Successful hit

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A successful hit is where during combat an attack overcomes its target's Defence. It is unlikely but possible to produce a 0 as a successful hit.

This can be better explained by considering the following:

For every attack, there are two stages.

  • Stage 1: Roll the attacker's offensive bonuses against the target's defensive bonuses. If true, proceed to stage 2. If false, produce a 0 (splash for player Magic attacks). This is not a successful hit.
  • Stage 2: Roll a hit ranging from 0 to the attacker's maximum hit (some monster special attacks, such as General Graardor's ranged attack, have a minimum damage cap).[1] This is a successful hit, even if a 0 is rolled.

A damaging spell cast by a player that hits a 0 which does not visibly splash is always a successful hit, and if it has additional effects (such as freezing for ice spells or chance to lower the target's Strength if Ahrim's equipment is worn) they will occur as usual.

Some passive effects only occur during successful hits - such as Guthan's and Karil's equipment set effects, as well as the serpentine helm where there is a chance to envenom the target.

The Saradomin godsword's special attack will only replenish the user's Hitpoints and Prayer points on a successful hit; likewise, the Zamorak godsword's special attack will only freeze a target on a successful hit. However, the dragon and statius's warhammer special attacks have to deal damage in order to lower the target's Defence level: if a successful hit results in 0 damage dealt, defence will not be lowered.[2]

List of equipment that inflicts successful hits[edit | edit source]

Special attacks[edit | edit source]

Passive effects[edit | edit source]

List of monsters that always inflict successful hits[edit | edit source]

Barbarian Assault[edit | edit source]

In the Barbarian Assault minigame, there is an attacker role. Players who level up this role will always deal an extra amount of damage equal to the level of their role against monsters when assigned the attacker role, making it impossible to hit 0.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 23 April 2015. (Archived from the original on 30 May 2020.) Mod Ash: "Damage is a random number between 0 and your max hit, inclusive. Each possible value has an equal chance of being rolled."
  2. ^ Jagex. Mod Ash's Twitter account. 29 May 2017. (Archived from the original on 28 May 2020.) Mod Ash: "While special attacks usually do trigger on a successful roll even if the damage comes out as 0, the DWH blog said this one wouldn't."
  3. ^ Jagex. Mod Ash's Twitter account. 3 June 2015. (Archived from the original on 26 May 2020.)