Strength pure (free-to-play)

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A strength pure is a type of low level free-to-play combat pure account that focuses on training strength without training attack. This build is considered to be a free-to-play equivalent of the obsidian pure.

At the cost of the accuracy of their attacks and the variety of available weapons, high strength levels allow these pures to achieve higher maximum melee hits than those of other melee-based builds in their respective combat ranges. Strength pures typically use 3-tick melee weapons such as the event rpg, swift blade or ham joint to wear the opponents down and warhammers to knock them out. Since warhammers offer considerable strength and accuracy bonuses without any attack level requirements, they are excellent knockout weapons for this particular build. They might also use shortbows for their accuracy and ability to set up combos, but there is a limit of how high they can train ranged without affecting their build.

Due to their powerful knockout attacks, strength pures are a very strong build in low combat level brackets. Early on, the 1 defence pures that train attack achieve much smaller maximum melee hits, even with access to stronger weapons such as the rune 2h sword. However, due to their low accuracy, strength pures are less effective in higher combat level brackets where their maximum hit advantage is not as drastic, and opponents with higher defence levels are more common.

Equipment[edit | edit source]

DPSKO
Coif.png
Black cape.png
Amulet of power.png
Event rpg.png
Iron chainbody.png
Studded chaps.png
Leather vambraces.png
Fighting boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -18Range: +17Defence bonusStab: +38Slash: +48Crush: +55Magic: +13Range: +40Other bonusesMelee strength: +6Ranged strength: +0Magic damage: +0.0%Prayer: +1Weight icon.png 13.9 kg
Coif.png
Black cape.png
Amulet of strength.png
Adamant warhammer.png
Iron chainbody.png
Studded chaps.png
Leather vambraces.png
Fighting boots.png
Attack bonusStab: -4Slash: -4Crush: +35Magic: -28Range: +11Defence bonusStab: +32Slash: +42Crush: +49Magic: +7Range: +34Other bonusesMelee strength: +49Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 15.0 kg
DPSKO
Coif.png
Black cape.png
Amulet of power.png
Event rpg.png
Iron chainbody.png
Studded chaps.png
Leather vambraces.png
Fighting boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -18Range: +17Defence bonusStab: +38Slash: +48Crush: +55Magic: +13Range: +40Other bonusesMelee strength: +6Ranged strength: +0Magic damage: +0.0%Prayer: +1Weight icon.png 13.9 kg
Coif.png
Black cape.png
Amulet of strength.png
Rune warhammer.png
Iron chainbody.png
Studded chaps.png
Leather vambraces.png
Fighting boots.png
Attack bonusStab: -4Slash: -4Crush: +53Magic: -28Range: +11Defence bonusStab: +32Slash: +42Crush: +49Magic: +7Range: +34Other bonusesMelee strength: +72Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 14.8 kg
DPSKO
Coif.png
Green cape.png
Amulet of power.png
Event rpg.png
Iron chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Fighting boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -33Range: +23Defence bonusStab: +46Slash: +48Crush: +65Magic: +17Range: +46Other bonusesMelee strength: +6Ranged strength: +0Magic damage: +0.0%Prayer: +1Weight icon.png 14.9 kg
Coif.png
Green cape.png
Amulet of strength.png
Rune warhammer.png
Iron chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Fighting boots.png
Attack bonusStab: -4Slash: -4Crush: +53Magic: -43Range: +17Defence bonusStab: +40Slash: +42Crush: +59Magic: +11Range: +40Other bonusesMelee strength: +72Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 15.7 kg
DPSKO
Iron full helm.png
Green cape.png
Amulet of power.png
Event rpg.png
Iron platebody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Fighting boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -53Range: +3Defence bonusStab: +59Slash: +54Crush: +55Magic: +9Range: +56Other bonusesMelee strength: +6Ranged strength: +0Magic damage: +0.0%Prayer: +1Weight icon.png 19.9 kg
Iron full helm.png
Green cape.png
Amulet of strength.png
Rune warhammer.png
Iron platebody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Fighting boots.png
Attack bonusStab: -4Slash: -4Crush: +53Magic: -63Range: -3Defence bonusStab: +53Slash: +48Crush: +49Magic: +3Range: +50Other bonusesMelee strength: +72Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 20.7 kg
DPSKO
Rune full helm.png
Yellow cape.png
Amulet of power.png
Event rpg.png
Rune platebody.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -64Range: -16Defence bonusStab: +182Slash: +181Crush: +169Magic: -3Range: +167Other bonusesMelee strength: +7Ranged strength: +0Magic damage: +0.0%Prayer: +1Weight icon.png 24.9 kg
Rune full helm.png
Yellow cape.png
Amulet of strength.png
Rune warhammer.png
Rune platebody.png
Rune kiteshield.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: -4Slash: -4Crush: +53Magic: -82Range: -25Defence bonusStab: +220Slash: +223Crush: +209Magic: -10Range: +207Other bonusesMelee strength: +73Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 31.1 kg

