Equippable Oily Fishing Rod is missing
Cormorant travel time[edit source]
The stated area for minimal waiting time on the Cormorant appeared to be wrong, so I fixed it. I could add more about the exact ticks at all distances (including maximal distance, which is a 21x21 square around the player) but I feel like that would only clutter the article. Yomojoflo (talk) 21:32, 22 June 2019 (UTC)
I think that info on the full mechanics would be valuable. Looks like the tick delay increases by 1 for every additional 2 tiles. Adjacent is instant, 2-3 tiles is a one tick delay, 4-5 tiles is a two tick delay and this goes up to a maximum of 21 tiles?
If it is instant wouldn't that mean you could catch multiple fish on the same tick? This doesn't seem possible from my testing. As far as I can tell it is as follows:
- 1 tick for 1 tile
- 2 ticks for 2-3 tiles
- 3 ticks for 4 tiles
- 4 ticks for 5-6 tiles
- 5 ticks for 7-8 tiles
- 6 ticks for 9-10 tiles
Yes it does seem that if you get an adjacent fishing spot you can catch multiple in one tick. I went to test it out after your edit because I was surprised to hear that adjacent fishing spots had an even shorter relaunch delay than spots 2-3 tiles away.
If you try with multiple fishing spots at 2-3 tiles away you'll see that you can relaunch every tick (0.6s).