Talk:Monkey Madness II

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This talk page is for discussing the Monkey Madness II page.

Glough technique[edit source]

Does somebody know the easiest technique to kill Glough's final form?

So far I've tried blowpipe, praying magic and stepping 1 tile away each time he pulls me in. My inventory was filled with saradomin brews and super restores along with some prayer potions. I had the feeling I spent most of my time eating and not being able to attack him.

109.130.191.235 09:29, May 17, 2016 (UTC)Waffle

New technique on how to easily kill Glough's last form (after patch): https://youtu.be/nQcAjOO5TDg?t=6m4s
It involves long-range crossbow with a certain clicking technique.
109.130.191.235 18:19, May 17, 2016 (UTC)Waffle

Kruk fight[edit source]

This guide says to pray Protect from Missiles against Kruk, but his character page says he uses all three styles. Is this assuming the player uses mage, or does Kruk use ranged most often?  —The preceding unsigned comment was added by 69.5.147.143 (talk) on 02:56, June 5, 2016 (UTC).

Kruk Shortcut[edit source]

This guide doesn't make it clear enough to unlock the shortcut for Kruk's dungeon. Making players have to repeat the maze.  —The preceding unsigned comment was added by 76.21.183.170 (talk) on 15:23, January 13, 2017 (UTC).

Final Fight: Glough[edit source]

Killed Glough today using the follow method and items (HP 82, Defence 76, Range 84)

Consumables/Inventory

1 super ranging potion, 2 super restores. 1 varrock tele, 1 stamina potion, Rest anglerfish

Armour:

Black Dhide Set, leather boots, archer helm, dark bow, 100 dragon arrows, Glory Neck. ring of wealth

Phase 1: Stamina and Range Potted. Followed guide and safespotted him in the hall way with Eagle eye (No Dbow Spec used)

Phase 2: Repotted Ranging Potion and Stamina Pot. Prayed Range with Eagle Eye and lured Glough to First room until he doesnt attack. Turned off Ranged Pray and attacked with Dbow until Phase Change. (No Dbow spec used)

Phase 3: Topped up Prayer Points and Ranged Pot before fight. PreClicked Spec and turned on eagle eye and pray mage and hit him with spec.

Everytime he pulled me in I kept attacking with dbow and ate right after until I was in melee range.

As soon as I got into melee range, I ran away and attacked and ate right after (as best I could) before I got pulled in again.

Kept runnimg away after pull animation ends and attacking before getting pulled back in again. Dbow Specc'ed when it was up.

The important thing to note was to eat right after every attack (you have to click very fast or you will get pulled in before being able to do anything)

Finished the fight with 2 angler fish left and 2 super restore doses.

Notes

Using this method is a repeat cycle of running away and attacking, taking advantage of the delay of the dbow between every attack. I found it easier than trying to squeeze in multiple attacks with blow pipe or tanking in melee with whip. THis way you technically you only deal with only one mechanic but requires more click speed and timing. Hope this helps someone in future fights.

From personal experience and playstyle, I hated sara brew because in other situations where you could run away effectively or did not get interrupted, it was great for healing but with the pull animation, every action count because you could not do anything while getting pulled in therefore I prefered high healing food like anglerfish that give you hp points past your hp level to keep topped up.

All of this is based on personal experience and personal run through and by no means to be used as a full guide or benchmarch to official guides. Just wanted to share with community on my experience in case it may help others who struggled with the final Monkey Madness 2 Fight like did. Maybe i just got lucky with my hits or something but I killed it and hope you will get yours soon too.

110.148.136.22 15:01, December 24, 2017 (UTC) Aura (25/12/2017, Merry Christmas :D)

Kruk's Maze: Tanking Path (Combat Scratched Key)[edit source]

I ran through the dungeon maze without looting any chest and/or picking any keys and the doors still opened for me.

110.148.136.22 07:16, December 25, 2017 (UTC) Aura (25/12/2017)

Killing Kruk[edit source]

So the part about killing Kruk mentions "Kruk can also be safespotted and flinched from the western wall but I refuse to give further details on how to achieve this." This should definitely be changed or just removed from the page. 62.195.31.141 14:20, January 23, 2018 (UTC)

Removed. ~ fM0rNhF.png HeirApparently (talk) 14:38, January 23, 2018 (UTC)

The gorilla's right before Glough (Nieve mechanics)[edit source]

As I am doing Monkey Madness II right now, I noticed something. I tried the tactic of leaving the room, tanking a few hits like described in the guide, but it didn't work. Nieve would never attack them. I've had about 6 attempts after I realised something. Nieve would ONLY attack the gorilla you are fighting with IF you are in the last room. (the one they spawn in) I've tested this several times, and it's consistent. Every time I tried to aggro her in another room, it just wouldnt work. Sid Guren (talk) 22:15, 10 February 2020 (UTC)

Airship Maze[edit source]

1. So, I haven't seen this mentioned anywhere and not sure if it would save anyone time but satchels can be not filled with explosives(both filled and empty satchels could be carried in inventory at the same time) and the empty satchels appear to be unchanged upon being thrown off the rig into the water unlike explosive filled ones which get soaked(haven't checked trying to fill empty satchels or filling and placing them after being thrown out so it needs to be tested) but depending on the current places to be strapped with explosives left it might save a lot of time to take more than six satchels, fill only six of them and carry rest in their empty stance
2. In navigating through Kruk's dungeon section, the cracked "Dodgy Ground" floors part could be supplemented with visuals to help reader understand the difference better as there is a cracked(unsafe) floor, a "flat-looking" cracked floor(safe) and a perfectly flat floor(which is taken as default/non dodgy-ground texture and haven't been explained I believe)
3. The airship platform map could be redone with all safe spots marked as a lot of important ones(like ladder spaces) are neither marked nor mentioned in the guide Ashin Stone (talk) 13:28, 28 June 2020 (UTC)