Strength

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Strength
Strength icon.png
Released 4 January 2001 (Update)
Also called Str
Members No
Type Combat
Statistics
Players with
99
417,607
as of 1 October 2022 - update
Players with
200M XP
547
as of 26 August 2022 - update
Strength icon (detail).png

Strength is a player's power in melee combat. As a player raises their Strength level, they can deal more damage against opponents. A high Strength level is often favoured by players over their Attack level because it raises max hit, helping to deal more damage compared to training Attack or Defence.

Audio options icon.png
Strength level up - levels 2-49
The music that plays when achieving levels 2-49.
Audio options icon.png
Strength level up - levels 50-99
The music that plays when achieving levels 50-99.

Combat[edit | edit source]

Players may receive Strength experience during combat, and the amount of experience gained is dependent on the attack style being used. Of the four melee attack styles available, Strength experience is only awarded when fighting in the aggressive or controlled stances.

When fighting in the aggressive stance, Strength experience is granted per hit, where is the amount of damage dealt. Fighting using the controlled stance, however, grants Strength experience per hit, where is the amount of damage dealt. For example, a player who hits a 1 would receive 4 Strength experience when fighting in the aggressive stance and 1.33 Strength experience when fighting in the controlled stance. The amount of experience received when fighting in the controlled stance is calculated in the same way that experience awarded to the Hitpoints skill is calculated.

The difference between these two stances is that the aggressive stance solely provides experience for the Strength and Hitpoints skills, whereas the controlled stance distributes experience equally among Strength, Attack, Defence, and Hitpoints. A player who hits a 1 would receive 1.33 experience in each one of these skills when in the controlled stance.

Fighting aggressively[edit | edit source]

In order to gain experience in Strength, players must choose the aggressive attack style. Fighting aggressively grants players an invisible +3 Strength bonus (as detailed below), meaning players will hit for higher levels of damage than they would if they were fighting accurately or defensively.

Strength bonus[edit | edit source]

Some weapons give players a Strength bonus. This bonus, represented as a single numerical value, represents the value of Strength gain. A +1 increase in Strength bonus IS NOT equivalent to +1 Strength skill, but is rather an indicator of the ability of weapons and armour to allow the player to deal higher amounts of damage.

Generally speaking, more powerful weapons like two-handed swords have a significantly higher Strength bonus than weaker weapons like daggers made of the same metal. Similarly, the stronger the metal (and therefore the higher Attack level required to wield the weapon), the higher the Strength bonus. In that effect, rune weapons tend to have higher Strength bonus than mithril weapons, which tend to have a higher Strength bonus than iron weapons.

Other Strength bonuses[edit | edit source]

In addition to the normal Strength bonuses that come from weapons, there are some other wearable items that also contribute to total Strength bonus. They are as follows:

Head slot
Bonus Items
+3 Berserker helm inventory imageBerserker helm, Helm of neitiznot inventory imageHelm of neitiznot, Obsidian helmet inventory imageObsidian helmet
+4 Inquisitor's great helm inventory imageInquisitor's great helm
+5 Serpentine helm inventory imageSerpentine helm (Magma helm inventory imageMagma helm, Tanzanite helm inventory imageTanzanite helm)
+6 Neitiznot faceguard inventory imageNeitiznot faceguard
+8 Torva full helm inventory imageTorva full helm
Cape slot
Bonus Items
+1 Mythical cape inventory imageMythical cape, Mythical max cape inventory imageMythical max cape
+4 Fire cape inventory imageFire cape, Fire max cape inventory imageFire max cape
+8 Infernal cape inventory imageInfernal cape, Infernal max cape inventory imageInfernal max cape
Neck slot
Bonus Items
+1 Beads of the dead inventory imageBeads of the dead
+6 Amulet of the damned inventory imageAmulet of the damned, Amulet of glory inventory imageAmulet of glory (t), Amulet of power inventory imageAmulet of power (t), Amulet of avarice inventory imageAmulet of avarice
+7 Berserker necklace inventory imageBerserker necklace (or)
+8 Amulet of fury inventory imageAmulet of fury (or)
+10 Amulet of strength inventory imageAmulet of strength (t), Amulet of torture inventory imageAmulet of torture (or)
Torso slot
Bonus Items
+3 Obsidian platebody inventory imageObsidian platebody
+4 Inquisitor's hauberk inventory imageInquisitor's hauberk, Bandos chestplate inventory imageBandos chestplate, Fighter torso inventory imageFighter torso
+6 Torva platebody inventory imageTorva platebody
Shield slot
Bonus Items
+1 Steel defender inventory imageSteel defender
+2 Black defender inventory imageBlack defender, Book of war inventory imageBook of war
+3 Mithril defender inventory imageMithril defender
+4 Adamant defender inventory imageAdamant defender
+5 Rune defender inventory imageRune defender (t), Toktz-ket-xil inventory imageToktz-ket-xil
+6 Dragon defender inventory imageDragon defender (t)
+7 Dragonfire shield inventory imageDragonfire shield
+8 Avernic defender inventory imageAvernic defender
Legs slot
Bonus Items
+1 Fremennik kilt inventory imageFremennik kilt, Obsidian platelegs inventory imageObsidian platelegs
+2 Inquisitor's plateskirt inventory imageInquisitor's plateskirt, Bandos tassets inventory imageBandos tassets
+4 Torva platelegs inventory imageTorva platelegs
Hands slot
Bonus Items
+1 Hardleather gloves inventory imageHardleather gloves, Karamja gloves 1 inventory imageKaramja gloves 1, Karamja gloves 2 inventory imageKaramja gloves 2, Karamja gloves 3 inventory imageKaramja gloves 3, Karamja gloves 4 inventory imageKaramja gloves 4,

