Shayzien

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Shayzien symbol.png

Shayzien is one of the five cities in the Kingdom of Great Kourend. Led by Lord Shiro Shayzien of the Shayzien House, the city is the military force of the kingdom, providing law, order and defence for the region.

All Shayzien citizens are part of the kingdom's army, and are the police force responsible for dealing with crime in Great Kourend, as well as defending the kingdom against the lizardmen, evil creatures created by Xeric, a tyrant who reigned over Great Kourend in the past.

Shayzien is one of the more recent cities founded in the history of Great Kourend; it was founded by the legendary heroine Camorra Shayzien during the Dragonkin Conflicts 2,000 years ago.

Travel[edit | edit source]

Gaining favour[edit | edit source]

Earning Shayzien favour will allow you to fight lizardmen, tackle organised crime in the kingdom to help keep order and earn tiers 1-5 Shayzien armour through the combat ring as the player earns more favour.

To progress in the Architectural Alliance miniquest, players must gain 100% Shayzien favour and speak to Shayda, who is found north of the bank.

Healing wounded soldiers

A player healing wounded soldiers in the infirmary.

Wounded soldiers can be found in the Infirmary. In order to heal the soldiers, players must use Shayzien medpacks on them, which are found in the small tent west of the infirmary. Players are given 0.1% favour for every healed soldier.

Players can rotate between the soldiers upstairs and downstairs. By the time the player heals all the soldiers upstairs, the soldiers downstairs will need healing once more. It is a free but somewhat slow way to gain Shayzien favour.

Killing lizardmen

Soldiers fighting within Lizardman Canyon.

Once players have 5% favour, they are able to enter the Lizardman Canyon to kill lizardmen and their brute counterparts, who can inflict poison. Each lizardman killed gives the player 0.1% Shayzien favour. There are two sections in the canyon; the west, where Lizardman shamans reside in, and the east where there are just lizardmen and lizardmen brutes.

The west side is locked and is only accessible once 100% Shayzien favour is obtained. One can quickly gain a lot of favour by cannoning lizardmen in the multi-combat areas of the canyon, though it can be somewhat costly. At 80 Ranged, it takes about 3000 cannonballs to get 100% favour. Alternatively, with completion of Desert Treasure and moderately high Defence, one can equip melee armour and repeatedly cast Blood Burst on very large amounts of Lizardmen in the eastern part of the Canyon to earn kills. Lizardmen have a 1/250 chance of dropping a Xeric's talisman (this is increased to a 1/125 chance with completion of the easy Kourend & Kebos Diary). This talisman can be charged with fangs they drop to teleport around Great Kourend. Players can check lizardmen kill count by talking to soldiers in the canyon.

Lizardmen commonly drop Xerician fabric which are fairly highly valued and will fill your inventory quickly, especially if using a cannon. So it is recommended to take a needle & thread to craft the fabric into Xerician robes (17 crafting required) effectively requiring less inventory space so that more can be carried in one trip.

Tale of the Righteous

Once players reach 20% favour, they can start the Tale of the Righteous quest. This quest requires completion of Client of Kourend, level 16 Strength and 10 Mining. Completion of the quest will grant a Shayzien favour certificate worth 10% favour.

Tackling organised crime

Items kept on death.png
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
A gang meeting in progress behind the statue of King Rada I.

Once players have 40% favour, they are able to talk to Captain Ginea in the building directly east of the combat ring to gain information on where organised crime meetings are taking place.

Every 30 minutes, a notice appears on the wall in Captain Ginea's tent. The notice gives the location of an organised crime meeting. After reading the notice, you are prompted to take a note to remind players of the location (needed if you want the favour). The meeting lasts for five minutes.

In each meeting are multiple gangsters and a gang boss. The amount of gangsters that attend vary, ranging from 4-10 at a time. The weapons the gang members use vary from gang to gang; gangsters may use longswords, warhammers, halberds or their fists to attack the player. The gang bosses either use a short sabre or throwing knives. When a gangster or gang boss is attacked, all the gang members will turn aggressive towards the player. In single-way areas, gangsters will attempt to attack the player; if they are in combat with another gang member, they will attack once the gang member they are fighting dies.