In PvP combat, strength pures often rely on quick 3-tick melee weapons such as event rpg to wear the opponents down. Knockout attacks are performed with the best available warhammer. Currently, rune warhammer is the best free-to-play strength-based weapon requiring 40 strength level to wield. Many pures also choose to bring maple shortbow with adamant arrows as the main weapon, but it should be noted that overusing ranged attacks can lead to having a ranged-based combat level and relatively underpowered maximum melee hits within the respective combat level range.

Strength pures equipment[edit | edit source]

Especially on lower combat levels, coif and iron chainbody might be preferred over iron full helm and iron platebody for their higher crush defences against other strength pures. Similarly, leather gloves might be better than leather vambraces due to their slightly higher crush defence bonus, but keep in mind that they lack the ranged accuracy bonus. In practice, leather boots are used instead of the fighting boots or fancy boots most of the time despite inferior bonuses, since they do not have to be reclaimed after death.

These pures often do not carry a shield, since it cannot be used along with the 2-handed event rpg or maple shortbow. However, using a shield is more convenient when relying on a 1-handed 3-tick weapon such as the swift blade or ham joint.

Due to their low attack, these pures might bring both amulet of power and amulet of strength to boost the accuracy of their regular attacks with the 3-tick weapon and the maximum hit of the knockout attacks respectively, or consider using only amulet of power altogether.

Strength tanks equipment[edit | edit source]

Strength tanks, or accounts that train defence in addition to strength, should use the best available metal armour. This will usually be adamant at 30 defence level or rune with at least 40 defence level. Gold decorative boots are also recommended as they can improve the maximum melee hit thanks to their strength bonus, but keep in mind that they will be lost upon death beyond the 20 level of the wilderness.

In contrary to the event rpg, both swift blade and ham joint are 1-handed weapons that can be wielded with a shield. Swift blade is also the only free-to-play 3-tick melee weapon that allows to use aggressive stab and slash attack styles. However, due to their high prices, they might not be preferrable in non-safe 1-vs-1 combat.

Training[edit | edit source]

Strength pures either do not train attack at all, or stop training attack at a very low level to slightly improve the accuracy of their attacks. Since most of their combat experience comes from a single melee skill, their hitpoints level is often higher than in case of other 1 defence pures with comparable combat levels — unless their strength skill was trained with members-only methods that do not grant any hitpoints experience.

Training such accounts on NPCs often takes much longer than in case of typical 1 defence builds due to the lack of training gear progression and their low accuracy. Methods involving alts or killing defenceless NPCs such as seagulls will yield the best experience gain rates. Make sure to compare the damage-per-second rates between a 3-tick melee weapon such as event rpg, ham joint or swift blade and the best available warhammer, and set the combat style to aggressive before training.