Shayzien gloves (2) inventory imageShayzien gloves (2)

+2 Black spiky vambraces inventory imageBlack spiky vambraces, Blue spiky vambraces inventory imageBlue spiky vambraces, Bronze gloves inventory imageBronze gloves, Chaos gauntlets inventory imageChaos gauntlets, Cooking gauntlets inventory imageCooking gauntlets, Goldsmith gauntlets inventory imageGoldsmith gauntlets, Green spiky vambraces inventory imageGreen spiky vambraces, Klank's gauntlets inventory imageKlank's gauntlets, Red spiky vambraces inventory imageRed spiky vambraces, Spiky vambraces inventory imageSpiky vambraces, Steel gauntlets inventory imageSteel gauntlets, Shayzien gloves (3) inventory imageShayzien gloves (3), Shayzien gloves (4) inventory imageShayzien gloves (4)
+3 Iron gloves inventory imageIron gloves, Shayzien gloves (5) inventory imageShayzien gloves (5)
+4 Steel gloves inventory imageSteel gloves
+5 Black gloves inventory imageBlack gloves
+6 Combat bracelet inventory imageCombat bracelet, Mithril gloves inventory imageMithril gloves
+7 Adamant gloves inventory imageAdamant gloves, Regen bracelet inventory imageRegen bracelet, Granite gloves inventory imageGranite gloves
+8 Rune gloves inventory imageRune gloves
+9 Dragon gloves inventory imageDragon gloves
+12 Barrows gloves inventory imageBarrows gloves
+14 Ferocious gloves inventory imageFerocious gloves
Feet slot
Bonus Items
+1 Adamant boots inventory imageAdamant boots, Fremennik sea boots 4 inventory imageFremennik sea boots 4, Decorative boots (gold) inventory imageDecorative boots (gold)
+2 Climbing boots inventory imageClimbing boots (g), Rune boots inventory imageRune boots, Gilded boots inventory imageGilded boots
+3 Guardian boots inventory imageGuardian boots, Granite boots inventory imageGranite boots
+4 Spiked manacles inventory imageSpiked manacles, Dragon boots inventory imageDragon boots (g)
+5 Primordial boots inventory imagePrimordial boots
Ring slot
Bonus Items
+4 Brimstone ring inventory imageBrimstone ring, Berserker ring inventory imageBerserker ring
+8 Berserker ring (i) inventory imageBerserker ring (i)

Levels[edit | edit source]

In order to wield equipment, an Attack or Defence level is usually required. In some specific cases, a Strength level requirement is also in place. Notable examples are as follows:

Equipment Strength Level Other level
requirements
Notes
Bronze warhammer inventory image Bronze warhammer Strength 1
Iron warhammer inventory image Iron warhammer Strength 1
Steel warhammer inventory image Steel warhammer Strength 5
Black warhammer inventory image Black warhammer Strength 10
White warhammer inventory image White warhammer Strength 10
Mithril warhammer inventory image Mithril warhammer Strength 20
Adamant warhammer inventory image Adamant warhammer Strength 30
Rune warhammer inventory image Rune warhammer Strength 40
Dragon warhammer inventory image Dragon warhammer Strength 60
Black halberd inventory image Black halberd Strength 5 Attack 10
White halberd inventory image White halberd Strength 5 Attack 10
Mithril halberd inventory image Mithril halberd Strength 10 Attack 20
Adamant halberd inventory image Adamant halberd Strength 15 Attack 30
Rune halberd inventory image Rune halberd Strength 20 Attack 40
Dragon halberd inventory image Dragon halberd Strength 30 Attack 60 Requires completion of the Regicide quest.
Crystal halberd inventory image Crystal halberd Strength 35 Attack 70
Agility 50
Requires completion of the Hard Western Provinces Diary.
Barrelchest anchor inventory image Barrelchest anchor Strength 40 Attack 60 Requires completion of The Great Brain Robbery quest.
Granite maul inventory image Granite maul Strength 50 Attack 50
Granite armour inventory image Granite armour Strength 50 Defence 50
Tzhaar-ket-om inventory image Tzhaar-ket-om Strength 60
Dharok's greataxe inventory image Dharok's greataxe Strength 70 Attack 70
Torag's hammers inventory image Torag's hammers Strength 70 Attack 70
Abyssal bludgeon inventory image Abyssal bludgeon Strength 70 Attack 70
Elder maul inventory image Elder maul Strength 75 Attack 75
Scythe of vitur inventory image Scythe of vitur Strength 90 Attack 80