Five minutes after the time they spawned, any remaining gang members will attempt to leave the area. Non-aggroed gangsters become un-attackable, and shortly disappear. Aggroed gangsters will remain in the area so long as one gangster is in active combat; immediately after all active skirmishes cease they will become un-targetable and disappear. This happens as soon as a gangster dies so it is impossible for lone players to drag a meeting into overtime. Wounded gangsters may die instead of disappearing.

Killing a gangster gives you 2% Shayzien favour, while killing a gang boss gives 10% favour. Intelligence can also be found from killing gang members; gangsters uncommonly drop them while gang bosses have a 100% drop rate for them. This can be handed to Ginea for an experience reward (Level^{2}/4)+(7*Level) in Attack, Strength, Defence or Hitpoints.

Participating in a gang bust is advised when possible, as they are a good source for oak, teak and mahogany planks. One can easily obtain 100% favour by going to multiple gang meetings as they are not synchronised; it is also cheaper than cannoning lizardmen in the canyon.

The location of the gang meeting follows a rotation shared by all servers, asynchronously. This means that every world will go through the same sequence of locations, but in an un-coordinated fashion. While a specific world might be holding a gang meeting, another world could already be timing down for the next one. Some worlds are coordinated, possibly because hosted on the same servers or in the same server facility; these tend to be worlds assigned to the same country and with sequential numbers, for example 303 and 304 for germany, and 306 and 307 for the US west coast.

Arceuus[edit | edit source]

Message Location Map Combat
We've received reports of gang meeting in the Arceuus District, in a house south-east of the bank. The house exactly south-east of the bank, east of the walkway when walking into Arceuus. Ground floor. Gang meeting - Arceuus - in a house south-east of the bank.png Multi
We've received reports of a gang meeting in the Arceuus District, west of the bank. Just outside the bank to the west. Gang meeting - Arceuus - west of bank.png Single
We've received reports of a gang meeting in the Arceuus District, in the church crypt. Inside of the church on the ground floor marked by green on the map. Gang meeting - Arceuus - church crypt.png Multi
We've received reports of a gang meeting in the Arceuus district, upstairs in a house south of the church entrance. Middle floor of house with teleport tablet lectern. Gang meeting - Arceuus - lectern house.png Multi
We've received reports of a gang meeting in the Arceuus district, upstairs in the bar. The bar in the south-eastern portion of Arceuus, on the middle floor. Gang meeting - Arceuus - bar.png Multi
We've received reports of a gang meeting in a house at the eastern edge of the Arceuus district, south of the church. A house south-east of the church. Gang meeting - Arceuus - in the house south-east of the church.png Multi
We've received reports of a gang meeting in the Arceuus District, upstairs in the general store. The general store is in the south-east part of the Arceuus District. Gang meeting - Arceuus - upstairs in general store.png Multi
We've received reports of a gang meeting in the Arceuus District, upstairs in the bank. The bank is in the south-west part of the Arceuus District. Gang meeting - Arceuus - upstairs in bank.png Single

Hosidius[edit | edit source]

