Talk:Amulet of chemistry
wouldn't the price of a potion(4) divided by 4 be more accurate than potion(1) —The preceding unsigned comment was added by 2001:56a:f908:5400:cc06:8758:ef6d:951f (talk) on 23:20, 10 April 2019 (UTC).
4 dose potions[edit source]
Alright, I did some experimenting and the mechanics for the amulet are pretty simple. If the resulting potion is already 4 doses, then the amulet of chemistry will not trigger. That means for potions that always result in 4 doses, the amulet of chemistry will never have an effect. That would be Antidote+, Antidote++, Super Combat, and Super Antifire. For potions that create a variable number of doses, based on the number of input doses, it will only trigger if you use a 1, 2 or 3 dose potion. That would be Stamina, Extended Antifire, Extended Super Antifire, Anti-Venom, and all of the Divine potions.
Using only 1 dose potions would give you a 5% higher yield on your potions, but take 4x as long to mix your potions, so for most potions it is not worthwhile. For normal accounts, the potions with variable dose outputs are expensive gp/xp, so they are generally only made by players trying to maximize xp/hr so they would not want to get 25% the xp rate for a 5% increase in yield. However for restricted accounts, using the 1 dose method can be a good way to save precious supplies.
tl;dr the chart should include Stamina, Extended Antifire, Extended Super Antifire, Anti-Venom, all of the Divine potions. It should not include Super Antifire. Also a better explanation for the mechanics would be good. —The preceding unsigned comment was added by 126.96.36.199 (talk) on 15:26, 14 August 2019 (UTC).