|Released||21 November 2006 (Update)|
|Examine||A very slimy and generally disgusting green lizard.|
|High alch||30 coins|
|Low alch||20 coins|
|Exchange||84 coins (info)|
When using the Scorch (Slash) and Blaze (Magic) attack styles, the attack speed is 5. When using the Flare (Range) attack style, the attack speed is 4, which is similar in concept to the Rapid style of most ranged weapons.
In its melee mode, the swamp lizard has a chance of inflicting poison starting at 6 damage.
Combat styles[edit | edit source]
|Combat Options||Combat Style||Attack types||Style||Experience|
|Scorch||Slash||Aggressive||Strength and Hitpoints|
|Flare||Ranged||Accurate||Ranged and Hitpoints|
|Blaze||Magic||Defensive||Magic and Hitpoints|
Experience[edit | edit source]
While using the Ranged and Melee attack styles, combat experience is rewarded normally. Dissimilarly, the Magic attack style rewards experience at a halved rate (what would normally be compensated with a base per-cast exp amount with traditional spells).
Maximum hit[edit | edit source]
Melee mode's damage potential is determined by the strength bonus of the salamander itself, which is +22 for a Swamp lizard (equivalent to a mithril longsword).
Ranged mode's damage potential is determined by the Ranged strength bonus of the tar used, which is +16 for the Guam tar used with a Swamp lizard (equivalent to a steel arrow).
The maximum hit for magic mode uses the "magic damage bonus" of the salamander. This bonus is not visible in the equipment stats, but is equal to 56 for the Swamp lizard.
The max hit (Hitmax) formula for salamanders is as shown in fig.1., where "Magic" is your visible magic level and "Bonus" is the "magic damage bonus" for the salamander, in this case 56. This gives us the formula for the Swamp lizard as shown in fig.2.
This means the Swamp lizard will have a max hit of 6 damage at the minimum 30 magic required to wield it, up to 19 damage at 99 magic.
Item sources[edit | edit source]
|Swamp lizard (Hunter)||29||1||Always|