Magic and ranged can both be trained up to roughly ⅔ of the strength level rounded up without affecting the overall combat level. For example, with 1 attack and 99 strength levels, ranged and magic can be trained up to 67. Further training will raise the overall combat level, making it ranged-based or magic-based.

Magic can be trained to gain access to the utility spells such as teleports and increase the magic defence. Ranged should be trained up to 20 or 40 to gain access to the studded and green d'hide armours respectively. Ranged also works pretty well as a secondary combat style thanks to its accurate and consistent attacks that are easier to combo with.

Combat style[edit | edit source]

Strength pures use quick melees attack to wear the opponents down. In typical 1-vs-1 duels, this would be the event rpg due to its low price and unique movement stall. Knockout attacks are performed with warhammers due to their considerable strength bonuses and no attack requirements.

Ranged attacks with weapons such as maple shortbow with adamant arrows can also be used instead of a 3-tick melee weapon due to their higher accuracy and overall damage output. However, overusing ranged attacks can make the combat level ranged-based and force the players to train strength to optimize the damage output within their combat level range. Also, even with 99 strength, the ranged skill can be trained only up to about 67 level without affecting the overall combat level.

Movement stall of the event rpg can be leveraged to deliver unexpected combos. Techniques such as dodging, fake eats, delaying, backstepping and sliding can improve the chances of a successful KO.

Variants[edit | edit source]

Prayer[edit | edit source]

Combat prayers are commonly utilized to increase the maximum melee hit.

The Protect Item might also be acceptable in 1-vs-1 combat early on to protect valuable items such as the rune warhammer, especially in fights where the opponents do not carry a comparable worth of risked items. This can be quite common within the low combat level brackets.

Viable prayer levels:

Attack[edit | edit source]

Some strength pures choose to train attack to increase the accuracy of melee attacks and gain access to additional weapons. This is especially relevant on higher combat levels where builds with defence are more common, or when training ranged and magic past 67 level.

Viable attack levels:

To see a guide for accounts with a higher attack level, see the melee pure and the ranged-melee pure articles.

Ranged[edit | edit source]

Instead of relying on 3-tick melee weapons, maple shortbow with adamant arrows can be used to deal most of the damage due to its high accuracy and consistent damage output. See the ranged-melee pure for more details on this particular combat style. Keep in mind that there is a limit on how high the ranged skill can be trained without increasing the combat level, which means that non-ironmen strength pures cannot indefinitely use ranged attacks in player-versus-player combat without ruining their build.

Defence[edit | edit source]

Decorative boots (gold) detail.png

Strength tanks are variants of the strength pures that additionally train the defence skill, usually up to 30 or 40 level. This unlocks adamant armour or rune armour respectively, in addition to the gold decorative boots, which are necessary to maximize the equipment strength bonus and the damage with rune warhammers. Since these accounts save quite a bit combat levels by neglecting attack, strength tanks can remain competitive against classic 1 defence pures on a similar combat level.

Low hitpoints[edit | edit source]

Strength pures with low hitpoints levels can be used for rushing. With the Ironman Mode, these accounts do not earn any experience in melee and ranged skills through player-versus-player combat, which allows them to stay at extremely low hitpoints levels. With 10 hitpoints and 40 strength, these pures can wield the rune warhammer and deal as much as 12 damage with a single blow on 16 combat level. Not only does it allow them to attack opponents with 3 combat level within the PvP worlds, but also kill the majority of low level accounts with one hit or a single combo.

Progression[edit | edit source]

Strength pures can be easily converted into most other builds involving melee combat. In particular, training attack to 40 level allows to convert them into melee pures, while the ranged-melee pure can be a natural progression for the build once ranged level is trained too high to balance the combat level with strength alone.

Trivia[edit | edit source]

  • Like other free-to-play melee weapons, warhammers used to require appropriate attack levels to wield instead of strength. Historically, without access to melee knockout weapons, free-to-play strength pures were rather uncommon.

See also[edit | edit source]