Requirements[edit | edit source]
- Completion of Bone Voyage
- A minimum of 11 Hitpoints (spiked mushrooms hit for 10 damage), although higher Hitpoints and Defence are highly recommended to prolong trips. Note that Saradomin brews can be used to boost HP beyond 10 for low level accounts while running past spiked mushrooms, but the majority of damage taken is from Tar Monsters with a max hit of 7.
Setup[edit | edit source]
Inventory[edit | edit source]
- Digsite pendant
- God blessing or Rada's blessing 2+ (+1 Prayer bonus or +2 Prayer bonus with Rada's blessing 4 for Rapid Heal)
- Lumberjack outfit > prayer gear (for Rapid Heal) > weight-reducing gear
- Regen bracelet and Hitpoints cape for faster Hitpoints regeneration (keep in mind Hitpoints cape and Rapid Heal do not stack)
- Prayer book, serpentine helm, or antidote++
- Banking teleport such as Varrock teleport
Tar Monsters deal Ranged Typeless damage, so the goal of this gear setup is to maximise Ranged Defence bonus, utilise the healing potential of the Hitpoints cape combined with the Regen bracelet, and cure poison for the longest possible trips. If using a serpentine helm or antidotes to cure poison, the ideal neck slot item is an amulet of fury to maximise defence, as the holy symbol is only utilised to enable the usage of the prayer book.
Saradomin brews are ideal for extending trips as long as possible; however, jugs of wine are also viable for saving costs. Especially when using the Hitpoints cape and regen bracelet, very little healing is required throughout each run, and as little as one Saradomin brew may sustain a character through a whole hour.
Another option is to use the Saradomin Godsword special attack on Hoop Snakes to heal and recharge prayer points lost from using the Rapid Heal prayer and the Prayer Book antipoison cure, but this means that you will not be able to boost your woodcutting level with the Dragon Axe special attack.
For the longest possible trip, a prayer book is highly recommended as there are only two opportunities to be poisoned throughout a whole run and curing each instance of poison only costs 2 Prayer points. Alternatively, one may equip a serpentine helm when passing a spined mushroom and re-equip their lumberjack hat, or use antidote++, which provides immunity to poison for 48 minutes per potion.
While Dinh's bulwark is ideal for maximising ranged defence, you can also use any tank shield along with an equipped axe - examples include an elysian spirit shield or a dragonfire shield. When doing runs with a Dinh's bulwark, it is optimal to switch to the axe to use the special ability whenever possible.
Strategy[edit | edit source]
You must chop the Sulliusceps in the order indicated in the picture. Every Sulliuscep will respawn in the same exact order (from 1 through 6). After the 6th mushroom is chopped, you should use the Rubber cap mushroom (marked with the red circle) just north of tree #5 to return to tree #1, then repeat. This is slightly faster than teleporting back to the House on the Hill and using the mushroom teleport, but keep in mind the mushroom pit must be filled with 9 mushrooms or you will take an extreme amount of damage (a minimum of 40, reported max hits above 50). When you return to tree #1, you must refill the mud pit with 9 mushrooms for your next cycle.
Another strategy is to teleport to your house after the last mushroom is cut, use your rejuvenation pool to heal to full hp, then use your mounted Digsite amulet to teleport back to fossil island. Using this method you will never need to bank for food as you won't use food, and if you have 99 Construction, you save on even more inventory space as you can wear your construction cape.
Traversing the swamp can be very dangerous. You will need to chop the roots in order to pass farther into the swamp, and one section in the middle (from #3 to #4) needs to be raked. Unnecessary delay between trees should be avoided to minimise damage intake from Tar Monsters.
Some of the bubbles in the swamp are labelled as "Tar Bubbles." These will spawn level 132 Tar Monsters which have a maximum hit of 7 and deal Typeless Ranged damage, which cannot be prayed against, but can be avoided if you stay over 2 tiles away from the moving Tar Bubbles. To minimise damage intake, you may want to switch worlds when passing back through areas with spawned Tar monsters. Turning auto retaliate off will prevent you from running back to attack the tar monsters.
Lastly, there are spined mushrooms along the path (notably on the route to and from #2) that have a chance to attack you for 10 damage and poison you. If using a Serpentine helm, this is when you should swap to it to prevent the poison; otherwise, use your Prayer Book or Antidote at this time. There is only one other spined mushroom that may attack you along the whole route; it is located directly west of the #3 mushroom, but you are only attacked by it if you run up to the left side of the Sulliuscep while chopping, so may normally be avoided.
At 65 Woodcutting, without the lumberjack outfit, you can expect about 55-65k xp/hr here depending on focus and strategy. At 75 Woodcutting with the lumberjack outfit, experience rates go up to around 80k xp/hr. At 90 Woodcutting with a lumberjack outfit, expect about 97k xp/hr. At 99 Woodcutting, experience rates can reach up to 100-110k xp/hr.