Message Location Map Combat
We've received reports of a gang meeting in the Hosidius District, upstairs in a shepherd's house west of the bank. House with spinning wheel icon, yard full of sheep, and piano downstairs. Gang meeting - Hosidius - upstairs in a shepherd's house west of the bank.png Multi
We've received reports of a gang meeting in the Hosidius District, in the house south of the food servery. Food servery = Mess hall, house has water and range symbol. Mess is large building north-west. Gang meeting - Hosidius - in the house south of the food servery.png Multi
We've received reports of a gang meeting in the Hosidius District, upstairs in the farm shop. Vannah's Farm Store, southeast Xeric's Glade via use of Xeric's talisman Gang meeting - Hosidius - upstairs in Vannah's Farm Store.png Multi
We've received reports of gang meeting in the Hosidius District, in the northern pub. The pub northwest of the Tithe Farm in Hosidius Gang meeting - Hosidius - pub.png Multi
We've received reports of gang meeting in the Hosidius District, upstairs in the western house with the ploughs outside. The house is located in the north eastern side of the district, it is the most western house in the area of 4 houses. Gang meeting - Hosidius - upstairs in Hosa's house.png Multi
We've received reports of a gang meeting in the Hosidius district, upstairs in the eastern house with ploughs outside. Last house on the far North-East part of Hosidius District Gang meeting - Hosidius - upstairs in the eastern house with the ploughs outside.png Multi
We've received reports of a gang meeting in the Hosidius district, upstairs in Farmer Gricoller's fruit farm. Upstairs in the house connected to the entrance of the Tithe Farm. Gang meeting - Hosidius - tithe farm entrance upstairs.png Multi
We've received reports of a gang meeting in the Hosidius district, outside Farmer Gricoller's house. Directly south of the entrance of the Tithe Farm. Gang meeting - Hosidius - tithe farmer house.png Multi
We've received reports of a gang meeting in the Hosidius district, by the mine cart entrance in the south-west. Directly north of the Hosidius mine cart track, located north of the Woodcutting Guild Gang meeting - Hosidius - by the minecart southwest.png Multi
We've received reports of a gang meeting in the Hosidius district, in the wheat field. North Hosidius district bigger wheat patch. Gang meeting - Hosidius - wheat field.png Single
We've received reports of a gang meeting in the Hosidius district, by the mine cart in the north. On the border of Port Piscarilius and Hosidius, next to Raeli. Directly south of the Port Piscarlilius mine cart. Gang meeting - Hosidius - by the minecart north.png Multi
We've received reports of a gang meeting in the Hosidius district, in the cabbage patch. Large cabbage patch south of the Tithe farm. Gang meeting - Hosidius - cabbage patch.png Single

Lovakengj[edit | edit source]

Message Location Map Combat
We've received reports of a gang meeting in the Lovakengj District, in the pub. The pub located south-east Gang meeting - Lovakengj - in the pub.png Multi
We've received reports of a gang meeting in a house at the south-eastern corner of the Lovakengj District The house in the absolute South-Eastern corner in Lovakengj (Below the + sized house). Gang meeting - Lovakengj - south-easternmost house.png Multi
We've received reports of a gang meeting in the Lovakengj district, upstairs in a house south of the church. First house south of the church with connected upper floor of the three adjacent houses Gang meeting - Lovakengj - in a house south of the church.png Multi
We've received reports of a gang meeting in the Lovakengj district, in a house near the blast mining quarry. Downstairs in the house just south-east of the Blast Mine, adjacent to a house with an anvil inside. Gang meeting - Lovakengj - in a house south-east of the blast mine.png Multi
We've received reports of a gang meeting in the Lovakengj district, upstairs from the furnace. The house just south of the furnace at the middle of Lovagenj. Gang meeting - Lovakengj - south of the furnace at the middle of Lovakengj.png Multi

Port Piscarilius[edit | edit source]

