Talk:Lake Molch

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This talk page is for discussing the Lake Molch page.

Equippable Oily Fishing Rod is missing

Cormorant travel time[edit source]

The stated area for minimal waiting time on the Cormorant appeared to be wrong, so I fixed it. I could add more about the exact ticks at all distances (including maximal distance, which is a 21x21 square around the player) but I feel like that would only clutter the article. Yomojoflo (talk) 21:32, 22 June 2019 (UTC)

I think that info on the full mechanics would be valuable. Looks like the tick delay increases by 1 for every additional 2 tiles. Adjacent is instant, 2-3 tiles is a one tick delay, 4-5 tiles is a two tick delay and this goes up to a maximum of 21 tiles?

Current version of the page is slightly wrong because it goes on to say the minimal delay is one tick when it's actually instant if adjacent. Twiglet (talk) 23:01, 22 June 2019 (UTC)

If it is instant wouldn't that mean you could catch multiple fish on the same tick? This doesn't seem possible from my testing. As far as I can tell it is as follows:

  • 1 tick for 1 tile
  • 2 ticks for 2-3 tiles
  • 3 ticks for 4 tiles
  • 4 ticks for 5-6 tiles
  • 5 ticks for 7-8 tiles
  • 6 ticks for 9-10 tiles

Yomojoflo (talk) 21:40, 23 June 2019 (UTC)

Yes it does seem that if you get an adjacent fishing spot you can catch multiple in one tick. I went to test it out after your edit because I was surprised to hear that adjacent fishing spots had an even shorter relaunch delay than spots 2-3 tiles away.

If you try with multiple fishing spots at 2-3 tiles away you'll see that you can relaunch every tick (0.6s).

Twiglet (talk) 22:29, 23 June 2019 (UTC)