Temporary boosts[edit | edit source]

Boost Level
increase
Visibility Other info
Strength cape inventory image Strength cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Jangerberries inventory image Jangerberries 1 Visible Also increases Attack by 2, restores 1 Prayer point and reduces Defence by 1.
Beer inventory image Beer 0-3 Visible Boosts Strength by .
Reduces Attack by .
Available to free players.
Kebab inventory image Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Braindeath 'rum' inventory image Braindeath 'rum' 3 Visible Also increases Mining by 1.
Decreases Defence by -10%, and Attack, Prayer, Ranged, Magic, Agility, and Herblore by -5%.
Poison chalice inventory image Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew inventory image Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Short green guy inventory image Short green guy/
Premade sgg
1-5 Visible Reduces Attack by 1-5 (needs testing).
Grog inventory image Grog 1-5 Visible Boosts Strength by .
Drains Attack by 6.
Blood pint inventory image Blood pint 5 Visible Also raises Attack by 5, but decreases Magic and Prayer points by 5.
Wizard blizzard inventory image Wizard blizzard/
Premade wiz blz'd
1-6 Visible Reduces Attack by 1-5 (needs testing).
Blurberry special inventory image Blurberry special/
Premade blurb' sp.
1-7 Visible Reduces Attack by 1-5 (needs testing).
Drunk dragon inventory image Drunk dragon/
Premade dr' dragon
1-7 Visible Reduces Attack by 1-5 (needs testing).
Keg of beer inventory image Keg of beer 2-11 Visible Boosts Strength by .
However also drastically lowers Attack.
Strength potion inventory image Strength potion 3-12 Visible Boosts Strength by .
Available to free players.
Combat potion inventory image Combat potion 3-12 Visible Provides the boosts of a normal attack and strength potion in one potion.
Zamorak brew inventory image Zamorak brew 2-13 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Elder (-) inventory image Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-) inventory image Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion inventory image Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric) inventory image Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Black warlock (item) inventory image Black warlock (item) 4-18 Visible Boosts Strength by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood) inventory image Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super strength inventory image Super strength 5-19 Visible Boosts Strength by .
Increases maximum Melee damage.
Divine super strength potion inventory image Divine super strength potion 5-19 Visible Acts as a super strength potion.
Natural stat draining for strength is disabled for 5 minutes, meaning the player's Strength will stay fully boosted.
After the 5 minutes are over, Strength level will be restored to its base level.
Super combat potion inventory image Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion inventory image Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone) inventory image Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Elder (+) inventory image Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+) inventory image Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant
Dragon battleaxe inventory image Dragon battleaxe 10-21 Visible Reduces Attack, Defence, Ranged, and Magic levels by .
Boosts Strength by .
Smelling salts (2) inventory image Smelling salts (2) 11-26 Visible Boosts combat stats by (excluding Hitpoints and Prayer) and restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut

Quests[edit | edit source]

Quests requiring Strength[edit | edit source]

Quest Strength
requirement
Other skill requirements
Tale of the Righteous Strength 16 Mining 10 , 20% Shayzien favour
Darkness of Hallowvale Strength 40 Thieving 22 , Construction 5 , Mining 20 , Agility 26 , Crafting 32 , Magic 33
Legends' Quest Strength 50 Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Thieving 50 , Woodcutting 50

Quests rewarding Strength experience[edit | edit source]

Quest Experience
reward
Strength
requirement
Other requirements
In Search of the Myreque 600 - Agility 25
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Troll Romance 4,000 - Agility 28
Horror from the Deep 4,662.5 - Agility 35
Scorpion Catcher 6,625 - Prayer 31
Roving Elves 10,000 - Agility 56
Waterfall Quest 13,750 - -
Dragon Slayer I 18,650 - Quest points 32
Camelot training room
(minigame)
20,000 - Magic 45 , Defence 65
Haunted Mine 22,000 - Agility 15 , Crafting 35
Total 110,674.5

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Strength. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre20,000 three timesAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total541,900
  1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Changes[edit | edit source]

Date Changes
4 January 2018
(update)

The Strength skillguide now correctly states that you can access the Bandos room.

16 April 2015
(update)

Fixed a typo in the strength skill guide.