Message Location Map Combat
We've received reports of a gang meeting in the Piscarilius District, in the bar on the pier. Far east in Piscarilius, in the largest building. Gang meeting - Piscarilius - in the bar on the pier.png Multi
We've received reports of a gang meeting in the Piscarilius District, just behind the bar on the pier. Far east in Piscarilius, south of the largest building. Gang meeting - Piscarilius - just behind the bar on the pier.png Multi
We've received reports of a gang meeting in the Piscarilius District, upstairs in a bunkhouse south-west of the bank. The building directly south-west of the Piscarilius bank. Gang meeting - Piscarilius - upstairs in a bunkhouse south-west of the bank.png Multi
We've received reports of a gang meeting in the Piscarilius District, upstairs in a cabin west of the fish merchant. Upstairs in the house west of the general store. Gang meeting - Piscarilius - upstairs in a cabin west of the fish merchant.png Multi
We've received reports of a gang meeting at the west side of the Piscarilius District, in one of their cabins on the pier. In the south-western building over the water in the cove. Gang meeting - Piscarilius - in house on west side.png Multi
We've received reports of a gang meeting in the Piscarilius District, upstairs in a house due south of the bank. The house directly south of the bank, upstairs, water and stove icon.(middle floor) Gang meeting - Piscarilius - upstairs in a house due south of the bank.png Multi
We've received reports of a gang meeting at the north-west corner of the Piscarilius district, in a shack by the mountains. The western most shack in the Piscarilius district, up a small wooden ramp. Gang meeting - Piscarilius - in a shack by the mountains.png Multi
We've received reports of a gang meeting at the south-west corner of the Piscarilius district, in one of their cabins on the pier. The south west corner, on the docks, not the main land. Gang meeting - Piscarilius - south-west corner.png Multi
We've received reports of a gang meeting in the Piscarilius district, south of the platforms on the rocky shore. The mining area west of the general store Gang meeting - Piscarilius - in the mining area west of the general store.png Multi
We've received reports of a gang meeting in the Piscarilius district, in the general store. Gang meeting - Piscarilius - general store.png Multi

Shayzien[edit | edit source]

Message Location Map Combat
We've received reports of a gang infiltrating our own city! They're meeting in a storage tent north-east of the bank. Directly north of the north-east corner of the bank. Gang meeting - Shayzien - in a storage tent north-east of the bank.png Multi
We've received reports of a gang infiltrating our own city! They're meeting in a storage tent south-west of the bank. Directly south of the south-west corner of the bank. Gang meeting - Shayzien - in a storage tent south-east of the bank.png Multi
We've received reports of a gang infiltrating our own city! They're meeting in the south-west corner of the graveyard. South-west of Shayzien. Gang meeting - Shayzien - in the south-west corner of the graveyard.png Multi
We've received reports of a gang infiltrating our own city! They're meeting upstairs in a large tent at the north. The tent with the armour and weapon shop. Quartermaster Briget location.png Multi

Other[edit | edit source]

Message Location Map Combat
We've received reports of a gang meeting at the statue of King Rada in the centre of Kourend. The huge statue east of the Kourend Castle. Gang meeting - Other - At statue of King Rada.png Multi
We've received reports of a gang meeting in the barbarian camp. The barbarian camp south the Woodcutting Guild. Gang meeting - Other - At barbarian camp.png Multi
We've received reports of a gang meeting in the castle, possibly in one of the lesser used north-eastern rooms. The Kourend Castle in one of the north-eastern room. Gang meeting - Other - Kourend Castle.png Multi
We've received reports of a gang meeting in a house in Lands End. The house north of the bank in Land's End. Gang meeting - Other - Land's End house.png Single

Combat Ring[edit | edit source]

Main article: Shayzien Combat Ring
Once the player obtains 60% favour with the Shayzien, the player can challenge soldiers wandering around the Combat Ring in battle. The only rules when fighting them are that Magic and Ranged combat cannot be used during the battle.

The player must start from the tier-1 soldier and can rise up to challenge tier-5 soldiers in battle. Upon defeat, the soldiers will drop one part of their armour as a reward for the player. To challenge the higher ranked soldiers, you must have armour that is of their tier, or at least one rank lower than theirs. Without it, the talked soldier will redirect you to the lower ranked soldiers.

The player will gain favour at a 0.4% for tier 1, 0.6% for tier 2, 0.8% for tier 3, and 1% for tier 4 soldiers. Tier 5 soldiers give no favour as they require 100% favour to defeat.

General tips and additional information[edit | edit source]

  • A Dwarf multicannon against lizardmen and gangsters can speed up kills.
  • Earning 100% favour will take players roughly between one and two hours if healing soldiers, killing lizardmen with a cannon until reaching 86%, and winning Shayzien armour for the remaining 14%.
  • While waiting for gang meetings, it is strongly suggested to do some favours like healing, combat ring, or lizardmen. Also, using a timer helps.

Shayzien benefits[edit | edit source]

Personalities[edit | edit source]

Concept art[edit | edit source]