian platebody
+4 Inquisitor's hauberk, Bandos chestplate, Fighter torso
Shield slot
Bonus Items
+1 Steel defender
+2 Black defender, Book of war
+3 Mithril defender
+4 Adamant defender
+5 Rune defender, Toktz-ket-xil
+6 Dragon defender (t)
+7 Dragonfire shield
+8 Avernic Defender
Legs slot
Bonus Items
+1 Fremennik kilt, Obsidian platelegs
+2 Inquisitor's plateskirt, Bandos tassets
Hands slot
Bonus Items
+1 Hardleather gloves, Karamja gloves 1, Karamja gloves 2, Karamja gloves 3, Karamja gloves 4, Shayzien gloves (2)
+2 Black spiky vambraces, Blue spiky vambraces, Bronze gloves, Chaos gauntlets, Cooking gauntlets, Goldsmith gauntlets, Green spiky vambraces, Klank's gauntlets, Red spiky vambraces, Spiky vambraces, Steel gauntlets, Shayzien gloves (3), Shayzien gloves (4)
+3 Iron gloves, Shayzien gloves (5)
+4 Steel gloves
+5 Black gloves
+6 Combat bracelet, Mithril gloves
+7 Adamant gloves, Regen bracelet, Granite gloves
+8 Rune gloves
+9 Dragon gloves
+12 Barrows gloves
+14 Ferocious gloves
Feet slot
Bonus Items
+1 Adamant boots, Fremennik sea boots 4
+2 Climbing boots, Rune boots, Gilded boots
+3 Guardian boots, Granite boots
+4 Spiked manacles, Dragon boots (g)
+5 Primordial boots
Ring slot
Bonus Items
+4 Brimstone ring, Berserker ring
+8 Berserker ring (i)

Levels[edit | edit source]

In order to wield weapons, an Attack level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength Level Other level
requirements
Notes
Black halberd.png Black halberd Strength 5 Attack 10
White halberd.png White halberd Strength 5 Attack 10
Mithril halberd.png Mithril halberd Strength 10 Attack 20
Adamant halberd.png Adamant halberd Strength 15 Attack 30
Rune halberd.png Rune halberd Strength 20 Attack 40
Dragon halberd.png Dragon halberd Strength 30 Attack 60 Requires completion of the Regicide quest.
Crystal halberd.png Crystal halberd Strength 35 Attack 70
Agility 50
Requires completion of the Hard Western Provinces Diary.
Barrelchest anchor.png Barrelchest anchor Strength 40 Attack 60 Requires completion of The Great Brain Robbery quest.
Granite maul.png Granite maul Strength 50 Attack 50
Granite armour.png Granite armour Strength 50 Defence 50
Tzhaar-ket-om.png Tzhaar-ket-om Strength 60
Dharok's greataxe.png Dharok's greataxe Strength 70 Attack 70
Torag's hammers.png Torag's hammers Strength 70 Attack 70
Abyssal bludgeon.png Abyssal bludgeon Strength 70 Attack 70
Elder maul.png Elder maul Strength 75 Attack 75

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Strength cape.png Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Blood pint.png Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Braindeath 'rum'.png Braindeath 'rum' 3 Visible Increases mining by 1. Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Kebab.png Kebab 1-3 Visible 4% chance to do so
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Dragon battleaxe.png Dragon battleaxe 10-22 Visible Boosts Strength by .
Reduces Attack, Defence, Ranged, and Magic levels by .
Blurberry special.png Blurberry special/
Premade blurb' sp.
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon.png Drunk dragon/
Premade dr' dragon
1-7 Visible Reduces Attack by 1-5 (needs testing).
Wizard blizzard.png Wizard blizzard/
Premade wiz blz'd
1-6 Visible Reduces Attack by 1-5 (needs testing).
Short green guy.png Short green guy/
Premade sgg
1-5 Visible Reduces Attack by 1-5 (needs testing).
Beer.png Beer 0-3 Visible Boosts Strength by .
Reduces Attack by .
Available to free players.
Jangerberries.png Jangerberries 1 Visible Also increase Attack by 2, restore 1 prayer point and reduce Defence by 1.
Black warlock (item).png Black warlock (item) 4-18 Visible Boosts Strength by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Strength potion.png Strength potion 3-12 Visible Boosts Strength by .
Available to free players.
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Super strength.png Super strength 5-19 Visible Boosts Strength by .
Increases maximum Melee damage.
Divine super strength potion.png Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Zamorak brew.png Zamorak brew 2-13 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric
Keg of beer.png Keg of beer 2-10 Visible Boosts Strength by up to 10 whilst reducing attack significantly (up to 65)

Quests[edit | edit source]

Quests requiring Strength[edit | edit source]

Quest Strength
requirement
Other skill requirements
Darkness of Hallowvale Strength 40 Thieving 22 , Construction 5 , Mining 20 , Agility 26 , Crafting 32 , Magic 33
Legends' Quest Strength 50 Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Thieving 50 , Woodcutting 50

Quests rewarding Strength experience[edit | edit source]

Quest Experience
reward
Strength
requirement
Other requirements
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Troll Romance 4,000 - Agility 28
Horror from the Deep 4,662.5 - Agility 35
Scorpion Catcher 6,625 - Prayer 31
Roving Elves 10,000 - Agility 56
Waterfall Quest 13,750 - -
Dragon Slayer 18,650 - Quest points 32
Camelot training room
(minigame)
20,000 - Magic 45 , Defence 65
Haunted Mine 22,000 - Agility 15 , Crafting 35
Total 110,674.5

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 Farming 49 , Herblore 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 Crafting 16 , Construction 30 , Prayer 50
King's Ransom 5,000 Any skill above 50 Defence 65
Darkness of Hallowvale 2,000 three times Any skill above 30 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope 2,500 Any skill above 35 Crafting 48 , Agility 45 , Attack 40 , Herblore 40 , Slayer 38
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need Prayer 31
Shadow of the Storm 10,000 Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact! 7,000 twice Attack Strength Defence Magic Ranged Hitpoints -
Dream Mentor 15,000 Strength Defence Magic Ranged Hitpoints Agility 32 (Boostable), Combat 85 , Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles 10,000 twice Attack Strength Defence Hitpoints Construction 20 , Agility 40
One Small Favour 10,000 twice Any skill above 30 Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(Defeating the Culinaromancer)
20,000 Any skill above 50 Quest points 175 , Agility 48 , Mining 50 , Fishing 53 , Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 , Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I 35,000 or 20,000[1] Attack Defence or Strength Hitpoints -
Dragon Slayer II 25,000 four times Attack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II 50,000 twice Attack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total 409,400 or 394,400
  1. The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.

Changes[edit | edit source]

Date Changes
16 April 2015
(update)

Fixed a typo in the strength skill guide.